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[Pakkfaili mäng] Movement Batch 3.0 (Allalaadimise link)
MarkusTegelane
See on Movement Batch 3.0, viimane suur uuendus Movement Batch'ile (väiksemad uuendused on veel tulemas, see on suur uuendus)
---------------------------------------------Vajutage loe edasi---------------------------------------------
► Allalaadimise lingid
Lõppversioon on nüüd allalaaditav!
Allalaadimise link:
https://www.markustegelane.ml/markustegelane/?doc=download&id=2
Alternatiivlink: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD
Palun teavitage katkistest linkidest!
Kontrollsumma:
MD5: E7E08B1B23F0BB956DCB143A94AF0E92
SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5
CRC32: 08257577
► Mis on uut? (olge valmis pikaks loeteluks)
Võti: + Uus funktsioon, - Eemaldatud funktsioon, * Täiustus/parandus, ? Müsteerium
+ Mänguõpetus mängu esimesel käivitamisel
+ Väljakud on nüüd suuremad - 40x10, ,20x5 asemel
+ Värvitugi
+ Gravitatsiooniga väljakud
+ Tõugatavad objektid - Te saate nüüd objekte väljakutel liigutada!
+ Mängijavaba režiim - Uus mängurežiim
+ Väljakuteisendaja - Selleks, et mängida vanu väljakuid
+ Uus väljakuredigeerija - Toetab kõiki uusi funktsioone
+ Uus tegelase valimise ekraan
+ Värvilised tegelased ja kuulid
+ Pühkijad mõnedes menüüvalikutes
+ Uus ekraan väljakupaki lõpetamisel
+ Juhusliku väljaku valik
+ Juhusliku väljaku generaator [TÖÖRIIST]
+ Uus väljakumenüü (värvidega)
+ Veaotsingu menüü Windows 10 kasutajatele
+ Colortool Microsoft'ilt vanade värvide taastamiseks käsureal (suunatud Windows 10 kasutajatele)
+ Erakorralise Taaste Süsteem - aitab taastada kadunud andmeid
+ Parem skriptiliides väljakuredigeerijas
+ Käivitusmuutujad redigeerijas
+ Üksikasjalik dokumentatsioon mängule, redigeerijale, väljakupakkide redigeerijale ja veaotsinguks
+ Krüptitud väljakuparoolid (turvalisem)
* Täiustatud menüüd - Selle asemel, et kirjutada number ja seejärel enter vajutada, saate nüüd kasutada navigeerimiseks nooleklahve (saate vana meetodit endiselt kasutada)
* Rohkem tervitustekste (100 kokku)
* Täiustatud väljakuredigeerija liides
* Täiustatud väljakupaki redigeerija
* Täiustatud esmakäivituse kogemus
* %solas% kontrollid - järgmisele reale ei saa tulistada
* Organiseeritud failistruktuur
* Täiustatud väljakueelvaate tööriist
* Väiksemad veaparandused
* Parandatud mäluleke, kui liiga kaua mängida
- Eemaldatud mitmikmängimise menüü (pole vajalik, integreeritud "Käivita mäng" menüüsse)
- Eemaldatud "Use shooting?" ja "Shooting handicap" seadistusekraanid (pole vajalikud)
- Eemaldatud silumisekraan (kogemata, saadaval järgmises uuenduses)
- Eemaldatud jumalarežiim (kogemata jäi allas versioonis 2.2)
- Eemaldatud "Start game in command mode" valik käivitajast (pole vajalik, asendatud väljumisvalikuga käivitajas)
- Eemaldatud standardrajad "Käivita mäng" menüüst (pole vajalik, saate kasutada väljaku sirvimise valikut või standardväljakute väljakupakki)
? Kohaliku võrgu mitmikmäng pole selles versioonis saadaval, võib-olla järgmises uuenduses
? Uued üllatused
? Värvideta versioon võib-olla tulemas varsti. Koodnimega Delta, see versioon on kergekaalulisem.
► Tähelepanu
See pakkfail iseenesest EI sisalda koodi, mis võiks teie arvutit kahjustada, kuid palun olge VÄGA ettevaatlikud kui mängite teiste loodud väljakuid - need VÕIVAD sisaldada sellist koodi, seega PALUN kontrollige kõiki .cmd faile ENNE väljaku laadimist Movement Batch'is (paremklikk, "Muuda").
► Välised lingid
Veebileht: http://markustegelane.ml
Juhuslik video: http://markustegelane.ml/random.html
Kanal: https://www.youtube.com/MarkusTegelane
► Ole kursis
Ajaveeb: http://markustegelane.blogspot.com
Twitter: @MarkusMaal
► Teised kanalid
MarkusTegelane+ : https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg (secondary channel)
Markuse asjad: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ
Isiklik kanal: https://www.youtube.com/channel/UCirudpTn3Hp1sxbl-78z-dQ
► Muusika
Go Cart - Kevin MacLeod
Heart Break - Vibe Tracks
Shoulder Closures - Gunnar Olsen
Righteous - Silent Partner
Microchip - Jason Farnham
Invisible - Vibe Tracks
► Autoriõigus
Kasutatud muusika on litsenseeritud Creative Commons litsentsi (autorile viitamine) alusel
► Aitäh, et vaatasite ◄
© 2020 Markuse videod productions
Avaldati: 06.03.20
Failinimi: mb30_final.MP4
Kategooria: Pakkfailid
Ava video (YouTube)Ava video (Invidious)JSON dump Tagasi
Attribuudid
- ❌Kustutatud
- ✔Subtiitrid
- ✔Avalik
- ❌Ülekanne
- ✔HD
Sildid
Markus MaalMarkusTegelaneTheMarkusGuymitmekülgne tehnoloogiadiverse technology
Kommentaarid
You mean how I coded them or how to do them in-game? Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
nice game, but there is 1 problem, why is there so much cpu? can u update the game and fix it?
You mean how I coded them or how to do them in-game? Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
You mean how I coded them or how to do them in-game? Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
You mean how I coded them or how to do them in-game? Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
Curious how you made those curved jumps instead of the blocky up and left or right ones.
You mean how I coded them or how to do them in-game? Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
To download, copy and paste the link to your browser. I think YouTube wants to block custom websites for some reason...