Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS]

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This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)


Avaldati: 01.10.23
Failinimi: FlipnicFMVfullquality.mp4
Kategooria: FMV klipid


Ava video (YouTube)JSON dump Tagasi

Attribuudid

  • Kustutatud
  • Subtiitrid
  • Avalik
  • Ülekanne
  • HD

Sildid

FlipnicpinballPlayStationPlayStation 2game overcutsceneFMVfull motion videoPSSplaystation streamPALcongratulationsLisle WilkersonRandy GoinsLemmy Constantineno cameraelectromechanical game simulatorpoisonouspinball is not deadnew game machinevan goghUFOaliensflying saucerflamingomonkeyfreeze oversteel ballweirdsurrealbiologyopticsmetallurgygeometrytheologyevolutionpuzzlemultiballsee you againskeletonskullinvasionomgtilt

Kommentaarid

@pinetone0

Thanks for this! One question: When I convert the low-res transparent background FMVs with ffmpeg the way you mention in the description, I get a 256x512 video where the upper half is in color, and the bottom half black and white. I'm guessing the bottom video represents the alpha values, just wondering how you got the finished result we see in this video (I'm not very good with ffmpeg lol)

@PAKTC

I think it's because it was overshadowed by a bunch of other more popular games at the time. It came out around 2003-2005 (the exact year depends on the region), which was a very busy time for new game releases on PlayStation 2 and the marketing wasn't anything groundbreaking, so it was overlooked. And that's pretty crazy, because it was published by Ubisoft in PAL regions and Capcom in NTSC-U regions, who are well known names in those regions (the NTSC-J version was self-published by SCEI btw). Another part of it might be the game itself lacking in content and having a lot of repetition. Sure, there are 11 stages, but 4 of them are boss battles and 3 of them basically repeats of other stages with slight modifications. So that makes only 4 actual single player stages. And no, it's not because of technical limitations, the stage data for B versions of stages is duplicated on the disc (even the slightly modified FMVs aren't a filter, they're separate files). The only real limitation for adding more real stages

@TheFieryWind99

Never have I seen a pinball game this ????????????????????????????. Definitely such a one-of-a-kind game that's sadly overlooked.

@PAKTC

I think it's because it was overshadowed by a bunch of other more popular games at the time. It came out around 2003-2005 (the exact year depends on the region), which was a very busy time for new game releases on PlayStation 2 and the marketing wasn't anything groundbreaking, so it was overlooked. And that's pretty crazy, because it was published by Ubisoft in PAL regions and Capcom in NTSC-U regions, who are well known names in those regions (the NTSC-J version was self-published by SCEI btw). Another part of it might be the game itself lacking in content and having a lot of repetition. Sure, there are 11 stages, but 4 of them are boss battles and 3 of them basically repeats of other stages with slight modifications. So that makes only 4 actual single player stages. And no, it's not because of technical limitations, the stage data for B versions of stages is duplicated on the disc (even the slightly modified FMVs aren't a filter, they're separate files). The only real limitation for adding more real stages