Flipnic, but it's REALLY LOUD
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Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!
Note that the specific memory address for changing the volume may be different accross various regional versions of the game.
Emulator: PCSX2 (Nightly)
Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
Avaldati: 20.01.24
Failinimi: FlipnicButLoudMinified.mp4
Kategooria: Videomängude analüüs
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So, the way I found out about this was actually, when I was trying to figure out how save files in Flipnic work. You see, I am creating a save file editor for this game, but there are still a lot of things I haven't figured out yet, one of the most important being how the checksums are calculated in-game (if this value is incorrect in the save file, the whole file gets labelled as corrupted and the game refuses to load it presumably to avoid crashes, unexpected behaviour and stuff like that). This is actually why I haven't published anything about this - if you edit any value in this alpha version of the save editor, it'll make it impossible to load the save file unless you change everything back.<br><br>However I was able to identify which bytes are used as part of the checksum and the way I figured that out was making the smallest possible change in the save file. And the best way to do that in Flipnic is to go to options and change one setting, as each one only takes up a single byte in the sa
For those curious, here are some screenshots of the save file editor I'm working on:<br><a href="https://imgur.com/a/Xk7P3mC">https://imgur.com/a/Xk7P3mC</a>
@@PAKTC i honestly don't know much about memory editing and these kind of videos gave me so many questions about the game, are there any hidden variables that change the maximum amount of balls available, are there leftover debug functions, is it possible to force lane sfx to play in optics since the files are there but it's disabled<br>the only experience in finding unused content is by sheer luck with corruptions lol