Leiti 6 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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616 | Press any key to continue... | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | 0 | 2025-04-26 | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=FBDma-tPlJw | 0 | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
2025-04-26 16-12-25.mkv | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/616.jpg | N/A | N/A | N/A | N/A | |
615 | Press any key to continue... | Save file editor for Flipnic [Feature showcase] | 0 | 2025-04-25 | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Tk6KGdcUYkY | 0 | Save file editor for Flipnic [Feature showcase] | Save file editor for Flipnic [Feature showcase] | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Timeline 1.mp4 | Videomängude analüüs | Video game analysis | save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/615.jpg | N/A | N/A | N/A | N/A |
561 | Press any key to continue... | Flipnic, but it's REALLY LOUD | 0 | 2024-01-20 | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=w4VzUiEuH10 | 0 | Flipnic, but it's REALLY LOUD | Flipnic, but it's REALLY LOUD | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
FlipnicButLoudMinified.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/561.jpg | N/A | /channel_db_lite/web/json/561.json | N/A | N/A | |
543 | Press any key to continue... | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | 0 | 2023-07-01 | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=fSE4aCLbXPQ | 0 | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | . | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
. | BuzzrodFixFinal.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/543.jpg | N/A | /channel_db_lite/web/json/543.json | N/A | N/A | |
532 | Press any key to continue... | Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] | 0 | 2023-03-14 | So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions). I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards. And just because I can, I decided to shift the exit button 0x100 units to the left. Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=f7mQJwsqA-8 | 0 | Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] | . | So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions). I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards. And just because I can, I decided to shift the exit button 0x100 units to the left. Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing |
. | cursed1.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/532.jpg | N/A | /channel_db_lite/web/json/532.json | N/A | N/A | |
453 | Press any key to continue... | The most broken flash game I've played - Ower Web (Part I) | 0 | 2022-05-24 | This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3. The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ry7sky-ZCmg | 0 | . | . | This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3. The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game. |
. | owerweb1.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/453.jpg | N/A | /channel_db_lite/web/json/453.json | N/A | N/A |