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ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
659 Press any key to continue... PlayStation 2 - Out Of the Box Experience (All Variants) 0 2025-12-10 This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console.

You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it.

I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE:

1. Delete the .nvm file from the bios folder
2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628)

Timestamps:
0:00 No disc inserted
1:13 PlayStation 2 disc inserted
1:51 Unrecognized disc inserted (red screen)
2:24 PlayStation 1 disc inserted (\w older BIOS version)
0 1 0 1 https://www.youtube.com/watch?v=cSBoo9RmLpM 0 PlayStation 2 - Out Of the Box Experience (All Variants) PlayStation 2 - Out Of the Box Experience (All Variants) This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console.

You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it.

I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE:

1. Delete the .nvm file from the bios folder
2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628)

Timestamps:
0:00 No disc inserted
1:13 PlayStation 2 disc inserted
1:51 Unrecognized disc inserted (red screen)
2:24 PlayStation 1 disc inserted (\w older BIOS version)
This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console.

You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it.

I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE:

1. Delete the .nvm file from the bios folder
2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628)

Timestamps:
0:00 No disc inserted
1:13 PlayStation 2 disc inserted
1:51 Unrecognized disc inserted (red screen)
2:24 PlayStation 1 disc inserted (\w older BIOS version)
ps2oobe.mp4 Varia Joke videos PlayStation 2,out of the box experience,factory reset,first boot,initial startup,PS2,Sony,PCSX2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/659.jpg N/A N/A N/A N/A
653 Press any key to continue... PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] 0 2025-10-28 I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
0 1 0 1 https://www.youtube.com/watch?v=WiEVB50rMkU 0 PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
psxbios2mid.mov Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/653.jpg N/A N/A N/A N/A
651 Press any key to continue... PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] 0 2025-10-21 Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
0 1 0 1 https://www.youtube.com/watch?v=hf2L-3Ef9Pg 0 PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
ps2bios.mp4 Varia Miscellaneous PlayStation 2,BIOS,Sony,startup sound,red screen of death,RSOD,red screen,Please insert PlayStation or PlayStation 2 format disc,Please insert PlayStation CD-ROM N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/651.jpg N/A N/A N/A N/A
493 Press any key to continue... Loading a PS1 game [Real time capture \w disc seeking sounds] 0 2022-10-10 If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
0 1 0 1 https://www.youtube.com/watch?v=5RzOn7rjeD8 0 Loading a PS1 game [Real time capture \w disc seeking sounds] . If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
. PS1-seeking.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/493.jpg N/A /channel_db_lite/web/json/493.json N/A N/A
220 Press any key to continue... No boot device 0 2017-12-18 This video offers the ultimate No boot device error message experience. Now sit down and enjoy :-) 0 1 0 1 https://www.youtube.com/watch?v=QLt9xuLgoOw 0 . . . . No-boot-device.mp4 Veateated Errors no boot device,computer error,how to fix bugs,BIOS,CMOS,boot device,INVALID_BOOT_DEVICE,yee,continue,press any key,to continue,help your pc,fix your pc,computer,sys,system32,system repair,pc repair,personal computer N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/220.jpg N/A /channel_db_lite/web/json/220.json N/A N/A