Leiti 72 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
643 Press any key to continue... MENU_1.MID [JAM to SF2 conversion (attempt)] 0 2025-09-09 This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
0 0 0 1 https://www.youtube.com/watch?v=DFfbDm0tMNE 0 MENU_1.MID [JAM to SF2 conversion (attempt)] MENU_1.MID [JAM to SF2 conversion (attempt)] This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
2025-09-09 00-47-08.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/643.jpg N/A N/A N/A N/A
642 Press any key to continue... Hand [Press any key to continue...] 0 2025-09-01 this is my hand btw

Recorded on 1st September 2025, next to Mother River (Emajõgi), Tartu, Estonia
0 1 0 1 https://www.youtube.com/watch?v=S5o9_JeKhj4 0 Hand [Press any key to continue...] Hand [Press any key to continue...] this is my hand btw

Recorded on 1st September 2025, next to Mother River (Emajõgi), Tartu, Estonia
this is my hand btw

Recorded on 1st September 2025, next to Mother River (Emajõgi), Tartu, Estonia
VID_20250901_150009.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/642.jpg N/A N/A N/A N/A
641 Press any key to continue... Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] 0 2025-08-31 Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part.

This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content).
0 1 0 1 https://www.youtube.com/watch?v=d1AzWnvNr4E 0 Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part.

This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content).
Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part.

This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content).
BRFF_longplay1.mp4 Muud mängimise videod Other gameplay videos Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Skullcanth,Buzz N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/641.jpg N/A N/A N/A N/A
640 Press any key to continue... Pinball Pro [Android BGM Rip] 0 2025-08-20 Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
0 1 0 1 https://www.youtube.com/watch?v=4SG6LoXxqPg 0 Pinball Pro [Android BGM Rip] Pinball Pro [Android BGM Rip] Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
pinballpro.mp4 Muusika Music Pinball Pro,Android,Background music,bgm,soundtrack,songs,ost,music,table,menu music,title screen,APK,Java,Play Store,Google N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/640.jpg N/A N/A N/A N/A
639 Press any key to continue... Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] 0 2025-08-14 In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game.

77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages.

The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound.

At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version).

If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise.

xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4

xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/
0 1 0 1 https://www.youtube.com/watch?v=Be8u3YzST0w 0 Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game.

77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages.

The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound.

At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version).

If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise.

xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4

xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/
In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game.

77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages.

The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound.

At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version).

If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise.

xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4

xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/
flipnic_lanesfx.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/639.jpg N/A N/A N/A N/A
638 Press any key to continue... ManiaPlanet 3 vs 4.1 [Graphics Comparison] 0 2025-08-04 Comparison of graphics between the two versions of TrackMania² Canyon/Stadium/Valley. ManiaPlanet 4 was critizised for its physics as well as some graphical downgrades.

So, I decided to boot up a frozen ManiaPlanet 3 install and compared it with the latest version, which is what this video is.

I drove a replay on MP3, rendered it using the in-game "Shoot video" option and copied the replay over to MP4, so I could get 2 identical replays. I then rendered it again in ManiaPlanet 4.1. I switch between the two every couple of seconds on this upload, so you can see the difference.

If you want to play ManiaPlanet 3 in 2025, you can follow the guide here: https://www.youtube.com/watch?v=Fg5Ddtzqbzw

Environments:
0:00 Canyon
2:23 Stadium
5:11 Valley
0 1 0 1 https://www.youtube.com/watch?v=io7BJ9iG8VI 0 ManiaPlanet 3 vs 4.1 [Graphics Comparison] ManiaPlanet 3 vs 4.1 [Graphics Comparison] Comparison of graphics between the two versions of TrackMania² Canyon/Stadium/Valley. ManiaPlanet 4 was critizised for its physics as well as some graphical downgrades.

So, I decided to boot up a frozen ManiaPlanet 3 install and compared it with the latest version, which is what this video is.

I drove a replay on MP3, rendered it using the in-game "Shoot video" option and copied the replay over to MP4, so I could get 2 identical replays. I then rendered it again in ManiaPlanet 4.1. I switch between the two every couple of seconds on this upload, so you can see the difference.

If you want to play ManiaPlanet 3 in 2025, you can follow the guide here: https://www.youtube.com/watch?v=Fg5Ddtzqbzw

Environments:
0:00 Canyon
2:23 Stadium
5:11 Valley
Comparison of graphics between the two versions of TrackMania² Canyon/Stadium/Valley. ManiaPlanet 4 was critizised for its physics as well as some graphical downgrades.

So, I decided to boot up a frozen ManiaPlanet 3 install and compared it with the latest version, which is what this video is.

I drove a replay on MP3, rendered it using the in-game "Shoot video" option and copied the replay over to MP4, so I could get 2 identical replays. I then rendered it again in ManiaPlanet 4.1. I switch between the two every couple of seconds on this upload, so you can see the difference.

If you want to play ManiaPlanet 3 in 2025, you can follow the guide here: https://www.youtube.com/watch?v=Fg5Ddtzqbzw

Environments:
0:00 Canyon
2:23 Stadium
5:11 Valley
ReplayComparison.mp4 Videomängude analüüs Video game analysis TrackMania,ManiaPlanet,Graphics,ManiaPlanet 3,MP4,MP3,ManiaPlanet 4,Graphical comparison,Windows,DirectX 9,DirectX 11,DirectX 9 vs DirectX 11,Nadeo,Ubisoft,Canyon,Valley,Stadium,Renault 9 Turbo N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/638.jpg N/A N/A N/A N/A
636 Press any key to continue... Flipnic - Free Camera [PCSX2 Cheat Engine Mod] 0 2025-07-26 In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this mu
0 1 0 1 https://www.youtube.com/watch?v=31-pnJw6PFo 0 Flipnic - Free Camera [PCSX2 Cheat Engine Mod] Flipnic - Free Camera [PCSX2 Cheat Engine Mod] In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
FlipnicFreecam.mp4 Videomängude analüüs Video game analysis free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/636.jpg N/A N/A N/A N/A
637 Press any key to continue... PEGI Content Descriptors [Unofficial] 0 2025-07-26 All content descriptors used by the PEGI age rating system. 0 1 0 1 https://www.youtube.com/watch?v=RbY3c-tJRUA 0 PEGI Content Descriptors [Unofficial] PEGI Content Descriptors [Unofficial] All content descriptors used by the PEGI age rating system. All content descriptors used by the PEGI age rating system. PEGI Content Descriptors.mp4 Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/637.jpg N/A N/A N/A N/A
629 Press any key to continue... Downloading... 0 2025-06-11 0 1 0 1 https://www.youtube.com/watch?v=sS6TG1SQ3eI 0 Downloading... Downloading... Dload.mp4 Varia Joke videos download,file download,eta,progress bar,animation,simple,modern,elegant,transfer rate N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/629.jpg N/A N/A N/A N/A
628 Press any key to continue... sus 0 2025-06-03 Amogus 0 1 0 1 https://www.youtube.com/watch?v=6UApzZ6qQ6w 0 sus sus Amogus Amogus 2025-06-03 00-14-18.mp4 Varia Joke videos sus,among,us,amogus,yellow,banana,epic turismo,epic turismo 2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/628.jpg N/A N/A N/A N/A
627 Press any key to continue... Formula One Arcade - Car Tag [PS1 Gameplay] 0 2025-05-23 An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. 0 1 0 1 https://www.youtube.com/watch?v=kTRVpX0G0cg 0 Formula One Arcade - Car Tag [PS1 Gameplay] Formula One Arcade - Car Tag [PS1 Gameplay] An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. car tag.mp4 Muud mängimise videod Other gameplay videos formula 1,f1,Formula One,gameplay,tag,catch N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/627.jpg N/A N/A N/A N/A
625 Press any key to continue... Want to destroy Linux? Just uninstall systemd! 0 2025-05-20 This video shows a really simple method to completely nuke your Linux installation. The result is a bunch of apps and components breaking and the system no longer starting up after a reboot.

DISCLAIMER
This method is NOT an effective method for wiping user data quickly. Also, DO NOT run the command shown in the video unless you're using a virtual machine or secondary computer, which does not contain any important user data!
0 1 0 1 https://www.youtube.com/watch?v=OMbcumPJxiE 0 Want to destroy Linux? Just uninstall systemd! Want to destroy Linux? Just uninstall systemd! This video shows a really simple method to completely nuke your Linux installation. The result is a bunch of apps and components breaking and the system no longer starting up after a reboot.

DISCLAIMER
This method is NOT an effective method for wiping user data quickly. Also, DO NOT run the command shown in the video unless you're using a virtual machine or secondary computer, which does not contain any important user data!
This video shows a really simple method to completely nuke your Linux installation. The result is a bunch of apps and components breaking and the system no longer starting up after a reboot.

DISCLAIMER
This method is NOT an effective method for wiping user data quickly. Also, DO NOT run the command shown in the video unless you're using a virtual machine or secondary computer, which does not contain any important user data!
destroylinux-6000.mp4 Operatsioonsüsteemid Operating systems Linux,destroy,how to destroy,kernel panic,systemd,uninstall,apt,apt-get,Ubuntu,Debian,Zorin,HP,HP Stream 11,blue laptop N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/625.jpg N/A N/A N/A N/A
624 Press any key to continue... Play It! [PS2 FMV Rip] 0 2025-05-18 Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
0 1 0 0 https://www.youtube.com/watch?v=w5JUba2TESI 0 Play It! [PS2 FMV Rip] Play It! [PS2 FMV Rip] Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
PlayIt.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/624.jpg N/A N/A N/A N/A
622 Press any key to continue... PEGI ! [Unofficial] 0 2025-05-15 0 1 0 1 https://www.youtube.com/watch?v=LXTVh0dusbo 0 PEGI ! [Unofficial] PEGI ! [Unofficial] pegi!.mp4 Naljavideod Joke videos PEGI,metal gear solid,exclamation mark,sound effect,Pan European Game Information N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/622.jpg N/A N/A N/A N/A
614 Press any key to continue... Optics B - Creepy Audio Glitch [Flipnic, PS2] 0 2025-04-30 A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
0 1 0 1 https://www.youtube.com/watch?v=LR7fw-G4zs4 0 Optics B - Creepy Audio Glitch [Flipnic, PS2] Optics B - Creepy Audio Glitch [Flipnic, PS2] A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
flipnic_ufo_invasion.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/614.jpg N/A N/A N/A N/A
615 Press any key to continue... Save file editor for Flipnic [Feature showcase] 0 2025-04-25 Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
0 1 0 1 https://www.youtube.com/watch?v=Tk6KGdcUYkY 0 Save file editor for Flipnic [Feature showcase] Save file editor for Flipnic [Feature showcase] Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Timeline 1.mp4 Videomängude analüüs Video game analysis save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/615.jpg N/A N/A N/A N/A
612 Press any key to continue... Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] 0 2025-04-07 Every failed attempt from my PC Longplay video for Minesweeper. 0 1 0 1 https://www.youtube.com/watch?v=KIKZVYEPXLk 0 Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] Every failed attempt from my PC Longplay video for Minesweeper. Every failed attempt from my PC Longplay video for Minesweeper. minesweeper_bts.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/612.jpg N/A N/A N/A N/A
611 Press any key to continue... Windows XP Tour [SWF Audio Rip] 0 2025-04-06 Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
0 1 0 1 https://www.youtube.com/watch?v=QWWP8B0TKJI 0 Windows XP Tour [SWF Audio Rip] Windows XP Tour [SWF Audio Rip] Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
xptour.mp4 Muusika Music Windows XP,Windows XP Tour,mmTour,where is windows xp tour music located,MP3,audio,extraction,background music,BGM,tour music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/611.jpg N/A N/A N/A N/A
610 Press any key to continue... Minesweeper [PC Longplay] 0 2025-04-01 Full gameplay for the Windows XP version of Minesweeper without commentary.

Chapters:
0:00 Beginner
0:46 Intermediate
5:01 Expert
0 1 0 1 https://www.youtube.com/watch?v=NhrS3xDpgPU 0 Minesweeper [PC Longplay] Minesweeper [PC Longplay] Full gameplay for the Windows XP version of Minesweeper without commentary.

Chapters:
0:00 Beginner
0:46 Intermediate
5:01 Expert
Full gameplay for the Windows XP version of Minesweeper without commentary.

Chapters:
0:00 Beginner
0:46 Intermediate
5:01 Expert
minesweeper.mp4 Muud mängimise videod Other gameplay videos Windows XP,Minesweeper,gameplay,longplay,no commentary,Expert difficulty,how to win at minesweeper,why did i spend 4 hours of my life trying to beat the expert difficulty,Intermediate difficulty,Beginner difficulty,speedrun,100% speedrun,Microsoft,Microsoft Minesweeper,flags,question mark N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/610.jpg N/A N/A N/A N/A
604 Press any key to continue... Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] 0 2025-02-12 Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor.

0:00 Splash (Boot logo)
0:06 Startup/loading (standard ver.)
0:32 Startup/loading (alternate ver.)
0:44 Shut down
0:52 Low Power (displayed when the device can't power on, because battery is too low)
0:58 Charging
0 1 0 1 https://www.youtube.com/watch?v=qRyOJ9MPnGM 0 Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor.

0:00 Splash (Boot logo)
0:06 Startup/loading (standard ver.)
0:32 Startup/loading (alternate ver.)
0:44 Shut down
0:52 Low Power (displayed when the device can't power on, because battery is too low)
0:58 Charging
Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor.

0:00 Splash (Boot logo)
0:06 Startup/loading (standard ver.)
0:32 Startup/loading (alternate ver.)
0:44 Shut down
0:52 Low Power (displayed when the device can't power on, because battery is too low)
0:58 Charging
huawei_animations.mp4 Varia Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/604.jpg N/A N/A N/A N/A
601 Press any key to continue... Bonkrun [TrackMania replay] 0 2025-02-05 so, I added outrun music to a funny trackmania replay, this video is the result of that 0 1 0 1 https://www.youtube.com/watch?v=RGWcBmqD43o 0 Bonkrun [TrackMania replay] Bonkrun [TrackMania replay] so, I added outrun music to a funny trackmania replay, this video is the result of that so, I added outrun music to a funny trackmania replay, this video is the result of that bonkrun.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/601.jpg N/A N/A N/A N/A
594 Press any key to continue... PlayStation 2 - Delete failed 0 2025-01-04 Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough.

Console: SCPH-90004 (batch: 8D)
0 1 0 1 https://www.youtube.com/watch?v=Mp4vlV2D0NA 0 PlayStation 2 - Delete failed PlayStation 2 - Delete failed Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough.

Console: SCPH-90004 (batch: 8D)
Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough.

Console: SCPH-90004 (batch: 8D)
deletefailed.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/594.jpg N/A /channel_db_lite/web/json/594.json N/A N/A
596 Press any key to continue... Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] 0 2025-01-04 This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. 0 1 0 1 https://www.youtube.com/watch?v=vbZZVU1jKM0 0 Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. 2025-01-04 15-42-31.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/596.jpg N/A /channel_db_lite/web/json/596.json N/A N/A
593 Press any key to continue... Constructor - Flicks and sound effects [DOS FLC RIP] 0 2025-01-01 All incidental video clips and sound effects found in the video game Constructor (1997). The video has been upscaled with nearest neighbor algorithm to compensate for video compression.

Win, Lose and Intro FMVs: https://www.youtube.com/watch?v=QH0Q5yded0s

Extraction tools:
constructor-fil: https://github.com/jimmypw/constructor-fil
fli2gif: https://github.com/bovine/fli2gif
and some custom batch scripts to perform bulk actions

--Timestamps--
00:00 Park
00:10 Homebase
00:22 Hospital
00:35 Gadget Factory
00:45 Gadget: Burglar Alarm
00:50 Gadget: Computer
00:56 Gadget: Rat Trap
01:02 Gadget: Repair Kit
01:08 Gadget: Window Shutters
01:14 Gadget: Double Glazing
01:20 School
01:40 Brick Factory
01:46 Cement Factory
01:58 Steel Factory
02:03 Wood Factory
02:11 Bank Teller
02:18 Prison
02:25 System3 logo
02:28 Haunted House
02:39 House Party
02:48 Squatter
02:58 Mob Boss
03:08 House of Fun
03:16 Mr. Fixit
03:21 Ghost Mansion
03:27 Hippy Commune
03:33 Biker Bar
03:38 Pawn House
03:44 Tenant Block
03:50 Weapons
04:12 Police
--- Phone calls ---
04:17 Child (Call) - Variation 1
04:23 Child (Call) - Variation 2
04:29 Child (Call) - Variation 3
04:35 Clown (Call)
04:40 Delivery (Call)
04:46 Dog (Call)
04:52 Female Tenant (Call)
04:58 Male Tenant (Call)
05:05 Mr. Fixit (Call)
05:10 Foreman (Call)
05:17 Gangster (Call)
05:23 Skeleton (Call)
05:28 Hippy (Call)
05:34 Police (Call)
05:40 Psycho (Call)
05:45 Repairman (Call)
05:57 Roach (Call)
06:01 Thief (Call)
06:07 Thug (Call)
06:13 Builder (Call)
06:19 Zombie (Call)
-- Complaining tenants --
06:26 Stockbrokers (var. 1)
06:32 Stockbrokers (var. 2)
06:38 Stockbrokers (var. 3)
06:44 Greasers (var. 1)
06:51 Greasers (var. 2)
06:57 Greasers (var. 3)
07:04 Hippies (var. 1)
07:12 Hippies (var. 2)
07:19 Hippies (var. 3)
07:27 Major (var. 1)
07:35 Major (var. 2)
07:43 Major (var. 3)
07:51 Nerds (var. 1)
08:00 Nerds (var. 2)
08:08 Nerds (var. 3)
08:16 Professors (var. 1)
08:22 Professors (var. 2)
08:29 Professors (var. 3)
08:36 Punks (var. 1)
08:41 Punks (var. 2)
08:45 Punks (var. 3)
08:50 Slobs (var. 1)
08:59 Slobs (var. 2)
09:08 Slobs (var. 3)
09:17 Sloanes (var. 1)
09:26 Sloanes (var. 2)
09:34 Sloanes (var. 3)
09:43 Yuppies (var. 1)
09:51 Yuppies (var. 2)
09:59 Yuppies (var. 3)
10:06 Bathroom 1
10:16 Bathroom 2
10:26 Bathroom 3
10:36 Bathroom 4
10:54 Bathroom 5
11:11 Bedroom 1
11:21 Bedroom 2
11:39 Bedroom 3
11:49 Bedroom 4
12:07 Bedroom 5
12:24 Kitchen 1
12:42 Kitchen 2
12:52 Kitchen 3
13:09 Kitchen 4
13:27 Kitchen 5
13:37 Living Room 1
13:54 Living Room 2
14:04 Living Room 3
14:22 Living Room 4
14:39 Living Room 5
14:49 Building
-- Vacant Buildings --
15:06 House: 1920s
15:24 House: Adams
15:42 Arcade
16:00 House: Atlandic
16:18 Biker Bar
16:36 House: Bungalow
16:54 House: Cabin
17:12 Apartment Block
17:30 more house
17:48 even more house
18:06 House: Dutch
18:24 Fighting
18:32 Flood
18:40 House: Georg
18:58 House: Gothic
19:16 House: Japan
19:34 House: Lodge
19:52 House: Midwest
20:10 House: NewYork
20:28 House: North
20:46 House: Ohio
21:04 Pawn House
21:23 Hospital
21:41 Pub
21:59 House: Pyramid
22:17 House: Russian
22:35 House: Scottish
22:53 Mr. Fixit
23:11 noob house
23:29 Commune
23:47 funny house
24:05 House: Welsh
-- LoopFX---
24:23 Lose game
24:28 Happy tenants
24:36 Unhappy tenants
24:44 Sad tenants
24:52 Win game
24:59 Council
25:13 Infestation
25:20 Other sound effects
1 1 0 1 https://www.youtube.com/watch?v=KwRIcbXnGkQ 0 Constructor - Flicks and sound effects [DOS FLC RIP] Constructor - Flicks and sound effects [DOS FLC RIP] All incidental video clips and sound effects found in the video game Constructor (1997). The video has been upscaled with nearest neighbor algorithm to compensate for video compression.

Win, Lose and Intro FMVs: https://www.youtube.com/watch?v=QH0Q5yded0s

Extraction tools:
constructor-fil: https://github.com/jimmypw/constructor-fil
fli2gif: https://github.com/bovine/fli2gif
and some custom batch scripts to perform bulk actions

--Timestamps--
00:00 Park
00:10 Homebase
00:22 Hospital
00:35 Gadget Factory
00:45 Gadget: Burglar Alarm
00:50 Gadget: Computer
00:56 Gadget: Rat Trap
01:02 Gadget: Repair Kit
01:08 Gadget: Window Shutters
01:14 Gadget: Double Glazing
01:20 School
01:40 Brick Factory
01:46 Cement Factory
01:58 Steel Factory
02:03 Wood Factory
02:11 Bank Teller
02:18 Prison
02:25 System3 logo
02:28 Haunted House
02:39 House Party
02:48 Squatter
02:58 Mob Boss
03:08 House of Fun
03:16 Mr. Fixit
03:21 Ghost Mansion
03:27 Hippy Commune
03:33 Biker Bar
03:38 Pawn House
03:44 Tenant Block
03:50 Weapons
04:12 Police
--- Phone calls ---
04:17 Child (Call) - Variation 1
04:23 Child (Call) - Variation 2
04:29 Child (Call) - Variation 3
04:35 Clown (Call)
04:40 Delivery (Call)
04:46 Dog (Call)
04:52 Female Tenant (Call)
04:58 Male Tenant (Call)
05:05 Mr. Fixit (Call)
05:10 Foreman (Call)
05:17 Gangster (Call)
05:23 Skeleton (Call)
05:28 Hippy (Call)
05:34 Police (Call)
05:40 Psycho (Call)
05:45 Repairman (Call)
05:57 Roach (Call)
06:01 Thief (Call)
06:07 Thug (Call)
06:13 Builder (Call)
06:19 Zombie (Call)
-- Complaining tenants --
06:26 Stockbrokers (var. 1)
06:32 Stockbrokers (var. 2)
06:38 Stockbrokers (var. 3)
06:44 Greasers (var. 1)
06:51 Greasers (var. 2)
06:57 Greasers (var. 3)
07:04 Hippies (var. 1)
07:12 Hippies (var. 2)
07:19 Hippies (var. 3)
07:27 Major (var. 1)
07:35 Major (var. 2)
07:43 Major (var. 3)
07:51 Nerds (var. 1)
08:00 Nerds (var. 2)
08:08 Nerds (var. 3)
08:16 Professors (var. 1)
08:22 Professors (var. 2)
08:29 Professors (var. 3)
08:36 Punks (var. 1)
08:41 Punks (var. 2)
08:45 Punks (var. 3)
08:50 Slobs (var. 1)
08:59 Slobs (var. 2)
09:08 Slobs (var. 3)
09:17 Sloanes (var. 1)
09:26 Sloanes (var. 2)
09:34 Sloanes (var. 3)
09:43 Yuppies (var. 1)
09:51 Yuppies (var. 2)
09:59 Yuppies (var. 3)
10:06 Bathroom 1
10:16 Bathroom 2
10:26 Bathroom 3
10:36 Bathroom 4
10:54 Bathroom 5
11:11 Bedroom 1
11:21 Bedroom 2
11:39 Bedroom 3
11:49 Bedroom 4
12:07 Bedroom 5
12:24 Kitchen 1
12:42 Kitchen 2
12:52 Kitchen 3
13:09 Kitchen 4
13:27 Kitchen 5
13:37 Living Room 1
13:54 Living Room 2
14:04 Living Room 3
14:22 Living Room 4
14:39 Living Room 5
14:49 Building
-- Vacant Buildings --
15:06 House: 1920s
15:24 House: Adams
15:42 Arcade
16:00 House: Atlandic
16:18 Biker Bar
16:36 House: Bungalow
16:54 House: Cabin
17:12 Apartment Block
17:30 more house
17:48 even more house
18:06 House: Dutch
18:24 Fighting
18:32 Flood
18:40 House: Georg
18:58 House: Gothic
19:16 House: Japan
19:34 House: Lodge
19:52 House: Midwest
20:10 House: NewYork
20:28 House: North
20:46 House: Ohio
21:04 Pawn House
21:23 Hospital
21:41 Pub
21:59 House: Pyramid
22:17 House: Russian
22:35 House: Scottish
22:53 Mr. Fixit
23:11 noob house
23:29 Commune
23:47 funny house
24:05 House: Welsh
-- LoopFX---
24:23 Lose game
24:28 Happy tenants
24:36 Unhappy tenants
24:44 Sad tenants
24:52 Win game
24:59 Council
25:13 Infestation
25:20 Other sound effects
All incidental video clips and sound effects found in the video game Constructor (1997). The video has been upscaled with nearest neighbor algorithm to compensate for video compression.

Win, Lose and Intro FMVs: https://www.youtube.com/watch?v=QH0Q5yded0s

Extraction tools:
constructor-fil: https://github.com/jimmypw/constructor-fil
fli2gif: https://github.com/bovine/fli2gif
and some custom batch scripts to perform bulk actions

--Timestamps--
00:00 Park
00:10 Homebase
00:22 Hospital
00:35 Gadget Factory
00:45 Gadget: Burglar Alarm
00:50 Gadget: Computer
00:56 Gadget: Rat Trap
01:02 Gadget: Repair Kit
01:08 Gadget: Window Shutters
01:14 Gadget: Double Glazing
01:20 School
01:40 Brick Factory
01:46 Cement Factory
01:58 Steel Factory
02:03 Wood Factory
02:11 Bank Teller
02:18 Prison
02:25 System3 logo
02:28 Haunted House
02:39 House Party
02:48 Squatter
02:58 Mob Boss
03:08 House of Fun
03:16 Mr. Fixit
03:21 Ghost Mansion
03:27 Hippy Commune
03:33 Biker Bar
03:38 Pawn House
03:44 Tenant Block
03:50 Weapons
04:12 Police
--- Phone calls ---
04:17 Child (Call) - Variation 1
04:23 Child (Call) - Variation 2
04:29 Child (Call) - Variation 3
04:35 Clown (Call)
04:40 Delivery (Call)
04:46 Dog (Call)
04:52 Female Tenant (Call)
04:58 Male Tenant (Call)
05:05 Mr. Fixit (Call)
05:10 Foreman (Call)
05:17 Gangster (Call)
05:23 Skeleton (Call)
05:28 Hippy (Call)
05:34 Police (Call)
05:40 Psycho (Call)
05:45 Repairman (Call)
05:57 Roach (Call)
06:01 Thief (Call)
06:07 Thug (Call)
06:13 Builder (Call)
06:19 Zombie (Call)
-- Complaining tenants --
06:26 Stockbrokers (var. 1)
06:32 Stockbrokers (var. 2)
06:38 Stockbrokers (var. 3)
06:44 Greasers (var. 1)
06:51 Greasers (var. 2)
06:57 Greasers (var. 3)
07:04 Hippies (var. 1)
07:12 Hippies (var. 2)
07:19 Hippies (var. 3)
07:27 Major (var. 1)
07:35 Major (var. 2)
07:43 Major (var. 3)
07:51 Nerds (var. 1)
08:00 Nerds (var. 2)
08:08 Nerds (var. 3)
08:16 Professors (var. 1)
08:22 Professors (var. 2)
08:29 Professors (var. 3)
08:36 Punks (var. 1)
08:41 Punks (var. 2)
08:45 Punks (var. 3)
08:50 Slobs (var. 1)
08:59 Slobs (var. 2)
09:08 Slobs (var. 3)
09:17 Sloanes (var. 1)
09:26 Sloanes (var. 2)
09:34 Sloanes (var. 3)
09:43 Yuppies (var. 1)
09:51 Yuppies (var. 2)
09:59 Yuppies (var. 3)
10:06 Bathroom 1
10:16 Bathroom 2
10:26 Bathroom 3
10:36 Bathroom 4
10:54 Bathroom 5
11:11 Bedroom 1
11:21 Bedroom 2
11:39 Bedroom 3
11:49 Bedroom 4
12:07 Bedroom 5
12:24 Kitchen 1
12:42 Kitchen 2
12:52 Kitchen 3
13:09 Kitchen 4
13:27 Kitchen 5
13:37 Living Room 1
13:54 Living Room 2
14:04 Living Room 3
14:22 Living Room 4
14:39 Living Room 5
14:49 Building
-- Vacant Buildings --
15:06 House: 1920s
15:24 House: Adams
15:42 Arcade
16:00 House: Atlandic
16:18 Biker Bar
16:36 House: Bungalow
16:54 House: Cabin
17:12 Apartment Block
17:30 more house
17:48 even more house
18:06 House: Dutch
18:24 Fighting
18:32 Flood
18:40 House: Georg
18:58 House: Gothic
19:16 House: Japan
19:34 House: Lodge
19:52 House: Midwest
20:10 House: NewYork
20:28 House: North
20:46 House: Ohio
21:04 Pawn House
21:23 Hospital
21:41 Pub
21:59 House: Pyramid
22:17 House: Russian
22:35 House: Scottish
22:53 Mr. Fixit
23:11 noob house
23:29 Commune
23:47 funny house
24:05 House: Welsh
-- LoopFX---
24:23 Lose game
24:28 Happy tenants
24:36 Unhappy tenants
24:44 Sad tenants
24:52 Win game
24:59 Council
25:13 Infestation
25:20 Other sound effects
ConstructorFlicks.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/593.jpg N/A /channel_db_lite/web/json/593.json N/A N/A
592 Press any key to continue... AV CVBS SCART 0 2024-12-29 there is no need to be upset 0 1 0 1 https://www.youtube.com/watch?v=SDyTCnMlpR4 0 AV CVBS SCART AV CVBS SCART there is no need to be upset there is no need to be upset cvbscart.mp4 Varia Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/592.jpg N/A /channel_db_lite/web/json/592.json N/A N/A
580 Press any key to continue... Blinking caret animation 0 2024-09-03 Recreation of the blinking caret thing that you see in various operating system's text modes. 0 1 0 1 https://www.youtube.com/watch?v=aCF2wqpqnOY 0 Blinking caret animation Blinking caret animation Recreation of the blinking caret thing that you see in various operating system's text modes. Recreation of the blinking caret thing that you see in various operating system's text modes. BlinkBlink.mp4 Veateated Errors blink,caret,cursor,the blinky thing,startup error,boot error,startup failure,fail,error,freeze,hang,hang on boot,hang on startup,Windows 3.1 startup error,no error message,text mode,text display,no graphical display,no GUI,text only N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/580.jpg N/A /channel_db_lite/web/json/580.json N/A N/A
567 Press any key to continue... All PEGI ratings compiled [Unofficial] 0 2024-03-03 This video contains all of the PEGI ratings found on my previous videos combined into one. Enjoy :) 0 1 0 1 https://www.youtube.com/watch?v=3DA6kCO8WAI 0 All PEGI ratings compiled [Unofficial] All PEGI ratings compiled [Unofficial] This video contains all of the PEGI ratings found on my previous videos combined into one. Enjoy :) This video contains all of the PEGI ratings found on my previous videos combined into one. Enjoy :) pepe.mp4 Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/567.jpg N/A /channel_db_lite/web/json/567.json N/A N/A
561 Press any key to continue... Flipnic, but it's REALLY LOUD 0 2024-01-20 Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
0 1 0 1 https://www.youtube.com/watch?v=w4VzUiEuH10 0 Flipnic, but it's REALLY LOUD Flipnic, but it's REALLY LOUD Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
FlipnicButLoudMinified.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/561.jpg N/A /channel_db_lite/web/json/561.json N/A N/A
558 Press any key to continue... Colin McRae Raly 2.0 Intro [Bink Video Datamosh] 0 2024-01-04 A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 0 1 0 1 https://www.youtube.com/watch?v=caPMvu0wSC8 0 Colin McRae Raly 2.0 Intro [Bink Video Datamosh] Colin McRae Raly 2.0 Intro [Bink Video Datamosh] A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 cmr2_datamosh.mp4 FMV klipid FMV clips Colin McRae Rally,2.0,CMR2,PC,Intro,Rally,Racing,Video Game,FMV N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/558.jpg N/A /channel_db_lite/web/json/558.json N/A N/A
557 Press any key to continue... Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] 0 2023-12-22 This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode.

Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads
0 1 0 1 https://www.youtube.com/watch?v=CLzYv0smZco 0 Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode.

Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads
This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode.

Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads
BeetleImprezza.mp4 Muud mängimise videod Other gameplay videos Beetle Buggin,Beetle Crazy Cup,car,impreza,mod,modification,rally car,subaru N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/557.jpg N/A /channel_db_lite/web/json/557.json N/A N/A
550 Press any key to continue... Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] 0 2023-10-01 This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS
1 1 0 1 https://www.youtube.com/watch?v=ZaA8-H71-3U 0 Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
FlipnicFMVfullquality.mp4 FMV klipid FMV clips Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/550.jpg N/A /channel_db_lite/web/json/550.json N/A N/A
554 Press any key to continue... Forza Horizon 5 gameplay testvideo 0 2023-08-20 Pika lindistuse üleslaaidmise test.\n\n*Faili info*\n\nSuurus: 1,4GiB\nNimi: fh5test.mp4\nVorming: MPEG-4/AVC/AAC 0 0 0 1 https://www.youtube.com/watch?v=hk9ZlLy97Ys 0 Forza Horizon 5 gameplay test upload Forza Horizon 5 gameplay testvideo Gameplay footage upload test.\n\n*File info*\n\nSize: 1.4GiB\nName: fh5test.mp4\nFormat: MPEG-4/AVC/AAC Pika lindistuse üleslaaidmise test.\n\n*Faili info*\n\nSuurus: 1,4GiB\nNimi: fh5test.mp4\nVorming: MPEG-4/AVC/AAC fh5test.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/554.jpg N/A N/A N/A N/A
548 Press any key to continue... an intro? 0 2023-08-08 Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
0 1 0 1 https://www.youtube.com/watch?v=_mb0RlmgMp0 0 an intro? an intro? Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
paktc newintro – Clipchampiga loodud.mp4 Introd Intros N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/548.jpg N/A /channel_db_lite/web/json/548.json N/A N/A
543 Press any key to continue... Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] 0 2023-07-01 In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
0 1 0 1 https://www.youtube.com/watch?v=fSE4aCLbXPQ 0 Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] . In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
. BuzzrodFixFinal.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/543.jpg N/A /channel_db_lite/web/json/543.json N/A N/A
542 Press any key to continue... BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] 0 2023-06-04 I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
0 1 0 1 https://www.youtube.com/watch?v=FCJHOQe-feA 0 BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
FishingFantasyOSTrip.mp4 Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/542.jpg N/A /channel_db_lite/web/json/542.json N/A N/A
537 Press any key to continue... Flipnic - Full soundtrack [BGM] 0 2023-04-23 There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens.

I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file.

Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing

Timestamps:
------------ Biology ------------
0:00 Stage main (Biology) [NATURE_0.MID]
2:17 UFO warning [NATURE_1.MID]
3:44 Multiball [NATURE_2.MID]
4:43 Bonus missions [POSITIVE.MID]
--------- Metallurgy ----------
6:25 Stage main (Metallurgy) [ISEKI_0.MID]
8:55 Spider crab [ISEKI_1.MID]
10:17 Multiball/Shoot down the shafts [ISEKI_2.MID]
------------ Optics --------------
11:37 Stage main (Optics) [HIKARI_0.MID]
13:36 Non-stop area/Bumper village [HIKARI_1.MID]
15:05 Multiball/Loop the loop [HIKARI_2.MID]
---------- Evolution ------------
16:31 Stage main (Evolution) [BOSS_1.MID]
--------- Geometry ------------
18:14 Stage main (Geometry) [LOAD_RETRO_3.MID]
18:59 Chu chu multiball [LOAD_RETRO_4.MID]
19:29 Alien hill [LOAD_RETRO_5.MID]
20:08 Area 74 [LOAD_RETRO_6.MID]
20:51 Galaxy Tennis [LOAD_RETRO_7.MID]
--------- Incidentals ----------
21:46 Red mission [LOAD_0.MID]
21:50 Yellow mission [LOAD_1.MID]
21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID]
21:59 Geometry mission 1 [LOAD_RETRO_1.MID]
22:03 Geometry mission 2 [LOAD_RETRO_2.MID]
------- Miscellaneous --------
22:07 Zero gravity [SERIOUS.MID]
23:24 Geometry 2P [RETRO_0.MID]
24:43 Geometry 2P (unused ver.) [RETRO_1.MID]
25:44 Main menu [MENU_1.MID]
0 1 0 1 https://www.youtube.com/watch?v=9Hkis0fJdWc 0 Flipnic - Full soundtrack [BGM] . There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens.

I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file.

Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing

Timestamps:
------------ Biology ------------
0:00 Stage main (Biology) [NATURE_0.MID]
2:17 UFO warning [NATURE_1.MID]
3:44 Multiball [NATURE_2.MID]
4:43 Bonus missions [POSITIVE.MID]
--------- Metallurgy ----------
6:25 Stage main (Metallurgy) [ISEKI_0.MID]
8:55 Spider crab [ISEKI_1.MID]
10:17 Multiball/Shoot down the shafts [ISEKI_2.MID]
------------ Optics --------------
11:37 Stage main (Optics) [HIKARI_0.MID]
13:36 Non-stop area/Bumper village [HIKARI_1.MID]
15:05 Multiball/Loop the loop [HIKARI_2.MID]
---------- Evolution ------------
16:31 Stage main (Evolution) [BOSS_1.MID]
--------- Geometry ------------
18:14 Stage main (Geometry) [LOAD_RETRO_3.MID]
18:59 Chu chu multiball [LOAD_RETRO_4.MID]
19:29 Alien hill [LOAD_RETRO_5.MID]
20:08 Area 74 [LOAD_RETRO_6.MID]
20:51 Galaxy Tennis [LOAD_RETRO_7.MID]
--------- Incidentals ----------
21:46 Red mission [LOAD_0.MID]
21:50 Yellow mission [LOAD_1.MID]
21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID]
21:59 Geometry mission 1 [LOAD_RETRO_1.MID]
22:03 Geometry mission 2 [LOAD_RETRO_2.MID]
------- Miscellaneous --------
22:07 Zero gravity [SERIOUS.MID]
23:24 Geometry 2P [RETRO_0.MID]
24:43 Geometry 2P (unused ver.) [RETRO_1.MID]
25:44 Main menu [MENU_1.MID]
. flipnic_ost_full.mp4 Muusika Music Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/537.jpg N/A /channel_db_lite/web/json/537.json N/A N/A
533 Press any key to continue... MySpace! 0 2023-04-17 A clip from an old Windows Live Essentials video. Yeah, this aged pretty poorly. 0 0 0 1 https://www.youtube.com/watch?v=7eUNyHepYyY 0 MySpace! . A clip from an old Windows Live Essentials video. Yeah, this aged pretty poorly. . MySpace.mp4 Varia Miscellaneous https://odysee.com/@Press_any_key_to_continue:2/MySpace:6 Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/533.jpg /channel_db_lite/web/stream/533.mp4 /channel_db_lite/web/json/533.json N/A N/A
532 Press any key to continue... Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] 0 2023-03-14 So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
0 1 0 1 https://www.youtube.com/watch?v=f7mQJwsqA-8 0 Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] . So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
. cursed1.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/532.jpg N/A /channel_db_lite/web/json/532.json N/A N/A
531 Press any key to continue... Flipnic cutscenes be like... 0 2023-03-03 Every time you get a mission in Flipnic, you get a freaking cutscene. Becomes a bit funny at times. 0 1 0 1 https://www.youtube.com/watch?v=nuFz7J_RIWw 0 Flipnic cutscenes be like... . Every time you get a mission in Flipnic, you get a freaking cutscene. Becomes a bit funny at times. . Congratulations.mp4 Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/531.jpg N/A /channel_db_lite/web/json/531.json N/A N/A
523 Press any key to continue... Trying to play TrackMania (2020) with joystick drift be like... 0 2023-01-16 My controller has pretty bad drifting on the right joystick, so I though what would happen if I mapped that to steering in TrackMania and try playing some training maps. There were some I couldn't beat and others I could beat, but it is unquestionably really difficulty to play TrackMania maps with joystick drift. I used OpenPlanet plugins to display medal times and joystick inputs. 0 1 0 1 https://www.youtube.com/watch?v=TGBN8qjHnJ8 0 Trying to play TrackMania (2020) with joystick drift be like... . My controller has pretty bad drifting on the right joystick, so I though what would happen if I mapped that to steering in TrackMania and try playing some training maps. There were some I couldn't beat and others I could beat, but it is unquestionably really difficulty to play TrackMania maps with joystick drift. I used OpenPlanet plugins to display medal times and joystick inputs. . Trackmania 2023.01.15 - 20.23.02.01.mp4 Muud mängimise videod Other gameplay videos TrackMania,joystick,mechanical failure,drifting,false read,false inputs,cheating scandal,I am not riolu!,airbrake,strategies,analog stick failure,graphite pad,joycon drift,joystick drift,drifting issue,level 2 drift,unusable,unplayable N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/523.jpg N/A /channel_db_lite/web/json/523.json N/A N/A
513 Press any key to continue... PEGI Teen 0 2022-12-19 PEGI Teen
PEGI Teen
PEGI Teen
PEGI Teen
PEGI Teen
1 1 0 1 https://www.youtube.com/watch?v=2U_5NnQJJX8 0 PEGI Teen . PEGI Teen
PEGI Teen
PEGI Teen
PEGI Teen
PEGI Teen
. PegiTeen.mp4 Naljavideod Joke videos PEGI Teen,Pan European Game Information N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/513.jpg N/A /channel_db_lite/web/json/513.json N/A N/A
514 Press any key to continue... All PEGI ratings (Unofficial) 0 2022-12-19 This video contains all PEGI ratings. I tried to compile as many as possible. Hope you like it! 1 1 0 1 https://www.youtube.com/watch?v=pAKTzAwvwT8 0 All PEGI ratings (Unofficial) . This video contains all PEGI ratings. I tried to compile as many as possible. Hope you like it! . PegiUnofficial.mp4 Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/514.jpg N/A /channel_db_lite/web/json/514.json N/A N/A
509 Press any key to continue... Flipnic - Optics B (Hard difficulty gameplay) 0 2022-12-04 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult).

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=VahRvD_2iyY 0 Flipnic - Optics B (Hard difficulty gameplay) . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult).

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. FlipnicOpticsBHard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/509.jpg N/A /channel_db_lite/web/json/509.json N/A N/A
507 Press any key to continue... Windows 8 animation [4K60 remake] 0 2022-11-18 Since the Windows 8 animations you can find on YouTube are low quality and 30 fps, I decided to try to remake the Windows 8 animation from scratch. This allowed me to render the final result in 3840x2160 at 60 fps. 0 1 0 1 https://www.youtube.com/watch?v=xkF09-7dZhg 0 Windows 8 animation [4K60 remake] . Since the Windows 8 animations you can find on YouTube are low quality and 30 fps, I decided to try to remake the Windows 8 animation from scratch. This allowed me to render the final result in 3840x2160 at 60 fps. . Win8Logo.mp4 Operatsioonsüsteemid Operating systems Windows 8.1,Windows 8 animation,Windows 8,touch,Bill Gates,Microsoft,Steve Ballmer,blue,jupiter N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/507.jpg N/A /channel_db_lite/web/json/507.json N/A N/A
493 Press any key to continue... Loading a PS1 game [Real time capture \w disc seeking sounds] 0 2022-10-10 If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
0 1 0 1 https://www.youtube.com/watch?v=5RzOn7rjeD8 0 Loading a PS1 game [Real time capture \w disc seeking sounds] . If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
. PS1-seeking.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/493.jpg N/A /channel_db_lite/web/json/493.json N/A N/A
480 Press any key to continue... TrackMania - Menu Music 0 2022-08-10 This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
0 1 0 1 https://www.youtube.com/watch?v=BLuRLCSWIA8 0 . . This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
. tmroll2.mp4 Muusika Music N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/480.jpg N/A /channel_db_lite/web/json/480.json N/A N/A
474 Press any key to continue... Flipnic - Biology B (Hard difficulty gameplay) 0 2022-07-28 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first B-version of a stage in this game - Biology B. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the right lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the left
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=cTGeJ3Yr3_c 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the B-version of the Metallurgy stage. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)

P.S. I already finished the Optics B stage, but due to some garbage with pulseaudio, the recording was missing audio, which is really annoying. This means that it'll take some time before I can upload a finished Optics B run :(
. MetallurgyB_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/474.jpg N/A /channel_db_lite/web/json/474.json N/A N/A
472 Press any key to continue... MOƆOЯUƎ 0 2022-07-27 Eurocom intro screen backwards. 0 1 0 0 https://www.youtube.com/watch?v=T3INz4TXJd0 0 . . . . mocorue.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/472.jpg N/A /channel_db_lite/web/json/472.json N/A N/A
464 Press any key to continue... Flipnic - Evolution A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the first boss stage in Flipnic, which you unlock after completing the Biology A stage. For this stage, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
0 1 0 1 https://www.youtube.com/watch?v=HABD6EgdWqc 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the first boss stage in Flipnic, which you unlock after completing the Biology A stage. For this stage, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
. EvolutionA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/464.jpg N/A /channel_db_lite/web/json/464.json N/A N/A
465 Press any key to continue... Flipnic - Evolution B (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the second boss stage in Flipnic, which you unlock after completing the Metallurgy A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
0 1 0 1 https://www.youtube.com/watch?v=eTFOdl_DLNY 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the second boss stage in Flipnic, which you unlock after completing the Metallurgy A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
. EvolutionB_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/465.jpg N/A /channel_db_lite/web/json/465.json N/A N/A
466 Press any key to continue... Flipnic - Evolution C (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the third boss stage in Flipnic, which you unlock after completing the Optics A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
0 1 0 1 https://www.youtube.com/watch?v=RcTUQig43M0 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the third boss stage in Flipnic, which you unlock after completing the Optics A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
. EvolutionC_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/466.jpg N/A /channel_db_lite/web/json/466.json N/A N/A
467 Press any key to continue... Flipnic - Metallurgy A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=pftgH8DNink 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. MetallurgyA_hard.mp4 Teised skriptimiskeeled Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/467.jpg N/A /channel_db_lite/web/json/467.json N/A N/A
468 Press any key to continue... Flipnic - Biology A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=wwQiDW8WaDA 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. BiologyA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/468.jpg N/A /channel_db_lite/web/json/468.json N/A N/A
463 Press any key to continue... Flipnic - Optics A (Hard difficulty gameplay) 0 2022-07-24 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it.

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=XudtUvFv-r8 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it.

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. OpticsA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/463.jpg N/A /channel_db_lite/web/json/463.json N/A N/A
455 Press any key to continue... The Italian Job [PS1 FMV RIP] 0 2022-06-14 Cutscenes and other full motion videos from The Italian Job (2001). 0 1 0 0 https://www.youtube.com/watch?v=6T-qXs4vjuA 0 . . Cutscenes and other full motion videos from The Italian Job (2001).

Timestamps:
0:00 LOGOPIX.STR
0:08 LOGOSCI.STR
0:21 FMVAUDIO.STR (Intro)
1:09 FMVJOB.STR
2:12 FMVMINIS.STR
2:59 FMVMIURA.STR
3:53 FMVTRACK.STR (You were only supposed to blow the bloody doors off)

Freeride:
4:20 NULO_2A.STR
4:31 TURIN_A.STR

Missions:
4:42 AMBASS_A.STR
5:08 BIGWILL.STR
5:31 CAMPFRED.STR
6:15 INTERFR.STR
6:34 KEEPING.STR
6:51 MAFIA_A.STR
7:05 NU_CON_A.STR
7:21 PEACHES.STR
7:48 PRISPALS.STR
8:06 SKILBILL.STR
8:35 SPEC_DEL.STR
8:51 TORINO.STR
9:08 TRAFTAPE.STR

9:26 FMVCOACH.STR
. italianjob.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/455.jpg /channel_db_lite/web/stream/455.mp4 /channel_db_lite/web/json/455.json N/A N/A
456 Press any key to continue... 4x4 World Trophy [PS1 FMV RIP] 0 2022-06-14 Cutscenes and other full motion videos from 4x4 World Trophy (2000). 0 1 0 0 https://www.youtube.com/watch?v=SZ-eW-q8XXI 0 . . Cutscenes and other full motion videos from 4x4 World Trophy (2000).

Timestamps:
0:00 FMAINTRO.STR
0:19 GPFF16S.STR
0:30 INTRO1.STR
1:17 INTRO2.STR
2:02 LOSE1.STR
2:06 LOSE2.STR
2:10 LOSE3.STR
2:14 WIN1.STR
2:23 WIN2.STR
2:33 WIN3.STR
2:43 WINALL1.STR
2:55 WINALL2.STR
. 4x4.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/456.jpg N/A /channel_db_lite/web/json/456.json N/A N/A
453 Press any key to continue... The most broken flash game I've played - Ower Web (Part I) 0 2022-05-24 This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3.

The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game.
0 1 0 1 https://www.youtube.com/watch?v=ry7sky-ZCmg 0 . . This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3.

The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game.
. owerweb1.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/453.jpg N/A /channel_db_lite/web/json/453.json N/A N/A
436 Press any key to continue... Directly extracting game data from Flipnic™ (PS2) using VGMToolbox 0 2022-04-22 This video lays out the process for how to extract data for this game from the .BIN files. 0 1 0 1 https://www.youtube.com/watch?v=IO3fHZYRQk0 0 . . This video lays out the process for how to extract data for this game from the .BIN files.

VGMToolbox presets: https://bit.ly/FlipnicPresets (copy to pluginsVGFExtractor)
VGMToolbox: https://sourceforge.net/projects/vgmtoolbox/
FlipnicBinExtractor and technical explanation for how the TOC works: https://github.com/MarkusMaal/FlipnicBinExtractor
. flipnic_extraction_project.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/436.jpg N/A /channel_db_lite/web/json/436.json N/A N/A
415 Press any key to continue... Windows Error Screens (60 fps) 0 2022-03-12 This video goes over various Windows error screens, including the infamous blue screen as well as a few other interesting ones :) 0 1 0 1 https://www.youtube.com/watch?v=A2-aC4uCa-I 0 . . This video goes over various Windows error screens, including the infamous blue screen as well as a few other interesting ones :)

This video is a remastered, updated, and translated version of a video I made a while ago on my other channel: https://www.youtube.com/watch?v=0GeMU5FGpuE
. no_supposed_to_exist_yt.mp4 Veateated Errors https://odysee.com/@Press_any_key_to_continue:2/windows_error_screens:f Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/415.jpg N/A /channel_db_lite/web/json/415.json N/A N/A
402 Press any key to continue... Flipnic - All cutscenes (PAL version) 0 2022-01-02 This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those.

I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one.

Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video.
1 1 0 0 https://www.youtube.com/watch?v=BDhZr5ArKoI 0 Flipnic [PAL PS2 Deinterlaced FMV Rip] Flipnic - All cutscenes (PAL version) This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those.

I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high res one and the low res one.

Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video.

Related links:
Help FMVs (TUTO.BIN): https://youtu.be/374kqzSBuOA
Game Over 6 (GAME_OVER6.PSS): https://youtu.be/AcqUf014EDQ
Exported MOV files with translucency (W.I.P.): https://bit.ly/FlipnicFMV
V/O RIP w unused sounds: https://youtu.be/o8TtCp63uuo

Timestamps and filenames:
0:00 Intro (SHUKYAKUDEMO.PSS)
1:24 Title screen (TITLE_.PSS)
1:42 Drop of Silver 1 (SILVER_DROOP.PSS)
1:59 Circle of Life 1 (CIRCLE_OF_LIFE.PSS)
2:21 Freeze Over 1 (FREEZE_OVER.PSS)
2:38 Hidden Path Discovery 1 (TAKIWARI.PSS)
2:52 UFO Quiz Show (UFO_QUIZ_SHOW.PSS*)
3:02 Lucky Flamingos (LUCKEY_FLAMINGOS.PSS*)
3:08 Freeze Over 2 (FREEZE_OVER2.PSS)
3:24 Drop of Silver 2 (SILVER_DROP2.PSS)
3:41 Circle of Life 2 (CIRCLE_OF_LIFE2.PSS)
4:02 Hidden Path Discovery 2 (TAKIWARI2.PSS)
4:15 Point of No Return (POINT_OF_NO_RETURN.PSS*)
4:24 Color Puzzle (COLOR_PUZZLE2.PSS*)
4:32 Hungry Monkey (HUNGLY_MONKEY.PSS*)
4:41 Biology Multiball (MULTIBALL.PSS*)
4:49 Metallurgy Multiball (MULTIBALL03.PSS*)
4:55 Optics Multiball (MULTIBALL04.PSS*)
5:01 Geometry Multiball (MULTIBALL05.PSS*)
5:10 Show Time (SHOWTIME.PSS*)
5:15 Move On (MOVE_ON01.PSS*)
5:21 Watch Out! (WATCH_OUT.PSS)
5:26 UFO invasion! (MISSING.PSS)
5:35 Tilt (TILT2.PSS*)
5:42 Extra ball 1 (EXTRABALL.PSS*)
5:48 Extra ball 2 (EXTRABALL2.PSS*)
5:55 Extra credit 1 (EXTRA_CREDIT.PSS*)
6:04 Extra credit 2 (EXTRA_CREDIT02.PSS*)
6:11 You unlocked the next stage (NEXT_STAGE.PSS*)
6:32 Congratulations 1 (CONGRATULATIONS01.PSS*)
6:39 Congratulations 2 (CONGRATULATIONS02.PSS*)
6:46 Congratulations 3 (CONGRATULATIONS03.PSS*)
6:55 Congratulations 4 (CONGRATULATIONS04.PSS*)
7:04 Congratulations 5 (CONGRATULATIONS05.PSS*)
7:14 Congratulations 6 (CONGRATULATIONS06.PSS*)
7:23 Congratulations 7 (CONGRATULATIONS07.PSS*)
7:32 Congratulations 8 (CONGRATULATIONS08.PSS*)
7:39 Congratulations 9 (CONGRATULATIONS09.PSS*)
7:46 Congratulations: cake (CONGRATULATIONS10.PSS*)
7:58 Game Over 2 (GAME_OVER2.PSS*)
8:12 Game Over 3 (GAME_OVER3.PSS*)
8:19 Game Over 4 (GAME_OVER4.PSS*)
8:30 Game Over 5 (GAME_OVER5.PSS*)
8:42 Staff Credits 1 (STAFF_ROLL1.PSS)
10:46 Staff Credits 2 (STAFF_ROLL2.PSS)
12:50 Ubi Soft Logo (UBI.PSS)
13:00 Bad Luck (BAD_LUCK.PSS)
13:39 Small Luck (SMALL_LUCK.PSS)
14:18 Good Luck (GOOD_LUCK.PSS)
14:56 Great Luck (GREAT_LUCK.PSS)
15:34 Miraculous! (MIRACULOUS.PSS)
* These FMVs have translucency effects that are not displayed in this video
This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those.

I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one.

Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video.
flipnic_fmv-6000.mp4 FMV klipid FMV clips Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt https://odysee.com/@Press_any_key_to_continue:2/FlipnicFMV:8 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/402.jpg N/A /channel_db_lite/web/json/402.json N/A N/A
395 Press any key to continue... Tiger Woods PGA Tour(R) 2003 [BGM] 0 2021-10-08 Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. 0 1 0 1 https://www.youtube.com/watch?v=oNowBInyGms 0 . . Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files.

Table of Contents:
--------------------Menu music---------------------
0:00 Career Menu Theme (CareerMain.mp3)
2:30 Menu Theme 1 (shell1.mp3)
5:30 Menu Theme 2 (shell2.mp3)
8:24 Menu Theme 3 (shell3.mp3)
------------Course selection music------------
10:30 Bay Hill (BayHill.mp3)
11:49 Royal Birkdale (Birkdale.mp3)
12:37 Colonial Country Club (Colonial.mp3)
13:48 Pebble Beach (Pebble.mp3)
14:53 Poppy Hills (Poppy.mp3)
15:44 Princeville Resort (Prince.mp3)
16:52 Sahalee Country Club (Sahalee.mp3)
18:57 TPC Sawgrass (Sawgrass.mp3)
20:05 TPC Scottsdale (Scottsdale.mp3)
21:39 Custom Courses (skillZone.mp3)
22:37 Spyglass Hill (Spyglass.mp3)
23:31 St. Andrew's (standrews.mp3)
24:29 Torrey Pines (TorreyPines.mp3)
. tiger2003.mp4 Muusika Music https://odysee.com/@Press_any_key_to_continue:2/Tiger2003_BGM:4 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/395.jpg N/A /channel_db_lite/web/json/395.json N/A N/A
392 Press any key to continue... [4K60] PowerPoint - "Exciting" transitions 0 2021-09-20 All of the transitions in Microsoft PowerPoint marked as "exciting". These transitions shouldn't be overused, but they also help create excitement during the presentation.



Created in Microsoft PowerPoint 365 using the "Export as video" option.
0 1 0 1 https://www.youtube.com/watch?v=A8_Snfhu80U 0 . . All of the transitions in Microsoft PowerPoint marked as "exciting". These transitions shouldn't be overused, but they also help create excitement during the presentation.

Created in Microsoft PowerPoint 365 using the "Export as video" option.
. ppt_trans.mp4 PowerPoint PowerPoint N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/392.jpg N/A /channel_db_lite/web/json/392.json N/A N/A
383 Press any key to continue... "Press any key to continue . . . " message in bash shell 0 2021-07-11 This video shows how to halt executing your script until an input is recieved and also to display a message to the user that they can press any key to continue execution in bash.



Commands:

read -rsn1 -p "Press any key to continue . . . "

read -rsn1



Background music: Alcorhytm - 06-software
0 1 0 1 https://www.youtube.com/watch?v=PL5uMQuv_ao 0 . . This video shows how to halt executing your script until an input is recieved and also to display a message to the user that they can press any key to continue execution in bash.

Commands:
read -rsn1 -p "Press any key to continue . . . "
read -rsn1

Background music: Alcorhytm - 06-software
. paktc_paktc_in_bash.MP4 Teised skriptimiskeeled Other scripting languages https://odysee.com/@Press_any_key_to_continue:2/PressAnyKeyBash:4 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/383.jpg N/A /channel_db_lite/web/json/383.json N/A N/A
382 Press any key to continue... a disturbing "Game over" screen 0 2021-07-10 This is a very weird and somewhat creepy game over screen that depicts an undead skeleton smoking a cigarette. There's also background music and a male voice laughing can also be heard. Finally the words "Game over" and "See you again!" are heard and the clip ends.



This game over screen is from a pinball game called "Flipnic" (a.k.a. "Flipnic: Ultimate Pinball" in NTSC-U [USA] regions), which I've covered before in this channel, but I've never actually seen this clip. This particular game over screen only occours in the original NTSC-J [Japan] version of the game. As far as I can tell, no other version has this game over screen.
1 1 0 1 https://www.youtube.com/watch?v=AcqUf014EDQ 0 . . This is a very weird and somewhat creepy game over screen that depicts an undead skeleton smoking a cigarette. There's also background music and a male voice laughing can also be heard. Finally the words "Game over" and "See you again!" are heard and the clip ends.

This game over screen is from a pinball game called "Flipnic" (a.k.a. "Flipnic: Ultimate Pinball" in NTSC-U [USA] regions), which I've covered before in this channel, but I've never actually seen this clip. This particular game over screen only occours in the original NTSC-J [Japan] version of the game. As far as I can tell, no other version has this game over screen.
. disturbing_gameover.mp4 FMV klipid FMV clips https://odysee.com/@Press_any_key_to_continue:2/disturbinggameover:3 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/382.jpg N/A /channel_db_lite/web/json/382.json N/A N/A
381 Press any key to continue... [Archival video] Work at a pizza place - October 18th 2019 0 2021-05-30 This is a gameplay footage, showing the old map of a Roblox game called Work at a pizza place. This particular version was made as a halloween special and it had a lot of unpatched glitches and exploits (which you can see in the video). Nothing really crazy about this video, just a video I had sitting on my hard drive doing nothing for 2 years of me playing this game. 0 1 0 1 https://www.youtube.com/watch?v=pzK0zzXqHYg 0 . . This is a gameplay footage, showing the old map of a Roblox game called Work at a pizza place. This particular version was made as a halloween special and it had a lot of unpatched glitches and exploits (which you can see in the video). Nothing really crazy about this video, just a video I had sitting on my hard drive doing nothing for 2 years of me playing this game.

Also, pls don't unsub just because I posted a video about a game you didn't like, okay? This is the first and probably the last Roblox video on this channel.

This video was marked as "for kids" to comply with YouTube's rules regarding COPPA (Children's Online Privacy Protection Act). For comments on this video, please use the discussion tab on my channel page. Current video ratings: 0 likes / 0 dislikes (as of 30th May 2021)
. Work at a pizza place halloween.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/381.jpg N/A /channel_db_lite/web/json/381.json N/A N/A
362 Press any key to continue... I turned my cars into functional rockets | Colin McRae Rally 2.0 0 2020-12-01 An interesting thing I used to do when using cheats in this video game. This video showcases the PC version. 0 1 0 1 https://www.youtube.com/watch?v=c0L2yI9lq64 0 . . . . cmr2_rocket.MP4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/362.jpg N/A /channel_db_lite/web/json/362.json N/A N/A
396 Press any key to continue... Flipnic [PS2 V/O RIP] (Unused Sounds Found!!!) 0 2020-11-01 Voiceovers ripped from a pinball game for the PlayStation 2 game console. I ripped these from a file called STR.BIN using a sound ripping tool called PSound (I manually forced the sample rate to 44100Hz). 0 1 0 1 https://www.youtube.com/watch?v=o8TtCp63uuo 0 . . Voiceovers ripped from a pinball game for the PlayStation 2 game console. I ripped these from a file called STR.BIN using a sound ripping tool called PSound (I manually forced the sample rate to 44100Hz).

There are quite a few sounds in here, which are unused. I determined which sounds were in-game and which were not from memory, so there may be some inaccuracies (please let me know in the comments if I got something wrong).

Timestamps:
0:00 Continue? (unused)
0:01 Loop the loop
0:03 Money Money Money (unused)
0:05 Ball saved
0:08 Good, Very Good, Great, Wonderful, Fantastic
0:18 Hurry!
0:20 Ready
0:22 Bonus points
0:24 Two player messages
0:31 Answer
0:33 Mistake (unused)
0:35 Result
0:37 Level counters
0:44 Continue? (unused in-game)
0:47 Hungry Monkey Mission Completed
0:50 Flamgos were scared by alligators
0:55 Duplicate?
0:57 Mini-game lost
1:01 Mini-game win
1:06 Ball saved
1:09 Duplicate sounds?
1:45 Watch out! (unused)
1:47 Be careful not to tilt! (unused)
1:50 Select "Yes"...
1:53 Extra ball (trigger)
1:56 Extra credit (trigger)
2:01 Drop all of the tower bumpers... (unused)
2:07 Multiball
2:13 Freeze over mission
2:17 Hidden Path Discovery mission (trigger)
2:20 Hidden Path Discovery mission
2:24 Perfect Bumper Village mission
2:28 Bumper Village mission
2:32 Slot Chance
2:34 Lucky Flamingos mission
2:38 Hungry Monkey mission (unused ver)
2:43 Hungry Monkey mission
2:50 Color Puzzle mission
2:58 UFO Quiz Show mission
3:02 Move On mission completed
3:05 Metallurgy Multiball (trigger)
3:13 Metallurgy Multiball
3:27 Show Time mission
3:32 Spider Crab shutdown mission
3:36 Metallurgy Multiball 3
3:41 Shut Down The Shafts (first sentence)
3:45 Point Of No Return missions (trigger)
3:50 Point Of No Return 1
3:59 Point Of No Return 2
4:08 Point Of No Return 3
4:17 Optics Multiball 1
4:23 Optics Multiball 2
4:29 Optics Multiball 3
4:35 Geometry Introduction
4:47 We seem to be on the verge...
4:51 New method of space travel (unused ver)
4:56 Alien Hill mission
5:03 Multiball
5:09 Area 74 mission
5:14 This area is about to explode... (unused)
5:22 All Blocks mission (unused)
5:25 Galaxy Tennis mission
5:30 Total Lane Counts
5:37 Total Bumper Counts
5:45 Lane Counts mission completed
5:53 Bumper Counts mission completed (unused)
6:01 Total EXP Counts
6:09 Thank you! (unused)
6:12 Get through within the time limit (unused)
6:15 Point Of No Return trigger (unused ver)
6:20 Point Of No Return trigger (duplicate)
6:25 Drop all of the tower bumpers... (unused)
6:31 Multiball completed + jackpot revival
6:47 Big UFO (warning)
6:55 Shut Down The Shafts 2 (second sentence)
7:00 Shut Down The Shafts 1 (second sentence)
7:06 Shut Down The Shafts 2 (mission completed)
7:12 Shut Down The Shafts 1 (mission completed)
7:19 Metallurgy Multiball (trigger duplicate?)
7:25 Metallurgy Multiball (trigger 2)
7:31 Loop The Loop missions (pt 2)
7:35 Loop The Loop missions (unused alternate line)
7:41 You earned an extra ball (unused)
7:47 Point Of No Return 1 (unused ver)
7:55 Point Of No Return 2 (unused ver)
8:05 Point Of No Return 3 (unused ver)
8:14 Optics Multiball 1 (unused ver)
8:19 Optics Multiball 2 (unused ver)
8:29 Drop Tower Bumpers (unused)
8:33 Time Limit Drop Tower Bumpers (unused)
8:37 Geometry Introduction (unused ver)
8:50 Optics Bumper Village warning
8:56 Optics Lost Ball
9:01 Replaced Ball (unused)
9:07 Point Of No Return 1 (unused ver)
9:15 Point Of No Return 2 (unused ver)
9:25 Point Of No Return 3 (unused ver)
9:34 Geometry All Blocks (unused)
9:39 Geometry Warm Blocks (unused)
9:44 Geometry Mission Flag
9:49 Hit All Keys With The Ball
9:52 New Method Of Space Tavel
10:00 Flipnic (unused)
10:03 Poems? (seemingly unused, but referenced by the stage files for some reason?)
. flipnic_sfx.MP4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/396.jpg N/A /channel_db_lite/web/json/396.json /channel_db_lite/web/stream/396.et.ass N/A
314 Press any key to continue... Microsoft Office - Sample MIDI music 0 2020-07-04 This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR. 0 1 0 1 https://www.youtube.com/watch?v=CsSdtKeYC7c 0 . . This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR.

Images are from Google searches with the "labeled for noncommercial reuse" search option enabled (this video was posted with monetization disabled).

Special thanks to MIDI's Wiki for information about these MIDI files (https://midis.fandom.com/wiki/)

Timestamps:
0:00 Title & intro
0:04 Baby (BABY_01)
1:01 Caribbean (CARBN_01)
1:47 Community (CMNTY_01)
2:42 East (EAST_01)
3:35 Explorer (EXPLR_01)
4:28 Fall (FALL_01)
5:11 Financial 1 (FINCL_01)
7:37 Financial 2 (FINCL_02)
8:26 Garden (GRDEN_01)
9:13 Grid (GRID_01)
10:00 Hi-tech (HTECH_01)
10:50 Industrial (INDST_01)
11:29 Java (JAVA_01)
12:37 Jungle (JNGLE_01)
13:33 Music 1 (MUSIC_01)
14:48 Notebook (NBOOK_01)
15:34 Ocean (OCEAN_01)
16:17 Outdoor (OUTDR_01)
17:09 Paper (PAPER_01)
17:53 Parent 1 (PARNT_01)
18:38 Parent 2 (PARNT_02)
19:20 Parent 3 (PARNT_03)
20:12 Parent 4 (PARNT_04)
21:04 Parent 5 (PARNT_05)
21:57 Parent 6 (PARNT_06)
22:52 Parent 7 (PARNT_07)
23:39 Parent 8 (PARNT_08)
24:34 Parent 9 (PARNT_09)
25:18 Parent 10 (PARNT_10)
26:08 Road (ROAD_01)
27:06 Safari (SAFRI_01)
28:06 School (SCHOL_01)
28:45 Show (SHOW_01)
29:33 Space (SPACE_01)
30:26 Spring (SPRNG_01)
31:46 Summer (SUMER_01)
32:43 Sweetest/South-West (SWEST_01)
33:51 Urban (URBAN_01)
34:50 Victorian (VCTRN_01)
36:00 Winter (WNTER_01)
. trebucket.MP4 Muusika Music https://odysee.com/@Press_any_key_to_continue:2/trebucket:3 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/314.jpg N/A /channel_db_lite/web/json/314.json N/A N/A
320 Press any key to continue... Swing [PS1 FMV RIP] 0 2019-11-23 Full motion videos from a PS1 port of a puzzle game called Swing. The extra clips would play when you booted up the game and the credits one is accessible in the main menu (along with all the extra clips). 0 1 0 0 https://www.youtube.com/watch?v=p0ql-svG4cM 0 . . Full motion videos from a PS1 port of a puzzle game called Swing. The extra clips would play when you booted up the game and the credits one is accessible in the main menu (along with all the extra clips).

Timestamps
0:00 Extra 1 (fire)
0:11 Extra 2 (sewer)
0:23 Extra 3 (snow)
0:36 Extra 4 (jungle)
0:49 Extra 5 (bag)
1:03 Credits
. swing.mp4 FMV klipid FMV clips Swing,video game,PlayStation,FMV rips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/320.jpg N/A /channel_db_lite/web/json/320.json N/A N/A
253 Press any key to continue... Constructor [PS1 FMV RIP] 0 2019-04-29 N/A 1 1 0 0 https://www.youtube.com/watch?v=QH0Q5yded0s 0 . . Fullscreen full motion videos from Constructor (1997).

Timestamps:
0:00 Intro
0:52 For the winners
1:49 R.I.P. A.Loser
. fmvrip.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/253.jpg N/A /channel_db_lite/web/json/253.json N/A N/A
221 Press any key to continue... Blue Screen (Windows 8.x Full HD) 0 2018-03-13 Windows 8 blue screen error message 0 1 0 1 https://www.youtube.com/watch?v=dMGU1MBZiTM 0 . Sinine ekraan (Windows 8.x Full HD) . Windows 8 sinine ekraan veateade bsod.mp4 Veateated Errors windows 8,blue screen of death,BSOD,blue screen,bluescreen,sad,windows,Microsoft Windows,blue,colour,color,error message,Windows 8.1,windows 8.x N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/221.jpg N/A /channel_db_lite/web/json/221.json N/A N/A
220 Press any key to continue... No boot device 0 2017-12-18 This video offers the ultimate No boot device error message experience. Now sit down and enjoy :-) 0 1 0 1 https://www.youtube.com/watch?v=QLt9xuLgoOw 0 . . . . No-boot-device.mp4 Veateated Errors no boot device,computer error,how to fix bugs,BIOS,CMOS,boot device,INVALID_BOOT_DEVICE,yee,continue,press any key,to continue,help your pc,fix your pc,computer,sys,system32,system repair,pc repair,personal computer N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/220.jpg N/A /channel_db_lite/web/json/220.json N/A N/A