Leiti 5 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
636 Press any key to continue... Flipnic - Free Camera [PCSX2 Cheat Engine Mod] 0 2025-07-26 In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this mu
0 1 0 1 https://www.youtube.com/watch?v=31-pnJw6PFo 0 Flipnic - Free Camera [PCSX2 Cheat Engine Mod] Flipnic - Free Camera [PCSX2 Cheat Engine Mod] In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
FlipnicFreecam.mp4 Videomängude analüüs Video game analysis free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/636.jpg N/A N/A N/A N/A
616 Press any key to continue... Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] 0 2025-04-26 Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
0 1 0 1 https://www.youtube.com/watch?v=FBDma-tPlJw 0 Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
2025-04-26 16-12-25.mkv Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/616.jpg N/A N/A N/A N/A
591 MarkusTegelane Top 100 minu tehtud TrackMania rada - The Movie 0 2024-12-26 Selles videos näitan ja hindan 100 erinevat rada, mida ma olen teinud aastate jooksul erinevates TrackMania mängudes. See video pidi algselt välja tulema 2017. aasta märtsis, kuid mitmed tehnilised väljakutsed takistasid sel ajal video reaalsuseks saamist (peamiselt seoses kõvakettaruumiga).

See video avardab ka algset ideed, sest algselt tahtsin ainult näidata TMNF ja TMUF radasid, kuid selles videos näitan ka asju, mida ma tegin TrackMania² mängudes ja samuti uues TrackMania mängus.

■ Lingid ■
Veebisait: https://markustegelane.eu
Ajaveeb: https://markustegelane.blogspot.com

❖ Teised kanalid ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markuse asjad: @markuseasjad
Markus Maal: @MarkusMaal

◙ Peatükid ◙
0:00 Intro
0:27 100
3:54 99
4:44 98
5:17 97
5:33 96
6:35 95
7:06 94
8:13 93
9:02 92
9:22 91
10:10 90
11:38 89
12:07 88
14:40 87
14:51 86
15:23 85
16:30 84
17:01 83
18:30 82
19:39 81
20:21 80
21:38 79
22:04 78
22:37 77
29:32 76
31:12 75
33:59 74
36:51 73
38:07 72
38:53 71
39:33 70
40:37 69
42:15 68
43:05 67
44:38 66
45:01 65
45:51 64
50:21 63
51:10 62
51:37 61
52:45 60
54:28 59
55:25 58
58:02 57
58:40 56
1:00:38 55
1:05:02 54
1:05:37 53
1:07:13 52
1:08:37 51
1:09:36 50
1:13:47 49
1:16:29 48
1:17:00 47
1:17:24 46
1:21:01 45
1:22:05 44
1:23:19 43
1:24:50 42
1:27:28 41
1:35:43 40
1:36:19 39
1:37:34 38
1:39:20 37
1:41:18 36
1:44:09 35
1:45:11 34
1:47:29 33
1:51:50 32
1:52:58 31
1:54:09 30
1:56:31 29
2:04:51 28
2:05:19 27
2:06:17 26
2:07:12 25
2:13:15 24
2:17:17 23
2:18:51 22
2:20:14 21
2:24:15 20
2:27:06 19
2:28:03 18
2:31:40 17
2:34:45 16
2:35:38 15
2:36:37 14
2:39:05 13
2:41:29 12
2:43:25 11
2:47:07 10
2:47:54 9
2:51:45 8
2:53:02 7
2:55:13 6
2:58:44 5
3:01:48 4
3:05:42 3
3:09:48 2
3:12:39 1
3:19:45 Lõputiitrid

? Lisainfo ?
Faili nimi: tm100.mp4
Renderdamise aeg: 3 tundi, 39 minutit, 58 sekundit
Protsessor: AMD Ryzen 7 5700X
Tarkvara: Kdenlive 24.08.3, TrackMania United Forever, ManiaPlanet, TrackMania (2020), Windows 11

? Video koostas: Markus Maal ?
© 2024 Markuse videod
1 1 0 1 https://www.youtube.com/watch?v=Ru_FvMuFr5o 0 Top 100 TrackMania maps I've ever made - The Movie Top 100 minu tehtud TrackMania rada - The Movie In this video I'm showcasing and ranking 100 different tracks I've made in various TrackMania games over the years. The video was originally supposed to come out in March 2017, but several technical challenges prevented my from making the video back then (mainly related to very hard disk space).

This video expands on the original idea tough, since I originally only wanted to showcase TMNF and TMUF tracks, this video will also showcase stuff I've made in TrackMania² games as well as the new TrackMania game.

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane-en.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

◙ Chapters ◙
0:00 Intro
0:27 100
3:54 99
4:44 98
5:17 97
5:33 96
6:35 95
7:06 94
8:13 93
9:02 92
9:22 91
10:10 90
11:38 89
12:07 88
14:40 87
14:51 86
15:23 85
16:30 84
17:01 83
18:30 82
19:39 81
20:21 80
21:38 79
22:04 78
22:37 77
29:32 76
31:12 75
33:59 74
36:51 73
38:07 72
38:53 71
39:33 70
40:37 69
42:15 68
43:05 67
44:38 66
45:01 65
45:51 64
50:21 63
51:10 62
51:37 61
52:45 60
54:28 59
55:25 58
58:02 57
58:40 56
1:00:38 55
1:05:02 54
1:05:37 53
1:07:13 52
1:08:37 51
1:09:36 50
1:13:47 49
1:16:29 48
1:17:00 47
1:17:24 46
1:21:01 45
1:22:05 44
1:23:19 43
1:24:50 42
1:27:28 41
1:35:43 40
1:36:19 39
1:37:34 38
1:39:20 37
1:41:18 36
1:44:09 35
1:45:11 34
1:47:29 33
1:51:50 32
1:52:58 31
1:54:09 30
1:56:31 29
2:04:51 28
2:05:19 27
2:06:17 26
2:07:12 25
2:13:15 24
2:17:17 23
2:18:51 22
2:20:14 21
2:24:15 20
2:27:06 19
2:28:03 18
2:31:40 17
2:34:45 16
2:35:38 15
2:36:37 14
2:39:05 13
2:41:29 12
2:43:25 11
2:47:07 10
2:47:54 9
2:51:45 8
2:53:02 7
2:55:13 6
2:58:44 5
3:01:48 4
3:05:42 3
3:09:48 2
3:12:39 1
3:19:45 Credits

? Additional information ?
Filename: tm100.mp4
Render time: 3 hours, 39 minutes, 58 seconds
Processor: AMD Ryzen 7 5700X
Software: Kdenlive 24.08.3, TrackMania United Forever, ManiaPlanet, TrackMania (2020), Windows 11

? Created by: Markus Maal ?
© 2024 Markuse videod
Selles videos näitan ja hindan 100 erinevat rada, mida ma olen teinud aastate jooksul erinevates TrackMania mängudes. See video pidi algselt välja tulema 2017. aasta märtsis, kuid mitmed tehnilised väljakutsed takistasid sel ajal video reaalsuseks saamist (peamiselt seoses kõvakettaruumiga).

See video avardab ka algset ideed, sest algselt tahtsin ainult näidata TMNF ja TMUF radasid, kuid selles videos näitan ka asju, mida ma tegin TrackMania² mängudes ja samuti uues TrackMania mängus.

■ Lingid ■
Veebisait: https://markustegelane.eu
Ajaveeb: https://markustegelane.blogspot.com

❖ Teised kanalid ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markuse asjad: @markuseasjad
Markus Maal: @MarkusMaal

◙ Peatükid ◙
0:00 Intro
0:27 100
3:54 99
4:44 98
5:17 97
5:33 96
6:35 95
7:06 94
8:13 93
9:02 92
9:22 91
10:10 90
11:38 89
12:07 88
14:40 87
14:51 86
15:23 85
16:30 84
17:01 83
18:30 82
19:39 81
20:21 80
21:38 79
22:04 78
22:37 77
29:32 76
31:12 75
33:59 74
36:51 73
38:07 72
38:53 71
39:33 70
40:37 69
42:15 68
43:05 67
44:38 66
45:01 65
45:51 64
50:21 63
51:10 62
51:37 61
52:45 60
54:28 59
55:25 58
58:02 57
58:40 56
1:00:38 55
1:05:02 54
1:05:37 53
1:07:13 52
1:08:37 51
1:09:36 50
1:13:47 49
1:16:29 48
1:17:00 47
1:17:24 46
1:21:01 45
1:22:05 44
1:23:19 43
1:24:50 42
1:27:28 41
1:35:43 40
1:36:19 39
1:37:34 38
1:39:20 37
1:41:18 36
1:44:09 35
1:45:11 34
1:47:29 33
1:51:50 32
1:52:58 31
1:54:09 30
1:56:31 29
2:04:51 28
2:05:19 27
2:06:17 26
2:07:12 25
2:13:15 24
2:17:17 23
2:18:51 22
2:20:14 21
2:24:15 20
2:27:06 19
2:28:03 18
2:31:40 17
2:34:45 16
2:35:38 15
2:36:37 14
2:39:05 13
2:41:29 12
2:43:25 11
2:47:07 10
2:47:54 9
2:51:45 8
2:53:02 7
2:55:13 6
2:58:44 5
3:01:48 4
3:05:42 3
3:09:48 2
3:12:39 1
3:19:45 Lõputiitrid

? Lisainfo ?
Faili nimi: tm100.mp4
Renderdamise aeg: 3 tundi, 39 minutit, 58 sekundit
Protsessor: AMD Ryzen 7 5700X
Tarkvara: Kdenlive 24.08.3, TrackMania United Forever, ManiaPlanet, TrackMania (2020), Windows 11

? Video koostas: Markus Maal ?
© 2024 Markuse videod
tm100.mp4 MarkuStation 1 MarkuStation 1 markustegelane,TheMarkusGuy,trackmania,trackmania (video game series),trackmania top 100,trackmania 2: canyon (video game),top 100,trackmania nations forever,trackmania random map,trackmania drift,trackmania speedrun,trackmania ice,trackmania club,trackmania best,trackmania 2021,trackmania ranked,movie,trackmania exchange,gaming,MarkuStation,trackmania 2: valley (video game),trackmania 2 lagoon,trackmania united forever,trackmania sunrise,stadium,coast,valley N/A MarkusTegelane . 0 /channel_db_lite/web/thumbs/591.jpg N/A /channel_db_lite/web/json/591.json N/A /channel_db_lite/web/stream/591.en.ass
390 MarkusTegelane TrackMania, aga ma muutsin selle lendamismänguks, võib-olla... 0 2021-08-29 Täiskiirusel sõidetav rada, mille ma tegin TrackMania Nations/United Forever mängus, kasutades TMUnlimiter mod-i.

Raja allalaadimine: https://united.tm-exchange.com/trackshow/6151690
1 0 0 1 https://www.youtube.com/watch?v=dH7uHVekj0w 0 TrackMania, but I turned it into a fullspeed flying game, I guess... TrackMania, aga ma muutsin selle lendamismänguks, võib-olla... A fullspeed track I made in TrackMania Nations/United Forever using the TMUnlimiter mod.

Track download: https://united.tm-exchange.com/trackshow/6151690
Täiskiirusel sõidetav rada, mille ma tegin TrackMania Nations/United Forever mängus, kasutades TMUnlimiter mod-i.

Raja allalaadimine: https://united.tm-exchange.com/trackshow/6151690
trackmaniaplane.mp4 MarkuStation 2 MarkuStation 2 TrackMania,planes,flying game,Nadeo,invisible blocks,TMUnlimiter,TrackMania Nations https://odysee.com/@MarkusTegelane:8/trackmania,-but-i-turned-it-into-a:6 MarkusTegelane . 1 /channel_db_lite/web/thumbs/390.jpg N/A /channel_db_lite/web/json/390.json N/A N/A
265 MarkusTegelane [UUS: Allalaadimise lingid nüüd saadaval] [Otseülekandest] Movement Batch 3.0 - Esimene ülevaade 0 2019-07-24 *****************
Lõplik versioon on nüüd allalaadimiseks saadaval!

Allalaadimise lingid:
Peamine allalaadimise link: http://markustegelane.tk/app/movement_batch_3_0_spectrum.zip
Alternatiivne link: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD

Checksum:
MD5: E7E08B1B23F0BB956DCB143A94AF0E92
SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5
CRC32: 08257577
***************


Lõigud kanali eelmisest ülekandest. Kui te magasite selle maha, saate te tervet ülekannet järele vaadata koos rikete ja vigadega siit: https://www.youtube.com/watch?v=_K1PhX-rN30 (17:00 alates algab ülevaade)
1 0 0 1 https://www.youtube.com/watch?v=ii3CCRf6LJ4 0 [NEW: Download now available] [Live stream highlights] Movement Batch 3.0 - First reveal [UUS: Allalaadimise lingid nüüd saadaval] [Otseülekandest] Movement Batch 3.0 - Esimene ülevaade *****************
Final version is now available for download!

Download links:
Direct download: http:///app/movement_batch_3_0_spectrum.zip
Mirror download: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD

Checksum:
MD5: E7E08B1B23F0BB956DCB143A94AF0E92
SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5
CRC32: 08257577
***************

Highlights of the last stream in this channel. If you missed it you can watch the whole stream with all of the glitches and mistakes here: https://www.youtube.com/watch?v=_K1PhX-rN30 (skip to 17:00 to skip waiting)
*****************
Lõplik versioon on nüüd allalaadimiseks saadaval!

Allalaadimise lingid:
Peamine allalaadimise link: http://markustegelane.tk/app/movement_batch_3_0_spectrum.zip
Alternatiivne link: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD

Checksum:
MD5: E7E08B1B23F0BB956DCB143A94AF0E92
SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5
CRC32: 08257577
***************


Lõigud kanali eelmisest ülekandest. Kui te magasite selle maha, saate te tervet ülekannet järele vaadata koos rikete ja vigadega siit: https://www.youtube.com/watch?v=_K1PhX-rN30 (17:00 alates algab ülevaade)
MB30HighlightsCPURENDER.MP4 Pakkfailid Batch files Markus Maal,MarkusTegelane,TheMarkusGuy,Movement Batch,batch programming,windows batch file,batch games,ASCII games,RPG,gaming engine,batch scripting,building,Minecraft inspired (a little bit al),MarkuStation,M Software,colors perhaps,maybe even bigger playfields,batch file movement,gravity https://odysee.com/@MarkusTegelane:8/new-download-now-available-live-stream:a MarkusTegelane . 1 /channel_db_lite/web/thumbs/265.jpg N/A /channel_db_lite/web/json/265.json N/A N/A