Leiti 8 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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| 670 | Press any key to continue... | Bitball [Python3 Longplay] | 0 | 2026-03-07 | In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=yO-nafWCBxE | 0 | Bitball [Python3 Longplay] | Bitball [Python3 Longplay] | In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
bitball.mp4 | Muud mängimise videod | Other gameplay videos | Python3,pygame,self-made,video game,breakout clone,brick breaker | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/670.jpg | N/A | N/A | N/A | N/A |
| 627 | Press any key to continue... | Formula One Arcade - Car Tag [PS1 Gameplay] | 0 | 2025-05-23 | An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=kTRVpX0G0cg | 0 | Formula One Arcade - Car Tag [PS1 Gameplay] | Formula One Arcade - Car Tag [PS1 Gameplay] | An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. | An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. | car tag.mp4 | Muud mängimise videod | Other gameplay videos | formula 1,f1,Formula One,gameplay,tag,catch | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/627.jpg | N/A | N/A | N/A | N/A |
| 376 | MarkusTegelane | [Pakkfaili mäng] Jump batch | 0 | 2021-04-28 | See on pakkfaili mäng, mille kallal olen ma mõnda aega töötanud. See on lõpmatu liikumismäng, kus on eesmärgiks vältida takistuste vastu jooksmist. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ikuDKPhiaMU | 0 | [Batch game] Jump batch | . | This is a batch game I've been working on for a little while now. It is an infinite runner with the goal of avoiding all obstacles. Inspired by rebane2001's video: https://www.youtube.com/watch?v=xRKwQUBkv9E (not a functional batch file, just a concept video) Download link: https://bit.ly/2QH9rZv (63916 bytes) Checksum (MD5): 3DC82A6878D6CAC4924CEA5C6793E8C6 Other links: My website (broken): https://markustegelane.ml Blog: https://markustegelane-en.blogspot.com Twitter: @markustegelane Random video (broken): https://markustegelane.ml/random.html Music: Kevin MacLeod - There It Is Kevin MacLeod - Go Cart Kevin MacLeod - Reformat Kevin MacLeod - Wallpaper Kevin MacLeod - Blip Stream Kevin MacLeod - Local Forecast - Elevator Kevin MacLeod - Spy Glass |
See on pakkfaili mäng, mille kallal olen ma mõnda aega töötanud. See on lõpmatu liikumismäng, kus on eesmärgiks vältida takistuste vastu jooksmist. Inspiratsioon rebane2001 videost: https://www.youtube.com/watch?v=xRKwQUBkv9E (pole toimiv pakkfail, lihtsalt animeeritud) Allalaadimise link: https://bit.ly/2QH9rZv (63916 baiti) Checksum (MD5): 3DC82A6878D6CAC4924CEA5C6793E8C6 Teised lingid: Veebisait (katki): https://markustegelane.ml Ajaveeb: https://markustegelane.blogspot.com Twitter: @markustegelane Juhuslik video (katki): https://markustegelane.ml/random.html Muusika: Kevin MacLeod - There It Is Kevin MacLeod - Go Cart Kevin MacLeod - Reformat Kevin MacLeod - Wallpaper Kevin MacLeod - Blip Stream Kevin MacLeod - Local Forecast - Elevator Kevin MacLeod - Spy Glass |
jumpbatch.MP4 | Pakkfailid | Batch files | batch file,batch game,Windows,uskumatu,amazing,awesome,cmdwiz.exe,batch graphics,terminal,command prompt | https://odysee.com/@MarkusTegelane:8/batch-game-jump-batch:c | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/376.jpg | N/A | /channel_db_lite/web/json/376.json | N/A | N/A |
| 273 | MarkusTegelane | [Info ja uudised] Treiler: Uue aasta 2020 vastuvõtt (kanal: Markuse asjad) | 0 | 2019-12-30 | Lühike video, mis kirjeldab lühidalt milline on tulevane otseülekanne kanalil Markuse asjad. --- LOE EDASI --- Ülekanne on automatiseeritud, mistõttu ülekande jooksul esinevaid vigu ei parandata - ma loodan, et kõik töötab probleemideta. Ainus koht, kus mina pean kohal olema on see sõnavõtt ülekande lõpus. Otseülekande link: https://youtu.be/e0UTaIv1r-Y |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=-eFEXbkcK5s | 0 | [Info ja uudised] Treiler: Uue aasta 2020 vastuvõtt (kanal: Markuse asjad) | [Info ja uudised] Treiler: Uue aasta 2020 vastuvõtt (kanal: Markuse asjad) | Lühike video_ mis kirjeldab lühidalt milline on tulevane otseülekanne kanalil Markuse asjad. Ülekanne on automatiseeritud, mistõttu ülekande jooksul esinevaid vigu ei parandata - ma loodan, et kõik töötab probleemideta. Ainus koht, kus mina pean kohal olema on see sõnavõtt ülekande lõpus. | Lühike video, mis kirjeldab lühidalt milline on tulevane otseülekanne kanalil Markuse asjad. --- LOE EDASI --- Ülekanne on automatiseeritud, mistõttu ülekande jooksul esinevaid vigu ei parandata - ma loodan, et kõik töötab probleemideta. Ainus koht, kus mina pean kohal olema on see sõnavõtt ülekande lõpus. Otseülekande link: https://youtu.be/e0UTaIv1r-Y |
vanaaasta2019.wmv | Info ja uudised | Info and news | Markus Maal,MarkusTegelane,TheMarkusGuy,mitmekülgne tehnoloogia,diverse technology,Markuse asjad,Markus' stuff,Markuse tarkvara,uus aasta 2020,new year 2020,vana aasta 2019,uus aastakümme | https://odysee.com/@MarkusTegelane:8/info-ja-uudised-treiler-uue-aasta-2020:1 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/273.jpg | N/A | /channel_db_lite/web/json/273.json | N/A | N/A |
| 100 | MarkusTegelane | Teeme midagi... | 0 | 2016-10-12 | Lihtsalt teen otseülekande millestki, mida te praegu veel ei tea, aga mina tean muahahahahahahahahahahahaa... mrh hmm.... Tegelikult ma ise ka ei tea :D | 0 | 1 | 1 | 0 | https://www.youtube.com/watch?v=u_q_77ZVgVo | 0 | . | . | . | Lihtsalt teen otseülekande millestki, mida te praegu veel ei tea, aga mina tean muahahahahahahahahahaa.... mrh hmm.... Tegelikult ma ise ka ei tea :D Otseülekande planeeritav kestus on 2 tundi, kui midagi juhtub, siis 1 tund või kui midagi veel juhtub, siis 1 ja poool tundi. Otseülekandes on tulemas ka soovide aeg, nii et olge valmis asju soovitama. Ja muidugi... tuleb muusikaline lõpetus kõige hilisema Royalty Free muusikaga. Otseülekande moderaator on Kristjan Taska. |
livestream.str | Otseülekandearhiiv | Live stream archive | Markus Maal | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/100.jpg | N/A | /channel_db_lite/web/json/100.json | N/A | N/A |
| 74 | MarkusTegelane | Markus Maal esitleb! | 0 | 2016-03-27 | Tere, mina olen Markus Maal ja ma teen erinevaid videosid siin kanalil. Vaadake ka mu teist kanalit nimega Markus Maal+, mille leiate kanalite vahekaardilt. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=krobqzTF3rc | 0 | Markus Maal esitleb! | Markus Maal esitleb! | Tere, mina olen Markus Maal ja ma teen erinevaid videosid siin kanalil. Vaadake ka mu teist kanalit nimega Markus Maal+, mille leiate kanalite vahekaardilt. | Tere, mina olen Markus Maal ja ma teen erinevaid videosid siin kanalil. Vaadake ka mu teist kanalit nimega Markus Maal+, mille leiate kanalite vahekaardilt. | ci.mp4 | Treiler | Trailer | Markus Maal,esitlema | https://odysee.com/@MarkusTegelane:8/markus-maal-esitleb:b | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/74.jpg | N/A | /channel_db_lite/web/json/74.json | N/A | N/A |
| 54 | MarkusTegelane | Tere tulemast Markus Maali kanalile! | 0 | 2015-10-04 | Tere, mina olen Markus Maal ja ma laadin siia üles igasuguseid videosid! Vajutage kindlasti meeldib ja tellige! | 1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=2ZLytwpBZOQ | 0 | Welcome to Markus Maal's channel! | Tere tulemast Markus Maali kanalile! | Hello, my name is Markus Maal and I upload different kinds of videos here! Make sure you press like and subscribe! | Tere, mina olen Markus Maal ja ma laadin siia üles igasuguseid videosid! Vajutage kindlasti meeldib ja tellige! | Tere tulemast Markus Maal-i kanalile.mp4 | Treiler | Trailer | Markus Maal,ühendama,ühendatud | https://odysee.com/@MarkusTegelane:8/tere-tulemast-markus-maali-kanalile:f | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/54.jpg | N/A | /channel_db_lite/web/json/54.json | N/A | N/A |
| 25 | MarkusTegelane | Markus Maal mängib II - Colin McRae Rally 2.0 mängimine [HD] | 0 | 2015-03-11 | Lõpuks tegin ma ka teise gameplay video. Teine osa mängust ja ka teine mängimisvideo ja teine lindistaja. Oot, oodake need kolm asja teevad ju kolmnurga - Illuminati confirmed! Kiirus : 30 FPS |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=hAHVT66Q4cY | 0 | Markus Maal Plays II - Colin McRae Rally let's play [HD] | . | Finally I made the second gameplay video. Second part of the game, second gameplay video and second recorder. Wait, these three things make up a triangle - Illuminati confirmed! Framerate: 30 FPS | . | Markus Mängib II - Colin McRae 2.0 mängimine [HD] [Heli].mp4 | Markus Maal mängib | Markus Maal plays | Colin McRae Rally 2.0,Gameplay (Magazine),Markus Maal,Racing,Subaru,Mitsubishi,Colin McRae (Athlete),Lancer,Rallying (Sport),Auto Racing (Sport),ühendama,ühendatud | https://odysee.com/@MarkusTegelane:8/markus-maal-m-ngib-ii-colin-mcrae-rally:6 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/25.jpg | N/A | /channel_db_lite/web/json/25.json | N/A | N/A |