Leiti 11 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
619 Markuse asjad Markuse asjad 2025 intro (WQHD AV1, 60fps) 0 2025-05-05 Markuse asjade uus intro.

Kodeerija seadistused:
Koodek: AV1
Tüüp: AMD
Profiil: Main10
Kodeerija kasutusala: Transkodeerimine
Latentsi režiim: Pole
Eelseadistus: Kõrge kvaliteet
QP Intra: 62
QP Inter: 62
0 1 0 1 https://www.youtube.com/watch?v=MyWu130NMD4 0 Markus' stuff 2025 intro (WQHD AV1, 60fps) Markuse asjad 2025 intro (WQHD AV1, 60fps) Markus' stuff new intro.

Encoder settings:
Codec: AV1
Type: AMD
Profile: Main10
Encoder usage: Transcoding
Latency mode: None
Preset: High Quality
QP Intra: 62
QP Inter: 62
Markuse asjade uus intro.

Kodeerija seadistused:
Koodek: AV1
Tüüp: AMD
Profiil: Main10
Kodeerija kasutusala: Transkodeerimine
Latentsi režiim: Pole
Eelseadistus: Kõrge kvaliteet
QP Intra: 62
QP Inter: 62
mas2025_intro.mp4 Introd Intros N/A Markus' stuff Markuse asjad 0 /channel_db_lite/web/thumbs/619.jpg N/A N/A N/A N/A
568 MarkusTegelane++ Light OS with draggable windows is really broken [Fun Experiments 0x00] 0 2024-03-15 For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
0 1 0 1 https://www.youtube.com/watch?v=RwAvwf8xYeA 0 Light OS with draggable windows is really broken [Fun Experiments 0x00] Light OS with draggable windows is really broken [Fun Experiments 0x00] For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
2024-03-15 21-10-42.mkv PowerPoint PowerPoint PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting N/A MarkusTegelane++ MarkusTegelane++ 0 /channel_db_lite/web/thumbs/568.jpg N/A /channel_db_lite/web/json/568.json N/A N/A
558 Press any key to continue... Colin McRae Raly 2.0 Intro [Bink Video Datamosh] 0 2024-01-04 A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 0 1 0 1 https://www.youtube.com/watch?v=caPMvu0wSC8 0 Colin McRae Raly 2.0 Intro [Bink Video Datamosh] Colin McRae Raly 2.0 Intro [Bink Video Datamosh] A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 cmr2_datamosh.mp4 FMV klipid FMV clips Colin McRae Rally,2.0,CMR2,PC,Intro,Rally,Racing,Video Game,FMV N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/558.jpg N/A /channel_db_lite/web/json/558.json N/A N/A
548 Press any key to continue... an intro? 0 2023-08-08 Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
0 1 0 1 https://www.youtube.com/watch?v=_mb0RlmgMp0 0 an intro? an intro? Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
paktc newintro – Clipchampiga loodud.mp4 Introd Intros N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/548.jpg N/A /channel_db_lite/web/json/548.json N/A N/A
524 MarkusTegelane MarkuStation Portable 0 2023-01-30 Lühike väike intro, mida kasutan YouTube lühivideote jaoks.

#shorts #MarkuStation #MME
0 1 0 1 https://www.youtube.com/watch?v=d7DHOQmbdvk 0 MarkuStation Portable . A quick little intro I'm going to be using for YouTube shorts

#shorts #MarkuStation #MME
. MarkuStation Portable.mp4 Introd Intros markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers N/A MarkusTegelane . 0 /channel_db_lite/web/thumbs/524.jpg N/A /channel_db_lite/web/json/524.json N/A N/A
468 Press any key to continue... Flipnic - Biology A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=wwQiDW8WaDA 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. BiologyA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/468.jpg N/A /channel_db_lite/web/json/468.json N/A N/A
239 Markuse asjad Markuse asjad intro (30 fps versioon, full HD) 0 2017-10-04 Markuse asjade uus intro 0 1 0 1 https://www.youtube.com/watch?v=nh_XsguUPVQ 0 Markus' stuff intro (30 fps version, full HD) . Markus' stuff new intro. . intro_fullhd.MP4 Introd Intros N/A Markus' stuff Markuse asjad 1 /channel_db_lite/web/thumbs/239.jpg N/A /channel_db_lite/web/json/239.json N/A N/A
240 Markuse asjad Markuse asjade intro (60 fps versioon, full HD) 0 2017-10-04 Markuse asjade uus intro. 0 1 0 1 https://www.youtube.com/watch?v=aWDIvXPMfDo 0 Markus' stuff intro (60 fps version, full HD) . Markus' stuff new intro. . intro_mas.m2ts Introd Intros N/A Markus' stuff Markuse asjad 1 /channel_db_lite/web/thumbs/240.jpg N/A /channel_db_lite/web/json/240.json N/A N/A
106 MarkusTegelane MarkuStation 2016 [Uus MarkuStationi intro] 0 2016-10-20 Markuse arvuti meelelahutus! 0 1 0 1 https://www.youtube.com/watch?v=qzT5xawf5zY 0 . . . . MarkuStation.mxf Introd Intros https://odysee.com/@MarkusTegelane:8/markustation-2016-uus-markustationi:e MarkusTegelane . 1 /channel_db_lite/web/thumbs/106.jpg N/A /channel_db_lite/web/json/106.json N/A N/A
101 MarkusTegelane Light OS Release (from the live stream) 0 2016-10-13 Now I would like to introduce you the release of the Light OS. This has everything fixed. The download link is coming soon... 0 1 0 1 https://www.youtube.com/watch?v=uRwP0R7s00o 0 . . . . yt-editor.flv PowerPoint PowerPoint YouTube'i redigeerija https://odysee.com/@MarkusTegelane:8/light-os-release-from-the-live-stream:6 MarkusTegelane . 1 /channel_db_lite/web/thumbs/101.jpg N/A /channel_db_lite/web/json/101.json N/A N/A
64 MarkusTegelane MarkuStation - Minu uus intro? [HD] 0 2015-12-06 HOIATUS! Mõnede jaoks võib see olla hirmuäratav -.-



See on üks mu idee, mille ma võin panna enda uueks introks. Selle intro lõpus oleva heli nimi on Personified Fear (PFear)
1 1 0 1 https://www.youtube.com/watch?v=TKXLUXXEW2c 0 MarkuStation - My new intro? [HD] . WARNING! It may be spooky for some of you -.- This was one of my ideas, that I could use as my new intro. The sound at the end of the intro is known as Personified Fear (PFear) . pfear.MP4 Introd Intros https://odysee.com/@MarkusTegelane:8/markustation-minu-uus-intro-hd:f MarkusTegelane . 1 /channel_db_lite/web/thumbs/64.jpg N/A N/A N/A N/A