Leiti 72 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 679 | Press any key to continue... | Successfully extracting every LP4 file [Flipnic Extraction Project] | 0 | 2026-07-07 | In this video I'm showcasing, how I've managed to create a parser for Flipnic's LP4 files, which is 100% compatible and doesn't rely on any brute-force searching methods. For the video, I'm converting every single LP4 file to JSON and each 3D model and material to Wavefront OBJ files. This parser will be included with the upcoming Flipnic File Tools 2.4 at some point in the future, but it requires some code refactoring to make it work. TODO: - Create new ImHex pattern based on the discovered structure - Refactor the existing codebase to have support for the new parser - Model skewing and offsets (probably required for animations) - Figure out how animations actually work - Hitbox extraction - Embedded material support (currently only texture and solid color materials are supported) - Figure out what the unknown sections are actually used for |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=7dyae8s7OCk | 0 | Successfully extracting every LP4 file [Flipnic Extraction Project] | Successfully extracting every LP4 file [Flipnic Extraction Project] | In this video I'm showcasing, how I've managed to create a parser for Flipnic's LP4 files, which is 100% compatible and doesn't rely on any brute-force searching methods. For the video, I'm converting every single LP4 file to JSON and each 3D model and material to Wavefront OBJ files. This parser will be included with the upcoming Flipnic File Tools 2.4 at some point in the future, but it requires some code refactoring to make it work. TODO: - Create new ImHex pattern based on the discovered structure - Refactor the existing codebase to have support for the new parser - Model skewing and offsets (probably required for animations) - Figure out how animations actually work - Hitbox extraction - Embedded material support (currently only texture and solid color materials are supported) - Figure out what the unknown sections are actually used for |
In this video I'm showcasing, how I've managed to create a parser for Flipnic's LP4 files, which is 100% compatible and doesn't rely on any brute-force searching methods. For the video, I'm converting every single LP4 file to JSON and each 3D model and material to Wavefront OBJ files. This parser will be included with the upcoming Flipnic File Tools 2.4 at some point in the future, but it requires some code refactoring to make it work. TODO: - Create new ImHex pattern based on the discovered structure - Refactor the existing codebase to have support for the new parser - Model skewing and offsets (probably required for animations) - Figure out how animations actually work - Hitbox extraction - Embedded material support (currently only texture and solid color materials are supported) - Figure out what the unknown sections are actually used for |
2026-07-07 17-40-54.mp4 | Videomängude analüüs | Video game analysis | Flipnic,lp4,3d model,animation,wavefront obj,ps2,PlayStation | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/679.jpg | N/A | N/A | N/A | N/A |
| 677 | Press any key to continue... | Flipnic - Full soundtrack [PS2 BGM Loopback Rip] | 0 | 2026-05-18 | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event. And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off. Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:19 UFO warning [NATURE_1.MID] 3:48 Multiball [NATURE_2.MID] 4:48 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:31 Stage main (Metallurgy) [ISEKI_0.MID] 9:02 Spider crab [ISEKI_1.MID] 10:25 Multiball/Shut down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:47 Stage main (Optics) [HIKARI_0.MID] 13:46 Non-stop area/Bumper village [HIKARI_1.MID] 15:16 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:42 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:29 Stage main (Geometry) [LOAD_RETRO_3.MID] 19:13 Chu chu multiball [LOAD_RETRO_4.MID] 19:44 Alien hill [LOAD_RETRO_5.MID] 20:22 Area 74 [LOAD_RETRO_6.MID] 21:05 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 22:00 Red mission [LOAD_0.MID] 22:05 Yellow mission [LOAD_1.MID] 22:10 Warning [LOAD_2.MID] 22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 22:20 Geometry mission 1 [LOAD_RETRO_1.MID] 22:24 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:27 Zero gravity [SERIOUS.MID] 23:51 Geometry 2P [RETRO_0.MID] 25:12 Geometry 2P (unused ver.) [RETRO_1.MID] 26:17 Main menu [MENU_1.MID] |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=9XI9jBHbdQw | 0 | Flipnic - Full soundtrack [PS2 BGM Loopback Rip] | Flipnic - Full soundtrack [PS2 BGM Loopback Rip] | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event. And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off. Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:19 UFO warning [NATURE_1.MID] 3:48 Multiball [NATURE_2.MID] 4:48 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:31 Stage main (Metallurgy) [ISEKI_0.MID] 9:02 Spider crab [ISEKI_1.MID] 10:25 Multiball/Shut down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:47 Stage main (Optics) [HIKARI_0.MID] 13:46 Non-stop area/Bumper village [HIKARI_1.MID] 15:16 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:42 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:29 Stage main (Geometry) [LOAD_RETRO_3.MID] 19:13 Chu chu multiball [LOAD_RETRO_4.MID] 19:44 Alien hill [LOAD_RETRO_5.MID] 20:22 Area 74 [LOAD_RETRO_6.MID] 21:05 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 22:00 Red mission [LOAD_0.MID] 22:05 Yellow mission [LOAD_1.MID] 22:10 Warning [LOAD_2.MID] 22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 22:20 Geometry mission 1 [LOAD_RETRO_1.MID] 22:24 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:27 Zero gravity [SERIOUS.MID] 23:51 Geometry 2P [RETRO_0.MID] 25:12 Geometry 2P (unused ver.) [RETRO_1.MID] 26:17 Main menu [MENU_1.MID] |
There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event. And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off. Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:19 UFO warning [NATURE_1.MID] 3:48 Multiball [NATURE_2.MID] 4:48 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:31 Stage main (Metallurgy) [ISEKI_0.MID] 9:02 Spider crab [ISEKI_1.MID] 10:25 Multiball/Shut down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:47 Stage main (Optics) [HIKARI_0.MID] 13:46 Non-stop area/Bumper village [HIKARI_1.MID] 15:16 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:42 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:29 Stage main (Geometry) [LOAD_RETRO_3.MID] 19:13 Chu chu multiball [LOAD_RETRO_4.MID] 19:44 Alien hill [LOAD_RETRO_5.MID] 20:22 Area 74 [LOAD_RETRO_6.MID] 21:05 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 22:00 Red mission [LOAD_0.MID] 22:05 Yellow mission [LOAD_1.MID] 22:10 Warning [LOAD_2.MID] 22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 22:20 Geometry mission 1 [LOAD_RETRO_1.MID] 22:24 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:27 Zero gravity [SERIOUS.MID] 23:51 Geometry 2P [RETRO_0.MID] 25:12 Geometry 2P (unused ver.) [RETRO_1.MID] 26:17 Main menu [MENU_1.MID] |
flipnic_ost_full_R2.mp4 | Muusika | Music | Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST,LOAD_2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/677.jpg | N/A | N/A | N/A | N/A |
| 676 | Press any key to continue... | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | 0 | 2026-04-19 | Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=N9kGGcxSt-Y | 0 | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
FMV replacement PS2.mp4 | Videomängude analüüs | Video game analysis | PlayStation 2,romhack,custom video,pss,playstation stream | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/676.jpg | N/A | N/A | N/A | N/A |
| 672 | Press any key to continue... | Red screen of death.mid | 0 | 2026-03-25 | This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont. Download: https://bit.ly/4tc6rkH Original filenames: Voicebank (header): SNDIMAGE\SNDBOOTH.HD Voicebank (body): SNDIMAGE\SNDBOOTB.BD Sequence: SNDIMAGE\SNDWARNS.SQ Tools used: PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86 Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter) SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/ |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=UKwgctZfcPE | 0 | Red screen of death.mid | Red screen of death.mid | This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont. Download: https://bit.ly/4tc6rkH Original filenames: Voicebank (header): SNDIMAGE\SNDBOOTH.HD Voicebank (body): SNDIMAGE\SNDBOOTB.BD Sequence: SNDIMAGE\SNDWARNS.SQ Tools used: PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86 Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter) SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/ |
This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont. Download: https://bit.ly/4tc6rkH Original filenames: Voicebank (header): SNDIMAGE\SNDBOOTH.HD Voicebank (body): SNDIMAGE\SNDBOOTB.BD Sequence: SNDIMAGE\SNDWARNS.SQ Tools used: PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86 Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter) SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/ |
Red Screen Of Death.mid.mp4 | Videomängude analüüs | Video game analysis | PlayStation 2,RSOD,red screen,scary screen,glass cubes,SpessaSynth,MIDI,Musical Instrument Digital Interface,SF2,SoundFont 2,JAM,voicebank,Sony Computer Entertainment,Please insert a PlayStation or PlayStation 2 format disc. | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/672.jpg | N/A | N/A | N/A | N/A |
| 661 | Press any key to continue... | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | 0 | 2025-12-24 | Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=_v-gsoQy73c | 0 | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
brff_longplay_postcredits.mp4 | Muud mängimise videod | Other gameplay videos | Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Opa,Tifoss | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/661.jpg | N/A | N/A | N/A | N/A |
| 659 | Press any key to continue... | PlayStation 2 - Out Of the Box Experience (All Variants) | 0 | 2025-12-10 | This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console. You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it. I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE: 1. Delete the .nvm file from the bios folder 2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628) Timestamps: 0:00 No disc inserted 1:13 PlayStation 2 disc inserted 1:51 Unrecognized disc inserted (red screen) 2:24 PlayStation 1 disc inserted (\w older BIOS version) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=cSBoo9RmLpM | 0 | PlayStation 2 - Out Of the Box Experience (All Variants) | PlayStation 2 - Out Of the Box Experience (All Variants) | This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console. You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it. I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE: 1. Delete the .nvm file from the bios folder 2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628) Timestamps: 0:00 No disc inserted 1:13 PlayStation 2 disc inserted 1:51 Unrecognized disc inserted (red screen) 2:24 PlayStation 1 disc inserted (\w older BIOS version) |
This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console. You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it. I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE: 1. Delete the .nvm file from the bios folder 2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628) Timestamps: 0:00 No disc inserted 1:13 PlayStation 2 disc inserted 1:51 Unrecognized disc inserted (red screen) 2:24 PlayStation 1 disc inserted (\w older BIOS version) |
ps2oobe.mp4 | Varia | Joke videos | PlayStation 2,out of the box experience,factory reset,first boot,initial startup,PS2,Sony,PCSX2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/659.jpg | N/A | N/A | N/A | N/A |
| 658 | Press any key to continue... | Flipnic: unused orbital cameras [PS2 Romhack] | 0 | 2025-12-09 | In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes. 0:00 PTH_BOSS_TES_LINE.FPD 0:22 PTH_BOSS_TES_LINE2.FPD Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=kA34zEX_dvc | 0 | Flipnic: unused orbital cameras [PS2 Romhack] | Flipnic: unused orbital cameras [PS2 Romhack] | In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes. 0:00 PTH_BOSS_TES_LINE.FPD 0:22 PTH_BOSS_TES_LINE2.FPD Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc. |
In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes. 0:00 PTH_BOSS_TES_LINE.FPD 0:22 PTH_BOSS_TES_LINE2.FPD Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc. |
orbitcams.mp4 | Videomängude analüüs | Video game analysis | Flipnic,unused content,beta questing,unused assets,debug features,testing,hacking,reverse engineering | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/658.jpg | N/A | N/A | N/A | N/A |
| 657 | Press any key to continue... | Sony Ericsson W200i performs onestop.mid | 0 | 2025-11-26 | This video showcases my first mobile phone (SE W200i) playing the One Stop MIDI file found in Windows ME/XP and later (at %WinDir%\Media\onestop.mid). | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=FWX_3fZcKPE | 0 | Sony Ericsson W200i performs onestop.mid | Sony Ericsson W200i performs onestop.mid | This video showcases my first mobile phone (SE W200i) playing the One Stop MIDI file found in Windows ME/XP and later (at %WinDir%\Media\onestop.mid). | This video showcases my first mobile phone (SE W200i) playing the One Stop MIDI file found in Windows ME/XP and later (at %WinDir%\Media\onestop.mid). | w200i_onestop.mp4 | Muusika | Music | MIDI,music,one stop,onestop,Windows XP,default midi,sample midi,sample music,Sony Ericsson,mobile phone,mobile,low battery,cell phone | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/657.jpg | N/A | N/A | N/A | N/A |
| 653 | Press any key to continue... | PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] | 0 | 2025-10-28 | I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump. Link: https://github.com/MarkusMaal/psxbios2mid/ As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far. The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity. Chapters: 0:00 Part 1 (no disc/boot) 0:27 Part 2 (reverse glass break) 0:34 Part 3 (license screen) 0:49 Bonus stuff MIDI player: Spessasynth |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=WiEVB50rMkU | 0 | PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] | PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] | I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump. Link: https://github.com/MarkusMaal/psxbios2mid/ As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far. The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity. Chapters: 0:00 Part 1 (no disc/boot) 0:27 Part 2 (reverse glass break) 0:34 Part 3 (license screen) 0:49 Bonus stuff MIDI player: Spessasynth |
I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump. Link: https://github.com/MarkusMaal/psxbios2mid/ As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far. The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity. Chapters: 0:00 Part 1 (no disc/boot) 0:27 Part 2 (reverse glass break) 0:34 Part 3 (license screen) 0:49 Bonus stuff MIDI player: Spessasynth |
psxbios2mid.mov | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/653.jpg | N/A | N/A | N/A | N/A | |
| 651 | Press any key to continue... | PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] | 0 | 2025-10-21 | Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here. These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well) The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate. Chapters: 0:00 Startup sound 0:18 Startup woosh (played immediately after startup sound when no disc is inserted) 0:27 Main menu ambiance (played on the main menu/system configuration screens) 5:27 Unknown (maybe a part of another sound?) 5:33 Short woosh (played after startup sound when a game disc is inserted) 5:39 Red screen of death (plays when you insert an invalid disc) 10:40 RSOD variant (might be an unused sound?) P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=hf2L-3Ef9Pg | 0 | PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] | PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] | Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here. These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well) The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate. Chapters: 0:00 Startup sound 0:18 Startup woosh (played immediately after startup sound when no disc is inserted) 0:27 Main menu ambiance (played on the main menu/system configuration screens) 5:27 Unknown (maybe a part of another sound?) 5:33 Short woosh (played after startup sound when a game disc is inserted) 5:39 Red screen of death (plays when you insert an invalid disc) 10:40 RSOD variant (might be an unused sound?) P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment. |
Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here. These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well) The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate. Chapters: 0:00 Startup sound 0:18 Startup woosh (played immediately after startup sound when no disc is inserted) 0:27 Main menu ambiance (played on the main menu/system configuration screens) 5:27 Unknown (maybe a part of another sound?) 5:33 Short woosh (played after startup sound when a game disc is inserted) 5:39 Red screen of death (plays when you insert an invalid disc) 10:40 RSOD variant (might be an unused sound?) P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment. |
ps2bios.mp4 | Varia | Miscellaneous | PlayStation 2,BIOS,Sony,startup sound,red screen of death,RSOD,red screen,Please insert PlayStation or PlayStation 2 format disc,Please insert PlayStation CD-ROM | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/651.jpg | N/A | N/A | N/A | N/A |
| 649 | Press any key to continue... | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | 0 | 2025-10-18 | This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Gf-_X251U4A | 0 | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
2025-10-18 22-14-04.mp4 | Varia | Joke videos | midi,one stop,onestop.mid,Flipnic,pinball,video game music,bgm,background music,2 players,versus,VS4,RETRO_0.HD | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/649.jpg | N/A | N/A | N/A | N/A |
| 648 | Press any key to continue... | ManiaPlanet 1.0 - Menu Theme [Extended BGM] | 0 | 2025-10-06 | This is the 2010 version of the ManiaPlanet menu theme, which was different from the current one. It is played when the ManiaPlanet client is unable to authenticate your profile and thus verify the ownership of the TrackMania² Canyon title. Interestingly, unlike the new song, this track is actually perfectly looped. The loopstart value in metadata seems to indicate the exact sample where the loop point is, except since it's in stereo, there are two tracks, so the actual loop point is divided by 2. I used Audacity to cut out the audio at the exact loop point and created this 15 minute long extended version. Metadata: Filename: ManiaPlanetMain.ogg (Location: ManiaPlanet.zip\Menu\Media\audio\Music\ogg) Codec: Vorbis Sample rate: 44100 Hz Bitrate: 160 kb/s Loopstart: 1920800 Track Number: 0 Artist: DOO Genre: Game Album: MANIAPLANET Title: MainMenu Date: 2010 Chapters: 0:00 Start 0:21 Loop |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Y7757X_3Pv4 | 0 | ManiaPlanet 1.0 - Menu Theme [Extended BGM] | ManiaPlanet 1.0 - Menu Theme [Extended BGM] | This is the 2010 version of the ManiaPlanet menu theme, which was different from the current one. It is played when the ManiaPlanet client is unable to authenticate your profile and thus verify the ownership of the TrackMania² Canyon title. Interestingly, unlike the new song, this track is actually perfectly looped. The loopstart value in metadata seems to indicate the exact sample where the loop point is, except since it's in stereo, there are two tracks, so the actual loop point is divided by 2. I used Audacity to cut out the audio at the exact loop point and created this 15 minute long extended version. Metadata: Filename: ManiaPlanetMain.ogg (Location: ManiaPlanet.zip\Menu\Media\audio\Music\ogg) Codec: Vorbis Sample rate: 44100 Hz Bitrate: 160 kb/s Loopstart: 1920800 Track Number: 0 Artist: DOO Genre: Game Album: MANIAPLANET Title: MainMenu Date: 2010 Chapters: 0:00 Start 0:21 Loop |
This is the 2010 version of the ManiaPlanet menu theme, which was different from the current one. It is played when the ManiaPlanet client is unable to authenticate your profile and thus verify the ownership of the TrackMania² Canyon title. Interestingly, unlike the new song, this track is actually perfectly looped. The loopstart value in metadata seems to indicate the exact sample where the loop point is, except since it's in stereo, there are two tracks, so the actual loop point is divided by 2. I used Audacity to cut out the audio at the exact loop point and created this 15 minute long extended version. Metadata: Filename: ManiaPlanetMain.ogg (Location: ManiaPlanet.zip\Menu\Media\audio\Music\ogg) Codec: Vorbis Sample rate: 44100 Hz Bitrate: 160 kb/s Loopstart: 1920800 Track Number: 0 Artist: DOO Genre: Game Album: MANIAPLANET Title: MainMenu Date: 2010 Chapters: 0:00 Start 0:21 Loop |
maniaplanet_menu_extended.mp4 | Muusika | Music | ManiaPlanet,MP1,Nadeo,Doo,ManiaPlanet Menu,background music,theme | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/648.jpg | N/A | N/A | N/A | N/A |
| 646 | Press any key to continue... | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | 0 | 2025-09-19 | Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Ica36GIsiIY | 0 | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
GT4_Simulation2_MIDI.mp4 | Muusika | Music | Gran Turismo 4,soundtrack,bgm,menu music,rip,soundfont,sf2,jam,sqt file | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/646.jpg | N/A | N/A | N/A | N/A |
| 644 | Press any key to continue... | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | 0 | 2025-09-12 | In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=DTtTDvUCvBE | 0 | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
FlipnicSequences.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/644.jpg | N/A | N/A | N/A | N/A | |
| 643 | Press any key to continue... | MENU_1.MID [JAM to SF2 conversion (attempt)] | 0 | 2025-09-09 | This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed). This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option) MIDI editor used for the video: https://signalmidi.app |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=DFfbDm0tMNE | 0 | MENU_1.MID [JAM to SF2 conversion (attempt)] | MENU_1.MID [JAM to SF2 conversion (attempt)] | This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed). This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option) MIDI editor used for the video: https://signalmidi.app |
This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed). This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option) MIDI editor used for the video: https://signalmidi.app |
2025-09-09 00-47-08.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/643.jpg | N/A | N/A | N/A | N/A | |
| 641 | Press any key to continue... | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | 0 | 2025-08-31 | Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=d1AzWnvNr4E | 0 | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
BRFF_longplay1.mp4 | Muud mängimise videod | Other gameplay videos | Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Skullcanth,Buzz | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/641.jpg | N/A | N/A | N/A | N/A |
| 639 | Press any key to continue... | Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] | 0 | 2025-08-14 | In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game. 77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages. The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound. At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version). If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise. xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4 xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/ |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Be8u3YzST0w | 0 | Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] | Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] | In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game. 77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages. The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound. At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version). If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise. xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4 xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/ |
In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game. 77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages. The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound. At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version). If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise. xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4 xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/ |
flipnic_lanesfx.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/639.jpg | N/A | N/A | N/A | N/A | |
| 636 | Press any key to continue... | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | 0 | 2025-07-26 | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this mu |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=31-pnJw6PFo | 0 | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
FlipnicFreecam.mp4 | Videomängude analüüs | Video game analysis | free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/636.jpg | N/A | N/A | N/A | N/A |
| 633 | MarkusTegelane | Blue Screen Simulator Plus 3.1 - Advanced Bugcheck Simulation Technology [The Last Update] | 0 | 2025-07-15 | This program lets you simulate bugchecks (a.k.a. blue screens) from various Windows versions. The video showcases some of the new features of the latest release of this software program. ▼ Get BSSP ▼ If you have never used BSSP before, you should download the latest version from here: https://github.com/MarkusMaal/BlueScreenSimulatorPlus/releases/tag/v3.1 ● Upgrade from a previous version ● If you are on version 2.x or 3.0, you can upgrade by setting on of the following update servers and then checking for updates: - http://markustegelane.eu/app - http://nossl.markustegelane.eu/app If you are on version 1.x, you need to manually edit the %SystemRoot%\System32\Drivers\etc\hosts file and add the following line: _45.84.205.33 markustegelane.tk_ Then check for updates and it should work. The advantage of upgrading is that your settings will be left intact. Video eestikeelne versioon: https://www.youtube.com/watch?v=JD7C_6GX-t4 ■ Links ■ Old version archive: https://markustegelane.eu/app/BSSP_archive.7z (right click → save as) Website: https://markustegelane.eu Blog: https://blog2.markustegelane.eu ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Jason Farnham - Microchip Chris Zabriskie - A New Day in a New Sector Gunner Olsen - Shoulder Closures ? Additional information ? Filename: BSSP31_R3_EN.mp4 Render time: 20 minutes, 6 seconds Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Software: DaVinci Resolve 20.0.1, VLC Player, Inkscape, Windows 10, macOS Sequia, Fedora Linux, OBS Studio, Visual Studio 2022 ? Created by: Markus Maal ? © 2025 Markuse videod |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=qowjF0qzyqI | 0 | Blue Screen Simulator Plus 3.1 - Advanced Bugcheck Simulation Technology [The Last Update] | Blue Screen Simulator Plus 3.1 - Advanced Bugcheck Simulation Technology [The Last Update] | This program lets you simulate bugchecks (a.k.a. blue screens) from various Windows versions. The video showcases some of the new features of the latest release of this software program. ▼ Get BSSP ▼ If you have never used BSSP before, you should download the latest version from here: https://github.com/MarkusMaal/BlueScreenSimulatorPlus/releases/tag/v3.1 ● Upgrade from a previous version ● If you are on version 2.x or 3.0, you can upgrade by setting on of the following update servers and then checking for updates: - http://markustegelane.eu/app - http://nossl.markustegelane.eu/app If you are on version 1.x, you need to manually edit the %SystemRoot%\System32\Drivers\etc\hosts file and add the following line: _45.84.205.33 markustegelane.tk_ Then check for updates and it should work. The advantage of upgrading is that your settings will be left intact. Video eestikeelne versioon: https://www.youtube.com/watch?v=JD7C_6GX-t4 ■ Links ■ Old version archive: https://markustegelane.eu/app/BSSP_archive.7z (right click → save as) Website: https://markustegelane.eu Blog: https://blog2.markustegelane.eu ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Jason Farnham - Microchip Chris Zabriskie - A New Day in a New Sector Gunner Olsen - Shoulder Closures ? Additional information ? Filename: BSSP31_R3_EN.mp4 Render time: 20 minutes, 6 seconds Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Software: DaVinci Resolve 20.0.1, VLC Player, Inkscape, Windows 10, macOS Sequia, Fedora Linux, OBS Studio, Visual Studio 2022 ? Created by: Markus Maal ? © 2025 Markuse videod |
This program lets you simulate bugchecks (a.k.a. blue screens) from various Windows versions. The video showcases some of the new features of the latest release of this software program. ▼ Get BSSP ▼ If you have never used BSSP before, you should download the latest version from here: https://github.com/MarkusMaal/BlueScreenSimulatorPlus/releases/tag/v3.1 ● Upgrade from a previous version ● If you are on version 2.x or 3.0, you can upgrade by setting on of the following update servers and then checking for updates: - http://markustegelane.eu/app - http://nossl.markustegelane.eu/app If you are on version 1.x, you need to manually edit the %SystemRoot%\System32\Drivers\etc\hosts file and add the following line: _45.84.205.33 markustegelane.tk_ Then check for updates and it should work. The advantage of upgrading is that your settings will be left intact. Video eestikeelne versioon: https://www.youtube.com/watch?v=JD7C_6GX-t4 ■ Links ■ Old version archive: https://markustegelane.eu/app/BSSP_archive.7z (right click → save as) Website: https://markustegelane.eu Blog: https://blog2.markustegelane.eu ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Jason Farnham - Microchip Chris Zabriskie - A New Day in a New Sector Gunner Olsen - Shoulder Closures ? Additional information ? Filename: BSSP31_R3_EN.mp4 Render time: 20 minutes, 6 seconds Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Software: DaVinci Resolve 20.0.1, VLC Player, Inkscape, Windows 10, macOS Sequia, Fedora Linux, OBS Studio, Visual Studio 2022 ? Created by: Markus Maal ? © 2025 Markuse videod |
BSSP31_R3_EN.mp4 | Tarkvara | Software | markustegelane,Markus Maal,Tegelane Markus,mmaal,computers,Blue Screen Simulator,BSSP,Blue Screen Simulator Plus,bugcheck,Windows,simulator,harmless,prank,computer prank,Blue Screen of Death,Windows 3.11,Windows 95,Microsoft Windows,Windows XP,Windows Vista,Windows 7,Windows 8,Windows 10,Windows 8.1,Windows NT,Windows 2000,BlueScreen,Microsoft,Operating System,BSOD,Windows 8 Beta,Windows NT 3.1,Windows 11 Beta,black screen,Black Screen Simulator | N/A | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/633.jpg | N/A | N/A | N/A | N/A |
| 629 | Press any key to continue... | Downloading... | 0 | 2025-06-11 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=sS6TG1SQ3eI | 0 | Downloading... | Downloading... | Dload.mp4 | Varia | Joke videos | download,file download,eta,progress bar,animation,simple,modern,elegant,transfer rate | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/629.jpg | N/A | N/A | N/A | N/A | |||
| 616 | Press any key to continue... | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | 0 | 2025-04-26 | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=FBDma-tPlJw | 0 | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
2025-04-26 16-12-25.mkv | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/616.jpg | N/A | N/A | N/A | N/A | |
| 615 | Press any key to continue... | Save file editor for Flipnic [Feature showcase] | 0 | 2025-04-25 | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Tk6KGdcUYkY | 0 | Save file editor for Flipnic [Feature showcase] | Save file editor for Flipnic [Feature showcase] | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Timeline 1.mp4 | Videomängude analüüs | Video game analysis | save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/615.jpg | N/A | N/A | N/A | N/A |
| 611 | Press any key to continue... | Windows XP Tour [SWF Audio Rip] | 0 | 2025-04-06 | Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually. Chapters: 0:00 intro.swf 1:02 nav.swf 1:05 segment1.swf 3:23 segment2.swf 5:13 segment3.swf 7:51 segment4.swf 11:54 segment5.swf 19:30 tour.exe (tour music) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=QWWP8B0TKJI | 0 | Windows XP Tour [SWF Audio Rip] | Windows XP Tour [SWF Audio Rip] | Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually. Chapters: 0:00 intro.swf 1:02 nav.swf 1:05 segment1.swf 3:23 segment2.swf 5:13 segment3.swf 7:51 segment4.swf 11:54 segment5.swf 19:30 tour.exe (tour music) |
Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually. Chapters: 0:00 intro.swf 1:02 nav.swf 1:05 segment1.swf 3:23 segment2.swf 5:13 segment3.swf 7:51 segment4.swf 11:54 segment5.swf 19:30 tour.exe (tour music) |
xptour.mp4 | Muusika | Music | Windows XP,Windows XP Tour,mmTour,where is windows xp tour music located,MP3,audio,extraction,background music,BGM,tour music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/611.jpg | N/A | N/A | N/A | N/A |
| 594 | Press any key to continue... | PlayStation 2 - Delete failed | 0 | 2025-01-04 | Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough. Console: SCPH-90004 (batch: 8D) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Mp4vlV2D0NA | 0 | PlayStation 2 - Delete failed | PlayStation 2 - Delete failed | Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough. Console: SCPH-90004 (batch: 8D) |
Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough. Console: SCPH-90004 (batch: 8D) |
deletefailed.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/594.jpg | N/A | /channel_db_lite/web/json/594.json | N/A | N/A | |
| 588 | MarkusTegelane | Sunlight PowerPoint OS (2024) #PPTOS #PowerPointOS #MadeInPowerPoint | 0 | 2024-12-15 | Kõige modulaarsem ja arendajasõbralikum PowerPoint OS! Pärast mitme kuu pikkust arendust, Light OS Technologies esitleb - Sunlight OS 1.0! ▲ *Lisamärkused* ▲ See PowerPoint OS-i jaoks tuleb makrod sisse lülitada. Kui näete akent esitluse kuvamisel, mis küsib kas soovite makrod või ActiveX sisse lülitada, tehke seda. See PPTOS ei toimi PowerPointi mobiili või veebiversioonides. Samuti ei toimi see Office for Mac-iga. Kui olete Linuxi või Maci kasutaja, soovitame teha Windowsi virtuaalmasin, kuhu on Microsoft Office paigaldatud. Office 2016 või hilisem versioon on vajalik täieliku funktsionaalsuse tagamiseks, kuid Office 2010-2013 peaksid ka toimima, kuid esineda võivad mõned ühilduvusprobleemid (Office 2007 peaks teoorias toimima, aga ma pole seda versiooni katsetanud). ■ Lingid ■ Allalaadimise link: https://markustegelane.eu/markustegelane/?doc=dload.md&id=62 Loo enda rakendusi (inglise keeles): https://github.com/MarkusMaal/OrangePath/blob/main/README.md Veebisait: https://markustegelane.eu Ajaveeb: https://markustegelane.blogspot.com ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika♫ ELPHNT - Ravines Audionautix - Drifting2 Kevin MacLeod - Takeover of the 8-bit Synths Kevin MacLeod - Who Likes to Party Raigon - Hyperstar Yoshinobo Hiraiwa, Noriyuki Iwadare, feat. Raigon - King of the River (Ranger-X Remix) Raigon - Rails Davic Yackley - One Stop Huma-Huma - Smart Riot Jimmy Fontanez/Media Right Productions - Dub Hub Stevia Sphere - Nostalgia ? Lisainfo ? Failinimi: LetThereBeSunlight.mp4 Renderdamise aeg: 5 minutit, 59 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 19.0.2, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter, Microsoft PowerPoint 2024 ? Video koostas: Markus Maal ? © 2024 Markuse videod |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=KdfOI-mtnuA | 0 | Sunlight PowerPoint OS (2024) #PPTOS #PowerPointOS #MadeInPowerPoint | Sunlight PowerPoint OS (2024) #PPTOS #PowerPointOS #MadeInPowerPoint | The most modular and developer friendly PowerPoint OS ever made! After several months of development, Light OS Technologies is ready to present Sunlight OS 1.0! ▲ *Additional notes* ▲ This PowerPoint OS requires macros to be enabled in order to operate. If you see a prompt when launching the presentation asking if you want to enable Macros or ActiveX, you need to enable them. This PPTOS will NOT work on mobile or web versions of PowerPoint. In addition, it's not compatible with Office for Mac. If you're a Linux or Mac user, we recommend creating a Windows virtual machine with Microsoft Office installed on it. Office 2016 or later required for full functionality, but it should boot with Office 2010-2013 as well, tough you may experience compatiblity some issues (Office 2007 might work in theory, but I haven't tested it). ■ Links ■ Download link: https://markustegelane.eu/markustegelane/?doc=dload.md&id=62 Create your own apps: https://github.com/MarkusMaal/OrangePath/blob/main/README.md Website: https://markustegelane.eu Blog: https://markustegelane-en.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ ELPHNT - Ravines Audionautix - Drifting2 Kevin MacLeod - Takeover of the 8-bit Synths Kevin MacLeod - Who Likes to Party Raigon - Hyperstar Yoshinobo Hiraiwa, Noriyuki Iwadare, feat. Raigon - King of the River (Ranger-X Remix) Raigon - Rails Davic Yackley - One Stop Huma-Huma - Smart Riot Jimmy Fontanez/Media Right Productions - Dub Hub Stevia Sphere - Nostalgia ? Additional information ? Filename: LetThereBeSunlight.mp4 Render time: 5 minutes, 59 seconds Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Software: DaVinci Resolve 19.0.2, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter, Microsoft PowerPoint 2024 ? Created by: Markus Maal ? © 2024 Markuse videod |
Kõige modulaarsem ja arendajasõbralikum PowerPoint OS! Pärast mitme kuu pikkust arendust, Light OS Technologies esitleb - Sunlight OS 1.0! ▲ *Lisamärkused* ▲ See PowerPoint OS-i jaoks tuleb makrod sisse lülitada. Kui näete akent esitluse kuvamisel, mis küsib kas soovite makrod või ActiveX sisse lülitada, tehke seda. See PPTOS ei toimi PowerPointi mobiili või veebiversioonides. Samuti ei toimi see Office for Mac-iga. Kui olete Linuxi või Maci kasutaja, soovitame teha Windowsi virtuaalmasin, kuhu on Microsoft Office paigaldatud. Office 2016 või hilisem versioon on vajalik täieliku funktsionaalsuse tagamiseks, kuid Office 2010-2013 peaksid ka toimima, kuid esineda võivad mõned ühilduvusprobleemid (Office 2007 peaks teoorias toimima, aga ma pole seda versiooni katsetanud). ■ Lingid ■ Allalaadimise link: https://markustegelane.eu/markustegelane/?doc=dload.md&id=62 Loo enda rakendusi (inglise keeles): https://github.com/MarkusMaal/OrangePath/blob/main/README.md Veebisait: https://markustegelane.eu Ajaveeb: https://markustegelane.blogspot.com ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika♫ ELPHNT - Ravines Audionautix - Drifting2 Kevin MacLeod - Takeover of the 8-bit Synths Kevin MacLeod - Who Likes to Party Raigon - Hyperstar Yoshinobo Hiraiwa, Noriyuki Iwadare, feat. Raigon - King of the River (Ranger-X Remix) Raigon - Rails Davic Yackley - One Stop Huma-Huma - Smart Riot Jimmy Fontanez/Media Right Productions - Dub Hub Stevia Sphere - Nostalgia ? Lisainfo ? Failinimi: LetThereBeSunlight.mp4 Renderdamise aeg: 5 minutit, 59 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 19.0.2, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter, Microsoft PowerPoint 2024 ? Video koostas: Markus Maal ? © 2024 Markuse videod |
LetThereBeSunlight.mp4 | PowerPoint | PowerPoint | Markus Maal,computers,Sunlight,Light OS Technologies,Light OS,Light OS Modern,Sunlight OS,PPTOS,PowerPoint OS,VBA,macros,jeff,movable windows,resizable windows,in PowerPoint,Made in PowerPoint,OS simulator,multitasking,advanced,custom apps,make custom apps for PowerPoint OS,Software Development Kit,Application Programming Interface,API,SDK,Microsoft PowerPoint,PPSM,PowerPoint VBA,CursorAPI,HSL color picker,PPTGames,common dialogs,file system,ShapeFS | N/A | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/588.jpg | N/A | /channel_db_lite/web/json/588.json | /channel_db_lite/web/stream/588.et.ass | N/A |
| 568 | MarkusTegelane++ | Light OS with draggable windows is really broken [Fun Experiments 0x00] | 0 | 2024-03-15 | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RwAvwf8xYeA | 0 | Light OS with draggable windows is really broken [Fun Experiments 0x00] | Light OS with draggable windows is really broken [Fun Experiments 0x00] | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
2024-03-15 21-10-42.mkv | PowerPoint | PowerPoint | PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting | N/A | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/568.jpg | N/A | /channel_db_lite/web/json/568.json | N/A | N/A |
| 562 | Press any key to continue... | Pac-Man Rally (PS2 FMV/BGM Rip) | 0 | 2024-02-02 | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=raX-LEe08b4 | 0 | Pac-Man Rally (PS2 FMV/BGM Rip) | Pac-Man Rally (PS2 FMV/BGM Rip) | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
pmr.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/562.jpg | N/A | /channel_db_lite/web/json/562.json | N/A | N/A | |
| 559 | MarkusTegelane | Identity crisis - What happened with this channel? | 0 | 2024-01-28 | You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did... ?? EESTIKEELNE VERSIOON ?? https://www.youtube.com/watch?v=t0VD3yId38Q ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Geographer - Synergy Kevin MacLeod - Pamgaea ALBIS - New Land ? Additional information ? Filename: Identiteedikriis_EN.mov Render time: 15 minutes, 38 seconds Video card: Gigabyte Geforce GTX 1650 4GB OC Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity ? Created by: Markus Maal ? © 2024 Markuse videod |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=oW6es05CjcU | 0 | Identity crisis - What happened with this channel? | Identity crisis - What happened with this channel? | You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did... ?? EESTIKEELNE VERSIOON ?? https://www.youtube.com/watch?v=t0VD3yId38Q ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Geographer - Synergy Kevin MacLeod - Pamgaea ALBIS - New Land ? Additional information ? Filename: Identiteedikriis_EN.mov Render time: 15 minutes, 38 seconds Video card: Gigabyte Geforce GTX 1650 4GB OC Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity ? Created by: Markus Maal ? © 2024 Markuse videod |
You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did... ?? EESTIKEELNE VERSIOON ?? https://www.youtube.com/watch?v=t0VD3yId38Q ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Geographer - Synergy Kevin MacLeod - Pamgaea ALBIS - New Land ? Additional information ? Filename: Identiteedikriis_EN.mov Render time: 15 minutes, 38 seconds Video card: Gigabyte Geforce GTX 1650 4GB OC Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity ? Created by: Markus Maal ? © 2024 Markuse videod |
Identiteedikriis_EN.mov | Info ja uudised | Info and news | markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers | N/A | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/559.jpg | N/A | /channel_db_lite/web/json/559.json | N/A | N/A |
| 557 | Press any key to continue... | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | 0 | 2023-12-22 | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=CLzYv0smZco | 0 | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
BeetleImprezza.mp4 | Muud mängimise videod | Other gameplay videos | Beetle Buggin,Beetle Crazy Cup,car,impreza,mod,modification,rally car,subaru | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/557.jpg | N/A | /channel_db_lite/web/json/557.json | N/A | N/A |
| 550 | Press any key to continue... | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | 0 | 2023-10-01 | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ZaA8-H71-3U | 0 | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
FlipnicFMVfullquality.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/550.jpg | N/A | /channel_db_lite/web/json/550.json | N/A | N/A |
| 543 | Press any key to continue... | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | 0 | 2023-07-01 | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=fSE4aCLbXPQ | 0 | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | . | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
. | BuzzrodFixFinal.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/543.jpg | N/A | /channel_db_lite/web/json/543.json | N/A | N/A | |
| 542 | Press any key to continue... | BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] | 0 | 2023-06-04 | I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video. Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing Chapters: 0:00 Title screen (TITLE.SQ) 7:21 Options/Load/Save (OPTION.SQ) 16:38 Opening cutscene (OE_01.SQ) 24:01 Replay cutscene (OE_02.SQ) 31:48 Ending credits (OE_03.SQ) 39:18 Unknown (BATTLE.SQ) 53:06 Fish battle (BATTLE1.SQ) 57:25 Congratulations (FANFARE.SQ) 59:51 Congratulations alt. (FANFARE1.SQ) 1:02:19 Fish get/Stage clear (FANFARE2.SQ) 1:04:57 The Lost Ruins (MAP_00.SQ) 1:15:53 The Missing Jungle (MAP_01.SQ) 1:21:01 The Big Tree (MAP_02.SQ) 1:36:26 The Dish Pond (MAP_03.SQ) 1:43:21 The Haunted Cave (MAP_04.SQ) 1:54:47 The Bush River (MAP_05.SQ) 2:04:57 The Pocket Sea (MAP_07.SQ) 2:12:38 The Last Jungle (MAP_08.SQ) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=FCJHOQe-feA | 0 | BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] | BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] | I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video. Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing Chapters: 0:00 Title screen (TITLE.SQ) 7:21 Options/Load/Save (OPTION.SQ) 16:38 Opening cutscene (OE_01.SQ) 24:01 Replay cutscene (OE_02.SQ) 31:48 Ending credits (OE_03.SQ) 39:18 Unknown (BATTLE.SQ) 53:06 Fish battle (BATTLE1.SQ) 57:25 Congratulations (FANFARE.SQ) 59:51 Congratulations alt. (FANFARE1.SQ) 1:02:19 Fish get/Stage clear (FANFARE2.SQ) 1:04:57 The Lost Ruins (MAP_00.SQ) 1:15:53 The Missing Jungle (MAP_01.SQ) 1:21:01 The Big Tree (MAP_02.SQ) 1:36:26 The Dish Pond (MAP_03.SQ) 1:43:21 The Haunted Cave (MAP_04.SQ) 1:54:47 The Bush River (MAP_05.SQ) 2:04:57 The Pocket Sea (MAP_07.SQ) 2:12:38 The Last Jungle (MAP_08.SQ) |
I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video. Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing Chapters: 0:00 Title screen (TITLE.SQ) 7:21 Options/Load/Save (OPTION.SQ) 16:38 Opening cutscene (OE_01.SQ) 24:01 Replay cutscene (OE_02.SQ) 31:48 Ending credits (OE_03.SQ) 39:18 Unknown (BATTLE.SQ) 53:06 Fish battle (BATTLE1.SQ) 57:25 Congratulations (FANFARE.SQ) 59:51 Congratulations alt. (FANFARE1.SQ) 1:02:19 Fish get/Stage clear (FANFARE2.SQ) 1:04:57 The Lost Ruins (MAP_00.SQ) 1:15:53 The Missing Jungle (MAP_01.SQ) 1:21:01 The Big Tree (MAP_02.SQ) 1:36:26 The Dish Pond (MAP_03.SQ) 1:43:21 The Haunted Cave (MAP_04.SQ) 1:54:47 The Bush River (MAP_05.SQ) 2:04:57 The Pocket Sea (MAP_07.SQ) 2:12:38 The Last Jungle (MAP_08.SQ) |
FishingFantasyOSTrip.mp4 | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/542.jpg | N/A | /channel_db_lite/web/json/542.json | N/A | N/A | |
| 537 | Press any key to continue... | Flipnic - Full soundtrack [BGM] | 0 | 2023-04-23 | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:17 UFO warning [NATURE_1.MID] 3:44 Multiball [NATURE_2.MID] 4:43 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:25 Stage main (Metallurgy) [ISEKI_0.MID] 8:55 Spider crab [ISEKI_1.MID] 10:17 Multiball/Shoot down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:37 Stage main (Optics) [HIKARI_0.MID] 13:36 Non-stop area/Bumper village [HIKARI_1.MID] 15:05 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:31 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:14 Stage main (Geometry) [LOAD_RETRO_3.MID] 18:59 Chu chu multiball [LOAD_RETRO_4.MID] 19:29 Alien hill [LOAD_RETRO_5.MID] 20:08 Area 74 [LOAD_RETRO_6.MID] 20:51 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 21:46 Red mission [LOAD_0.MID] 21:50 Yellow mission [LOAD_1.MID] 21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 21:59 Geometry mission 1 [LOAD_RETRO_1.MID] 22:03 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:07 Zero gravity [SERIOUS.MID] 23:24 Geometry 2P [RETRO_0.MID] 24:43 Geometry 2P (unused ver.) [RETRO_1.MID] 25:44 Main menu [MENU_1.MID] |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=9Hkis0fJdWc | 0 | Flipnic - Full soundtrack [BGM] | Flipnic - Full soundtrack [BGM] | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:17 UFO warning [NATURE_1.MID] 3:44 Multiball [NATURE_2.MID] 4:43 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:25 Stage main (Metallurgy) [ISEKI_0.MID] 8:55 Spider crab [ISEKI_1.MID] 10:17 Multiball/Shoot down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:37 Stage main (Optics) [HIKARI_0.MID] 13:36 Non-stop area/Bumper village [HIKARI_1.MID] 15:05 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:31 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:14 Stage main (Geometry) [LOAD_RETRO_3.MID] 18:59 Chu chu multiball [LOAD_RETRO_4.MID] 19:29 Alien hill [LOAD_RETRO_5.MID] 20:08 Area 74 [LOAD_RETRO_6.MID] 20:51 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 21:46 Red mission [LOAD_0.MID] 21:50 Yellow mission [LOAD_1.MID] 21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 21:59 Geometry mission 1 [LOAD_RETRO_1.MID] 22:03 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:07 Zero gravity [SERIOUS.MID] 23:24 Geometry 2P [RETRO_0.MID] 24:43 Geometry 2P (unused ver.) [RETRO_1.MID] 25:44 Main menu [MENU_1.MID] |
There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:17 UFO warning [NATURE_1.MID] 3:44 Multiball [NATURE_2.MID] 4:43 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:25 Stage main (Metallurgy) [ISEKI_0.MID] 8:55 Spider crab [ISEKI_1.MID] 10:17 Multiball/Shoot down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:37 Stage main (Optics) [HIKARI_0.MID] 13:36 Non-stop area/Bumper village [HIKARI_1.MID] 15:05 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:31 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:14 Stage main (Geometry) [LOAD_RETRO_3.MID] 18:59 Chu chu multiball [LOAD_RETRO_4.MID] 19:29 Alien hill [LOAD_RETRO_5.MID] 20:08 Area 74 [LOAD_RETRO_6.MID] 20:51 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 21:46 Red mission [LOAD_0.MID] 21:50 Yellow mission [LOAD_1.MID] 21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 21:59 Geometry mission 1 [LOAD_RETRO_1.MID] 22:03 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:07 Zero gravity [SERIOUS.MID] 23:24 Geometry 2P [RETRO_0.MID] 24:43 Geometry 2P (unused ver.) [RETRO_1.MID] 25:44 Main menu [MENU_1.MID] |
flipnic_ost_full.mp4 | Muusika | Music | Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/537.jpg | N/A | /channel_db_lite/web/json/537.json | N/A | N/A |
| 532 | Press any key to continue... | Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] | 0 | 2023-03-14 | So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions). I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards. And just because I can, I decided to shift the exit button 0x100 units to the left. Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=f7mQJwsqA-8 | 0 | Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] | . | So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions). I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards. And just because I can, I decided to shift the exit button 0x100 units to the left. Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing |
. | cursed1.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/532.jpg | N/A | /channel_db_lite/web/json/532.json | N/A | N/A | |
| 510 | Press any key to continue... | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=M7R03-vNb7s | 0 | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | 2022-12-06 21-42-10.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/510.jpg | N/A | /channel_db_lite/web/json/510.json | N/A | N/A | |
| 493 | Press any key to continue... | Loading a PS1 game [Real time capture \w disc seeking sounds] | 0 | 2022-10-10 | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=5RzOn7rjeD8 | 0 | Loading a PS1 game [Real time capture \w disc seeking sounds] | . | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
. | PS1-seeking.mp4 | Varia | Miscellaneous | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/493.jpg | N/A | /channel_db_lite/web/json/493.json | N/A | N/A | |
| 488 | MarkusTegelane+ | MarkuStation logo kodeeritud helifaili // MarkuStation logo encoded into an audio file | 1 | 2022-09-05 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=JSpREp8AiaI | 0 | . | . | . | . | ms_music.mp4 | Eksperimentaalne | Experimental | N/A | MarkusTegelane+ | . | 0 | /channel_db_lite/web/thumbs/488.jpg | N/A | /channel_db_lite/web/json/488.json | N/A | N/A | ||
| 486 | Press any key to continue... | (Almost) All MIDI songs [Microsoft Clip Organizer] | 0 | 2022-08-31 | Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website. (source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer) Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=9XY7dqdFe7A | 0 | . | . | Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website. (source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer) Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script. * Thumbnail graphics * Midi icons created by Dimitry Miroliubov - Flaticon (https://www.flaticon.com/free-icons/midi) Clip Organizer window illustration from: https://bettersolutions.com/powerpoint/illustrations/clip-organiser.htm * Other links * Batch file: https://pastebin.com/8cHWTR4b Original MIDI files are available on archive.org, under the Microsoft Clip Art archive: https://archive.org/download/MS_Clipart_Collection (almost all of the songs are from this archive, except for Techno Dance, which I had saved myself) * Timestamps * 0:00 Intro 00:03 Kalimba Open 00:06 Classical Open 00:10 Glitter Open 00:15 Heavy Metal Open 00:21 Music Box Open 00:28 Weather Open 00:35 Techno Open 00:42 Light Rock Open 00:49 Reggae Open 00:56 Happy Open 01:04 Military Open 01:12 Big Glitz Intro 01:21 Pizzicato Open 01:30 Christmas Open 01:39 Samba Open 01:48 New Age Open 01:57 Children Open 02:06 Sad Open 02:16 Timpani Open 02:26 Sports Open 02:36 Nature Open 02:47 Royal Open 02:58 Jazz Open 03:11 A Tisket Song 03:26 Minor Waltz Trad 03:41 Sneaky Music 03:56 Minor Chord Trad 04:12 Pop Goes 04:29 Hallelujah 04:50 Conveyor Music 05:17 Retail Jazz 05:44 Mystery Reveal 06:12 Lounge Music 06:41 Urban Pop Tune 07:10 Hero March Part 07:39 Cool Low Jazz 08:08 Jazz Jingles 08:38 architecture 09:08 Playful Game 09:38 Chime Patterns 10:08 Hipster Jazz 10:38 Be-Bop Underscore 11:08 Village Theme 11:38 Be-Bop Jazz 12:08 Sports Drive 12:38 Marketing Music 13:09 Elegant Rondo 13:40 government 14:11 Banking Theme 14:43 Disco Jingle 15:15 African Rhythm 15:47 Creep Underscore 16:19 Halloween Creep 16:51 Tech Underscore 17:23 steady beat 17:55 Cute Funny Bounce 18:27 Global Adventure 18:59 Weather Music 19:31 Mystery Music 20:03 Soft Groove 20:35 City Build Music 21:07 Global Underscore 21:39 Subdued Joy 22:12 Baroque Birthday 22:45 Teen Rock Ballad 23:18 Funky Kids Music 23:51 Slow Electrobeat 24:24 Communication Underscore 24:58 Bill Bailey Home 25:32 Heavy Underscore 26:06 Japanese Texture 26:41 Latin shakers 27:16 Game Atmosphere 27:51 Roman March 28:26 Simple New Age 29:02 Technobop 29:38 Spin Theme 30:14 Techno Dance 30:51 Country Jingles 31:29 Minor Jingles 32:08 Sexy Thing 32:47 Indian Meditate 33:27 African Pop 34:07 Gentle Nature 34:47 Fun Sparkly Jig 35:28 wholesale 36:12 Rock Of Ages 36:57 Lets Be Friends 37:43 communications 38:30 agriculture 39:18 Walking Bass 40:09 Indian Dance 41:00 Slow Latin March 41:52 Silent Night 42:44 Marine Hymn 43:36 Island Dance 44:28 Caribbean Dance 1 45:21 Jewish Dance 46:15 Caribbean Dance 2 47:09 Transportation 48:04 Sad Japan Song 49:00 China New Year 49:56 Indian Sway (2) 50:53 Antic Spirits 51:50 Halloween Dance 52:47 Sad Church Organ 53:45 Joy To The World 54:43 African Chase 55:41 Kwanzaa March 56:40 Tricky Zone 57:39 Greek Waltz 1 58:39 Jamaica Bounce 2 59:39 Blues 01:00:39 Suspenseful 01:01:39 Japanese study 01:02:39 Low Organ Theme 01:03:39 Mexican Dance 01:04:40 Auld Lang Syne1 01:05:42 Greek Waltz 2 01:06:44 Weather Underscore 01:07:46 Angels Heard Hi 01:08:49 Light Activity 01:09:52 Turkey In Straw 01:10:55 Chanukah Music 01:11:58 Parisian Waltz 01:13:03 China Celebrate 01:14:08 Eight Days 01:15:15 Hark Herald 01:16:23 Jamaican Rhythm 01:17:32 Thankful People 01:18:41 Little Bethlehem 01:19:54 Caissons Rolling 01:21:07 Hanukkah Song |
. | 2022-08-31 17-12-44.mkv | Muusika | Music | Microsoft Office,MIDI sequence,MIDI,.mid,PowerPoint MIDIs,Publisher MIDIs,Clip Organizer,Microsoft Office shared tools,Microsoft Clip Organizer | https://odysee.com/@Press_any_key_to_continue:2/MSClipOrganizerMIDI:9 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/486.jpg | N/A | /channel_db_lite/web/json/486.json | N/A | N/A |
| 458 | MarkusTegelane | [Pakkfail] Draw Batch | 0 | 2022-07-01 | Draw Batch on üks huvitav väike tööriist, mis on kirjutatud batch keeles. See võimaldab teil luua kohandatud joonistusi kasutades ainult tähemärke. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=SNgEIw2EYlk | 0 | [Pakkfail] Draw Batch | . | Draw Batch is a cool little tool written in batch, which allows you to make custom drawings using only text characters. ► Download links Readme (READ THIS BEFORE DOWNLOADING) Google Docs link: https://docs.google.com/document/d/16ZsPFsobUO3F8Y5sIvBpNiQw3jDRRGNn88ZzL9oxlZo/edit?usp=sharing Draw Batch (dependencies are self-contained) Checksum (MD5): 4C246E5AFA5F53D6E100F8576831A407 Link: https://drive.google.com/file/d/1dh3BidJVUlc1UxXxXrTOjP4bB9IE3l07/view?usp=sharing (draw_batch.bat, 259844 bytes) Sample Media Pack Checksum (MD5): 909B5CCEA019782E8C4286527804DD19 Link: https://drive.google.com/file/d/1yEaKFcFOlORNZpbTRKZjTrGvRQd9wymi/view?usp=sharing (Draw Batch Sample Media Pack.zip, 34072 bytes) Image Conversion Tool (requires .NET 5.0 runtime) Checksum (MD5): 1ED3958DD19EE84685111D08E4B58288 Link: https://drive.google.com/file/d/1uhzWkIQKMEkE0_UykzKe1JvI8kBsYTO5/view?usp=sharing (PalletteMaker.exe, 179139 bytes) ► Music Perspectives Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/) Vibe Tracks - Invisible Vibe Tracks - Dutty Vibe Tracks - Nice To You Riot - HTML Jimmy Fontanez - Follow Me Twin Musicom - Precipice Jason Farnham - Microchip Jason Shaw - Drifting (Music by Audionautix.com) ► Other links Website: https://markustegelane.ml/ Blog: https://markustegelane-en.blogspsot.com/ Other channels: https://www.youtube.com/c/MarkusMaal/channels ► Thanks for watching! © 2022 Markus' videos |
Draw Batch on üks huvitav väike tööriist, mis on kirjutatud batch keeles. See võimaldab teil luua kohandatud joonistusi kasutades ainult tähemärke. ► Allalaadimise lingid Loe mind (inglise keeles) Google Docs link: https://docs.google.com/document/d/16ZsPFsobUO3F8Y5sIvBpNiQw3jDRRGNn88ZzL9oxlZo/edit?usp=sharing Draw Batch Kontrollsumma (MD5): 4C246E5AFA5F53D6E100F8576831A407 Link: https://drive.google.com/file/d/1dh3BidJVUlc1UxXxXrTOjP4bB9IE3l07/view?usp=sharing (draw_batch.bat, 259844 baiti) Näidismeediumi pakk Kontrollsumma (MD5): 909B5CCEA019782E8C4286527804DD19 Link: https://drive.google.com/file/d/1yEaKFcFOlORNZpbTRKZjTrGvRQd9wymi/view?usp=sharing (Draw Batch Sample Media Pack.zip, 34072 baiti) Kujutise teisendamise tööriist (vajalik .NET 5.0 runtime) Kontrollsumma (MD5): 1ED3958DD19EE84685111D08E4B58288 Link: https://drive.google.com/file/d/1uhzWkIQKMEkE0_UykzKe1JvI8kBsYTO5/view?usp=sharing (PalletteMaker.exe, 179139 baiti) ► Muusika Perspectives Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/) Vibe Tracks - Invisible Vibe Tracks - Dutty Vibe Tracks - Nice To You Riot - HTML Jimmy Fontanez - Follow Me Twin Musicom - Precipice Jason Farnham - Microchip Jason Shaw - Drifting (Music by Audionautix.com) ► Teised lingid Veebileht: https://markustegelane.ml/ Ajaveeb: https://markustegelane.blogspsot.com/ Teised kanalid: https://www.youtube.com/c/MarkusMaal/channels ► Aitäh, et vaatasite! © 2022 Markuse videod |
draw_batch.mp4 | Pakkfailid | Batch files | Draw Batch,batch file,batch paint,character paint,character drawing,ASCII art,ansicon,ANSI.SYS,DOS art,16 colors,dithering,ghost,face reveal,beard reveal,Movement Batch | https://odysee.com/@MarkusTegelane:8/batch-file-draw-batch:a | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/458.jpg | N/A | /channel_db_lite/web/json/458.json | /channel_db_lite/web/stream/458.et.ass | N/A |
| 451 | MarkusTegelane | Mis toimub minu kanali(te)ga? (Mai 2022) [Info ja uudised] | 0 | 2022-05-20 | Selles videos räägin ma erinevatest asjadest, mis on seotud selle ja muude kanalitega, mida ma haldan. Videole on saadaval eesti ja inglisekeelsed subtiitrid. Teemad: 0:00 Intro 0:07 Registrivälised videod 0:55 Draw Batch 1:26 Uus kanal 2:12 Markuse arvuti meelelahutus 2:57 Markuse asjad kohta (kanal) 4:00 Gameplay videod? 5:34 Nõuanded arvutitele? Lingid: Veebisait: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random/?c=mt Programmeerimisele keskenduv kanal: https://www.youtube.com/channel/UCvpWEcJTj4DRGIa3o279-3Q Kanal Markuse asjad: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ Ajaveeb: https://markustegelane.blogspot.com MarkuStation videod (sisaldab gameplay videoid): https://www.youtube.com/playlist?list=PL6WkVx7vhloghO_vq9Mlyrk-yFjAXWDfr Lisainformatsioon: Muusika: Riot - Newsroom Failinimi: infomay2022_final.mp4 Monteerimistarkvara: kdenlive (video), Audacity (heli) Renderdamise aeg: 11 minutes, 59 seconds |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=1tl38nYUz2Y | 0 | What is going on with my channel(s)? (May 2022) [Info and news] | . | In this video, I talk about several things, which are going on with this channel and some other channels I manage. I speak in Estonian, but English subtitles are available, for those who don't understand this language. Topics: 0:00 Intro 0:07 Unlisted videos 0:55 Draw Batch 1:26 New channel 2:12 Markus computer entertainment 2:57 About Markus' stuff (channel) 4:00 Gameplay videos? 5:34 Tips for computers? Links: Website: https://markustegelane.ml Random video: https://markustegelane.ml/markustegelane/random/?c=mt Programming focused channel: https://www.youtube.com/channel/UCvpWEcJTj4DRGIa3o279-3Q Markus' stuff channel: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ Blog: https://markustegelane-en.blogspot.com MarkuStation videos (includes gameplay videos): https://www.youtube.com/playlist?list=PL6WkVx7vhloghO_vq9Mlyrk-yFjAXWDfr Other information: Music: Riot - Newsroom Raw filename: infomay2022_final.mp4 Editing software: kdenlive (video), Audacity (audio) Render time: 11 minutes, 59 seconds |
Selles videos räägin ma erinevatest asjadest, mis on seotud selle ja muude kanalitega, mida ma haldan. Videole on saadaval eesti ja inglisekeelsed subtiitrid. Teemad: 0:00 Intro 0:07 Registrivälised videod 0:55 Draw Batch 1:26 Uus kanal 2:12 Markuse arvuti meelelahutus 2:57 Markuse asjad kohta (kanal) 4:00 Gameplay videod? 5:34 Nõuanded arvutitele? Lingid: Veebisait: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random/?c=mt Programmeerimisele keskenduv kanal: https://www.youtube.com/channel/UCvpWEcJTj4DRGIa3o279-3Q Kanal Markuse asjad: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ Ajaveeb: https://markustegelane.blogspot.com MarkuStation videod (sisaldab gameplay videoid): https://www.youtube.com/playlist?list=PL6WkVx7vhloghO_vq9Mlyrk-yFjAXWDfr Lisainformatsioon: Muusika: Riot - Newsroom Failinimi: infomay2022_final.mp4 Monteerimistarkvara: kdenlive (video), Audacity (heli) Renderdamise aeg: 11 minutes, 59 seconds |
infomay2022_final.mp4 | Info ja uudised | Info and news | maasikas,markustegelane,arvuti nõuanded,MarkuStation,reptiil,reptile,what's new,mis on uut,Markus Maal,draw batch,batch file,#markusTegelane,soul eye,rectangular core,white noise,unlisted videos,registrivälised videod,Markuse arvuti meelelahutus,Markus computer entertainment,Momonga Linux,Windows 10 AME,Ameliorated Edition,Markuse asjad,Markus' stuff,#mmaal (#markusTegelane),Markus Maal mängib | https://odysee.com/@MarkusTegelane:8/what-is-going-on-with-my-channel(s)-(may:c | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/451.jpg | N/A | /channel_db_lite/web/json/451.json | /channel_db_lite/web/stream/451.et.ass | /channel_db_lite/web/stream/451.en.ass |
| 438 | MarkusTegelane | Bash mäng: Movement Bash | 0 | 2022-05-04 | See video tutvustab lihtsat bash mängu, mille kallal olen töötanud - Movement Bash'i! Selles mängus on teie eesmärgiks liikuda alguspunktist lõpppunkti, igal antud väljakul. Movement Bash-is on ka sisse-ehitatud väljakuredigeerija, mis võimaldab teil luua enda väljakuid laiendatud funktsionaalsusega! Teil on isegi võimalik luua enda väljakukollektsioone kasutades väljakupaki redigeerijat! * Lingid* Allalaadimise link: https://github.com/MarkusMaal/MovementBash/releases/download/v1.0/Movement_bash_public.tar.gz (MD5 kontrollsumma: f10b6c158faf25d8e4d7d53f36a4356c) Veebileht: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random?c=mt Te võite vabalt enda väljakuid siin jagada, sest ma ei ole linke selle video kommentaarides blokeerinud! * Ühilduvus* Movement Bash on testitud järgnevates opsüsteemides ja konfiguratsioonides: Windows XP või hilisem (Git) - Töötab, üsna aeglane Windows 10 või hilisem (WSL2) - Töötab probleemideta ReactOS - Töötab ainult SSH kaudu, üsna katkine Haiku OS - Töötab, aga ASCII režiim tuleb sisse lülitada ning juhtnupud küsitsi seadistada pärast esimest avamist. Samuti tuleb käivitada "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu. FreeBSD - Töötab, kui käivitate "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu pärast bash-i installimist (pkg install bash) Ubuntu 20.04 - Töötab probleemideta Ubuntu 22.04 - Töötab probleemideta Arch Linux - Töötab probleemideta Gobo Linux - Mäng tuleb käivitada "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu, muidu töötab TinyCore - Mäng tuleb käivitada "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu, muidu töötab * Muusika* Jeremy Blake - Absolutely Nothing (intro) Vince Kaichan - Hometown Dreams Dance Electric - TrackTribe Dan Lebowitz - Tiptoe Out the Back Kevin MacLeod - Perpectives, Who Likes To Party, Disco con Tutti, Jay Jay (Litsenseeritud Creative Commons 3.0: autorile viitamine litsentsi kaudu, http://creativecommons.org/licenses/by/3.0/) * Lisainformatsioon * Monteerimistarkvara: kdenlive Renderdamise aeg: 39 minutit, 19 sekundit Failinimi: movement_bash3.mp4 |
1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=wlEqwIWfhCw | 0 | Bash game: Movement Bash | Bash mäng: Movement Bash | This video showcases a simple bash game I've been working on - Movement Bash! In this game your goal is to move from the start block to the finish block in any given map. Movement Bash also has a built-in map editor, which allows you to make custom maps with extended capabilities! You can even make your own map collections using the map pack editor! * Links * Download link: https://github.com/MarkusMaal/MovementBash/releases/download/v1.0/Movement_bash_public.tar.gz (MD5 checksum: f10b6c158faf25d8e4d7d53f36a4356c) Website: https://markustegelane.ml Random video: https://markustegelane.ml/markustegelane/random?c=mt You are also free to share your own maps here, since I haven't blocked any links, at least for this video! * Compatiblity * Movement Bash has been tested on following operating systems and configurations: Windows XP or later (Git) - Works, kind of slow Windows 10 or later (WSL2) - Works with flying colors ReactOS - Works only through SSH, pretty glitchy Haiku OS - Works, but ASCII mode must be turned on and controls must be set manually after setup. Also, the game must be launched with "./Movement_bash.sh" or "bash Start_game.sh". FreeBSD - Works, if you launch with "./Movement_bash.sh" or "bash Start_game.sh" after installing bash (pkg install bash) Ubuntu 20.04 - Works with flying colors Ubuntu 22.04 - Works with flying colors Arch Linux - Works with flying colors Gobo Linux - The game must be launched with "./Movement_bash.sh" or "bash Start_game.sh", otherwise works TinyCore - The game must be launched with "./Movement_bash.sh" or "bash Start_game.sh", otherwise works * Music * Jeremy Blake - Absolutely Nothing (intro) Vince Kaichan - Hometown Dreams Dance Electric - TrackTribe Dan Lebowitz - Tiptoe Out the Back Kevin MacLeod - Perpectives, Who Likes To Party, Disco con Tutti, Jay Jay (Licensed under Creative Commons: By Attribution 3.0 License, http://creativecommons.org/licenses/by/3.0/) * Other information * Editing software: kdenlive Render time: 39 minutes, 19 seconds Filename: movement_bash3.mp4 |
See video tutvustab lihtsat bash mängu, mille kallal olen töötanud - Movement Bash'i! Selles mängus on teie eesmärgiks liikuda alguspunktist lõpppunkti, igal antud väljakul. Movement Bash-is on ka sisse-ehitatud väljakuredigeerija, mis võimaldab teil luua enda väljakuid laiendatud funktsionaalsusega! Teil on isegi võimalik luua enda väljakukollektsioone kasutades väljakupaki redigeerijat! * Lingid* Allalaadimise link: https://github.com/MarkusMaal/MovementBash/releases/download/v1.0/Movement_bash_public.tar.gz (MD5 kontrollsumma: f10b6c158faf25d8e4d7d53f36a4356c) Veebileht: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random?c=mt Te võite vabalt enda väljakuid siin jagada, sest ma ei ole linke selle video kommentaarides blokeerinud! * Ühilduvus* Movement Bash on testitud järgnevates opsüsteemides ja konfiguratsioonides: Windows XP või hilisem (Git) - Töötab, üsna aeglane Windows 10 või hilisem (WSL2) - Töötab probleemideta ReactOS - Töötab ainult SSH kaudu, üsna katkine Haiku OS - Töötab, aga ASCII režiim tuleb sisse lülitada ning juhtnupud küsitsi seadistada pärast esimest avamist. Samuti tuleb käivitada "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu. FreeBSD - Töötab, kui käivitate "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu pärast bash-i installimist (pkg install bash) Ubuntu 20.04 - Töötab probleemideta Ubuntu 22.04 - Töötab probleemideta Arch Linux - Töötab probleemideta Gobo Linux - Mäng tuleb käivitada "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu, muidu töötab TinyCore - Mäng tuleb käivitada "./Movement_bash.sh" või "bash Start_game.sh" käskluste kaudu, muidu töötab * Muusika* Jeremy Blake - Absolutely Nothing (intro) Vince Kaichan - Hometown Dreams Dance Electric - TrackTribe Dan Lebowitz - Tiptoe Out the Back Kevin MacLeod - Perpectives, Who Likes To Party, Disco con Tutti, Jay Jay (Litsenseeritud Creative Commons 3.0: autorile viitamine litsentsi kaudu, http://creativecommons.org/licenses/by/3.0/) * Lisainformatsioon * Monteerimistarkvara: kdenlive Renderdamise aeg: 39 minutit, 19 sekundit Failinimi: movement_bash3.mp4 |
movement_bash3.mp4 | Teised skriptimiskeeled | Other gameplay videos | Bash game,Bash movement,Movement bash,Bash file,bash script,unix shell,shell script,/bin/bash | https://odysee.com/@MarkusTegelane:8/bash-game-movement-bash:a | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/438.jpg | N/A | /channel_db_lite/web/json/438.json | /channel_db_lite/web/stream/438.et.ass | N/A |
| 436 | Press any key to continue... | Directly extracting game data from Flipnic™ (PS2) using VGMToolbox | 0 | 2022-04-22 | This video lays out the process for how to extract data for this game from the .BIN files. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=IO3fHZYRQk0 | 0 | . | . | This video lays out the process for how to extract data for this game from the .BIN files. VGMToolbox presets: https://bit.ly/FlipnicPresets (copy to pluginsVGFExtractor) VGMToolbox: https://sourceforge.net/projects/vgmtoolbox/ FlipnicBinExtractor and technical explanation for how the TOC works: https://github.com/MarkusMaal/FlipnicBinExtractor |
. | flipnic_extraction_project.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/436.jpg | N/A | /channel_db_lite/web/json/436.json | N/A | N/A | |
| 409 | MarkusTegelane++ | ascii2pixels - Convert ASCII text to pictures! | 0 | 2022-02-06 | This video showcases a cool tool I've made. It's called ascii2pixels. You can use it to convert ANY ascii text graphic in black and white to grayscale images. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=tEh0XZ37P00 | 0 | . | ascii2pixels - Teisenda ASCII tekst kujutisteks! | . | See video näitab lahedat tööriista, mida ma tegin. Selle nimi on ascii2pixels. Te saate kasutada seda IGA must-valge ascii teksti teisendada halliskaalal kujutisteks. | ascii2pixels.mp4 | Utilliidid | Utilities | ASCII,text encoding,ASCII art,batch file,batch scripting,C#,Microsoft Visual Studio,Microsoft .NET Framework,Windows 11,Portable Network Graphics,Graphics Interchange Format,Bitmap,raster graphics | https://odysee.com/@hashMarkusTegelane:3/ascii2pixels:d | MarkusTegelane++ | MarkusTegelane++ | 1 | /channel_db_lite/web/thumbs/409.jpg | /channel_db_lite/web/stream/409.mp4 | /channel_db_lite/web/json/409.json | N/A | N/A |
| 408 | MarkusTegelane++ | How to convert cursor to icons (and vice versa)? | 0 | 2022-02-03 | Yes, it's that simple. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=yHjQbyRFDCk | 0 | . | Kuidas teisendada kursoreid ikoonideks (ja vastupidi)? | Yes, it's that simple. You can read more about the header differences here: https://en.wikipedia.org/wiki/ICO_(file_format)#Outline | Jep, see on nii lihtne. Saate lugeda veel faili päiste erinevuste kohta siit: https://en.wikipedia.org/wiki/ICO_(file_format)#Outline | cursoricon.mp4 | Failiformaadid | File formats | mmaal,markustegelane,cursor,icon,converter,how to,convert,mspaint,HxD,hex editor,hex code,binary data,file format,ICO,CUR | https://odysee.com/@hashMarkusTegelane:3/cursoricon:e | MarkusTegelane++ | MarkusTegelane++ | 1 | /channel_db_lite/web/thumbs/408.jpg | /channel_db_lite/web/stream/408.mp4 | /channel_db_lite/web/json/408.json | N/A | N/A |
| 395 | Press any key to continue... | Tiger Woods PGA Tour(R) 2003 [BGM] | 0 | 2021-10-08 | Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=oNowBInyGms | 0 | . | . | Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. Table of Contents: --------------------Menu music--------------------- 0:00 Career Menu Theme (CareerMain.mp3) 2:30 Menu Theme 1 (shell1.mp3) 5:30 Menu Theme 2 (shell2.mp3) 8:24 Menu Theme 3 (shell3.mp3) ------------Course selection music------------ 10:30 Bay Hill (BayHill.mp3) 11:49 Royal Birkdale (Birkdale.mp3) 12:37 Colonial Country Club (Colonial.mp3) 13:48 Pebble Beach (Pebble.mp3) 14:53 Poppy Hills (Poppy.mp3) 15:44 Princeville Resort (Prince.mp3) 16:52 Sahalee Country Club (Sahalee.mp3) 18:57 TPC Sawgrass (Sawgrass.mp3) 20:05 TPC Scottsdale (Scottsdale.mp3) 21:39 Custom Courses (skillZone.mp3) 22:37 Spyglass Hill (Spyglass.mp3) 23:31 St. Andrew's (standrews.mp3) 24:29 Torrey Pines (TorreyPines.mp3) |
. | tiger2003.mp4 | Muusika | Music | https://odysee.com/@Press_any_key_to_continue:2/Tiger2003_BGM:4 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/395.jpg | N/A | /channel_db_lite/web/json/395.json | N/A | N/A | |
| 384 | MarkusTegelane+ | [Batch game] Fishing batch - gameplay showcase | 1 | 2021-07-15 | Showcase of the Fishing batch game. Not released on the main channel, because the batch file has been available for a while on my website. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Su79oY9507o | 0 | . | . | Showcase of the Fishing batch game. Not released on the main channel, because the batch file has been available for a while on my website. Download link: https://www.markustegelane.ml/markustegelane/?doc=download&id=5 Table of contents: 0:00 Intro 0:35 Main menu 3:17 Story mode: Beginner's lake 10:43 Victory screen 11:54 Story mode: Experience river 20:28 Arcade mode 22:49 Custom mode 24:58 Outro 25:20 One more thing... |
. | fishbatch.mp4 | Lisavideod | Additional content | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/384.jpg | N/A | /channel_db_lite/web/json/384.json | N/A | N/A | |
| 376 | MarkusTegelane | [Pakkfaili mäng] Jump batch | 0 | 2021-04-28 | See on pakkfaili mäng, mille kallal olen ma mõnda aega töötanud. See on lõpmatu liikumismäng, kus on eesmärgiks vältida takistuste vastu jooksmist. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ikuDKPhiaMU | 0 | [Batch game] Jump batch | . | This is a batch game I've been working on for a little while now. It is an infinite runner with the goal of avoiding all obstacles. Inspired by rebane2001's video: https://www.youtube.com/watch?v=xRKwQUBkv9E (not a functional batch file, just a concept video) Download link: https://bit.ly/2QH9rZv (63916 bytes) Checksum (MD5): 3DC82A6878D6CAC4924CEA5C6793E8C6 Other links: My website (broken): https://markustegelane.ml Blog: https://markustegelane-en.blogspot.com Twitter: @markustegelane Random video (broken): https://markustegelane.ml/random.html Music: Kevin MacLeod - There It Is Kevin MacLeod - Go Cart Kevin MacLeod - Reformat Kevin MacLeod - Wallpaper Kevin MacLeod - Blip Stream Kevin MacLeod - Local Forecast - Elevator Kevin MacLeod - Spy Glass |
See on pakkfaili mäng, mille kallal olen ma mõnda aega töötanud. See on lõpmatu liikumismäng, kus on eesmärgiks vältida takistuste vastu jooksmist. Inspiratsioon rebane2001 videost: https://www.youtube.com/watch?v=xRKwQUBkv9E (pole toimiv pakkfail, lihtsalt animeeritud) Allalaadimise link: https://bit.ly/2QH9rZv (63916 baiti) Checksum (MD5): 3DC82A6878D6CAC4924CEA5C6793E8C6 Teised lingid: Veebisait (katki): https://markustegelane.ml Ajaveeb: https://markustegelane.blogspot.com Twitter: @markustegelane Juhuslik video (katki): https://markustegelane.ml/random.html Muusika: Kevin MacLeod - There It Is Kevin MacLeod - Go Cart Kevin MacLeod - Reformat Kevin MacLeod - Wallpaper Kevin MacLeod - Blip Stream Kevin MacLeod - Local Forecast - Elevator Kevin MacLeod - Spy Glass |
jumpbatch.MP4 | Pakkfailid | Batch files | batch file,batch game,Windows,uskumatu,amazing,awesome,cmdwiz.exe,batch graphics,terminal,command prompt | https://odysee.com/@MarkusTegelane:8/batch-game-jump-batch:c | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/376.jpg | N/A | /channel_db_lite/web/json/376.json | N/A | N/A |
| 373 | MarkusTegelane+ | Milkdrop in VLC Media Player using ProjectM in Pop!_OS (Linux) | 1 | 2021-03-28 | I finally got projectM to work with the Linux binary of VLC. I had some Milkdrop visualizers lying around that I could import into projectM and use as audio visualizers in VLC media player. This video plays some demoscene music in addition to showing off the visualizers working in VLC media player. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=OJ_xcUG4Xuk | 0 | . | . | . | . | 2021-03-27 23-59-08.mkv | Varia | Miscellaneous | audio visualizations,multimedia,VLC Media Player,Linux,free and open source software,demoscene music,chiptune music,module files,projectM,visualizers,milkdrop | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/373.jpg | N/A | /channel_db_lite/web/json/373.json | N/A | N/A |
| 396 | Press any key to continue... | Flipnic [PS2 V/O RIP] (Unused Sounds Found!!!) | 0 | 2020-11-01 | Voiceovers ripped from a pinball game for the PlayStation 2 game console. I ripped these from a file called STR.BIN using a sound ripping tool called PSound (I manually forced the sample rate to 44100Hz). | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=o8TtCp63uuo | 0 | . | . | Voiceovers ripped from a pinball game for the PlayStation 2 game console. I ripped these from a file called STR.BIN using a sound ripping tool called PSound (I manually forced the sample rate to 44100Hz). There are quite a few sounds in here, which are unused. I determined which sounds were in-game and which were not from memory, so there may be some inaccuracies (please let me know in the comments if I got something wrong). Timestamps: 0:00 Continue? (unused) 0:01 Loop the loop 0:03 Money Money Money (unused) 0:05 Ball saved 0:08 Good, Very Good, Great, Wonderful, Fantastic 0:18 Hurry! 0:20 Ready 0:22 Bonus points 0:24 Two player messages 0:31 Answer 0:33 Mistake (unused) 0:35 Result 0:37 Level counters 0:44 Continue? (unused in-game) 0:47 Hungry Monkey Mission Completed 0:50 Flamgos were scared by alligators 0:55 Duplicate? 0:57 Mini-game lost 1:01 Mini-game win 1:06 Ball saved 1:09 Duplicate sounds? 1:45 Watch out! (unused) 1:47 Be careful not to tilt! (unused) 1:50 Select "Yes"... 1:53 Extra ball (trigger) 1:56 Extra credit (trigger) 2:01 Drop all of the tower bumpers... (unused) 2:07 Multiball 2:13 Freeze over mission 2:17 Hidden Path Discovery mission (trigger) 2:20 Hidden Path Discovery mission 2:24 Perfect Bumper Village mission 2:28 Bumper Village mission 2:32 Slot Chance 2:34 Lucky Flamingos mission 2:38 Hungry Monkey mission (unused ver) 2:43 Hungry Monkey mission 2:50 Color Puzzle mission 2:58 UFO Quiz Show mission 3:02 Move On mission completed 3:05 Metallurgy Multiball (trigger) 3:13 Metallurgy Multiball 3:27 Show Time mission 3:32 Spider Crab shutdown mission 3:36 Metallurgy Multiball 3 3:41 Shut Down The Shafts (first sentence) 3:45 Point Of No Return missions (trigger) 3:50 Point Of No Return 1 3:59 Point Of No Return 2 4:08 Point Of No Return 3 4:17 Optics Multiball 1 4:23 Optics Multiball 2 4:29 Optics Multiball 3 4:35 Geometry Introduction 4:47 We seem to be on the verge... 4:51 New method of space travel (unused ver) 4:56 Alien Hill mission 5:03 Multiball 5:09 Area 74 mission 5:14 This area is about to explode... (unused) 5:22 All Blocks mission (unused) 5:25 Galaxy Tennis mission 5:30 Total Lane Counts 5:37 Total Bumper Counts 5:45 Lane Counts mission completed 5:53 Bumper Counts mission completed (unused) 6:01 Total EXP Counts 6:09 Thank you! (unused) 6:12 Get through within the time limit (unused) 6:15 Point Of No Return trigger (unused ver) 6:20 Point Of No Return trigger (duplicate) 6:25 Drop all of the tower bumpers... (unused) 6:31 Multiball completed + jackpot revival 6:47 Big UFO (warning) 6:55 Shut Down The Shafts 2 (second sentence) 7:00 Shut Down The Shafts 1 (second sentence) 7:06 Shut Down The Shafts 2 (mission completed) 7:12 Shut Down The Shafts 1 (mission completed) 7:19 Metallurgy Multiball (trigger duplicate?) 7:25 Metallurgy Multiball (trigger 2) 7:31 Loop The Loop missions (pt 2) 7:35 Loop The Loop missions (unused alternate line) 7:41 You earned an extra ball (unused) 7:47 Point Of No Return 1 (unused ver) 7:55 Point Of No Return 2 (unused ver) 8:05 Point Of No Return 3 (unused ver) 8:14 Optics Multiball 1 (unused ver) 8:19 Optics Multiball 2 (unused ver) 8:29 Drop Tower Bumpers (unused) 8:33 Time Limit Drop Tower Bumpers (unused) 8:37 Geometry Introduction (unused ver) 8:50 Optics Bumper Village warning 8:56 Optics Lost Ball 9:01 Replaced Ball (unused) 9:07 Point Of No Return 1 (unused ver) 9:15 Point Of No Return 2 (unused ver) 9:25 Point Of No Return 3 (unused ver) 9:34 Geometry All Blocks (unused) 9:39 Geometry Warm Blocks (unused) 9:44 Geometry Mission Flag 9:49 Hit All Keys With The Ball 9:52 New Method Of Space Tavel 10:00 Flipnic (unused) 10:03 Poems? (seemingly unused, but referenced by the stage files for some reason?) |
. | flipnic_sfx.MP4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/396.jpg | N/A | /channel_db_lite/web/json/396.json | /channel_db_lite/web/stream/396.et.ass | N/A | |
| 314 | Press any key to continue... | Microsoft Office - Sample MIDI music | 0 | 2020-07-04 | This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=CsSdtKeYC7c | 0 | . | . | This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR. Images are from Google searches with the "labeled for noncommercial reuse" search option enabled (this video was posted with monetization disabled). Special thanks to MIDI's Wiki for information about these MIDI files (https://midis.fandom.com/wiki/) Timestamps: 0:00 Title & intro 0:04 Baby (BABY_01) 1:01 Caribbean (CARBN_01) 1:47 Community (CMNTY_01) 2:42 East (EAST_01) 3:35 Explorer (EXPLR_01) 4:28 Fall (FALL_01) 5:11 Financial 1 (FINCL_01) 7:37 Financial 2 (FINCL_02) 8:26 Garden (GRDEN_01) 9:13 Grid (GRID_01) 10:00 Hi-tech (HTECH_01) 10:50 Industrial (INDST_01) 11:29 Java (JAVA_01) 12:37 Jungle (JNGLE_01) 13:33 Music 1 (MUSIC_01) 14:48 Notebook (NBOOK_01) 15:34 Ocean (OCEAN_01) 16:17 Outdoor (OUTDR_01) 17:09 Paper (PAPER_01) 17:53 Parent 1 (PARNT_01) 18:38 Parent 2 (PARNT_02) 19:20 Parent 3 (PARNT_03) 20:12 Parent 4 (PARNT_04) 21:04 Parent 5 (PARNT_05) 21:57 Parent 6 (PARNT_06) 22:52 Parent 7 (PARNT_07) 23:39 Parent 8 (PARNT_08) 24:34 Parent 9 (PARNT_09) 25:18 Parent 10 (PARNT_10) 26:08 Road (ROAD_01) 27:06 Safari (SAFRI_01) 28:06 School (SCHOL_01) 28:45 Show (SHOW_01) 29:33 Space (SPACE_01) 30:26 Spring (SPRNG_01) 31:46 Summer (SUMER_01) 32:43 Sweetest/South-West (SWEST_01) 33:51 Urban (URBAN_01) 34:50 Victorian (VCTRN_01) 36:00 Winter (WNTER_01) |
. | trebucket.MP4 | Muusika | Music | https://odysee.com/@Press_any_key_to_continue:2/trebucket:3 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/314.jpg | N/A | /channel_db_lite/web/json/314.json | N/A | N/A | |
| 360 | MarkusTegelane+ | [Flashing lights warning] Batch file: Video player for Log OS plays Out-Oh-Mat by Brainstorm | 1 | 2019-10-13 | A simple text video player I've implemented in Log OS (a batch file operating environment) plays a textmode demo converted into text using a special conversion process: 0. The video is rendered into a sequence of bitmap images in 150x45 resolution 1. PICTOASCII - converts a batch of images into a batch of ASCII images 2. ASCVID maker - converts raw ascii frame files into a playable text video file 3. ASCAUD file is also made for audio (just a low quality 8kHz wave file) 4. ASCII video player (video_player.bat) - plays back the text video |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=sUNwGZuosds | 0 | . | . | A simple text video player I've implemented in Log OS (a batch file operating environment) plays a textmode demo converted into text using a special conversion process: 0. The video is rendered into a sequence of bitmap images in 150x45 resolution 1. PICTOASCII - converts a batch of images into a batch of ASCII images 2. ASCVID maker - converts raw ascii frame files into a playable text video file 3. ASCAUD file is also made for audio (just a low quality 8kHz wave file) 4. ASCII video player (video_player.bat) - plays back the text video Original video before conversion: https://www.youtube.com/watch?v=LnQtJFGJmj4 An old video showing off an old version of Log OS (not the most advanced batch file os by the way): https://www.youtube.com/watch?v=JUvTQ8L9a7k This batch file currently allows you to: play back video files (black and white only), manually adjust framerate (if not specified by the file), enable or disable the audio I also demonstrate the bitmap image viewer I've also implemented (using INSERTBMP.exe plugin). |
. | 2019-10-13 21-22-52.mp4 | Pakkfailid | Batch files | Log OS,batch files,programming,demos,batch demos,brainstorm,out oh mat,out-oh-mat,MarkusTegelane,Log Operating System,batch file OS,batch os | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/360.jpg | N/A | /channel_db_lite/web/json/360.json | N/A | N/A |
| 265 | MarkusTegelane | [UUS: Allalaadimise lingid nüüd saadaval] [Otseülekandest] Movement Batch 3.0 - Esimene ülevaade | 0 | 2019-07-24 | ***************** Lõplik versioon on nüüd allalaadimiseks saadaval! Allalaadimise lingid: Peamine allalaadimise link: http://markustegelane.tk/app/movement_batch_3_0_spectrum.zip Alternatiivne link: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD Checksum: MD5: E7E08B1B23F0BB956DCB143A94AF0E92 SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5 CRC32: 08257577 *************** Lõigud kanali eelmisest ülekandest. Kui te magasite selle maha, saate te tervet ülekannet järele vaadata koos rikete ja vigadega siit: https://www.youtube.com/watch?v=_K1PhX-rN30 (17:00 alates algab ülevaade) |
1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=ii3CCRf6LJ4 | 0 | [NEW: Download now available] [Live stream highlights] Movement Batch 3.0 - First reveal | [UUS: Allalaadimise lingid nüüd saadaval] [Otseülekandest] Movement Batch 3.0 - Esimene ülevaade | ***************** Final version is now available for download! Download links: Direct download: http:///app/movement_batch_3_0_spectrum.zip Mirror download: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD Checksum: MD5: E7E08B1B23F0BB956DCB143A94AF0E92 SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5 CRC32: 08257577 *************** Highlights of the last stream in this channel. If you missed it you can watch the whole stream with all of the glitches and mistakes here: https://www.youtube.com/watch?v=_K1PhX-rN30 (skip to 17:00 to skip waiting) |
***************** Lõplik versioon on nüüd allalaadimiseks saadaval! Allalaadimise lingid: Peamine allalaadimise link: http://markustegelane.tk/app/movement_batch_3_0_spectrum.zip Alternatiivne link: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD Checksum: MD5: E7E08B1B23F0BB956DCB143A94AF0E92 SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5 CRC32: 08257577 *************** Lõigud kanali eelmisest ülekandest. Kui te magasite selle maha, saate te tervet ülekannet järele vaadata koos rikete ja vigadega siit: https://www.youtube.com/watch?v=_K1PhX-rN30 (17:00 alates algab ülevaade) |
MB30HighlightsCPURENDER.MP4 | Pakkfailid | Batch files | Markus Maal,MarkusTegelane,TheMarkusGuy,Movement Batch,batch programming,windows batch file,batch games,ASCII games,RPG,gaming engine,batch scripting,building,Minecraft inspired (a little bit al),MarkuStation,M Software,colors perhaps,maybe even bigger playfields,batch file movement,gravity | https://odysee.com/@MarkusTegelane:8/new-download-now-available-live-stream:a | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/265.jpg | N/A | /channel_db_lite/web/json/265.json | N/A | N/A |
| 167 | MarkusTegelane | Pakkfail: Failihaldur graafilise kasutajaliidesega | 0 | 2018-03-12 | GUI failihaldur on graafiline failihaldur, mis on 100% kirjutatud batch keeles. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=jD0wID9UX-w | 0 | Batch file: File manager with a graphical user interface | . | GUI filemanager is a graphical file manager written 100% in batch. Download links GUI file manager : https://drive.google.com/file/d/1FBs6D3k9CvZk34_o2ptEUYSi92sKlfZ2/view?usp=sharing Stay up to date Blog: http://themarkusguy.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusTegelane Other channels TheMarkusGuy+ : https://www.youtube.com/channel/UCGGM... Markus' stuff: https://www.youtube.com/channel/UCMD2... Music: X-Ray - Zizbum (chiptune) |
GUI failihaldur on graafiline failihaldur, mis on 100% kirjutatud batch keeles. Allalaadimise lingid : GUI file manager : https://drive.google.com/file/d/1FBs6D3k9CvZk34_o2ptEUYSi92sKlfZ2/view?usp=sharing Ole kursis Ajaveeb: http://markustegelane.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusTegelane Teised kanalid: MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... Markuse asjad: ttps://www.youtube.com/channel/UCMD2... Muusika: X-Ray - Zizbum (chiptune) |
fileman.mp4 | Pakkfailid | Batch files | Markus Maal,MarkusTegelane,TheMarkusGuy,batch file,file manager,GUI filemanager,fileman,fm,batch fm,pakkfail,pakkfaili haldur,manager batch | https://odysee.com/@MarkusTegelane:8/batch-file-file-manager-with-a-graphical:6 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/167.jpg | N/A | /channel_db_lite/web/json/167.json | N/A | N/A |
| 357 | MarkusTegelane+ | Batch file tutorial: Better matrix | 1 | 2018-03-09 | Video nüüdseks kustutatud kanalilt MarkusTegelane++. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=DDcOEh-7Kys | 0 | . | . | . | . | matrix.mp4 | Pakkfailid | Batch files | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/357.jpg | N/A | /channel_db_lite/web/json/357.json | N/A | N/A | |
| 165 | MarkusTegelane | Pakkfaili märkmik kasutajaliidese ja hiire toega (versioon 2.0) | 0 | 2018-01-10 | See on uus versioon GUI märkmikust. Sellel on palju uuendusi võrreldes eelmise avaliku versiooniga (1.2). | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=qBKqqniXJ9Y | 0 | Batch file: Notepad with GUI and mouse (version 2.0) | . | This is a new version of GUI notepad. It has a lot of updates compared to previous public release 1.2. Changelog: + Added a splash screen (can be turned off with a shortcut) + Added command line interface ('GUI_notepad /?' for syntax) + Added fun facts on the start screen + Added light color switch in the color dialog + Added find option in the edit menu + Added replace option in the edit menu + Added .suffix. and .prefix. tags when editing text (use both of them at the beginning of a line to add a suffix or a prefix) + Added status prompts (for loading, saving, clearing, etc.) + Added built in BG.EXE (only works in command line with Windows Vista or later) + Added error message for a missing BG.EXE - Removed about dialog, replaced with a full screen message * Improved about screen * Improved view menu * Updated tutorial * Now supports basically unlimited notes * Bug fixes ? Backwards compatibility with older GUI notepad formats ? Batch file store version (same, but with a different message on splash screen) Download link(s) http://goo.gl/YvrLY9 Stay up to date Blog: http://themarkusguy.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal Other channels TheMarkusGuy+ : https://www.youtube.com/channel/UCGGM... TheMarkusGuy++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... Additional information RAW filename: gui_notepad2.mp4 Software used: Sony Vegas Pro 11, Notepad, Notepad++ Rendering time: 2 hours |
See on uus versioon GUI märkmikust. Sellel on palju uuendusi võrreldes eelmise avaliku versiooniga (1.2). Allalaadimise lingid http://goo.gl/YvrLY9 Ole kursis Ajaveeb: http://markustegelane.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal Teised kanalid MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markus's stuff: https://www.youtube.com/channel/UCMD2... Lisainfo RAW-fail: gui_notepad2.mp4 Kasutataud tarkvara: Sony Vegas Pro 11, Notepad, Notepad++ Renderdamise aeg: 2 tundi |
gui_notepad2.mp4 | Pakkfailid | Batch files | Markus Maal,MarkusTegelane,TheMarkusGuy,GUI_notepad,graphical notepad,batch file,file format,windows command script,batch file notepad with GUI and mouse,version 2.0 | https://odysee.com/@MarkusTegelane:8/batch-file-notepad-with-gui-and-mouse:1 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/165.jpg | N/A | /channel_db_lite/web/json/165.json | N/A | N/A |
| 160 | MarkusTegelane | Pakkfail: Lobisemine arvutiga (kaugel perfektsusest) | 0 | 2017-11-14 | Tegin lihtsa pakkfaili mis genereerib juhuslikke vastuseid teie sõnumitele. Vajalik on Windows 2000 või uuema versiooniga OS (v.a. Millennium Edition). ____________________________________________________ Allalaadimise lingid ____________________________________________________ (pole hetkel saadaval) ____________________________________________________ Ole kursis ____________________________________________________ Ajaveeb: http://www. Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal ____________________________________________________ Teised kanalid ____________________________________________________ MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... ____________________________________________________ Kasutatud teosed ____________________________________________________ Follow Me - Vibe Tracks Proctor - Topher Mohr and Alex Elena Happy Bee - Kevin Macleod Pinball Spring - Kevin Macleod Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel. Kanali logo või muud materjali võib kasutada ainult isiklikel põhjustel. Kui soovite logo avalikult kasutada, peate sellest mulle märku andma (vastasel juhul pean ma sellest teavitama). ____________________________________________________ Lisainfo ____________________________________________________ Video RAW nimi: computerchat.mp4 Kasutatud tarkvara: Notepad, Vegas Pro 11 Renderdamise aeg: 2 tundi |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=MvjNRX9MvIs | 0 | Batch file: Chatting with your computer (far from perfect) | Pakkfail: Lobisemine arvutiga (kaugel perfektsusest) | I made a simple batch file that generates random replies to your messages. Requires at least Windows 2000 or newer version of OS (except Millennium Edition) ____________________________________________________ Download links ____________________________________________________ (not available yet) ____________________________________________________ Stay up to date ____________________________________________________ Blog: http://www.themarkusguy.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal ____________________________________________________ Other channels ____________________________________________________ MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... ____________________________________________________ Music used ____________________________________________________ Follow Me - Vibe Tracks Proctor - Topher Mohr and Alex Elena Happy Bee - Kevin Macleod Pinball Spring - Kevin Macleod Licenced under creative commons licence (author credit) ____________________________________________________ Additional information ____________________________________________________ Video RAW nimi: computerchat.mp4 Kasutatud tarkvara: Notepad, Vegas Pro 11 Renderdamise aeg: 2 tundi |
Tegin lihtsa pakkfaili mis genereerib juhuslikke vastuseid teie sõnumitele. Vajalik on Windows 2000 või uuema versiooniga OS (v.a. Millennium Edition). ____________________________________________________ Allalaadimise lingid ____________________________________________________ (pole hetkel saadaval) ____________________________________________________ Ole kursis ____________________________________________________ Ajaveeb: http://www. Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal ____________________________________________________ Teised kanalid ____________________________________________________ MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... ____________________________________________________ Kasutatud teosed ____________________________________________________ Follow Me - Vibe Tracks Proctor - Topher Mohr and Alex Elena Happy Bee - Kevin Macleod Pinball Spring - Kevin Macleod Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel. Kanali logo või muud materjali võib kasutada ainult isiklikel põhjustel. Kui soovite logo avalikult kasutada, peate sellest mulle märku andma (vastasel juhul pean ma sellest teavitama). ____________________________________________________ Lisainfo ____________________________________________________ Video RAW nimi: computerchat.mp4 Kasutatud tarkvara: Notepad, Vegas Pro 11 Renderdamise aeg: 2 tundi |
computerchat.mp4 | Pakkfailid | Batch files | Markus Maal,MarkusTegelane,TheMarkusGuy,batch file,batch programming,chat,computer,processor,computer components | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/160.jpg | N/A | /channel_db_lite/web/json/160.json | N/A | N/A |
| 332 | MarkusTegelane | [Uus] Minecraft pakkfailis | 0 | 2017-09-19 | Tegin lihtsalt mingi huvitava Minecrafti klooni pakkfailina. Vaadake videot, et näha rohkem selle kohta. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=V0BEn81mzTE | 0 | Minecraft port in batch | . | I just made some interesting Minecraft port in batch. Watch the video to see more. Blog: http://markustegelane-en.blogspot.com |
Tegin lihtsalt mingi huvitava Minecrafti klooni pakkfailina. Vaadake videot, et näha rohkem selle kohta. Ajaveeb: http://markustegelane.blogspot.com |
mc_batch.flv | Naljavideod | Joke videos | Markus Maal,MarkusTegelane,TheMarkusGuy,Minecraft,batch files,batch file ports,pakkfailid,Kaevandamine,meisterdamine | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/332.jpg | N/A | /channel_db_lite/web/json/332.json | N/A | N/A |
| 328 | MarkusTegelane | [Tutorial] How to use mouse in batch files | 0 | 2017-05-29 | In this tutorial I will show you how you can use mouse in batch files. This tutorial also has a way of doing noflicker system in batch (basically the replacement for CLS). Code used for this batch file can be found here: https://pastebin.com/vpDCMNxN BG.EXE: http://consolesoft.com/p/bg/bg35.zip |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=tX8sH0kiR70 | 0 | . | [Õpetus] Kuidas kasutada hiirt pakkfailides | In this tutorial I will show you how you can use mouse in batch files. This tutorial also has a way of doing noflicker system in batch (basically the replacement for CLS). Code used for this batch file can be found here: https://pastebin.com/vpDCMNxN BG.EXE: https://www.dostips.com/forum/viewtopic.php?t=4094 (copy and paste the code at the bottom into a bat file and run it to build bg.exe) |
Selles õpetuses näitan ma kuidas kasutan hiirt enda pakkfailides. Selles õpetuses on ka vilkumise vaba süsteemi loomise õpetus batch failides (põhimõtteliselt CLS asendus) Selle pakkfaili koodi leiate siit: https://pastebin.com/vpDCMNxN BG.EXE: http://consolesoft.com/p/bg/bg35.zip |
mt_mouse.avi | Pakkfailid | Batch files | resident evil 4 mouse patch,Batch file,.bat,Tutorial,File format,Computer mouse,Mouse,Batch file tricks,batch file tricks,batch file tricks notepad,cool batch file tricks,How,Make,Howto,batch file game tutorial,batch file programming tutorial,batch file programming tutorial full,batch file programming tutorial in hindi,batch file programming tutorial in tamil,batch file tutorial,batch file tutorial for beginners,batch file tutorial windows,batch file tutorials | https://odysee.com/@MarkusTegelane:8/tutorial-how-to-use-mouse-in-batch-files:b | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/328.jpg | N/A | /channel_db_lite/web/json/328.json | N/A | N/A |
| 181 | MarkusTegelane+ | Light OS - Peidetud muusika | 1 | 2017-05-22 | There is one hidden sound file in Light OS. It is called media4.mp3 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=4oTv1hDbq7I | 0 | Light OS - Hidden music | . | . | Light OS-is on üks peidetud muusikafail. Selleks on media4.mp3 | 2017-05-22-1741-10.flv | Varia | Miscellaneous | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/181.jpg | N/A | /channel_db_lite/web/json/181.json | N/A | N/A | |
| 326 | MarkusTegelane | Minu esimene batch mäng üldse - crazygame.bat (2013) | 0 | 2017-05-19 | Selles videos teen ma lühikese ülevaate enda kõige vanemat batch mängust, mille ma leidsin enda Google Drive'st. Ajaveeb: http://markustegelane.blogspot.com |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=CqLBh2f1y5k | 0 | My first batch game ever - crazygame.bat (2013) | Minu esimene batch mäng üldse - crazygame.bat (2013) | In this video I do a short review of my oldest batch game I found from my Google Drive. Blog: http://markustegelane-en.blogspot.com |
Selles videos teen ma lühikese ülevaate enda kõige vanemat batch mängust, mille ma leidsin enda Google Drive'st. Ajaveeb: http://markustegelane.blogspot.com |
mt_mags.avi | Pakkfailid | Batch files | batch game,batch file,advanced batch,first,ever,batch,file,batch mäng,batch fail,file format,.bat,*.bat,batch file game,batch file game tutorial,batch file games,batch game code | https://odysee.com/@MarkusTegelane:8/my-first-batch-game-ever-crazygame-bat:5 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/326.jpg | N/A | /channel_db_lite/web/json/326.json | N/A | N/A |
| 153 | MarkusTegelane | Batch fail: Kalkulaator hiire ja kasutajaliidesega! | 0 | 2017-05-07 | Lihtne kalkulaator hiire toega! Te saate selle alla laadida siit: [link] BG:EXE, mida kasutasin: [link] Palun teavitage katkistest linkidest! | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=aKhGvYpy9CQ | 0 | Batch file: Calculator with mouse and GUI! | . | Simple calculator with mouse support! You can download it here: https://drive.google.com/file/d/0B_igBtlvxUYpeVo5S0NWZWp2Q0U/view?usp=sharing BG.EXE, I was using: https://www.dropbox.com/s/uy1216fdxfpy2cr/bg.exe?dl=0 Please report broken links! |
Lihtne kalkulaator hiire toega! Te saate selle alla laadida siit: https://drive.google.com/file/d/0B_igBtlvxUYpeVo5S0NWZWp2Q0U/view?usp=sharing BG.EXE, mida ma kasutasin: https://www.dropbox.com/s/uy1216fdxfpy2cr/bg.exe?dl=0 Palun teavitage katkistest linkidest! |
calculator.avi | Pakkfailid | Batch files | batch file game,batch file game tutorial,batch file games,batch game,batch game download,batch game engine,batch game maker,batch game movement,batch game programming,batch game rpg,batch game script,batch game tutorial,batch gamer,batch games,batch games download,batch games pong,batch games rpg,batch programming game,best batch game,best batch game ever,best batch games,cool batch games,making a batch game,my batch game | https://odysee.com/@MarkusTegelane:8/batch-file-calculator-with-mouse-and-gui:e | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/153.jpg | N/A | /channel_db_lite/web/json/153.json | N/A | N/A |
| 114 | MarkusTegelane | [Prototüüp] Batch fail: Kasutajaliidese märkmik 1.6 - Märkmed märkmetes? | 0 | 2016-11-10 | See on prototüüp tulevasest batch failist Kasutajaliidese märkmik 1.6. -------Funktsioonid------- * Võimalus käsitleda lõpmatuid märkmeid * Käsuviibu ühilduvus * Ava programmiga ühilduvus (ava fail selle batch failiga) * Hiir ja kasutajaliides -------Lisa------- * Parandati segadus kui sa sisestasid rea numbri ja siis selle väärtus langes * Uus teabeekraan * Abi on nüüd sisse ehitatud ja ei vaja demo.cmd faili * Käsuviibu veateate ekraanid kui bg.exe ei leidu süsteemis -------Tagasiside------- Kui sulle meeldib see prototüüp, andke mulle seda kommentaarides teada. Sa saad ka vajutada meeldib sellele videole, kui sulle meeldib see batch fail. Sa võib ka tellida mu kanalile, et näha rohkem batch faile ja muud värki ja ei maga seda maha. Ma tegin selle video YouTube-i videoredigeerijaga (http://www.youtube.com/editor) |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=CMuMblpPBWc | 0 | [Prototype] Batch file: GUI notepad 1.6 - Notepad ception? | [Prototüüp] Batch fail: Kasutajaliidese märkmik 1.6 - Märkmed märkmetes? | This is a prototype of the upcoming batch file called GUI notepad 1.6 -------Features------- * Ability to handle unlimited notes * Command line support * Open with support (open file with this batch file) * Mouse and GUI -------Extra------- * Fixed confusion when you entered line number and then it decreased * New about screen * Help is now built in and doesn't need demo.cmd * Command line error screens when bg.exe is not found in the system -------Feedback------- If you like this prototype, let me know in the comments. You can also like the video if you like the batch file. You may subscribe to my channel to see more batch files and other stuff and don't miss it. I made this video using YouTube video editor (http://www.youtube.com/editor) |
See on prototüüp tulevasest batch failist Kasutajaliidese märkmik 1.6. -------Funktsioonid------- * Võimalus käsitleda lõpmatuid märkmeid * Käsuviibu ühilduvus * Ava programmiga ühilduvus (ava fail selle batch failiga) * Hiir ja kasutajaliides -------Lisa------- * Parandati segadus kui sa sisestasid rea numbri ja siis selle väärtus langes * Uus teabeekraan * Abi on nüüd sisse ehitatud ja ei vaja demo.cmd faili * Käsuviibu veateate ekraanid kui bg.exe ei leidu süsteemis -------Tagasiside------- Kui sulle meeldib see prototüüp, andke mulle seda kommentaarides teada. Sa saad ka vajutada meeldib sellele videole, kui sulle meeldib see batch fail. Sa võib ka tellida mu kanalile, et näha rohkem batch faile ja muud värki ja ei maga seda maha. Ma tegin selle video YouTube-i videoredigeerijaga (http://www.youtube.com/editor) |
yt-editor.flv | Pakkfailid | Batch files | YouTube'i redigeerija | https://odysee.com/@MarkusTegelane:8/prototype-batch-file-gui-notepad-1-6:c | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/114.jpg | N/A | /channel_db_lite/web/json/114.json | N/A | N/A |
| 78 | MarkusTegelane | Batch mäng: Movement Batch (versioon 2.2) | 0 | 2016-05-03 | See on kõige hilisem versioon Movement Batch-ist. Allalaadimise link ei ole veel saadaval. Allalaadimise link: https://goo.gl/oEVMbz (.zip fail) |
1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=pTIcaVBytU0 | 0 | Batch game: Movement Batch (version 2.2) | Batch mäng: Movement Batch (versioon 2.2) | This is the latest version of Movement Batch. Download link is not available yet. Download link: https://goo.gl/oEVMbz (.zip file) |
See on kõige hilisem versioon Movement Batch-ist. Allalaadimise link ei ole veel saadaval. Allalaadimise link: https://goo.gl/oEVMbz (.zip fail) |
mb22HDvid.mp4 | Pakkfailid | Batch files | Movement Batch,Batch file,Batch game; | https://odysee.com/@MarkusTegelane:8/batch-game-movement-batch-version-2-2:7 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/78.jpg | N/A | /channel_db_lite/web/json/78.json | N/A | N/A |
| 72 | MarkusTegelane | [Batch file] Notepad with GUI and mouse | 0 | 2016-03-27 | Have fun with GUI notepad! [linkide loend] |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=tBJOFvNfh2I | 0 | [Batch file] Notepad with TUI and mouse | [Batch fail] Märkmik kasutajaliidese ja hiirega | Version 2.0 released! Check it out now! Have fun with GUI notepad! Download link: https://goo.gl/97yyCj (.zip file) If the first link doesn't work: https://onedrive.live.com/redir?resid=C9F49698E0C800FC!759&authkey=!AOmBpbf0AbOl0Rg&ithint=file%2czip |
Vaata hilisemat versiooni siit: https://www.youtube.com/watch?v=CMuMblpPBWc Lõbutsege kasutajaliidese märkmikuga! Allalaadimise link: https://goo.gl/97yyCj (.zip fail) Kui esimene link ei töötanud: https://onedrive.live.com/redir?resid=C9F49698E0C800FC!759&authkey=!AOmBpbf0AbOl0Rg&ithint=file%2czip |
GUI notepad.mp4 | Pakkfailid | Batch files | GUI (Graphical User Interface),Batch file (File Format),Notepad | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/72.jpg | N/A | /channel_db_lite/web/json/72.json | N/A | N/A |
| 59 | MarkusTegelane | Batch OS: Log OS [HD] | 0 | 2015-11-02 | This is my most advanced batch file OS and made totally by me. --Update 2016--[linkide loend] |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=JUvTQ8L9a7k | 0 | . | Batch faili OS: Log OS [HD] | This is my most advanced batch file OS and made totally by me. --Update 2016--[link list] | See on mu kõige arenenum batch faili OS ja see on loodud täielikult minu poolt. ---Uuendus 2016---[linkide loend] | Batch+OS_+Log+OS+(Probably+the+most+advanced+batch+OS)+[HD].mp4 | Pakkfailid | Batch files | Batch file,Batch file OS,LogOS,Operating System (Software Genre),Batch Processing,Software (Industry),Family,Friends,Ever,Best,Fun,Reunion,Grandma,Travel,Visit,Uncle,Worst,Greatest,Adventure,Culture,Worlds,Nature,Events,Cousins | https://odysee.com/@MarkusTegelane:8/batch-os-log-os-hd:6 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/59.jpg | N/A | /channel_db_lite/web/json/59.json | N/A | N/A |
| 47 | MarkusTegelane | Batch mäng - Movement Batch 2.1 | 0 | 2015-09-01 | See on väike batch mäng, kus sa saad teha enda mänguväljasid või mängida teiste loodud mänguväljasid. | 1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=kD4wtRJzxUc | 0 | Batch game - Movement Batch 2.1 | Batch mäng - Movement Batch 2.1 | This is litle batch game where you can make your own maps or play ohter players made maps. | See on väike batch mäng, kus sa saad teha enda mänguväljasid või mängida teiste loodud mänguväljasid. | Batch game - Movement Batch 2.1.mp4 | Pakkfailid | Batch files | Games (TV Genre),Board Game (Game Genre),Movement Batch,Batch game,Batch File (File Format) | https://odysee.com/@MarkusTegelane:8/batch-game-movement-batch-2-1:3 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/47.jpg | N/A | /channel_db_lite/web/json/47.json | N/A | N/A |
| 41 | MarkusTegelane | Batch file : The Chatroom [UPDATE] [May 2015] | 0 | 2015-05-05 | My made batch file called The Chatroom has got a big update. Watch video if you want to know more... | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=c8RpFrHMVas | 0 | . | Pakkfail : The Chatroom (jututuba) [UUENDUS] [Mai 2015] | . | Minu enda loodud pakkfail nimega "The Chatroom" (jututuba) on saanud suure uuenduse. Vaadake videot, kui soovite rohkem teada... | The Chatroom May 2015 update.mp4 | Pakkfailid | Batch files | Batch File (File Format),Computer File,Update,Windows,Maker,Chatroom,The Chatroo,Markus Maal,Room,Living,People,Bed,Software (Industry),Bedroom,Tub,Locker,Software (album),Stone,Cold,Bath,Logging Time,Industry (Organization Sector),Meet,Austin,Steve,Lap,Quick,Updates,Bypass,Post,Update (Jane Zhang Album),Weekly,Zhang Liangying (Musical Artist),Loss,End,Weight,Band,Greet,The Band (Musical Group),Steve Austin,Week Part,Lap Dance,Cold Steve | https://odysee.com/@MarkusTegelane:8/batch-file-the-chatroom-update-may-2015:4 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/41.jpg | N/A | /channel_db_lite/web/json/41.json | N/A | N/A |
| 40 | MarkusTegelane | Batch mäng: Movment Batch fail 2.0 [Kasutajaliides, paroolid ja MUUDKI] | 0 | 2015-04-28 | Tutvustades Movement Batch-i uut versiooni! Siin on palju uusi funktsioone ja veaparandusi tulistamiskontrollidele Laadi alla Markuse asjade poest: [link] | 1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=EGwpH16ypBc | 0 | Batch game : Movement Batch file 2.0 [UI, Shootchecks, Passwords + MORE!] | Batch mäng: Movment Batch fail 2.0 [Kasutajaliides, paroolid ja MUUDKI] | Introducing new version of Movement Batch! Here are a lot of new features and bug fixes for ifchecks Download at Markus's stuff store : [link] If you don't understand where is download then the download button is fir... |
Tutvustades Movement Batch-i uut versiooni! Siin on palju uusi funktsioone ja veaparandusi tulistamiskontrollidele Laadi alla Markuse asjade poest: [link] | Batch file Movement Batch 2.0.mp4 | Pakkfailid | Batch files | Computer File,Batch File (File Format),Update,Batch Processing,Windows,Game,Maker,Software (Industry),GameMaker: Studio (Video Game Engine),Software (album),Batch game,Batch,Movement Batch,Markus Maal,connect,connected,Markus Maal - Connected,Through,Tutorial,Play | https://odysee.com/@MarkusTegelane:8/batch-game-movement-batch-file-2-0-ui:7 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/40.jpg | N/A | /channel_db_lite/web/json/40.json | N/A | N/A |
| 27 | MarkusTegelane | Minu parimad batch failid | 0 | 2015-03-24 | Ma näitan enda parimaid batch faile! Allalaadimise lingid on peagi tulekul! | 1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=MxVKVQ-vxms | 0 | Best my made batch files | Minu parimad batch failid | I show my best batch files! Download links are coming soon! |
Ma näitan enda parimaid batch faile! Allalaadimise lingid on peagi tulekul! | Best my made batch files.mp4 | Pakkfailid | Batch files | Batch Processing,Batch File (File Format),Computer File,LogOS,Markus Maal,Windows,Ever,Best,Greatest | https://odysee.com/@MarkusTegelane:8/best-my-made-batch-files:0 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/27.jpg | N/A | /channel_db_lite/web/json/27.json | N/A | N/A |
| 23 | MarkusTegelane | Movement Batch 1.9 Järjekordne LAHE! uuendus! HD | 0 | 2015-03-03 | Yup, I made a little bigger update! Movement batch version 1.9 What's new: All features you saw in video (new finish design, little editor updates,multiplayer updates, readme updates and so on) | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=uOoGP636mh8 | 0 | Movement batch 1.9 Another COOL! update! HD | Movement Batch 1.9 Järjekordne LAHE! uuendus! HD | Mis on uut : Kõik funktsioonid, mida nägid videos (uus finiši disain, väikesed redigeerija uuendused, mitmikmängija uuendused, loemind uuendused ja nii edasi) | Yup, I made a little bigger update! Movement batch version 1.9 What's new: All features you saw in video (new finish design, little editor updates,multiplayer updates, readme updates and so on) | Movement batch 1.9 - Another COOL! update! [HD].mp4 | Pakkfailid | Batch files | Cool,Funny,Fun,Another,Family,Fun (Composer),Update,Lol,Movement,Batch File (File Format),Markus Maal,connect,connected,ühendama,ühendatud | https://odysee.com/@MarkusTegelane:8/movement-batch-1-9-another-cool-update:2 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/23.jpg | N/A | /channel_db_lite/web/json/23.json | N/A | N/A |
| 19 | MarkusTegelane | Kuidas teha minu loodud Movement batch sarnast mängu | 0 | 2015-02-25 | See video õpetab kuidas teha minu loodud mängu samast mängu. Mõned stseenid on kiirvõttes või vahele jäetud kuna see muudaks video 3 korda pikemaks (üle 15 min). | 1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=Q-KwN_ksMVA | 0 | How to make similar game to my "Movement Batch" | Kuidas teha minu loodud Movement batch sarnast mängu | This video shows how to make game similar to mine. Some scenes are fast forwarded or skipped, because this would make video longer (over 15 minutes). | See video õpetab kuidas teha minu loodud mängu samast mängu. Mõned stseenid on kiirvõttes või vahele jäetud kuna see muudaks video 3 korda pikemaks (üle 15 min). | Kuidas teha movement batch sarnast mängu.mp4 | Pakkfailid | Batch files | Batch File (File Format),Liikumine,Teadus,Markus Maal,ühendama,ühendatud,esitleb,programmeerimine,Programming Language (Software Genre),How to,make similar,batch game,to Movement Batch,Movement Batch | https://odysee.com/@MarkusTegelane:8/kuidas-teha-minu-loodud-movement-batch:1 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/19.jpg | N/A | /channel_db_lite/web/json/19.json | N/A | N/A |
| 14 | MarkusTegelane | Batch mäng: Movement Batch [200 vaataja eriline UUENDUS] | 0 | 2015-02-16 | See on väike batch mäng, kus sa saad teha enda mänguväljasid või mängida kaasasolevaid radasid (nagu öö ja labürint). See kasutab %last% süsteemi, mis tähendab, et sa saad teha kokkupõrkeid keskel olevale blokile. Sa saad ka mängida sõbraga (Mängija 1 WASD Mängija 2 8456). | 1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=Kpvret1N-80 | 0 | Batch game : Movement batch [200 views special UPDATE] | Batch mäng: Movement Batch [200 vaataja eriline UUENDUS] | This is a little batch game where you can make your own maps or play inculded maps (like night or tunnel). This uses %last% system what means that you can make collisions into centered block.You can also play with your friend (Player 1 WASD Player 2 8456) | See on väike batch mäng, kus sa saad teha enda mänguväljasid või mängida kaasasolevaid radasid (nagu öö ja labürint). See kasutab %last% süsteemi, mis tähendab, et sa saad teha kokkupõrkeid keskel olevale blokile. Sa saad ka mängida sõbraga (Mängija 1 WASD Mängija 2 8456). | 16-02-2015-18%-N-16.avi | Pakkfailid | Batch files | Batch File,Special,Batch Processing,Update | https://odysee.com/@MarkusTegelane:8/batch-game-movement-batch-200-views:a | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/14.jpg | N/A | /channel_db_lite/web/json/14.json | N/A | N/A |