Leiti 5 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
562 Press any key to continue... Pac-Man Rally (PS2 FMV/BGM Rip) 0 2024-02-02 Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
0 1 0 1 https://www.youtube.com/watch?v=raX-LEe08b4 0 Pac-Man Rally (PS2 FMV/BGM Rip) Pac-Man Rally (PS2 FMV/BGM Rip) Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
pmr.mov Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/562.jpg N/A /channel_db_lite/web/json/562.json N/A N/A
541 MarkusTegelane Markus Maal mängib VI - Trials Rising (Gigatrack rada) 0 2023-07-07 Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda.

Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :)

► *Lingid*
Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee)
Veebileht: https://markustegelane.eu
Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Lisainfo*
Faili nimi: trials_fail.mp4
Renderdamise aeg: 14 minutit, 15 sekundit
Stiil: Sära
Tarkvara: DaVinci Resolve 18, Geforce Experience
Lindistamise kuupäev: 7. juuli 2023

► *Kanalid*
Põhikanal: youtube.com/@markusTegelane
Lisakanal: youtube.com/@markusTegelanePlus
Programmeerimise kanal: youtube.com/@hashMarkusTegelane
Markuse asjad: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC
Markus Maal: youtube.com/@MarkusMaal

► *Aitäh, et vaatasite!*
© 2023 Markuse videod

► *Teemaviited*
#trials #gigatrack #markustation
1 1 0 1 https://www.youtube.com/watch?v=SAUc71BNK5Y 0 Markus Maal plays VI - Trials Rising (the Gigatrack) Markus Maal mängib VI - Trials Rising (Gigatrack rada) This video is just me playing this long track from the Trials Rising game. Nothing else needs to be said really.

I should also mention that yes, this isn't quite the video I promised to release. I am going to delay that one until it's ready :)

► *Links*
Blog: https://markustegelane-en.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane)
Website: https://markustegelane.eu
Random video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Additional information*
Filename: trials_fail.mp4
Render time: 14 minutes, 15 seconds
Style: Shine
Software used: DaVinci Resolve 18, Geforce Experience
Recording date: 7th July 2023

► *Channels*
Main channel: youtube.com/@markusTegelane
Secondary channel: youtube.com/@markusTegelanePlus
Programming channel: youtube.com/@hashMarkusTegelane
Markus' stuff: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC
Markus Maal: youtube.com/@MarkusMaal

► *Thank you for watching!*
© 2023 Markus' videos

► *Hashtags*
#trials #gigatrack #markustation
Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda.

Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :)

► *Lingid*
Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee)
Veebileht: https://markustegelane.eu
Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Lisainfo*
Faili nimi: trials_fail.mp4
Renderdamise aeg: 14 minutit, 15 sekundit
Stiil: Sära
Tarkvara: DaVinci Resolve 18, Geforce Experience
Lindistamise kuupäev: 7. juuli 2023

► *Kanalid*
Põhikanal: youtube.com/@markusTegelane
Lisakanal: youtube.com/@markusTegelanePlus
Programmeerimise kanal: youtube.com/@hashMarkusTegelane
Markuse asjad: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC
Markus Maal: youtube.com/@MarkusMaal

► *Aitäh, et vaatasite!*
© 2023 Markuse videod

► *Teemaviited*
#trials #gigatrack #markustation
trials_fail.mp4 Markus Maal mängib Markus Maal plays markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,trials,bike,rising,bmx,MarkuStation,video game,videomäng,gameplay,longplay,gigatrack,fire,tuli,kosmos,space,SPAAAAAAAAAAACE,lumi,snow,snowflake,lumehelves,dünaamiline päevatsükkel,dynamic daylight cycle https://odysee.com/@MarkusTegelane:8/markus-maal-plays-vi-trials-rising-(the:7 MarkusTegelane . 0 /channel_db_lite/web/thumbs/541.jpg N/A /channel_db_lite/web/json/541.json N/A N/A
533 Press any key to continue... MySpace! 0 2023-04-17 A clip from an old Windows Live Essentials video. Yeah, this aged pretty poorly. 0 0 0 1 https://www.youtube.com/watch?v=7eUNyHepYyY 0 MySpace! . A clip from an old Windows Live Essentials video. Yeah, this aged pretty poorly. . MySpace.mp4 Varia Miscellaneous https://odysee.com/@Press_any_key_to_continue:2/MySpace:6 Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/533.jpg /channel_db_lite/web/stream/533.mp4 /channel_db_lite/web/json/533.json N/A N/A
510 Press any key to continue... Flipnic - Geometry A (Hard difficulty gameplay) [no sound] 0 2022-12-06 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me.

I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do.

At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys
2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field.
3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag
4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls.
5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0.
6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission
7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position.
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=M7R03-vNb7s 0 Flipnic - Geometry A (Hard difficulty gameplay) [no sound] . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me.

I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do.

At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys
2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field.
3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag
4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls.
5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0.
6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission
7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position.
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. 2022-12-06 21-42-10.mkv Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/510.jpg N/A /channel_db_lite/web/json/510.json N/A N/A
446 MarkusTegelane Kuidas kiiresti vabastada kettaruumi? [Arvuti nõuanded] 0 2022-05-05 See video näitab erinevaid meetodeid kettaruumi taastamiseks operatsioonsüsteemis Windows. 0 1 0 1 https://www.youtube.com/watch?v=8u0qNMqOkHw 0 How to quickly free up disk space? [Computer tips] . This video shows several methods to free up disk space in Windows.

WizTree: https://www.diskanalyzer.com/download
Website: https://markustegelane.ml
Random video: https://markustegelane.ml/markustegelane/random?c=mt
Blog: https://markustegelane-en.blogspot.com

Music from bensound.com
See video näitab erinevaid meetodeid kettaruumi taastamiseks operatsioonsüsteemis Windows.

WizTree: https://www.diskanalyzer.com/download
Veebileht: https://markustegelane.ml
Juhuslik video: https://markustegelane.ml/markustegelane/random?c=mt
Ajaveeb: https://markustegelane.blogspot.com

Muusika veebilehelt bensound.com
disk_cleanup.mp4 Arvuti nõuanded Computer tips wiztree,disk cleanup,how to free disk space in Windows,save space,kettapuhastus,kettaruumi säästmine,help I'm running low on disk space,appi mul saab kettaruum otsa https://odysee.com/@MarkusTegelane:8/how-to-quickly-free-up-disk-space:1 MarkusTegelane . 1 /channel_db_lite/web/thumbs/446.jpg N/A /channel_db_lite/web/json/446.json N/A N/A