Leiti 7 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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606 | MarkusTegelane++ | Kuidas panna aknad alati teiste akende taha AvaloniaUI raamistikus? [Töölaua tasandil aknad] | 0 | 2025-03-26 | See video näitab, kuidas teha nii, et aknad oleksid alati töölauatasandil ehk teiste akende taga ning ei trügiks klikkimisel ette erinevatel töölauaplatvormidel (Window, Linux, macOS). Ma olen otsinud seda õpetust, aga peale ühe postituse Redditis ei ole ma väga palju selle kohta infot leidnud, seega otsustasin selle jaoks õpetuse teha! Ma ei näita kuidas seda koodiga Linuxis teha, sealse modulaarsuse pärast, arvestades, et igal kasutajal võib olla erinev aknahaldur või kuvaserver. Seega piiran ma ennast ja näitan ainult kuidas lisada aknareegel KDE Plasma töölaual KWini aknahalduriga, et sarnane efekt saavutada. Tänan kasutajat @almenscorner Redditis, kes tõi välja lahenduse macOSi jaoks: https://www.reddit.com/r/AvaloniaUI/comments/1de1jcq/comment/l8f2zcm/ Minu demorakendus: https://github.com/MarkusMaal/StayBehindDemo Peatükid: 0:00 Windows 9:34 Linux 13:57 macOS Kasulikud lingid: Microsoft Visual Studio (IDE): https://visualstudio.microsoft.com/ JetBrains Rider (IDE): https://www.jetbrains.com/rider/ Avalonia UI dokumentatsioon: https://docs.avaloniaui.net/ Firefoxi teema: https://addons.mozilla.org/en-US/firefox/addon/arona/ Taustapilt: https://www.teahub.io/viewwp/iwhJTh_32-9-wallpaper-4k/ Taustamuusika: Kevin MacLeod - Perpectives Kevin MacLeod - Gymnopedie No. 1 (helilooja: Erik Satie) Kevin MacLeod - Adventures in Adventureland Kevin MacLeod - Phantom from Space |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=0AXyqkxZwE4 | 0 | How to always have a window stay behind other windows in AvaloniaUI? [Desktop level windows] | Kuidas panna aknad alati teiste akende taha AvaloniaUI raamistikus? [Töölaua tasandil aknad] | This video showcases how to have a window always at the desktop level, i.e. behind other windows and never come to the front when clicking on it for several desktop platforms (Windows, Linux, macOS). I've been looking for a tutorial on this and other than a post on Reddit, haven't found much about it, so I decided to make a tutorial on this topic! I'm not showing a way to do it with just code on Linux, because of the crazy modularity Linux has in terms of different window managers and display servers it has. So I'm going to limit myself on this video to just showing how to add a window rule in KDE Plasma with KWin window manager to achieve a similar effect. Credit to @almenscorner on Reddit for coming up with a solution that works on macOS: https://www.reddit.com/r/AvaloniaUI/comments/1de1jcq/comment/l8f2zcm/ My demo app: https://github.com/MarkusMaal/StayBehindDemo Chapters: 0:00 Windows 9:34 Linux 13:57 macOS Useful links: Microsoft Visual Studio (IDE): https://visualstudio.microsoft.com/ JetBrains Rider (IDE): https://www.jetbrains.com/rider/ Avalonia UI documentation: https://docs.avaloniaui.net/ Firefox theme: https://addons.mozilla.org/en-US/firefox/addon/arona/ Wallpaper: https://www.teahub.io/viewwp/iwhJTh_32-9-wallpaper-4k/ Background music: Kevin MacLeod - Perpectives Kevin MacLeod - Gymnopedie No. 1 (helilooja: Erik Satie) Kevin MacLeod - Adventures in Adventureland Kevin MacLeod - Phantom from Space |
See video näitab, kuidas teha nii, et aknad oleksid alati töölauatasandil ehk teiste akende taga ning ei trügiks klikkimisel ette erinevatel töölauaplatvormidel (Window, Linux, macOS). Ma olen otsinud seda õpetust, aga peale ühe postituse Redditis ei ole ma väga palju selle kohta infot leidnud, seega otsustasin selle jaoks õpetuse teha! Ma ei näita kuidas seda koodiga Linuxis teha, sealse modulaarsuse pärast, arvestades, et igal kasutajal võib olla erinev aknahaldur või kuvaserver. Seega piiran ma ennast ja näitan ainult kuidas lisada aknareegel KDE Plasma töölaual KWini aknahalduriga, et sarnane efekt saavutada. Tänan kasutajat @almenscorner Redditis, kes tõi välja lahenduse macOSi jaoks: https://www.reddit.com/r/AvaloniaUI/comments/1de1jcq/comment/l8f2zcm/ Minu demorakendus: https://github.com/MarkusMaal/StayBehindDemo Peatükid: 0:00 Windows 9:34 Linux 13:57 macOS Kasulikud lingid: Microsoft Visual Studio (IDE): https://visualstudio.microsoft.com/ JetBrains Rider (IDE): https://www.jetbrains.com/rider/ Avalonia UI dokumentatsioon: https://docs.avaloniaui.net/ Firefoxi teema: https://addons.mozilla.org/en-US/firefox/addon/arona/ Taustapilt: https://www.teahub.io/viewwp/iwhJTh_32-9-wallpaper-4k/ Taustamuusika: Kevin MacLeod - Perpectives Kevin MacLeod - Gymnopedie No. 1 (helilooja: Erik Satie) Kevin MacLeod - Adventures in Adventureland Kevin MacLeod - Phantom from Space |
avaavas.mp4 | Programmeerimine | Programming | Avalonia,C#,dotnet,.NET,multi-platform,desktop,desktop level,behind other windows,stay behind,send to back,back of other windows | https://odysee.com/@hashMarkusTegelane:3/avaavas:8 | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/606.jpg | N/A | N/A | N/A | N/A |
600 | Press any key to continue... | Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection | 0 | 2025-01-29 | no description needed, just take a listen :) | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=B3oxH_19DKY | 0 | Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection | Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection | no description needed, just take a listen :) | no description needed, just take a listen :) | 2025-01-29 03-53-18.mkv | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/600.jpg | N/A | N/A | N/A | N/A | |
562 | Press any key to continue... | Pac-Man Rally (PS2 FMV/BGM Rip) | 0 | 2024-02-02 | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=raX-LEe08b4 | 0 | Pac-Man Rally (PS2 FMV/BGM Rip) | Pac-Man Rally (PS2 FMV/BGM Rip) | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
pmr.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/562.jpg | N/A | /channel_db_lite/web/json/562.json | N/A | N/A | |
541 | MarkusTegelane | Markus Maal mängib VI - Trials Rising (Gigatrack rada) | 0 | 2023-07-07 | Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda. Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :) ► *Lingid* Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee) Veebileht: https://markustegelane.eu Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt ► *Lisainfo* Faili nimi: trials_fail.mp4 Renderdamise aeg: 14 minutit, 15 sekundit Stiil: Sära Tarkvara: DaVinci Resolve 18, Geforce Experience Lindistamise kuupäev: 7. juuli 2023 ► *Kanalid* Põhikanal: youtube.com/@markusTegelane Lisakanal: youtube.com/@markusTegelanePlus Programmeerimise kanal: youtube.com/@hashMarkusTegelane Markuse asjad: youtube.com/@markuseasjad Press any key to continue: youtube.com/@PAKTC Markus Maal: youtube.com/@MarkusMaal ► *Aitäh, et vaatasite!* © 2023 Markuse videod ► *Teemaviited* #trials #gigatrack #markustation |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=SAUc71BNK5Y | 0 | Markus Maal plays VI - Trials Rising (the Gigatrack) | Markus Maal mängib VI - Trials Rising (Gigatrack rada) | This video is just me playing this long track from the Trials Rising game. Nothing else needs to be said really. I should also mention that yes, this isn't quite the video I promised to release. I am going to delay that one until it's ready :) ► *Links* Blog: https://markustegelane-en.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane) Website: https://markustegelane.eu Random video: https://markustegelane.eu/markustegelane/random/?c=mt ► *Additional information* Filename: trials_fail.mp4 Render time: 14 minutes, 15 seconds Style: Shine Software used: DaVinci Resolve 18, Geforce Experience Recording date: 7th July 2023 ► *Channels* Main channel: youtube.com/@markusTegelane Secondary channel: youtube.com/@markusTegelanePlus Programming channel: youtube.com/@hashMarkusTegelane Markus' stuff: youtube.com/@markuseasjad Press any key to continue: youtube.com/@PAKTC Markus Maal: youtube.com/@MarkusMaal ► *Thank you for watching!* © 2023 Markus' videos ► *Hashtags* #trials #gigatrack #markustation |
Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda. Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :) ► *Lingid* Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee) Veebileht: https://markustegelane.eu Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt ► *Lisainfo* Faili nimi: trials_fail.mp4 Renderdamise aeg: 14 minutit, 15 sekundit Stiil: Sära Tarkvara: DaVinci Resolve 18, Geforce Experience Lindistamise kuupäev: 7. juuli 2023 ► *Kanalid* Põhikanal: youtube.com/@markusTegelane Lisakanal: youtube.com/@markusTegelanePlus Programmeerimise kanal: youtube.com/@hashMarkusTegelane Markuse asjad: youtube.com/@markuseasjad Press any key to continue: youtube.com/@PAKTC Markus Maal: youtube.com/@MarkusMaal ► *Aitäh, et vaatasite!* © 2023 Markuse videod ► *Teemaviited* #trials #gigatrack #markustation |
trials_fail.mp4 | Markus Maal mängib | Markus Maal plays | markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,trials,bike,rising,bmx,MarkuStation,video game,videomäng,gameplay,longplay,gigatrack,fire,tuli,kosmos,space,SPAAAAAAAAAAACE,lumi,snow,snowflake,lumehelves,dünaamiline päevatsükkel,dynamic daylight cycle | https://odysee.com/@MarkusTegelane:8/markus-maal-plays-vi-trials-rising-(the:7 | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/541.jpg | N/A | /channel_db_lite/web/json/541.json | N/A | N/A |
533 | Press any key to continue... | MySpace! | 0 | 2023-04-17 | A clip from an old Windows Live Essentials video. Yeah, this aged pretty poorly. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=7eUNyHepYyY | 0 | MySpace! | . | A clip from an old Windows Live Essentials video. Yeah, this aged pretty poorly. | . | MySpace.mp4 | Varia | Miscellaneous | https://odysee.com/@Press_any_key_to_continue:2/MySpace:6 | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/533.jpg | /channel_db_lite/web/stream/533.mp4 | /channel_db_lite/web/json/533.json | N/A | N/A | |
510 | Press any key to continue... | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=M7R03-vNb7s | 0 | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | 2022-12-06 21-42-10.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/510.jpg | N/A | /channel_db_lite/web/json/510.json | N/A | N/A | |
446 | MarkusTegelane | Kuidas kiiresti vabastada kettaruumi? [Arvuti nõuanded] | 0 | 2022-05-05 | See video näitab erinevaid meetodeid kettaruumi taastamiseks operatsioonsüsteemis Windows. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=8u0qNMqOkHw | 0 | How to quickly free up disk space? [Computer tips] | . | This video shows several methods to free up disk space in Windows. WizTree: https://www.diskanalyzer.com/download Website: https://markustegelane.ml Random video: https://markustegelane.ml/markustegelane/random?c=mt Blog: https://markustegelane-en.blogspot.com Music from bensound.com |
See video näitab erinevaid meetodeid kettaruumi taastamiseks operatsioonsüsteemis Windows. WizTree: https://www.diskanalyzer.com/download Veebileht: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random?c=mt Ajaveeb: https://markustegelane.blogspot.com Muusika veebilehelt bensound.com |
disk_cleanup.mp4 | Arvuti nõuanded | Computer tips | wiztree,disk cleanup,how to free disk space in Windows,save space,kettapuhastus,kettaruumi säästmine,help I'm running low on disk space,appi mul saab kettaruum otsa | https://odysee.com/@MarkusTegelane:8/how-to-quickly-free-up-disk-space:1 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/446.jpg | N/A | /channel_db_lite/web/json/446.json | N/A | N/A |