Leiti 19 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
593 Press any key to continue... Constructor - Flicks and sound effects [DOS FLC RIP] 0 2025-01-01 All incidental video clips and sound effects found in the video game Constructor (1997). The video has been upscaled with nearest neighbor algorithm to compensate for video compression.

Win, Lose and Intro FMVs: https://www.youtube.com/watch?v=QH0Q5yded0s

Extraction tools:
constructor-fil: https://github.com/jimmypw/constructor-fil
fli2gif: https://github.com/bovine/fli2gif
and some custom batch scripts to perform bulk actions

--Timestamps--
00:00 Park
00:10 Homebase
00:22 Hospital
00:35 Gadget Factory
00:45 Gadget: Burglar Alarm
00:50 Gadget: Computer
00:56 Gadget: Rat Trap
01:02 Gadget: Repair Kit
01:08 Gadget: Window Shutters
01:14 Gadget: Double Glazing
01:20 School
01:40 Brick Factory
01:46 Cement Factory
01:58 Steel Factory
02:03 Wood Factory
02:11 Bank Teller
02:18 Prison
02:25 System3 logo
02:28 Haunted House
02:39 House Party
02:48 Squatter
02:58 Mob Boss
03:08 House of Fun
03:16 Mr. Fixit
03:21 Ghost Mansion
03:27 Hippy Commune
03:33 Biker Bar
03:38 Pawn House
03:44 Tenant Block
03:50 Weapons
04:12 Police
--- Phone calls ---
04:17 Child (Call) - Variation 1
04:23 Child (Call) - Variation 2
04:29 Child (Call) - Variation 3
04:35 Clown (Call)
04:40 Delivery (Call)
04:46 Dog (Call)
04:52 Female Tenant (Call)
04:58 Male Tenant (Call)
05:05 Mr. Fixit (Call)
05:10 Foreman (Call)
05:17 Gangster (Call)
05:23 Skeleton (Call)
05:28 Hippy (Call)
05:34 Police (Call)
05:40 Psycho (Call)
05:45 Repairman (Call)
05:57 Roach (Call)
06:01 Thief (Call)
06:07 Thug (Call)
06:13 Builder (Call)
06:19 Zombie (Call)
-- Complaining tenants --
06:26 Stockbrokers (var. 1)
06:32 Stockbrokers (var. 2)
06:38 Stockbrokers (var. 3)
06:44 Greasers (var. 1)
06:51 Greasers (var. 2)
06:57 Greasers (var. 3)
07:04 Hippies (var. 1)
07:12 Hippies (var. 2)
07:19 Hippies (var. 3)
07:27 Major (var. 1)
07:35 Major (var. 2)
07:43 Major (var. 3)
07:51 Nerds (var. 1)
08:00 Nerds (var. 2)
08:08 Nerds (var. 3)
08:16 Professors (var. 1)
08:22 Professors (var. 2)
08:29 Professors (var. 3)
08:36 Punks (var. 1)
08:41 Punks (var. 2)
08:45 Punks (var. 3)
08:50 Slobs (var. 1)
08:59 Slobs (var. 2)
09:08 Slobs (var. 3)
09:17 Sloanes (var. 1)
09:26 Sloanes (var. 2)
09:34 Sloanes (var. 3)
09:43 Yuppies (var. 1)
09:51 Yuppies (var. 2)
09:59 Yuppies (var. 3)
10:06 Bathroom 1
10:16 Bathroom 2
10:26 Bathroom 3
10:36 Bathroom 4
10:54 Bathroom 5
11:11 Bedroom 1
11:21 Bedroom 2
11:39 Bedroom 3
11:49 Bedroom 4
12:07 Bedroom 5
12:24 Kitchen 1
12:42 Kitchen 2
12:52 Kitchen 3
13:09 Kitchen 4
13:27 Kitchen 5
13:37 Living Room 1
13:54 Living Room 2
14:04 Living Room 3
14:22 Living Room 4
14:39 Living Room 5
14:49 Building
-- Vacant Buildings --
15:06 House: 1920s
15:24 House: Adams
15:42 Arcade
16:00 House: Atlandic
16:18 Biker Bar
16:36 House: Bungalow
16:54 House: Cabin
17:12 Apartment Block
17:30 more house
17:48 even more house
18:06 House: Dutch
18:24 Fighting
18:32 Flood
18:40 House: Georg
18:58 House: Gothic
19:16 House: Japan
19:34 House: Lodge
19:52 House: Midwest
20:10 House: NewYork
20:28 House: North
20:46 House: Ohio
21:04 Pawn House
21:23 Hospital
21:41 Pub
21:59 House: Pyramid
22:17 House: Russian
22:35 House: Scottish
22:53 Mr. Fixit
23:11 noob house
23:29 Commune
23:47 funny house
24:05 House: Welsh
-- LoopFX---
24:23 Lose game
24:28 Happy tenants
24:36 Unhappy tenants
24:44 Sad tenants
24:52 Win game
24:59 Council
25:13 Infestation
25:20 Other sound effects
1 1 0 1 https://www.youtube.com/watch?v=KwRIcbXnGkQ 0 Constructor - Flicks and sound effects [DOS FLC RIP] Constructor - Flicks and sound effects [DOS FLC RIP] All incidental video clips and sound effects found in the video game Constructor (1997). The video has been upscaled with nearest neighbor algorithm to compensate for video compression.

Win, Lose and Intro FMVs: https://www.youtube.com/watch?v=QH0Q5yded0s

Extraction tools:
constructor-fil: https://github.com/jimmypw/constructor-fil
fli2gif: https://github.com/bovine/fli2gif
and some custom batch scripts to perform bulk actions

--Timestamps--
00:00 Park
00:10 Homebase
00:22 Hospital
00:35 Gadget Factory
00:45 Gadget: Burglar Alarm
00:50 Gadget: Computer
00:56 Gadget: Rat Trap
01:02 Gadget: Repair Kit
01:08 Gadget: Window Shutters
01:14 Gadget: Double Glazing
01:20 School
01:40 Brick Factory
01:46 Cement Factory
01:58 Steel Factory
02:03 Wood Factory
02:11 Bank Teller
02:18 Prison
02:25 System3 logo
02:28 Haunted House
02:39 House Party
02:48 Squatter
02:58 Mob Boss
03:08 House of Fun
03:16 Mr. Fixit
03:21 Ghost Mansion
03:27 Hippy Commune
03:33 Biker Bar
03:38 Pawn House
03:44 Tenant Block
03:50 Weapons
04:12 Police
--- Phone calls ---
04:17 Child (Call) - Variation 1
04:23 Child (Call) - Variation 2
04:29 Child (Call) - Variation 3
04:35 Clown (Call)
04:40 Delivery (Call)
04:46 Dog (Call)
04:52 Female Tenant (Call)
04:58 Male Tenant (Call)
05:05 Mr. Fixit (Call)
05:10 Foreman (Call)
05:17 Gangster (Call)
05:23 Skeleton (Call)
05:28 Hippy (Call)
05:34 Police (Call)
05:40 Psycho (Call)
05:45 Repairman (Call)
05:57 Roach (Call)
06:01 Thief (Call)
06:07 Thug (Call)
06:13 Builder (Call)
06:19 Zombie (Call)
-- Complaining tenants --
06:26 Stockbrokers (var. 1)
06:32 Stockbrokers (var. 2)
06:38 Stockbrokers (var. 3)
06:44 Greasers (var. 1)
06:51 Greasers (var. 2)
06:57 Greasers (var. 3)
07:04 Hippies (var. 1)
07:12 Hippies (var. 2)
07:19 Hippies (var. 3)
07:27 Major (var. 1)
07:35 Major (var. 2)
07:43 Major (var. 3)
07:51 Nerds (var. 1)
08:00 Nerds (var. 2)
08:08 Nerds (var. 3)
08:16 Professors (var. 1)
08:22 Professors (var. 2)
08:29 Professors (var. 3)
08:36 Punks (var. 1)
08:41 Punks (var. 2)
08:45 Punks (var. 3)
08:50 Slobs (var. 1)
08:59 Slobs (var. 2)
09:08 Slobs (var. 3)
09:17 Sloanes (var. 1)
09:26 Sloanes (var. 2)
09:34 Sloanes (var. 3)
09:43 Yuppies (var. 1)
09:51 Yuppies (var. 2)
09:59 Yuppies (var. 3)
10:06 Bathroom 1
10:16 Bathroom 2
10:26 Bathroom 3
10:36 Bathroom 4
10:54 Bathroom 5
11:11 Bedroom 1
11:21 Bedroom 2
11:39 Bedroom 3
11:49 Bedroom 4
12:07 Bedroom 5
12:24 Kitchen 1
12:42 Kitchen 2
12:52 Kitchen 3
13:09 Kitchen 4
13:27 Kitchen 5
13:37 Living Room 1
13:54 Living Room 2
14:04 Living Room 3
14:22 Living Room 4
14:39 Living Room 5
14:49 Building
-- Vacant Buildings --
15:06 House: 1920s
15:24 House: Adams
15:42 Arcade
16:00 House: Atlandic
16:18 Biker Bar
16:36 House: Bungalow
16:54 House: Cabin
17:12 Apartment Block
17:30 more house
17:48 even more house
18:06 House: Dutch
18:24 Fighting
18:32 Flood
18:40 House: Georg
18:58 House: Gothic
19:16 House: Japan
19:34 House: Lodge
19:52 House: Midwest
20:10 House: NewYork
20:28 House: North
20:46 House: Ohio
21:04 Pawn House
21:23 Hospital
21:41 Pub
21:59 House: Pyramid
22:17 House: Russian
22:35 House: Scottish
22:53 Mr. Fixit
23:11 noob house
23:29 Commune
23:47 funny house
24:05 House: Welsh
-- LoopFX---
24:23 Lose game
24:28 Happy tenants
24:36 Unhappy tenants
24:44 Sad tenants
24:52 Win game
24:59 Council
25:13 Infestation
25:20 Other sound effects
All incidental video clips and sound effects found in the video game Constructor (1997). The video has been upscaled with nearest neighbor algorithm to compensate for video compression.

Win, Lose and Intro FMVs: https://www.youtube.com/watch?v=QH0Q5yded0s

Extraction tools:
constructor-fil: https://github.com/jimmypw/constructor-fil
fli2gif: https://github.com/bovine/fli2gif
and some custom batch scripts to perform bulk actions

--Timestamps--
00:00 Park
00:10 Homebase
00:22 Hospital
00:35 Gadget Factory
00:45 Gadget: Burglar Alarm
00:50 Gadget: Computer
00:56 Gadget: Rat Trap
01:02 Gadget: Repair Kit
01:08 Gadget: Window Shutters
01:14 Gadget: Double Glazing
01:20 School
01:40 Brick Factory
01:46 Cement Factory
01:58 Steel Factory
02:03 Wood Factory
02:11 Bank Teller
02:18 Prison
02:25 System3 logo
02:28 Haunted House
02:39 House Party
02:48 Squatter
02:58 Mob Boss
03:08 House of Fun
03:16 Mr. Fixit
03:21 Ghost Mansion
03:27 Hippy Commune
03:33 Biker Bar
03:38 Pawn House
03:44 Tenant Block
03:50 Weapons
04:12 Police
--- Phone calls ---
04:17 Child (Call) - Variation 1
04:23 Child (Call) - Variation 2
04:29 Child (Call) - Variation 3
04:35 Clown (Call)
04:40 Delivery (Call)
04:46 Dog (Call)
04:52 Female Tenant (Call)
04:58 Male Tenant (Call)
05:05 Mr. Fixit (Call)
05:10 Foreman (Call)
05:17 Gangster (Call)
05:23 Skeleton (Call)
05:28 Hippy (Call)
05:34 Police (Call)
05:40 Psycho (Call)
05:45 Repairman (Call)
05:57 Roach (Call)
06:01 Thief (Call)
06:07 Thug (Call)
06:13 Builder (Call)
06:19 Zombie (Call)
-- Complaining tenants --
06:26 Stockbrokers (var. 1)
06:32 Stockbrokers (var. 2)
06:38 Stockbrokers (var. 3)
06:44 Greasers (var. 1)
06:51 Greasers (var. 2)
06:57 Greasers (var. 3)
07:04 Hippies (var. 1)
07:12 Hippies (var. 2)
07:19 Hippies (var. 3)
07:27 Major (var. 1)
07:35 Major (var. 2)
07:43 Major (var. 3)
07:51 Nerds (var. 1)
08:00 Nerds (var. 2)
08:08 Nerds (var. 3)
08:16 Professors (var. 1)
08:22 Professors (var. 2)
08:29 Professors (var. 3)
08:36 Punks (var. 1)
08:41 Punks (var. 2)
08:45 Punks (var. 3)
08:50 Slobs (var. 1)
08:59 Slobs (var. 2)
09:08 Slobs (var. 3)
09:17 Sloanes (var. 1)
09:26 Sloanes (var. 2)
09:34 Sloanes (var. 3)
09:43 Yuppies (var. 1)
09:51 Yuppies (var. 2)
09:59 Yuppies (var. 3)
10:06 Bathroom 1
10:16 Bathroom 2
10:26 Bathroom 3
10:36 Bathroom 4
10:54 Bathroom 5
11:11 Bedroom 1
11:21 Bedroom 2
11:39 Bedroom 3
11:49 Bedroom 4
12:07 Bedroom 5
12:24 Kitchen 1
12:42 Kitchen 2
12:52 Kitchen 3
13:09 Kitchen 4
13:27 Kitchen 5
13:37 Living Room 1
13:54 Living Room 2
14:04 Living Room 3
14:22 Living Room 4
14:39 Living Room 5
14:49 Building
-- Vacant Buildings --
15:06 House: 1920s
15:24 House: Adams
15:42 Arcade
16:00 House: Atlandic
16:18 Biker Bar
16:36 House: Bungalow
16:54 House: Cabin
17:12 Apartment Block
17:30 more house
17:48 even more house
18:06 House: Dutch
18:24 Fighting
18:32 Flood
18:40 House: Georg
18:58 House: Gothic
19:16 House: Japan
19:34 House: Lodge
19:52 House: Midwest
20:10 House: NewYork
20:28 House: North
20:46 House: Ohio
21:04 Pawn House
21:23 Hospital
21:41 Pub
21:59 House: Pyramid
22:17 House: Russian
22:35 House: Scottish
22:53 Mr. Fixit
23:11 noob house
23:29 Commune
23:47 funny house
24:05 House: Welsh
-- LoopFX---
24:23 Lose game
24:28 Happy tenants
24:36 Unhappy tenants
24:44 Sad tenants
24:52 Win game
24:59 Council
25:13 Infestation
25:20 Other sound effects
ConstructorFlicks.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/593.jpg N/A /channel_db_lite/web/json/593.json N/A N/A
605 MarkusTegelane Ma paigaldasin Windowsi Android tahvelarvutisse [KR1] 0 2025-03-10 Selles videos demonstreerin ma tarkvaraprojekti, mille eesmärk on saada Windows tööle erinevates Android seadmetes.

◙ Peatükid ◙
0:00 Sissejuhatus
4:52 Windowsi paigaldamine
9:59 Õnneratas
14:42 Benchmarkid
19:13 Veel üks asi...
20:48 Outro

■ Lingid ■
Veebisait: https://markustegelane.eu
Ajaveeb: https://markustegelane.blogspot.com
Renegade Project: https://renegade-project.tech/en/home

❖ Teised kanalid ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markuse asjad: @markuseasjad
Markus Maal: @MarkusMaal

♫ Muusika ♫
Crying Reksio - Windows Popcorn (Windows Vista Remix)
Game Over - Fantavision (PAL)
NinjaBaka - Radio Chill (My Summer Car)
Fantavision (For You And Me) - Futari no Fantavision
Kevin MacLeod - Ultralounge

? Lisainfo ?
Faili nimi: SuperlehmadeVägi.mp4
Renderdamise aeg: 47 minutit, 5 sekundit
Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB
Tarkvara: DaVinci Resolve 19.1.3, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter

? Video koostas: Markus Maal ?
© 2025 Markuse videod
1 1 0 1 https://www.youtube.com/watch?v=ZR7S2VrwatY 0 I installed Windows on an Android tablet [KR1] Ma paigaldasin Windowsi Android tahvelarvutisse [KR1] In this video, I'm showcasing a software project that aims to install Windows on several Android devices.

◙ Chapters ◙
0:00 Introduction
4:52 Installing Windows
9:59 Lucky wheel
14:42 Benchmarks
19:13 One more thing...
20:48 Outro

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com
Renegade Project: https://renegade-project.tech/en/home

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Crying Reksio - Windows Popcorn (Windows Vista Remix)
Game Over - Fantavision (PAL)
NinjaBaka - Radio Chill (My Summer Car)
Fantavision (For You And Me) - Futari no Fantavision
Kevin MacLeod - Ultralounge

? Additional information ?
Filename: SuperlehmadeVägi.mp4
Render time: 47 minutes, 5 seconds
Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB
Software: DaVinci Resolve 19.1.3, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter

? Created by: Markus Maal ?
© 2025 Markuse videod
Selles videos demonstreerin ma tarkvaraprojekti, mille eesmärk on saada Windows tööle erinevates Android seadmetes.

◙ Peatükid ◙
0:00 Sissejuhatus
4:52 Windowsi paigaldamine
9:59 Õnneratas
14:42 Benchmarkid
19:13 Veel üks asi...
20:48 Outro

■ Lingid ■
Veebisait: https://markustegelane.eu
Ajaveeb: https://markustegelane.blogspot.com
Renegade Project: https://renegade-project.tech/en/home

❖ Teised kanalid ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markuse asjad: @markuseasjad
Markus Maal: @MarkusMaal

♫ Muusika ♫
Crying Reksio - Windows Popcorn (Windows Vista Remix)
Game Over - Fantavision (PAL)
NinjaBaka - Radio Chill (My Summer Car)
Fantavision (For You And Me) - Futari no Fantavision
Kevin MacLeod - Ultralounge

? Lisainfo ?
Faili nimi: SuperlehmadeVägi.mp4
Renderdamise aeg: 47 minutit, 5 sekundit
Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB
Tarkvara: DaVinci Resolve 19.1.3, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter

? Video koostas: Markus Maal ?
© 2025 Markuse videod
SuperlehmadeVägi.mp4 Kasteraal Kasteraal markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,kasteraal,Renegade Project,Xiaomi Pad 5,Android,Windows,Windows 11,Windows on ARM,install Windows on Android,Windowsi paigaldamine Android seadmesse,Qualcomm,Snapdragon https://odysee.com/@MarkusTegelane:8/Superlehmadev%C3%A4gi:7 MarkusTegelane . 0 /channel_db_lite/web/thumbs/605.jpg N/A N/A N/A N/A
610 Press any key to continue... Minesweeper [PC Longplay] 0 2025-04-01 Full gameplay for the Windows XP version of Minesweeper without commentary.

Chapters:
0:00 Beginner
0:46 Intermediate
5:01 Expert
0 1 0 1 https://www.youtube.com/watch?v=NhrS3xDpgPU 0 Minesweeper [PC Longplay] Minesweeper [PC Longplay] Full gameplay for the Windows XP version of Minesweeper without commentary.

Chapters:
0:00 Beginner
0:46 Intermediate
5:01 Expert
Full gameplay for the Windows XP version of Minesweeper without commentary.

Chapters:
0:00 Beginner
0:46 Intermediate
5:01 Expert
minesweeper.mp4 Muud mängimise videod Other gameplay videos Windows XP,Minesweeper,gameplay,longplay,no commentary,Expert difficulty,how to win at minesweeper,why did i spend 4 hours of my life trying to beat the expert difficulty,Intermediate difficulty,Beginner difficulty,speedrun,100% speedrun,Microsoft,Microsoft Minesweeper,flags,question mark N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/610.jpg N/A N/A N/A N/A
613 Press any key to continue... Flipnic, Original Game (Easy) Any% - Unfinished run 1 0 2025-04-13 An Any% speedrun of Flipnic, which I didn't finish due to the fact my headphones ran out of battery shortly after entering the Geometry stage, however, there were some fast segments and a weird audio glitch during the Optics B stage, so I decided to upload it. 0 0 0 1 https://www.youtube.com/watch?v=0Ra7-yHxhpQ 0 Flipnic, Original Game (Easy) Any% - Unfinished run 1 Flipnic, Original Game (Easy) Any% - Unfinished run 1 An Any% speedrun of Flipnic, which I didn't finish due to the fact my headphones ran out of battery shortly after entering the Geometry stage, however, there were some fast segments and a weird audio glitch during the Optics B stage, so I decided to upload it. An Any% speedrun of Flipnic, which I didn't finish due to the fact my headphones ran out of battery shortly after entering the Geometry stage, however, there were some fast segments and a weird audio glitch during the Optics B stage, so I decided to upload it. 2025-04-13 14-01-32.mkv Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/613.jpg N/A N/A N/A N/A
615 Press any key to continue... Save file editor for Flipnic [Feature showcase] 0 2025-04-25 Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
0 1 0 1 https://www.youtube.com/watch?v=Tk6KGdcUYkY 0 Save file editor for Flipnic [Feature showcase] Save file editor for Flipnic [Feature showcase] Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Timeline 1.mp4 Videomängude analüüs Video game analysis save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/615.jpg N/A N/A N/A N/A
616 Press any key to continue... Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] 0 2025-04-26 Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
0 1 0 1 https://www.youtube.com/watch?v=FBDma-tPlJw 0 Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
2025-04-26 16-12-25.mkv Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/616.jpg N/A N/A N/A N/A
622 Press any key to continue... PEGI ! [Unofficial] 0 2025-05-15 0 1 0 1 https://www.youtube.com/watch?v=LXTVh0dusbo 0 PEGI ! [Unofficial] PEGI ! [Unofficial] pegi!.mp4 Naljavideod Joke videos PEGI,metal gear solid,exclamation mark,sound effect,Pan European Game Information N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/622.jpg N/A N/A N/A N/A
623 Press any key to continue... Cursed Flipnic (PS2) Gameplay [Part 1] 0 2025-05-17 This video is just me showing off some really weird stuff you can do with this game. 0 1 0 1 https://www.youtube.com/watch?v=QDcJolgB1iE 0 Cursed Flipnic (PS2) Gameplay [Part 1] Cursed Flipnic (PS2) Gameplay [Part 1] This video is just me showing off some really weird stuff you can do with this game. This video is just me showing off some really weird stuff you can do with this game. Cursed Flipnic Gameplay.mov Videomängude analüüs Video game analysis Flipnic,cursed,gameplay,let's play,hacking,modding,cheating,ultimate pinball,poem N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/623.jpg N/A N/A N/A N/A
624 Press any key to continue... Play It! [PS2 FMV Rip] 0 2025-05-18 Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
0 1 0 0 https://www.youtube.com/watch?v=w5JUba2TESI 0 Play It! [PS2 FMV Rip] Play It! [PS2 FMV Rip] Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
PlayIt.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/624.jpg N/A N/A N/A N/A
627 Press any key to continue... Formula One Arcade - Car Tag [PS1 Gameplay] 0 2025-05-23 An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. 0 1 0 1 https://www.youtube.com/watch?v=kTRVpX0G0cg 0 Formula One Arcade - Car Tag [PS1 Gameplay] Formula One Arcade - Car Tag [PS1 Gameplay] An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. car tag.mp4 Muud mängimise videod Other gameplay videos formula 1,f1,Formula One,gameplay,tag,catch N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/627.jpg N/A N/A N/A N/A
634 Press any key to continue... Press any key to continue... [Channel trailer] 0 2025-06-28 Welcome to my YouTube channel! Here I upload stuff that interests me, mainly stuff related to games and computing. You'll never know what I'll upload next!

All content is in English.

Music:
ReMix: Super Metroid "Jade Catacombs" by bLiNd (https://ocremix.org/remix/OCR01800)
0 1 0 1 https://www.youtube.com/watch?v=HGfx-B-9S2w 0 Press any key to continue... [Channel trailer] Press any key to continue... [Channel trailer] Welcome to my YouTube channel! Here I upload stuff that interests me, mainly stuff related to games and computing. You'll never know what I'll upload next!

All content is in English.

Music:
ReMix: Super Metroid "Jade Catacombs" by bLiNd (https://ocremix.org/remix/OCR01800)
Welcome to my YouTube channel! Here I upload stuff that interests me, mainly stuff related to games and computing. You'll never know what I'll upload next!

All content is in English.

Music:
ReMix: Super Metroid "Jade Catacombs" by bLiNd (https://ocremix.org/remix/OCR01800)
PAKTC_Trailer.mov Treiler Trailer N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/634.jpg N/A N/A N/A N/A
636 Press any key to continue... Flipnic - Free Camera [PCSX2 Cheat Engine Mod] 0 2025-07-26 In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this mu
0 1 0 1 https://www.youtube.com/watch?v=31-pnJw6PFo 0 Flipnic - Free Camera [PCSX2 Cheat Engine Mod] Flipnic - Free Camera [PCSX2 Cheat Engine Mod] In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
FlipnicFreecam.mp4 Videomängude analüüs Video game analysis free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/636.jpg N/A N/A N/A N/A
638 Press any key to continue... ManiaPlanet 3 vs 4.1 [Graphics Comparison] 0 2025-08-04 Comparison of graphics between the two versions of TrackMania² Canyon/Stadium/Valley. ManiaPlanet 4 was critizised for its physics as well as some graphical downgrades.

So, I decided to boot up a frozen ManiaPlanet 3 install and compared it with the latest version, which is what this video is.

I drove a replay on MP3, rendered it using the in-game "Shoot video" option and copied the replay over to MP4, so I could get 2 identical replays. I then rendered it again in ManiaPlanet 4.1. I switch between the two every couple of seconds on this upload, so you can see the difference.

If you want to play ManiaPlanet 3 in 2025, you can follow the guide here: https://www.youtube.com/watch?v=Fg5Ddtzqbzw

Environments:
0:00 Canyon
2:23 Stadium
5:11 Valley
0 1 0 1 https://www.youtube.com/watch?v=io7BJ9iG8VI 0 ManiaPlanet 3 vs 4.1 [Graphics Comparison] ManiaPlanet 3 vs 4.1 [Graphics Comparison] Comparison of graphics between the two versions of TrackMania² Canyon/Stadium/Valley. ManiaPlanet 4 was critizised for its physics as well as some graphical downgrades.

So, I decided to boot up a frozen ManiaPlanet 3 install and compared it with the latest version, which is what this video is.

I drove a replay on MP3, rendered it using the in-game "Shoot video" option and copied the replay over to MP4, so I could get 2 identical replays. I then rendered it again in ManiaPlanet 4.1. I switch between the two every couple of seconds on this upload, so you can see the difference.

If you want to play ManiaPlanet 3 in 2025, you can follow the guide here: https://www.youtube.com/watch?v=Fg5Ddtzqbzw

Environments:
0:00 Canyon
2:23 Stadium
5:11 Valley
Comparison of graphics between the two versions of TrackMania² Canyon/Stadium/Valley. ManiaPlanet 4 was critizised for its physics as well as some graphical downgrades.

So, I decided to boot up a frozen ManiaPlanet 3 install and compared it with the latest version, which is what this video is.

I drove a replay on MP3, rendered it using the in-game "Shoot video" option and copied the replay over to MP4, so I could get 2 identical replays. I then rendered it again in ManiaPlanet 4.1. I switch between the two every couple of seconds on this upload, so you can see the difference.

If you want to play ManiaPlanet 3 in 2025, you can follow the guide here: https://www.youtube.com/watch?v=Fg5Ddtzqbzw

Environments:
0:00 Canyon
2:23 Stadium
5:11 Valley
ReplayComparison.mp4 Videomängude analüüs Video game analysis TrackMania,ManiaPlanet,Graphics,ManiaPlanet 3,MP4,MP3,ManiaPlanet 4,Graphical comparison,Windows,DirectX 9,DirectX 11,DirectX 9 vs DirectX 11,Nadeo,Ubisoft,Canyon,Valley,Stadium,Renault 9 Turbo N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/638.jpg N/A N/A N/A N/A
639 Press any key to continue... Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] 0 2025-08-14 In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game.

77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages.

The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound.

At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version).

If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise.

xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4

xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/
0 1 0 1 https://www.youtube.com/watch?v=Be8u3YzST0w 0 Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] Flipnic Optics, but I restored the unused lane sound [PS2 Romhack] In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game.

77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages.

The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound.

At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version).

If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise.

xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4

xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/
In Flipnic, Optics stages don't play any sound if you pass through lanes, unlike in other stages (such as Biology, Metallurgy and Geometry). However, there in fact is a sound effect for Optics, it's just never played in-game.

77x5ghost accidentally found this sound effect through corruptions (https://www.youtube.com/watch?v=7VFVSVst9-c). It took me a few years to figure it out, but I managed to actually restore this sound effect for all lanes in Optics stages.

The basic idea is that Flipnic has these things called "gimmicks" (stored in the corresponding .SST file for the stage), which describe interactable objects and each gimmick can have a sound effect assigned to it (among other things), this even includes habitrails. By default, in optics, all lanes have a sound effect with ID 0x17 assigned to it (which is just silence), but if you change it to 0x15, you get this sound.

At the end I also showcase this sound being assigned to the first ring plunger (creating an extended version).

If you want to have these sound in your game, I have made xdelta patches, so you can have this sound in your version of the game, since you would have to change every lane manually in memory right before the stage finishes loading otherwise.

xdelta patches: https://mega.nz/file/coxDGLha#CF7-FfKsotT6L2p7I9G591CoqYRLCxIkkXj9_Wtv3g4

xdelta UI (for applying the patches): https://www.romhacking.net/utilities/598/
flipnic_lanesfx.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/639.jpg N/A N/A N/A N/A
640 Press any key to continue... Pinball Pro [Android BGM Rip] 0 2025-08-20 Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
0 1 0 1 https://www.youtube.com/watch?v=4SG6LoXxqPg 0 Pinball Pro [Android BGM Rip] Pinball Pro [Android BGM Rip] Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
pinballpro.mp4 Muusika Music Pinball Pro,Android,Background music,bgm,soundtrack,songs,ost,music,table,menu music,title screen,APK,Java,Play Store,Google N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/640.jpg N/A N/A N/A N/A
641 Press any key to continue... Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] 0 2025-08-31 Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part.

This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content).
0 1 0 1 https://www.youtube.com/watch?v=d1AzWnvNr4E 0 Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part.

This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content).
Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part.

This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content).
BRFF_longplay1.mp4 Muud mängimise videod Other gameplay videos Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Skullcanth,Buzz N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/641.jpg N/A N/A N/A N/A
643 Press any key to continue... MENU_1.MID [JAM to SF2 conversion (attempt)] 0 2025-09-09 This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
0 0 0 1 https://www.youtube.com/watch?v=DFfbDm0tMNE 0 MENU_1.MID [JAM to SF2 conversion (attempt)] MENU_1.MID [JAM to SF2 conversion (attempt)] This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
2025-09-09 00-47-08.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/643.jpg N/A N/A N/A N/A
644 Press any key to continue... Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] 0 2025-09-12 In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
0 1 0 1 https://www.youtube.com/watch?v=DTtTDvUCvBE 0 Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
FlipnicSequences.mov Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/644.jpg N/A N/A N/A N/A
645 Press any key to continue... Flipnic (NTSC-U) 1:25:47 [Any%] 0 2025-09-18 Speedrun of Flipnic video game.

Leaderboard: https://www.speedrun.com/Flipnic__Ultimate_Pinball
Recording date: 10th August 2025

Sections:
0:00 Biology A
3:04 Evolution A
5:43 Metallurgy A
14:04 Evolution B
16:34 Optics A
33:21 Evolution C
36:25 Biology B
40:05 Metallurgy B
49:49 Optics B
1:05:38 Geometry A
1:23:16 Evolution D
1:25:49 Final time
0 1 0 1 https://www.youtube.com/watch?v=SLoYBhtCpbQ 0 Flipnic (NTSC-U) 1:25:47 [Any%] Flipnic (NTSC-U) 1:25:47 [Any%] Speedrun of Flipnic video game.

Leaderboard: https://www.speedrun.com/Flipnic__Ultimate_Pinball
Recording date: 10th August 2025

Sections:
0:00 Biology A
3:04 Evolution A
5:43 Metallurgy A
14:04 Evolution B
16:34 Optics A
33:21 Evolution C
36:25 Biology B
40:05 Metallurgy B
49:49 Optics B
1:05:38 Geometry A
1:23:16 Evolution D
1:25:49 Final time
Speedrun of Flipnic video game.

Leaderboard: https://www.speedrun.com/Flipnic__Ultimate_Pinball
Recording date: 10th August 2025

Sections:
0:00 Biology A
3:04 Evolution A
5:43 Metallurgy A
14:04 Evolution B
16:34 Optics A
33:21 Evolution C
36:25 Biology B
40:05 Metallurgy B
49:49 Optics B
1:05:38 Geometry A
1:23:16 Evolution D
1:25:49 Final time
FlipnicAny%_1_25_47_535.mkv Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/645.jpg N/A N/A N/A N/A