Leiti 10 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
25 MarkusTegelane Markus Maal mängib II - Colin McRae Rally 2.0 mängimine [HD] 0 2015-03-11 Lõpuks tegin ma ka teise gameplay video. Teine osa mängust ja ka teine mängimisvideo ja teine lindistaja. Oot, oodake need kolm asja teevad ju kolmnurga - Illuminati confirmed!



Kiirus : 30 FPS
1 1 0 1 https://www.youtube.com/watch?v=hAHVT66Q4cY 0 Markus Maal Plays II - Colin McRae Rally let's play [HD] . Finally I made the second gameplay video. Second part of the game, second gameplay video and second recorder. Wait, these three things make up a triangle - Illuminati confirmed! Framerate: 30 FPS . Markus Mängib II - Colin McRae 2.0 mängimine [HD] [Heli].mp4 Markus Maal mängib Markus Maal plays Colin McRae Rally 2.0,Gameplay (Magazine),Markus Maal,Racing,Subaru,Mitsubishi,Colin McRae (Athlete),Lancer,Rallying (Sport),Auto Racing (Sport),ühendama,ühendatud https://odysee.com/@MarkusTegelane:8/markus-maal-m-ngib-ii-colin-mcrae-rally:6 MarkusTegelane . 1 /channel_db_lite/web/thumbs/25.jpg N/A /channel_db_lite/web/json/25.json N/A N/A
54 MarkusTegelane Tere tulemast Markus Maali kanalile! 0 2015-10-04 Tere, mina olen Markus Maal ja ma laadin siia üles igasuguseid videosid! Vajutage kindlasti meeldib ja tellige! 1 0 0 1 https://www.youtube.com/watch?v=2ZLytwpBZOQ 0 Welcome to Markus Maal's channel! Tere tulemast Markus Maali kanalile! Hello, my name is Markus Maal and I upload different kinds of videos here! Make sure you press like and subscribe! Tere, mina olen Markus Maal ja ma laadin siia üles igasuguseid videosid! Vajutage kindlasti meeldib ja tellige! Tere tulemast Markus Maal-i kanalile.mp4 Treiler Trailer Markus Maal,ühendama,ühendatud https://odysee.com/@MarkusTegelane:8/tere-tulemast-markus-maali-kanalile:f MarkusTegelane . 1 /channel_db_lite/web/thumbs/54.jpg N/A /channel_db_lite/web/json/54.json N/A N/A
74 MarkusTegelane Markus Maal esitleb! 0 2016-03-27 Tere, mina olen Markus Maal ja ma teen erinevaid videosid siin kanalil. Vaadake ka mu teist kanalit nimega Markus Maal+, mille leiate kanalite vahekaardilt. 0 0 0 1 https://www.youtube.com/watch?v=krobqzTF3rc 0 Markus Maal esitleb! Markus Maal esitleb! Tere, mina olen Markus Maal ja ma teen erinevaid videosid siin kanalil. Vaadake ka mu teist kanalit nimega Markus Maal+, mille leiate kanalite vahekaardilt. Tere, mina olen Markus Maal ja ma teen erinevaid videosid siin kanalil. Vaadake ka mu teist kanalit nimega Markus Maal+, mille leiate kanalite vahekaardilt. ci.mp4 Treiler Trailer Markus Maal,esitlema https://odysee.com/@MarkusTegelane:8/markus-maal-esitleb:b MarkusTegelane . 1 /channel_db_lite/web/thumbs/74.jpg N/A /channel_db_lite/web/json/74.json N/A N/A
100 MarkusTegelane Teeme midagi... 0 2016-10-12 Lihtsalt teen otseülekande millestki, mida te praegu veel ei tea, aga mina tean muahahahahahahahahahahahaa... mrh hmm.... Tegelikult ma ise ka ei tea :D 0 1 1 0 https://www.youtube.com/watch?v=u_q_77ZVgVo 0 . . . Lihtsalt teen otseülekande millestki, mida te praegu veel ei tea, aga mina tean muahahahahahahahahahaa.... mrh hmm....



Tegelikult ma ise ka ei tea :D


Otseülekande planeeritav kestus on 2 tundi, kui midagi juhtub, siis 1 tund või kui midagi veel juhtub, siis 1 ja poool tundi. Otseülekandes on tulemas ka soovide aeg, nii et olge valmis asju soovitama. Ja muidugi... tuleb muusikaline lõpetus kõige hilisema Royalty Free muusikaga. Otseülekande moderaator on Kristjan Taska.
livestream.str Otseülekandearhiiv Live stream archive Markus Maal N/A MarkusTegelane . 1 /channel_db_lite/web/thumbs/100.jpg N/A /channel_db_lite/web/json/100.json N/A N/A
271 MarkusTegelane+ MarkuStation 2 (Täiustatud heli kõrvaklappidele) 1 2019-09-14 a 0 1 0 1 https://www.youtube.com/watch?v=b3w7QFLzp_o 0 MarkuStation 2 (Improved sound for headphones) . Dolby headphone system . dolbyheadphone_test.MP4 Eksperimentaalne Experimental MarkuStation,MS2,Dolby,Dolby Headphone,MarkusTegelane,MarkusTegelane+,mina,kirjutasin,selle,sõnumi N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/271.jpg N/A /channel_db_lite/web/json/271.json N/A N/A
273 MarkusTegelane [Info ja uudised] Treiler: Uue aasta 2020 vastuvõtt (kanal: Markuse asjad) 0 2019-12-30 Lühike video, mis kirjeldab lühidalt milline on tulevane otseülekanne kanalil Markuse asjad.
--- LOE EDASI ---

Ülekanne on automatiseeritud, mistõttu ülekande jooksul esinevaid vigu ei parandata - ma loodan, et kõik töötab probleemideta. Ainus koht, kus mina pean kohal olema on see sõnavõtt ülekande lõpus.

Otseülekande link: https://youtu.be/e0UTaIv1r-Y
0 0 0 1 https://www.youtube.com/watch?v=-eFEXbkcK5s 0 [Info ja uudised] Treiler: Uue aasta 2020 vastuvõtt (kanal: Markuse asjad) [Info ja uudised] Treiler: Uue aasta 2020 vastuvõtt (kanal: Markuse asjad) Lühike video_ mis kirjeldab lühidalt milline on tulevane otseülekanne kanalil Markuse asjad. Ülekanne on automatiseeritud, mistõttu ülekande jooksul esinevaid vigu ei parandata - ma loodan, et kõik töötab probleemideta. Ainus koht, kus mina pean kohal olema on see sõnavõtt ülekande lõpus. Lühike video, mis kirjeldab lühidalt milline on tulevane otseülekanne kanalil Markuse asjad.
--- LOE EDASI ---

Ülekanne on automatiseeritud, mistõttu ülekande jooksul esinevaid vigu ei parandata - ma loodan, et kõik töötab probleemideta. Ainus koht, kus mina pean kohal olema on see sõnavõtt ülekande lõpus.

Otseülekande link: https://youtu.be/e0UTaIv1r-Y
vanaaasta2019.wmv Info ja uudised Info and news Markus Maal,MarkusTegelane,TheMarkusGuy,mitmekülgne tehnoloogia,diverse technology,Markuse asjad,Markus' stuff,Markuse tarkvara,uus aasta 2020,new year 2020,vana aasta 2019,uus aastakümme https://odysee.com/@MarkusTegelane:8/info-ja-uudised-treiler-uue-aasta-2020:1 MarkusTegelane . 1 /channel_db_lite/web/thumbs/273.jpg N/A /channel_db_lite/web/json/273.json N/A N/A
376 MarkusTegelane [Pakkfaili mäng] Jump batch 0 2021-04-28 See on pakkfaili mäng, mille kallal olen ma mõnda aega töötanud. See on lõpmatu liikumismäng, kus on eesmärgiks vältida takistuste vastu jooksmist. 1 1 0 1 https://www.youtube.com/watch?v=ikuDKPhiaMU 0 [Batch game] Jump batch . This is a batch game I've been working on for a little while now. It is an infinite runner with the goal of avoiding all obstacles.

Inspired by rebane2001's video: https://www.youtube.com/watch?v=xRKwQUBkv9E (not a functional batch file, just a concept video)
Download link: https://bit.ly/2QH9rZv (63916 bytes)
Checksum (MD5): 3DC82A6878D6CAC4924CEA5C6793E8C6

Other links:
My website (broken): https://markustegelane.ml
Blog: https://markustegelane-en.blogspot.com
Twitter: @markustegelane
Random video (broken): https://markustegelane.ml/random.html

Music:
Kevin MacLeod - There It Is
Kevin MacLeod - Go Cart
Kevin MacLeod - Reformat
Kevin MacLeod - Wallpaper
Kevin MacLeod - Blip Stream
Kevin MacLeod - Local Forecast - Elevator
Kevin MacLeod - Spy Glass
See on pakkfaili mäng, mille kallal olen ma mõnda aega töötanud. See on lõpmatu liikumismäng, kus on eesmärgiks vältida takistuste vastu jooksmist.

Inspiratsioon rebane2001 videost: https://www.youtube.com/watch?v=xRKwQUBkv9E (pole toimiv pakkfail, lihtsalt animeeritud)
Allalaadimise link: https://bit.ly/2QH9rZv (63916 baiti)
Checksum (MD5): 3DC82A6878D6CAC4924CEA5C6793E8C6

Teised lingid:
Veebisait (katki): https://markustegelane.ml
Ajaveeb: https://markustegelane.blogspot.com
Twitter: @markustegelane
Juhuslik video (katki): https://markustegelane.ml/random.html

Muusika:
Kevin MacLeod - There It Is
Kevin MacLeod - Go Cart
Kevin MacLeod - Reformat
Kevin MacLeod - Wallpaper
Kevin MacLeod - Blip Stream
Kevin MacLeod - Local Forecast - Elevator
Kevin MacLeod - Spy Glass
jumpbatch.MP4 Pakkfailid Batch files batch file,batch game,Windows,uskumatu,amazing,awesome,cmdwiz.exe,batch graphics,terminal,command prompt https://odysee.com/@MarkusTegelane:8/batch-game-jump-batch:c MarkusTegelane . 1 /channel_db_lite/web/thumbs/376.jpg N/A /channel_db_lite/web/json/376.json N/A N/A
414 MarkusTegelane+ (tfarceniM) aginokaard redne sultiõV [emadretsiem aj emadnaveaK] 1 2022-02-07 .( 1.enalegetsukram/yl.enim//:sptth iliiforp tv ,enalegetsukram düün ) eminajatusak aj iniks itfarceniM adne duntuum am nelo luskooj aja elles gnin latsaa lesimlee itatsidnil oediV

.(ignäm ie itfarceniM esi et iuk ,tlardiev davalõk desual deen te ,naet am ,haj) aginokaard irednE - agissob itfarceniM esultiõv adne adatsidnil drokees nisatsusto ,skelo mavenõp sultiõv tE .ukhõegnih amet adugok nisatsunu diuk ,aginokaard esultiõv nistiõv ,"ulle ääj eluuk" no imin ellim ,samliaam sehÜ

kt.cmsukram//:sptth lisserdaa vatadaav no gnin emadretsiem aj emadnaveaK no imin ibeevaja elleS .tsedamliaam itfarceniM adne duum aj diednauõn ,eppilk ,etlip diavenire nagaj suk ,beevaja itfarceniM no lum diuk ,aet ie dujlaP .itsketnok ekutan bajav oediv ees ,iekO
1 1 0 1 https://www.youtube.com/watch?v=2_8uZatBY8k 0 (tfarceniM) nogard redne eht gnithgiF [tfarc dna enim steL] . .( 1.enalegetsukram/yl.enim//:sptth ta eliforp ees ,enalegetsukram dellac won ) emanresu dna niks tfarceniM ym degnahc ev'I ,emit siht gnirud dna raey tsal dedrocer saw oediv ehT

.(flesruoy tfarceniM yalp t'nod uoy fi driew dnuos yam secnetnes eseht wonk I ,sey) nogarD rednE eht - flesti ssob tfarceniM eht gnithgif flesym drocer ot dediced I ,gnitseretni erom elttab siht ekam oT .htaerb sti tcelloc ot togrof tub ,nogard a htiw thgif a now I ,"evivrus ,yeh" dellac si taht ,dlrow eno nI

(egaugnal ruoy tceles dna nottub unem regrubmah eht no kcilc ,egap eht etalsnart ot) kt.cmsukram//:sptth :ta elbaweiv si ti dna (emadretsiem aj emadnaveaK) "tfarc dna enim steL" dellac si golb sihT .sdlrow tfarceniM ym tuoba erom dna ,spit ,spilc ,stohsneercs tnereffid erahs I erehw ,golb tfarceniM a evah I tub ,siht wonk t'nod uoy fo ynaM .txetnoc fo tib a sdeen oediv siht ,yakO
.( 1.enalegetsukram/yl.enim//:sptth iliiforp tv ,enalegetsukram düün ) eminajatusak aj iniks itfarceniM adne duntuum am nelo luskooj aja elles gnin latsaa lesimlee itatsidnil oediV

.(ignäm ie itfarceniM esi et iuk ,tlardiev davalõk desual deen te ,naet am ,haj) aginokaard irednE - agissob itfarceniM esultiõv adne adatsidnil drokees nisatsusto ,skelo mavenõp sultiõv tE .ukhõegnih amet adugok nisatsunu diuk ,aginokaard esultiõv nistiõv ,"ulle ääj eluuk" no imin ellim ,samliaam sehÜ

kt.cmsukram//:sptth lisserdaa vatadaav no gnin emadretsiem aj emadnaveaK no imin ibeevaja elleS .tsedamliaam itfarceniM adne duum aj diednauõn ,eppilk ,etlip diavenire nagaj suk ,beevaja itfarceniM no lum diuk ,aet ie dujlaP .itsketnok ekutan bajav oediv ees ,iekO
tfarcenim.mp4 Tagurpidi Reversed N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/414.jpg N/A /channel_db_lite/web/json/414.json N/A N/A
627 Press any key to continue... Formula One Arcade - Car Tag [PS1 Gameplay] 0 2025-05-23 An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. 0 1 0 1 https://www.youtube.com/watch?v=kTRVpX0G0cg 0 Formula One Arcade - Car Tag [PS1 Gameplay] Formula One Arcade - Car Tag [PS1 Gameplay] An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. An obscure game mode from a 2002 F1 game for PlayStation, where you have to eliminate all opponents by hitting i.e. tagging them. car tag.mp4 Muud mängimise videod Other gameplay videos formula 1,f1,Formula One,gameplay,tag,catch N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/627.jpg N/A N/A N/A N/A
670 Press any key to continue... Bitball [Python3 Longplay] 0 2026-03-07 In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes.

Source code: https://github.com/MarkusMaal/Bitball
Sound effects: https://freesound.org/people/mmaal/

The general goal of the game is to get the highest score compared to your opponents.

Here are the game modes:
- Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls.
- Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn.
- Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls.
- Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out.
- Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay.

Special bricks that you may encounter:
- Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down.
- Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only).
- Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area.

The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things.

Credits:
Game logic/level design/graphics/sound effects by me :)
Music by 8-Bit Misfits
0 1 0 1 https://www.youtube.com/watch?v=yO-nafWCBxE 0 Bitball [Python3 Longplay] Bitball [Python3 Longplay] In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes.

Source code: https://github.com/MarkusMaal/Bitball
Sound effects: https://freesound.org/people/mmaal/

The general goal of the game is to get the highest score compared to your opponents.

Here are the game modes:
- Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls.
- Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn.
- Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls.
- Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out.
- Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay.

Special bricks that you may encounter:
- Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down.
- Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only).
- Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area.

The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things.

Credits:
Game logic/level design/graphics/sound effects by me :)
Music by 8-Bit Misfits
In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes.

Source code: https://github.com/MarkusMaal/Bitball
Sound effects: https://freesound.org/people/mmaal/

The general goal of the game is to get the highest score compared to your opponents.

Here are the game modes:
- Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls.
- Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn.
- Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls.
- Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out.
- Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay.

Special bricks that you may encounter:
- Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down.
- Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only).
- Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area.

The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things.

Credits:
Game logic/level design/graphics/sound effects by me :)
Music by 8-Bit Misfits
bitball.mp4 Muud mängimise videod Other gameplay videos Python3,pygame,self-made,video game,breakout clone,brick breaker N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/670.jpg N/A N/A N/A N/A