Leiti 7 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 679 | Press any key to continue... | Successfully extracting every LP4 file [Flipnic Extraction Project] | 0 | 2026-07-07 | In this video I'm showcasing, how I've managed to create a parser for Flipnic's LP4 files, which is 100% compatible and doesn't rely on any brute-force searching methods. For the video, I'm converting every single LP4 file to JSON and each 3D model and material to Wavefront OBJ files. This parser will be included with the upcoming Flipnic File Tools 2.4 at some point in the future, but it requires some code refactoring to make it work. TODO: - Create new ImHex pattern based on the discovered structure - Refactor the existing codebase to have support for the new parser - Model skewing and offsets (probably required for animations) - Figure out how animations actually work - Hitbox extraction - Embedded material support (currently only texture and solid color materials are supported) - Figure out what the unknown sections are actually used for |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=7dyae8s7OCk | 0 | Successfully extracting every LP4 file [Flipnic Extraction Project] | Successfully extracting every LP4 file [Flipnic Extraction Project] | In this video I'm showcasing, how I've managed to create a parser for Flipnic's LP4 files, which is 100% compatible and doesn't rely on any brute-force searching methods. For the video, I'm converting every single LP4 file to JSON and each 3D model and material to Wavefront OBJ files. This parser will be included with the upcoming Flipnic File Tools 2.4 at some point in the future, but it requires some code refactoring to make it work. TODO: - Create new ImHex pattern based on the discovered structure - Refactor the existing codebase to have support for the new parser - Model skewing and offsets (probably required for animations) - Figure out how animations actually work - Hitbox extraction - Embedded material support (currently only texture and solid color materials are supported) - Figure out what the unknown sections are actually used for |
In this video I'm showcasing, how I've managed to create a parser for Flipnic's LP4 files, which is 100% compatible and doesn't rely on any brute-force searching methods. For the video, I'm converting every single LP4 file to JSON and each 3D model and material to Wavefront OBJ files. This parser will be included with the upcoming Flipnic File Tools 2.4 at some point in the future, but it requires some code refactoring to make it work. TODO: - Create new ImHex pattern based on the discovered structure - Refactor the existing codebase to have support for the new parser - Model skewing and offsets (probably required for animations) - Figure out how animations actually work - Hitbox extraction - Embedded material support (currently only texture and solid color materials are supported) - Figure out what the unknown sections are actually used for |
2026-07-07 17-40-54.mp4 | Videomängude analüüs | Video game analysis | Flipnic,lp4,3d model,animation,wavefront obj,ps2,PlayStation | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/679.jpg | N/A | N/A | N/A | N/A |
| 649 | Press any key to continue... | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | 0 | 2025-10-18 | This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Gf-_X251U4A | 0 | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
2025-10-18 22-14-04.mp4 | Varia | Joke videos | midi,one stop,onestop.mid,Flipnic,pinball,video game music,bgm,background music,2 players,versus,VS4,RETRO_0.HD | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/649.jpg | N/A | N/A | N/A | N/A |
| 646 | Press any key to continue... | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | 0 | 2025-09-19 | Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Ica36GIsiIY | 0 | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
GT4_Simulation2_MIDI.mp4 | Muusika | Music | Gran Turismo 4,soundtrack,bgm,menu music,rip,soundfont,sf2,jam,sqt file | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/646.jpg | N/A | N/A | N/A | N/A |
| 644 | Press any key to continue... | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | 0 | 2025-09-12 | In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=DTtTDvUCvBE | 0 | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
FlipnicSequences.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/644.jpg | N/A | N/A | N/A | N/A | |
| 486 | Press any key to continue... | (Almost) All MIDI songs [Microsoft Clip Organizer] | 0 | 2022-08-31 | Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website. (source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer) Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=9XY7dqdFe7A | 0 | . | . | Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website. (source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer) Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script. * Thumbnail graphics * Midi icons created by Dimitry Miroliubov - Flaticon (https://www.flaticon.com/free-icons/midi) Clip Organizer window illustration from: https://bettersolutions.com/powerpoint/illustrations/clip-organiser.htm * Other links * Batch file: https://pastebin.com/8cHWTR4b Original MIDI files are available on archive.org, under the Microsoft Clip Art archive: https://archive.org/download/MS_Clipart_Collection (almost all of the songs are from this archive, except for Techno Dance, which I had saved myself) * Timestamps * 0:00 Intro 00:03 Kalimba Open 00:06 Classical Open 00:10 Glitter Open 00:15 Heavy Metal Open 00:21 Music Box Open 00:28 Weather Open 00:35 Techno Open 00:42 Light Rock Open 00:49 Reggae Open 00:56 Happy Open 01:04 Military Open 01:12 Big Glitz Intro 01:21 Pizzicato Open 01:30 Christmas Open 01:39 Samba Open 01:48 New Age Open 01:57 Children Open 02:06 Sad Open 02:16 Timpani Open 02:26 Sports Open 02:36 Nature Open 02:47 Royal Open 02:58 Jazz Open 03:11 A Tisket Song 03:26 Minor Waltz Trad 03:41 Sneaky Music 03:56 Minor Chord Trad 04:12 Pop Goes 04:29 Hallelujah 04:50 Conveyor Music 05:17 Retail Jazz 05:44 Mystery Reveal 06:12 Lounge Music 06:41 Urban Pop Tune 07:10 Hero March Part 07:39 Cool Low Jazz 08:08 Jazz Jingles 08:38 architecture 09:08 Playful Game 09:38 Chime Patterns 10:08 Hipster Jazz 10:38 Be-Bop Underscore 11:08 Village Theme 11:38 Be-Bop Jazz 12:08 Sports Drive 12:38 Marketing Music 13:09 Elegant Rondo 13:40 government 14:11 Banking Theme 14:43 Disco Jingle 15:15 African Rhythm 15:47 Creep Underscore 16:19 Halloween Creep 16:51 Tech Underscore 17:23 steady beat 17:55 Cute Funny Bounce 18:27 Global Adventure 18:59 Weather Music 19:31 Mystery Music 20:03 Soft Groove 20:35 City Build Music 21:07 Global Underscore 21:39 Subdued Joy 22:12 Baroque Birthday 22:45 Teen Rock Ballad 23:18 Funky Kids Music 23:51 Slow Electrobeat 24:24 Communication Underscore 24:58 Bill Bailey Home 25:32 Heavy Underscore 26:06 Japanese Texture 26:41 Latin shakers 27:16 Game Atmosphere 27:51 Roman March 28:26 Simple New Age 29:02 Technobop 29:38 Spin Theme 30:14 Techno Dance 30:51 Country Jingles 31:29 Minor Jingles 32:08 Sexy Thing 32:47 Indian Meditate 33:27 African Pop 34:07 Gentle Nature 34:47 Fun Sparkly Jig 35:28 wholesale 36:12 Rock Of Ages 36:57 Lets Be Friends 37:43 communications 38:30 agriculture 39:18 Walking Bass 40:09 Indian Dance 41:00 Slow Latin March 41:52 Silent Night 42:44 Marine Hymn 43:36 Island Dance 44:28 Caribbean Dance 1 45:21 Jewish Dance 46:15 Caribbean Dance 2 47:09 Transportation 48:04 Sad Japan Song 49:00 China New Year 49:56 Indian Sway (2) 50:53 Antic Spirits 51:50 Halloween Dance 52:47 Sad Church Organ 53:45 Joy To The World 54:43 African Chase 55:41 Kwanzaa March 56:40 Tricky Zone 57:39 Greek Waltz 1 58:39 Jamaica Bounce 2 59:39 Blues 01:00:39 Suspenseful 01:01:39 Japanese study 01:02:39 Low Organ Theme 01:03:39 Mexican Dance 01:04:40 Auld Lang Syne1 01:05:42 Greek Waltz 2 01:06:44 Weather Underscore 01:07:46 Angels Heard Hi 01:08:49 Light Activity 01:09:52 Turkey In Straw 01:10:55 Chanukah Music 01:11:58 Parisian Waltz 01:13:03 China Celebrate 01:14:08 Eight Days 01:15:15 Hark Herald 01:16:23 Jamaican Rhythm 01:17:32 Thankful People 01:18:41 Little Bethlehem 01:19:54 Caissons Rolling 01:21:07 Hanukkah Song |
. | 2022-08-31 17-12-44.mkv | Muusika | Music | Microsoft Office,MIDI sequence,MIDI,.mid,PowerPoint MIDIs,Publisher MIDIs,Clip Organizer,Microsoft Office shared tools,Microsoft Clip Organizer | https://odysee.com/@Press_any_key_to_continue:2/MSClipOrganizerMIDI:9 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/486.jpg | N/A | /channel_db_lite/web/json/486.json | N/A | N/A |
| 360 | MarkusTegelane+ | [Flashing lights warning] Batch file: Video player for Log OS plays Out-Oh-Mat by Brainstorm | 1 | 2019-10-13 | A simple text video player I've implemented in Log OS (a batch file operating environment) plays a textmode demo converted into text using a special conversion process: 0. The video is rendered into a sequence of bitmap images in 150x45 resolution 1. PICTOASCII - converts a batch of images into a batch of ASCII images 2. ASCVID maker - converts raw ascii frame files into a playable text video file 3. ASCAUD file is also made for audio (just a low quality 8kHz wave file) 4. ASCII video player (video_player.bat) - plays back the text video |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=sUNwGZuosds | 0 | . | . | A simple text video player I've implemented in Log OS (a batch file operating environment) plays a textmode demo converted into text using a special conversion process: 0. The video is rendered into a sequence of bitmap images in 150x45 resolution 1. PICTOASCII - converts a batch of images into a batch of ASCII images 2. ASCVID maker - converts raw ascii frame files into a playable text video file 3. ASCAUD file is also made for audio (just a low quality 8kHz wave file) 4. ASCII video player (video_player.bat) - plays back the text video Original video before conversion: https://www.youtube.com/watch?v=LnQtJFGJmj4 An old video showing off an old version of Log OS (not the most advanced batch file os by the way): https://www.youtube.com/watch?v=JUvTQ8L9a7k This batch file currently allows you to: play back video files (black and white only), manually adjust framerate (if not specified by the file), enable or disable the audio I also demonstrate the bitmap image viewer I've also implemented (using INSERTBMP.exe plugin). |
. | 2019-10-13 21-22-52.mp4 | Pakkfailid | Batch files | Log OS,batch files,programming,demos,batch demos,brainstorm,out oh mat,out-oh-mat,MarkusTegelane,Log Operating System,batch file OS,batch os | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/360.jpg | N/A | /channel_db_lite/web/json/360.json | N/A | N/A |
| 88 | MarkusTegelane | [MIDI Rip] Onestop.MID WAV formaadis | 0 | 2016-09-07 | Onestop on Windows XP-ga kaasas olev näidis MIDI fail. Nüüd tegin ma selle aga tavaliseks heli formaadiks. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=UuYuM27DQOk | 0 | [MIDI Rip] Onestop.MID in WAV format | . | Onestop is a MIDI file that comes with Windows XP. Now I converted it into a normal sound format. | . | onestopmidi.mp4 | Varia | Miscellaneous | MIDI Sequence,WAVE,Wave,.WAV | https://odysee.com/@MarkusTegelane:8/midi-rip-onestop-mid-wav-formaadis:b | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/88.jpg | N/A | /channel_db_lite/web/json/88.json | N/A | N/A |