Leiti 19 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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562 | Press any key to continue... | Pac-Man Rally (PS2 FMV/BGM Rip) | 0 | 2024-02-02 | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=raX-LEe08b4 | 0 | Pac-Man Rally (PS2 FMV/BGM Rip) | Pac-Man Rally (PS2 FMV/BGM Rip) | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
pmr.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/562.jpg | N/A | /channel_db_lite/web/json/562.json | N/A | N/A | |
557 | Press any key to continue... | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | 0 | 2023-12-22 | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=CLzYv0smZco | 0 | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
BeetleImprezza.mp4 | Muud mängimise videod | Other gameplay videos | Beetle Buggin,Beetle Crazy Cup,car,impreza,mod,modification,rally car,subaru | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/557.jpg | N/A | /channel_db_lite/web/json/557.json | N/A | N/A |
510 | Press any key to continue... | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=M7R03-vNb7s | 0 | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | 2022-12-06 21-42-10.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/510.jpg | N/A | /channel_db_lite/web/json/510.json | N/A | N/A | |
509 | Press any key to continue... | Flipnic - Optics B (Hard difficulty gameplay) | 0 | 2022-12-04 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=VahRvD_2iyY | 0 | Flipnic - Optics B (Hard difficulty gameplay) | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | FlipnicOpticsBHard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/509.jpg | N/A | /channel_db_lite/web/json/509.json | N/A | N/A | |
474 | Press any key to continue... | Flipnic - Biology B (Hard difficulty gameplay) | 0 | 2022-07-28 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first B-version of a stage in this game - Biology B. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the right lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the left 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=cTGeJ3Yr3_c | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the B-version of the Metallurgy stage. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A. At the minimum, to complete this stage, you have to do the following: 1. Go through the first lane after spawning on the stage 2. Take a color coded lane 3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission 4. Take the lane, which you just uncovered after completing this mission 5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission 6. Take the lane, which you just uncovered 7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken 8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction 9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission 10. Shut down all shafts within the time limit 11. Repeat steps 9-10 12. You can go back to the lane selection area if you go through a portal 13. Repeat step 7 14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back 15. Take the non-colorcoded lanes until you get back to the spawn area. 16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission 17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) P.S. I already finished the Optics B stage, but due to some garbage with pulseaudio, the recording was missing audio, which is really annoying. This means that it'll take some time before I can upload a finished Optics B run :( |
. | MetallurgyB_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/474.jpg | N/A | /channel_db_lite/web/json/474.json | N/A | N/A | |
473 | Press any key to continue... | Beetle Crazy Cup (a.k.a. Beetle Buggin) [PC Longplay] | 0 | 2022-07-27 | Full gameplay of Beetle Crazy Cup (2000) without commentary. | 0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=xsL3shSyn4A | 0 | . | . | . | . | Beetle-1.m4v | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/473.jpg | N/A | /channel_db_lite/web/json/473.json | N/A | N/A | |
467 | Press any key to continue... | Flipnic - Metallurgy A (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time it's Metallurgy A, which is unlocked after defeating the first boss. At the minimum, to complete this stage, you have to do the following: 1. Go through the first lane after spawning on the stage 2. Take a color coded lane 3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission 4. Take the lane, which you just uncovered after completing this mission 5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission 6. Take the lane, which you just uncovered 7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken 8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction 9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission 10. Shut down all shafts within the time limit 11. Repeat steps 9-10 12. You can go back to the lane selection area if you go through a portal 13. Repeat step 7 14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back 15. Take the non-colorcoded lanes until you get back to the spawn area. 16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission 17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=pftgH8DNink | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time it's Metallurgy A, which is unlocked after defeating the first boss. At the minimum, to complete this stage, you have to do the following: 1. Go through the first lane after spawning on the stage 2. Take a color coded lane 3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission 4. Take the lane, which you just uncovered after completing this mission 5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission 6. Take the lane, which you just uncovered 7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken 8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction 9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission 10. Shut down all shafts within the time limit 11. Repeat steps 9-10 12. You can go back to the lane selection area if you go through a portal 13. Repeat step 7 14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back 15. Take the non-colorcoded lanes until you get back to the spawn area. 16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission 17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | MetallurgyA_hard.mp4 | Teised skriptimiskeeled | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/467.jpg | N/A | /channel_db_lite/web/json/467.json | N/A | N/A | |
468 | Press any key to continue... | Flipnic - Biology A (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the left lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the right 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=wwQiDW8WaDA | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the left lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the right 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | BiologyA_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/468.jpg | N/A | /channel_db_lite/web/json/468.json | N/A | N/A | |
463 | Press any key to continue... | Flipnic - Optics A (Hard difficulty gameplay) | 0 | 2022-07-24 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it. At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=XudtUvFv-r8 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it. At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | OpticsA_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/463.jpg | N/A | /channel_db_lite/web/json/463.json | N/A | N/A | |
434 | Markuse asjad | Üks mees ütles nii... (beetaversioon) | 0 | 2022-04-11 | Varasem versioon sellest videost. Ma renderdasin selle video eksisteerivast 2011. aastal loodud Movie Makeri projektist. | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=TF8fXK3APi0 | 0 | A man said this... (beta version) | . | An earlier version of this video. I rendered it from and existing 2011 Movie Maker project. | . | Üks mees ütles nii....wmv | Rekonstruktsioonid | Reconstructions | N/A | Markus' stuff | . | 1 | /channel_db_lite/web/thumbs/434.jpg | N/A | /channel_db_lite/web/json/434.json | N/A | N/A | |
397 | Press any key to continue... | Unknown music on my hard drive | 0 | 2021-10-29 | This is a compilation of music that I have on my hard drive that I haven't been able to find much info about (because I don't know the song names). I uploaded this for both your enjoyment and in hopes that Content ID might pick something up... | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=F2WdXYgvtvk | 0 | . | . | This is a compilation of music that I have on my hard drive that I haven't been able to find much info about (because I don't know the song names). I uploaded this for both your enjoyment and in hopes that Content ID might pick something up... 0:00 #1 0:30 #2 2:45 #3 3:35 #4 3:50 #5 4:50 #6 5:05 #7 5:25 #8 5:56 #9 6:43 #10 7:02 #11 7:21 #12 7:36 #13 8:57 #14 10:55 #15 12:29 #16 12:42 #17 12:58 #18 13:07 #19 13:17 #20 13:32 #21 13:52 #22 14:04 #23 14:24 #24 15:09 #25 15:54 #26 17:07 #27 17:20 #28 18:20 #29 20:30 #30 |
. | unknown_songs.webm | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/397.jpg | N/A | /channel_db_lite/web/json/397.json | N/A | N/A | |
384 | MarkusTegelane+ | [Batch game] Fishing batch - gameplay showcase | 1 | 2021-07-15 | Showcase of the Fishing batch game. Not released on the main channel, because the batch file has been available for a while on my website. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Su79oY9507o | 0 | . | . | Showcase of the Fishing batch game. Not released on the main channel, because the batch file has been available for a while on my website. Download link: https://www.markustegelane.ml/markustegelane/?doc=download&id=5 Table of contents: 0:00 Intro 0:35 Main menu 3:17 Story mode: Beginner's lake 10:43 Victory screen 11:54 Story mode: Experience river 20:28 Arcade mode 22:49 Custom mode 24:58 Outro 25:20 One more thing... |
. | fishbatch.mp4 | Lisavideod | Additional content | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/384.jpg | N/A | /channel_db_lite/web/json/384.json | N/A | N/A | |
367 | Markuse asjad | Uue aasta vastuvõtt 2021 | 0 | 2020-12-31 | Nagu ka eelmisel aastal teeme me automatiseeritud ülekande enne ja pärast uut aastat. Enne uue aasta algust saate kuulata muusikat, näha täiesti uusi videosid, tagasivaateid ja kuulata ka nalju. Kasutan täiesti uut uue aasta vastuvõtja tarkvara. Ülekande viivitusega on arvestatud. 31. detsembril 18.00 uuendati kava (ajavöönd: GMT+2 talveaeg) 31. detsembril, kell... 11.00 - Ülekande testimine (pole avalik) 21.50 - Ülekanne muutub avalikuks 21.57 - Ülekande algus üllatusvideoga [VIDEO] 22.00 - TrackMania 2020. aasta rajad [VIDEO] 22.14 - TrackMania rekonstrueeritud videod [VIDEO] 22.29 - Väike nali [AUDIO] 22.30 - Minecraft, aga video lõpeb kui end vigastan [VIDEO] 22.48 - Markuse videod aastal 2020 [VIDEO] 22.55 - Markuse asjad aastal 2020 [VIDEO] 22.58 - Halb muusika, mille tegin Beepboxis [AUDIO] 23.05 - Muusikapaus [MUUSIKA] 23.58 - Uue aasta vastuvõtt [VASTUVÕTT] 00.00 - Uus aasta 2021 00.03 - Muusikapaus [MUUSIKA] 01.30 - Sõnavõtt/vastan vestluse küsimustele [OTSE] 02.30 - Ülekande plaanitud lõpp Vahepeal on ka natuke muusikat enne uuele programmile üleminekut. |
0 | 0 | 1 | 1 | https://www.youtube.com/watch?v=xkwbcpvVyM8 | 0 | Uue aasta vastuvõtt 2021 | Uue aasta vastuvõtt 2021 | Nagu ka eelmisel aastal teeme me automatiseeritud ülekande enne ja pärast uut aastat. Enne uue aasta algust saate kuulata muusikat, näha täiesti uusi videosid, tagasivaateid ja kuulata ka nalju. Kasutan täiesti uut uue aasta vastuvõtja tarkvara. Ülekande viivitusega on arvestatud. | Nagu ka eelmisel aastal teeme me automatiseeritud ülekande enne ja pärast uut aastat. Enne uue aasta algust saate kuulata muusikat, näha täiesti uusi videosid, tagasivaateid ja kuulata ka nalju. Kasutan täiesti uut uue aasta vastuvõtja tarkvara. Ülekande viivitusega on arvestatud. 31. detsembril 18.00 uuendati kava (ajavöönd: GMT+2 talveaeg) 31. detsembril, kell... 11.00 - Ülekande testimine (pole avalik) 21.50 - Ülekanne muutub avalikuks 21.57 - Ülekande algus üllatusvideoga [VIDEO] 22.00 - TrackMania 2020. aasta rajad [VIDEO] 22.14 - TrackMania rekonstrueeritud videod [VIDEO] 22.29 - Väike nali [AUDIO] 22.30 - Minecraft, aga video lõpeb kui end vigastan [VIDEO] 22.48 - Markuse videod aastal 2020 [VIDEO] 22.55 - Markuse asjad aastal 2020 [VIDEO] 22.58 - Halb muusika, mille tegin Beepboxis [AUDIO] 23.05 - Muusikapaus [MUUSIKA] 23.58 - Uue aasta vastuvõtt [VASTUVÕTT] 00.00 - Uus aasta 2021 00.03 - Muusikapaus [MUUSIKA] 01.30 - Sõnavõtt/vastan vestluse küsimustele [OTSE] 02.30 - Ülekande plaanitud lõpp Vahepeal on ka natuke muusikat enne uuele programmile üleminekut. |
livestream.str | Otseülekandearhiiv | Live stream archive | N/A | Markus | 1 | /channel_db_lite/web/thumbs/367.jpg | N/A | /channel_db_lite/web/json/367.json | N/A | N/A | ||
300 | MarkusTegelane+ | Crappy song I made using Windows 93 (fake windows parody) | 1 | 2020-05-26 | Windows 93 on Windows(R) paroodia, mis on loodud Javascriptiga (pole minu loodud, aga ma soovisin seda proovida). Ma lihtsalt vaatasin ringi ja tegin selle suurepärase teose kasutades beepbox loop programmi, mis oli kaasas. Ma ausalt öeldes ei tea, miks see taaskäivitas video keskel, aga mis iganes. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=P8uNTw0G4hk | 0 | . | . | Windows 93 is a Windows(R) parody built using Javascript (not created by me, but something I wanted to check out). I was just messing around and made this wonderful piece using the beepbox looping program that was included. I honestly have no idea why it rebooted in the middle of the video, but whatever. | . | 2020-05-26 22-32-13.mkv | Muusika | Music | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/300.jpg | N/A | /channel_db_lite/web/json/300.json | N/A | N/A | |
160 | MarkusTegelane | Pakkfail: Lobisemine arvutiga (kaugel perfektsusest) | 0 | 2017-11-14 | Tegin lihtsa pakkfaili mis genereerib juhuslikke vastuseid teie sõnumitele. Vajalik on Windows 2000 või uuema versiooniga OS (v.a. Millennium Edition). ____________________________________________________ Allalaadimise lingid ____________________________________________________ (pole hetkel saadaval) ____________________________________________________ Ole kursis ____________________________________________________ Ajaveeb: http://www. Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal ____________________________________________________ Teised kanalid ____________________________________________________ MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... ____________________________________________________ Kasutatud teosed ____________________________________________________ Follow Me - Vibe Tracks Proctor - Topher Mohr and Alex Elena Happy Bee - Kevin Macleod Pinball Spring - Kevin Macleod Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel. Kanali logo või muud materjali võib kasutada ainult isiklikel põhjustel. Kui soovite logo avalikult kasutada, peate sellest mulle märku andma (vastasel juhul pean ma sellest teavitama). ____________________________________________________ Lisainfo ____________________________________________________ Video RAW nimi: computerchat.mp4 Kasutatud tarkvara: Notepad, Vegas Pro 11 Renderdamise aeg: 2 tundi |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=MvjNRX9MvIs | 0 | Batch file: Chatting with your computer (far from perfect) | Pakkfail: Lobisemine arvutiga (kaugel perfektsusest) | I made a simple batch file that generates random replies to your messages. Requires at least Windows 2000 or newer version of OS (except Millennium Edition) ____________________________________________________ Download links ____________________________________________________ (not available yet) ____________________________________________________ Stay up to date ____________________________________________________ Blog: http://www.themarkusguy.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal ____________________________________________________ Other channels ____________________________________________________ MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... ____________________________________________________ Music used ____________________________________________________ Follow Me - Vibe Tracks Proctor - Topher Mohr and Alex Elena Happy Bee - Kevin Macleod Pinball Spring - Kevin Macleod Licenced under creative commons licence (author credit) ____________________________________________________ Additional information ____________________________________________________ Video RAW nimi: computerchat.mp4 Kasutatud tarkvara: Notepad, Vegas Pro 11 Renderdamise aeg: 2 tundi |
Tegin lihtsa pakkfaili mis genereerib juhuslikke vastuseid teie sõnumitele. Vajalik on Windows 2000 või uuema versiooniga OS (v.a. Millennium Edition). ____________________________________________________ Allalaadimise lingid ____________________________________________________ (pole hetkel saadaval) ____________________________________________________ Ole kursis ____________________________________________________ Ajaveeb: http://www. Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal ____________________________________________________ Teised kanalid ____________________________________________________ MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... ____________________________________________________ Kasutatud teosed ____________________________________________________ Follow Me - Vibe Tracks Proctor - Topher Mohr and Alex Elena Happy Bee - Kevin Macleod Pinball Spring - Kevin Macleod Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel. Kanali logo või muud materjali võib kasutada ainult isiklikel põhjustel. Kui soovite logo avalikult kasutada, peate sellest mulle märku andma (vastasel juhul pean ma sellest teavitama). ____________________________________________________ Lisainfo ____________________________________________________ Video RAW nimi: computerchat.mp4 Kasutatud tarkvara: Notepad, Vegas Pro 11 Renderdamise aeg: 2 tundi |
computerchat.mp4 | Pakkfailid | Batch files | Markus Maal,MarkusTegelane,TheMarkusGuy,batch file,batch programming,chat,computer,processor,computer components | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/160.jpg | N/A | /channel_db_lite/web/json/160.json | N/A | N/A |
197 | MarkusTegelane+ | made by Windows Movie Maker 6.9 | 1 | 2017-09-14 | rest in piss Windows Movie Maker, you'll never be missed | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=lf1j6fJKMtA | 0 | . | . | . | . | madewith69.wmv | Eksperimentaalne | Experimental | lendav siga,windows,movie,maker,69,sexual reference,6.9,mlg,montage parody,meme,memes,bee | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/197.jpg | N/A | /channel_db_lite/web/json/197.json | N/A | N/A |
114 | MarkusTegelane | [Prototüüp] Batch fail: Kasutajaliidese märkmik 1.6 - Märkmed märkmetes? | 0 | 2016-11-10 | See on prototüüp tulevasest batch failist Kasutajaliidese märkmik 1.6. -------Funktsioonid------- * Võimalus käsitleda lõpmatuid märkmeid * Käsuviibu ühilduvus * Ava programmiga ühilduvus (ava fail selle batch failiga) * Hiir ja kasutajaliides -------Lisa------- * Parandati segadus kui sa sisestasid rea numbri ja siis selle väärtus langes * Uus teabeekraan * Abi on nüüd sisse ehitatud ja ei vaja demo.cmd faili * Käsuviibu veateate ekraanid kui bg.exe ei leidu süsteemis -------Tagasiside------- Kui sulle meeldib see prototüüp, andke mulle seda kommentaarides teada. Sa saad ka vajutada meeldib sellele videole, kui sulle meeldib see batch fail. Sa võib ka tellida mu kanalile, et näha rohkem batch faile ja muud värki ja ei maga seda maha. Ma tegin selle video YouTube-i videoredigeerijaga (http://www.youtube.com/editor) |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=CMuMblpPBWc | 0 | [Prototype] Batch file: GUI notepad 1.6 - Notepad ception? | [Prototüüp] Batch fail: Kasutajaliidese märkmik 1.6 - Märkmed märkmetes? | This is a prototype of the upcoming batch file called GUI notepad 1.6 -------Features------- * Ability to handle unlimited notes * Command line support * Open with support (open file with this batch file) * Mouse and GUI -------Extra------- * Fixed confusion when you entered line number and then it decreased * New about screen * Help is now built in and doesn't need demo.cmd * Command line error screens when bg.exe is not found in the system -------Feedback------- If you like this prototype, let me know in the comments. You can also like the video if you like the batch file. You may subscribe to my channel to see more batch files and other stuff and don't miss it. I made this video using YouTube video editor (http://www.youtube.com/editor) |
See on prototüüp tulevasest batch failist Kasutajaliidese märkmik 1.6. -------Funktsioonid------- * Võimalus käsitleda lõpmatuid märkmeid * Käsuviibu ühilduvus * Ava programmiga ühilduvus (ava fail selle batch failiga) * Hiir ja kasutajaliides -------Lisa------- * Parandati segadus kui sa sisestasid rea numbri ja siis selle väärtus langes * Uus teabeekraan * Abi on nüüd sisse ehitatud ja ei vaja demo.cmd faili * Käsuviibu veateate ekraanid kui bg.exe ei leidu süsteemis -------Tagasiside------- Kui sulle meeldib see prototüüp, andke mulle seda kommentaarides teada. Sa saad ka vajutada meeldib sellele videole, kui sulle meeldib see batch fail. Sa võib ka tellida mu kanalile, et näha rohkem batch faile ja muud värki ja ei maga seda maha. Ma tegin selle video YouTube-i videoredigeerijaga (http://www.youtube.com/editor) |
yt-editor.flv | Pakkfailid | Batch files | YouTube'i redigeerija | https://odysee.com/@MarkusTegelane:8/prototype-batch-file-gui-notepad-1-6:c | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/114.jpg | N/A | /channel_db_lite/web/json/114.json | N/A | N/A |
98 | MarkusTegelane | memz... | 0 | 2016-10-02 | Lihtsalt katsetan... Muud ei midagi.. |
0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=toDtrOFnBEE | 0 | memz... | memz... | Lihtsalt katsetan... Muud ei midagi... |
Lihtsalt katsetan... Muud ei midagi.. |
2016-10-02-1559-55.flv | Varia | Joke videos | Trojan.Leurak MEMZ | https://odysee.com/@MarkusTegelane:8/memz:f | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/98.jpg | N/A | /channel_db_lite/web/json/98.json | N/A | N/A |
97 | MarkusTegelane | Red Screen of Death Windows Vista beeta versioonis | 0 | 2016-09-29 | Selles videos hävitan Windows Vista beeta versiooni Red Screen of Death-ga. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=mnV_llQaYdI | 0 | . | . | . | Selles videos hävitan Windows Vista beeta versiooni Red Screen of Death-ga. Viited: Muusika: Stale Mate - Jingle Punks - YouTube-i fonoteek Koostasin selle video YouTube'i videotöötlejaga (http://www.youtube.com/editor) |
yt-editor.flv | Operatsioonsüsteemid | Operating systems | YouTube'i redigeerija | https://odysee.com/@MarkusTegelane:8/red-screen-of-death-windows-vista-beeta:2 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/97.jpg | N/A | /channel_db_lite/web/json/97.json | N/A | N/A |