Leiti 10 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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568 | MarkusTegelane++ | Light OS with draggable windows is really broken [Fun Experiments 0x00] | 0 | 2024-03-15 | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RwAvwf8xYeA | 0 | Light OS with draggable windows is really broken [Fun Experiments 0x00] | Light OS with draggable windows is really broken [Fun Experiments 0x00] | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
2024-03-15 21-10-42.mkv | PowerPoint | PowerPoint | PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting | N/A | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/568.jpg | N/A | /channel_db_lite/web/json/568.json | N/A | N/A |
557 | Press any key to continue... | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | 0 | 2023-12-22 | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=CLzYv0smZco | 0 | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
BeetleImprezza.mp4 | Muud mängimise videod | Other gameplay videos | Beetle Buggin,Beetle Crazy Cup,car,impreza,mod,modification,rally car,subaru | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/557.jpg | N/A | /channel_db_lite/web/json/557.json | N/A | N/A |
511 | Press any key to continue... | Flipnic - Geometry 2P gameplay | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Geometry 2P, each player has a goal, which the opponent is trying to defend. Each time a ball reaches the goal, a point is awarded. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=LWL_ziwHlkE | 0 | Flipnic - Geometry 2P gameplay | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Geometry 2P, each player has a goal, which the opponent is trying to defend. Each time a ball reaches the goal, a point is awarded. |
. | 2022-12-06 22-54-25.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/511.jpg | N/A | /channel_db_lite/web/json/511.json | N/A | N/A | |
493 | Press any key to continue... | Loading a PS1 game [Real time capture \w disc seeking sounds] | 0 | 2022-10-10 | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=5RzOn7rjeD8 | 0 | Loading a PS1 game [Real time capture \w disc seeking sounds] | . | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
. | PS1-seeking.mp4 | Varia | Miscellaneous | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/493.jpg | N/A | /channel_db_lite/web/json/493.json | N/A | N/A | |
480 | Press any key to continue... | TrackMania - Menu Music | 0 | 2022-08-10 | This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track. That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=BLuRLCSWIA8 | 0 | . | . | This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track. That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people. |
. | tmroll2.mp4 | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/480.jpg | N/A | /channel_db_lite/web/json/480.json | N/A | N/A | |
469 | Press any key to continue... | Flipnic - Metallurgy 2P gameplay | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Metallurgy 2P, each player has a basket they need to get balls to. Each time you drop a ball through a basket, the corresponding player scores a point. Both players are allowed to shoot balls to each other's baskets without penalty. The first player to reach 10 points or have the most points after the time runs out wins. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=-Y7b3hBQOB8 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Biology 2P, each player has a goal they need to defend. Each player can press the circle button to lower/increase the bumper height. The goal is to either reach 5 points first or have more points than the other player before the time's up. |
. | ZZ_Biology2P.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/469.jpg | N/A | /channel_db_lite/web/json/469.json | N/A | N/A | |
470 | Press any key to continue... | Flipnic - Optics 2P gameplay | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Optics 2P, each player tries to have balls fall off the opponent's side, after which they score a point. First player to score 10 points or the player with most points after the time runs out wins the match. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=rSNMO5QCGrc | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Optics 2P, each player tries to have balls fall off the opponent's side, after which they score a point. First player to score 10 points or the player with most points after the time runs out wins the match. |
. | ZZ_Optics2P.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/470.jpg | N/A | /channel_db_lite/web/json/470.json | N/A | N/A | |
471 | Press any key to continue... | Flipnic - Biology 2P gameplay | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Biology 2P, each player has a goal they need to defend. Each player can press the circle button to lower/increase the bumper height. The goal is to either reach 5 points first or have more points than the other player before the time's up. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=gmvZKETSn44 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Optics 2P, each player tries to have balls fall off the opponent's side, after which they score a point. First player to score 10 points or the player with most points after the time runs out wins the match. |
. | ZZ_Optics2P.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/471.jpg | N/A | /channel_db_lite/web/json/471.json | N/A | N/A | |
326 | MarkusTegelane | Minu esimene batch mäng üldse - crazygame.bat (2013) | 0 | 2017-05-19 | Selles videos teen ma lühikese ülevaate enda kõige vanemat batch mängust, mille ma leidsin enda Google Drive'st. Ajaveeb: http://markustegelane.blogspot.com |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=CqLBh2f1y5k | 0 | My first batch game ever - crazygame.bat (2013) | Minu esimene batch mäng üldse - crazygame.bat (2013) | In this video I do a short review of my oldest batch game I found from my Google Drive. Blog: http://markustegelane-en.blogspot.com |
Selles videos teen ma lühikese ülevaate enda kõige vanemat batch mängust, mille ma leidsin enda Google Drive'st. Ajaveeb: http://markustegelane.blogspot.com |
mt_mags.avi | Pakkfailid | Batch files | batch game,batch file,advanced batch,first,ever,batch,file,batch mäng,batch fail,file format,.bat,*.bat,batch file game,batch file game tutorial,batch file games,batch game code | https://odysee.com/@MarkusTegelane:8/my-first-batch-game-ever-crazygame-bat:5 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/326.jpg | N/A | /channel_db_lite/web/json/326.json | N/A | N/A |
148 | MarkusTegelane | Sedasi töötavad kaamerad TrackMania's | 0 | 2017-04-08 | nagu pealkiri ütleb | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=46AqfsLGFdI | 0 | This is how cameras work in TrackMania | . | just like the title says | . | Video01.avi | MarkuStation 1 | MarkuStation 1 | lol,just,like,the,title,says,this,is,how,cameras,camera,works,work,in,on,at,TrackMania,nii,nagu,pealkiri,ütleb,sedasi,kaamerad,töötavad,TrackMania's,peal,kohal,all trackmania games,best trackmania game,game one trackmania,games like trackmania,speed game trackmania,trackmania game,trackmania game for android,trackmania game play,trackmania gameplay,trackmania gameplay pc,trackmania gameplay ps4,trackmania gameplay xbox one,trackmania games,trackmania pc game | https://odysee.com/@MarkusTegelane:8/this-is-how-cameras-work-in-trackmania:4 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/148.jpg | N/A | /channel_db_lite/web/json/148.json | N/A | N/A |