Leiti 52 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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616 | Press any key to continue... | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | 0 | 2025-04-26 | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=FBDma-tPlJw | 0 | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
2025-04-26 16-12-25.mkv | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/616.jpg | N/A | N/A | N/A | N/A | |
615 | Press any key to continue... | Save file editor for Flipnic [Feature showcase] | 0 | 2025-04-25 | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Tk6KGdcUYkY | 0 | Save file editor for Flipnic [Feature showcase] | Save file editor for Flipnic [Feature showcase] | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Timeline 1.mp4 | Videomängude analüüs | Video game analysis | save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/615.jpg | N/A | N/A | N/A | N/A |
612 | Press any key to continue... | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | 0 | 2025-04-07 | Every failed attempt from my PC Longplay video for Minesweeper. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=KIKZVYEPXLk | 0 | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Every failed attempt from my PC Longplay video for Minesweeper. | Every failed attempt from my PC Longplay video for Minesweeper. | minesweeper_bts.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/612.jpg | N/A | N/A | N/A | N/A | |
610 | Press any key to continue... | Minesweeper [PC Longplay] | 0 | 2025-04-01 | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=NhrS3xDpgPU | 0 | Minesweeper [PC Longplay] | Minesweeper [PC Longplay] | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
minesweeper.mp4 | Muud mängimise videod | Other gameplay videos | Windows XP,Minesweeper,gameplay,longplay,no commentary,Expert difficulty,how to win at minesweeper,why did i spend 4 hours of my life trying to beat the expert difficulty,Intermediate difficulty,Beginner difficulty,speedrun,100% speedrun,Microsoft,Microsoft Minesweeper,flags,question mark | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/610.jpg | N/A | N/A | N/A | N/A |
603 | Press any key to continue... | Uninstall Ubuntu Ad Commercial (Unofficial) | 0 | 2025-02-05 | *BEFORE YOU COMMENT* I have nothing against Linux, I just dislike Ubuntu specifically. This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well. Source: https://www.youtube.com/watch?v=jdoh992pJK0 |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=XlbG8HxTlG0 | 0 | Uninstall Ubuntu Ad Commercial (Unofficial) | Uninstall Ubuntu Ad Commercial (Unofficial) | *BEFORE YOU COMMENT* I have nothing against Linux, I just dislike Ubuntu specifically. This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well. Source: https://www.youtube.com/watch?v=jdoh992pJK0 |
*BEFORE YOU COMMENT* I have nothing against Linux, I just dislike Ubuntu specifically. This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well. Source: https://www.youtube.com/watch?v=jdoh992pJK0 |
potato-2x-RIFE-RIFE3.1-59.94006fps.mkv | Naljavideod | Joke videos | Linux,Ubuntu,14.04 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/603.jpg | N/A | N/A | N/A | N/A |
594 | Press any key to continue... | PlayStation 2 - Delete failed | 0 | 2025-01-04 | Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough. Console: SCPH-90004 (batch: 8D) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Mp4vlV2D0NA | 0 | PlayStation 2 - Delete failed | PlayStation 2 - Delete failed | Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough. Console: SCPH-90004 (batch: 8D) |
Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough. Console: SCPH-90004 (batch: 8D) |
deletefailed.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/594.jpg | N/A | /channel_db_lite/web/json/594.json | N/A | N/A | |
568 | MarkusTegelane++ | Light OS with draggable windows is really broken [Fun Experiments 0x00] | 0 | 2024-03-15 | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RwAvwf8xYeA | 0 | Light OS with draggable windows is really broken [Fun Experiments 0x00] | Light OS with draggable windows is really broken [Fun Experiments 0x00] | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
2024-03-15 21-10-42.mkv | PowerPoint | PowerPoint | PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting | N/A | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/568.jpg | N/A | /channel_db_lite/web/json/568.json | N/A | N/A |
561 | Press any key to continue... | Flipnic, but it's REALLY LOUD | 0 | 2024-01-20 | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=w4VzUiEuH10 | 0 | Flipnic, but it's REALLY LOUD | Flipnic, but it's REALLY LOUD | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
FlipnicButLoudMinified.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/561.jpg | N/A | /channel_db_lite/web/json/561.json | N/A | N/A | |
557 | Press any key to continue... | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | 0 | 2023-12-22 | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=CLzYv0smZco | 0 | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
BeetleImprezza.mp4 | Muud mängimise videod | Other gameplay videos | Beetle Buggin,Beetle Crazy Cup,car,impreza,mod,modification,rally car,subaru | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/557.jpg | N/A | /channel_db_lite/web/json/557.json | N/A | N/A |
548 | Press any key to continue... | an intro? | 0 | 2023-08-08 | Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=_mb0RlmgMp0 | 0 | an intro? | an intro? | Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
paktc newintro – Clipchampiga loodud.mp4 | Introd | Intros | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/548.jpg | N/A | /channel_db_lite/web/json/548.json | N/A | N/A | |
543 | Press any key to continue... | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | 0 | 2023-07-01 | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=fSE4aCLbXPQ | 0 | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | . | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
. | BuzzrodFixFinal.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/543.jpg | N/A | /channel_db_lite/web/json/543.json | N/A | N/A | |
545 | MarkusTegelane+ | Mälupulga lukustus Linuxis (demonstratsioon) // Flash drive lock in Linux (demonstration) | 1 | 2023-05-25 | Ma tegin lihtsa programmi Pythonis, mis avab ekraani, kui üks kindel mälupulk on arvutisse sisestatud ning lukustab, kui see uuesti sisestada. // I made a simple program in Python, which unlocks the screen, if a specific flash drive is inserted and locks it if it is removed. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=enchDc_oGrc | 0 | Mälupulga lukustus Linuxis (demonstratsioon) // Flash drive lock in Linux (demonstration) | Mälupulga lukustus Linuxis (demonstratsioon) // Flash drive lock in Linux (demonstration) | Ma tegin lihtsa programmi Pythonis, mis avab ekraani, kui üks kindel mälupulk on arvutisse sisestatud ning lukustab, kui see uuesti sisestada. // I made a simple program in Python, which unlocks the screen, if a specific flash drive is inserted and locks it if it is removed. | Ma tegin lihtsa programmi Pythonis, mis avab ekraani, kui üks kindel mälupulk on arvutisse sisestatud ning lukustab, kui see uuesti sisestada. // I made a simple program in Python, which unlocks the screen, if a specific flash drive is inserted and locks it if it is removed. | fu_demo.mp4 | Varia | Joke videos | flash unlock,flash drive,mälupulga lukustus,flash drive lock,mälupulga lahtilukustus,lukustusekraan,KDE Plasma,Linux | N/A | MarkusTegelane+ | . | 0 | /channel_db_lite/web/thumbs/545.jpg | N/A | N/A | N/A | N/A |
532 | Press any key to continue... | Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] | 0 | 2023-03-14 | So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions). I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards. And just because I can, I decided to shift the exit button 0x100 units to the left. Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=f7mQJwsqA-8 | 0 | Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] | . | So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions). I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards. And just because I can, I decided to shift the exit button 0x100 units to the left. Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing |
. | cursed1.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/532.jpg | N/A | /channel_db_lite/web/json/532.json | N/A | N/A | |
523 | Press any key to continue... | Trying to play TrackMania (2020) with joystick drift be like... | 0 | 2023-01-16 | My controller has pretty bad drifting on the right joystick, so I though what would happen if I mapped that to steering in TrackMania and try playing some training maps. There were some I couldn't beat and others I could beat, but it is unquestionably really difficulty to play TrackMania maps with joystick drift. I used OpenPlanet plugins to display medal times and joystick inputs. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=TGBN8qjHnJ8 | 0 | Trying to play TrackMania (2020) with joystick drift be like... | . | My controller has pretty bad drifting on the right joystick, so I though what would happen if I mapped that to steering in TrackMania and try playing some training maps. There were some I couldn't beat and others I could beat, but it is unquestionably really difficulty to play TrackMania maps with joystick drift. I used OpenPlanet plugins to display medal times and joystick inputs. | . | Trackmania 2023.01.15 - 20.23.02.01.mp4 | Muud mängimise videod | Other gameplay videos | TrackMania,joystick,mechanical failure,drifting,false read,false inputs,cheating scandal,I am not riolu!,airbrake,strategies,analog stick failure,graphite pad,joycon drift,joystick drift,drifting issue,level 2 drift,unusable,unplayable | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/523.jpg | N/A | /channel_db_lite/web/json/523.json | N/A | N/A |
512 | Press any key to continue... | Flipnic - Evolution D (Hard difficulty gameplay) [feat. Staff credits] | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the final boss stage in Flipnic, which you unlock after completing the Geometry A stage. After completing the stage, you get a special staff credits FMV with fireworks, which I am also showcasing here. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=EZbm-NMU5t4 | 0 | Flipnic - Evolution D (Hard difficulty gameplay) [feat. Staff credits] | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the final boss stage in Flipnic, which you unlock after completing the Geometry A stage. After completing the stage, you get a special staff credits FMV with fireworks, which I am also showcasing here. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
. | 2022-12-06 23-04-04.mkv | Muud mängimise videod | Other gameplay videos | gameplay,Evolution,Theology,credits,Flipnic,pinball,PlayStation 2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/512.jpg | N/A | /channel_db_lite/web/json/512.json | N/A | N/A |
510 | Press any key to continue... | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=M7R03-vNb7s | 0 | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | 2022-12-06 21-42-10.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/510.jpg | N/A | /channel_db_lite/web/json/510.json | N/A | N/A | |
511 | Press any key to continue... | Flipnic - Geometry 2P gameplay | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Geometry 2P, each player has a goal, which the opponent is trying to defend. Each time a ball reaches the goal, a point is awarded. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=LWL_ziwHlkE | 0 | Flipnic - Geometry 2P gameplay | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Geometry 2P, each player has a goal, which the opponent is trying to defend. Each time a ball reaches the goal, a point is awarded. |
. | 2022-12-06 22-54-25.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/511.jpg | N/A | /channel_db_lite/web/json/511.json | N/A | N/A | |
509 | Press any key to continue... | Flipnic - Optics B (Hard difficulty gameplay) | 0 | 2022-12-04 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=VahRvD_2iyY | 0 | Flipnic - Optics B (Hard difficulty gameplay) | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | FlipnicOpticsBHard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/509.jpg | N/A | /channel_db_lite/web/json/509.json | N/A | N/A | |
493 | Press any key to continue... | Loading a PS1 game [Real time capture \w disc seeking sounds] | 0 | 2022-10-10 | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=5RzOn7rjeD8 | 0 | Loading a PS1 game [Real time capture \w disc seeking sounds] | . | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
. | PS1-seeking.mp4 | Varia | Miscellaneous | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/493.jpg | N/A | /channel_db_lite/web/json/493.json | N/A | N/A | |
488 | MarkusTegelane+ | MarkuStation logo kodeeritud helifaili // MarkuStation logo encoded into an audio file | 1 | 2022-09-05 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=JSpREp8AiaI | 0 | . | . | . | . | ms_music.mp4 | Eksperimentaalne | Experimental | N/A | MarkusTegelane+ | . | 0 | /channel_db_lite/web/thumbs/488.jpg | N/A | /channel_db_lite/web/json/488.json | N/A | N/A | ||
478 | MarkusTegelane+ | Minu esimesed YouTube videod tagurpidi | 1 | 2022-08-06 | Need videod pole markustegelane kanalil enam üleval, kuid kui soovite kindlad olla, et tegemist on tõepoolest minu esimeste videotega (või vähemalt sellega, et need avaldati enne "Talking Tom läks lolliks" videot), võtke minuga ühendust ning ma saadan teile originaalsed YouTube e-kirjad ("Palju õnne, teie video on nüüd YouTube-is!") algsete daatumite ja pealdistega (.eml failiformaadis). Videod (esitamise järjekorras) minu tehtud TrackMania Foreveri rajad Maniaplanet rajad lahedad TrackMania rajad TrackMania Rally rajad |
0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=gs7w0MrRjr4 | 0 | . | . | . | Need videod pole markustegelane kanalil enam üleval, kuid kui soovite kindlad olla, et tegemist on tõepoolest minu esimeste videotega (või vähemalt sellega, et need avaldati enne "Talking Tom läks lolliks" videot), võtke minuga ühendust ning ma saadan teile originaalsed YouTube e-kirjad ("Palju õnne, teie video on nüüd YouTube-is!") algsete daatumite ja pealdistega (.eml failiformaadis). Videod (esitamise järjekorras) minu tehtud TrackMania Foreveri rajad Maniaplanet rajad lahedad TrackMania rajad TrackMania Rally rajad |
FirstRev.mp4 | Tagurpidi | Reversed | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/478.jpg | N/A | /channel_db_lite/web/json/478.json | N/A | N/A | |
474 | Press any key to continue... | Flipnic - Biology B (Hard difficulty gameplay) | 0 | 2022-07-28 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first B-version of a stage in this game - Biology B. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the right lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the left 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=cTGeJ3Yr3_c | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the B-version of the Metallurgy stage. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A. At the minimum, to complete this stage, you have to do the following: 1. Go through the first lane after spawning on the stage 2. Take a color coded lane 3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission 4. Take the lane, which you just uncovered after completing this mission 5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission 6. Take the lane, which you just uncovered 7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken 8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction 9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission 10. Shut down all shafts within the time limit 11. Repeat steps 9-10 12. You can go back to the lane selection area if you go through a portal 13. Repeat step 7 14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back 15. Take the non-colorcoded lanes until you get back to the spawn area. 16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission 17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) P.S. I already finished the Optics B stage, but due to some garbage with pulseaudio, the recording was missing audio, which is really annoying. This means that it'll take some time before I can upload a finished Optics B run :( |
. | MetallurgyB_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/474.jpg | N/A | /channel_db_lite/web/json/474.json | N/A | N/A | |
464 | Press any key to continue... | Flipnic - Evolution A (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the first boss stage in Flipnic, which you unlock after completing the Biology A stage. For this stage, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=HABD6EgdWqc | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the first boss stage in Flipnic, which you unlock after completing the Biology A stage. For this stage, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
. | EvolutionA_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/464.jpg | N/A | /channel_db_lite/web/json/464.json | N/A | N/A | |
465 | Press any key to continue... | Flipnic - Evolution B (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the second boss stage in Flipnic, which you unlock after completing the Metallurgy A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=eTFOdl_DLNY | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the second boss stage in Flipnic, which you unlock after completing the Metallurgy A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
. | EvolutionB_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/465.jpg | N/A | /channel_db_lite/web/json/465.json | N/A | N/A | |
466 | Press any key to continue... | Flipnic - Evolution C (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the third boss stage in Flipnic, which you unlock after completing the Optics A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RcTUQig43M0 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! This is the third boss stage in Flipnic, which you unlock after completing the Optics A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless. To complete this stage, you have to do the following: 1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls 2. If you manage to destroy a red skull, you'll complete the stage |
. | EvolutionC_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/466.jpg | N/A | /channel_db_lite/web/json/466.json | N/A | N/A | |
467 | Press any key to continue... | Flipnic - Metallurgy A (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time it's Metallurgy A, which is unlocked after defeating the first boss. At the minimum, to complete this stage, you have to do the following: 1. Go through the first lane after spawning on the stage 2. Take a color coded lane 3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission 4. Take the lane, which you just uncovered after completing this mission 5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission 6. Take the lane, which you just uncovered 7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken 8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction 9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission 10. Shut down all shafts within the time limit 11. Repeat steps 9-10 12. You can go back to the lane selection area if you go through a portal 13. Repeat step 7 14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back 15. Take the non-colorcoded lanes until you get back to the spawn area. 16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission 17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=pftgH8DNink | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time it's Metallurgy A, which is unlocked after defeating the first boss. At the minimum, to complete this stage, you have to do the following: 1. Go through the first lane after spawning on the stage 2. Take a color coded lane 3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission 4. Take the lane, which you just uncovered after completing this mission 5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission 6. Take the lane, which you just uncovered 7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken 8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction 9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission 10. Shut down all shafts within the time limit 11. Repeat steps 9-10 12. You can go back to the lane selection area if you go through a portal 13. Repeat step 7 14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back 15. Take the non-colorcoded lanes until you get back to the spawn area. 16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission 17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | MetallurgyA_hard.mp4 | Teised skriptimiskeeled | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/467.jpg | N/A | /channel_db_lite/web/json/467.json | N/A | N/A | |
468 | Press any key to continue... | Flipnic - Biology A (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the left lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the right 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=wwQiDW8WaDA | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the left lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the right 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | BiologyA_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/468.jpg | N/A | /channel_db_lite/web/json/468.json | N/A | N/A | |
469 | Press any key to continue... | Flipnic - Metallurgy 2P gameplay | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Metallurgy 2P, each player has a basket they need to get balls to. Each time you drop a ball through a basket, the corresponding player scores a point. Both players are allowed to shoot balls to each other's baskets without penalty. The first player to reach 10 points or have the most points after the time runs out wins. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=-Y7b3hBQOB8 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Biology 2P, each player has a goal they need to defend. Each player can press the circle button to lower/increase the bumper height. The goal is to either reach 5 points first or have more points than the other player before the time's up. |
. | ZZ_Biology2P.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/469.jpg | N/A | /channel_db_lite/web/json/469.json | N/A | N/A | |
470 | Press any key to continue... | Flipnic - Optics 2P gameplay | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Optics 2P, each player tries to have balls fall off the opponent's side, after which they score a point. First player to score 10 points or the player with most points after the time runs out wins the match. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=rSNMO5QCGrc | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Optics 2P, each player tries to have balls fall off the opponent's side, after which they score a point. First player to score 10 points or the player with most points after the time runs out wins the match. |
. | ZZ_Optics2P.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/470.jpg | N/A | /channel_db_lite/web/json/470.json | N/A | N/A | |
471 | Press any key to continue... | Flipnic - Biology 2P gameplay | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Biology 2P, each player has a goal they need to defend. Each player can press the circle button to lower/increase the bumper height. The goal is to either reach 5 points first or have more points than the other player before the time's up. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=gmvZKETSn44 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! In addition to normal stages, I've also decided to upload some 2 player versions! The 2P modes are completely different in terms of gameplay and they try to imitate sports games in a pinball format. The 2P stages are playable in Free play/2P match gamemode after unlocking the A version of the corresponding 2P stage (e.g. if you unlock Metallurgy A, you'll be able to play Metallurgy 2P). In Optics 2P, each player tries to have balls fall off the opponent's side, after which they score a point. First player to score 10 points or the player with most points after the time runs out wins the match. |
. | ZZ_Optics2P.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/471.jpg | N/A | /channel_db_lite/web/json/471.json | N/A | N/A | |
463 | Press any key to continue... | Flipnic - Optics A (Hard difficulty gameplay) | 0 | 2022-07-24 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it. At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=XudtUvFv-r8 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it. At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | OpticsA_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/463.jpg | N/A | /channel_db_lite/web/json/463.json | N/A | N/A | |
453 | Press any key to continue... | The most broken flash game I've played - Ower Web (Part I) | 0 | 2022-05-24 | This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3. The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ry7sky-ZCmg | 0 | . | . | This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3. The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game. |
. | owerweb1.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/453.jpg | N/A | /channel_db_lite/web/json/453.json | N/A | N/A | |
450 | MarkusTegelane+ | markustegelane - uus intro ja pealkirjakaardi näidis | 1 | 2022-05-11 | Kuna ma otsustasin, et intro, mille tegin oli liiga pikk, siis otsustasin teha veel ühe intro, mida ma tulevikuvideotes kasutan. Lisaks intro standardiseerimisele, lisan ka uutele videotele pealkirjakaardi ning taustaks ka eelvaate videost, mõned kuvatõmmised või mõlemad (natuke sarnane sellele, mida tegin 2017. aasta "lihtne" intros, näidise leiate siit: [link] ). Video, mida taustal esitatakse: [link] Mõned asjad, mida tuleks märkida selle näidise puhul: 1. Taustavideo/pilt saab olema igas videos erinev, mis tähendab, et iga uue video ees olev intro on natuke erinev. 2. Väike heliefekt, mida kuulete kõige alguses saab olema osa igast introst 3. Pealkirjakaardi taustavärv on erineval olenevalt video kategooriast (lilla = Markuse arvuti meelelahutus, punane = info ja uudised, sinine = varia/klassifitseerimata, helesinine = Markuse arvuti meelelahutus special, roheline = mängude videod, valge/hall = pakkfailid/skriptid/tarkvara, oranž = arvuti nõuanded) 4. Tekst, mis kuvatakse kanali nime all on igas videos erinev 5. See koht, kus kuulete 1000Hz tooni ja näete värviribasid on tegeliku video sisu, mis esitatakse (ma panin siia kohatäite, et näidata üleminekuanimatsiooni) 6. Videotel võib olla ka lõpukaart (tekst lõpp/the end mingisuguse taustaga) 7. Kummitus ei ole osa introst 8. Nelinurkse tuuma animatsioon võib erineda olenevalt videost |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=lJ_Ip2_LGyY | 0 | . | . | . | Kuna ma otsustasin, et intro, mille tegin oli liiga pikk, siis otsustasin teha veel ühe intro, mida ma tulevikuvideotes kasutan. Lisaks intro standardiseerimisele, lisan ka uutele videotele pealkirjakaardi ning taustaks ka eelvaate videost, mõned kuvatõmmised või mõlemad (natuke sarnane sellele, mida tegin 2017. aasta "lihtne" intros, näidise leiate siit: https://www.youtube.com/watch?v=aKhGvYpy9CQ&t=0s ). Video, mida taustal esitatakse: https://www.youtube.com/watch?v=LavwvL92Obs Mõned asjad, mida tuleks märkida selle näidise puhul: 1. Taustavideo/pilt saab olema igas videos erinev, mis tähendab, et iga uue video ees olev intro on natuke erinev. 2. Väike heliefekt, mida kuulete kõige alguses saab olema osa igast introst 3. Pealkirjakaardi taustavärv on erineval olenevalt video kategooriast (lilla = Markuse arvuti meelelahutus, punane = info ja uudised, sinine = varia/klassifitseerimata, helesinine = Markuse arvuti meelelahutus special, roheline = mängude videod, valge/hall = pakkfailid/skriptid/tarkvara, oranž = arvuti nõuanded) 4. Tekst, mis kuvatakse kanali nime all on igas videos erinev 5. See koht, kus kuulete 1000Hz tooni ja näete värviribasid on tegeliku video sisu, mis esitatakse (ma panin siia kohatäite, et näidata üleminekuanimatsiooni) 6. Videotel võib olla ka lõpukaart (tekst lõpp/the end mingisuguse taustaga) 7. Kummitus ei ole osa introst 8. Nelinurkse tuuma animatsioon võib erineda olenevalt videost |
intro_laserlite3_with_titlecard_pass5.mp4 | Introd | Intros | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/450.jpg | N/A | /channel_db_lite/web/json/450.json | N/A | N/A | |
445 | MarkusTegelane | Kuidas näha täpset graafikakaardi informatsiooni? [Arvuti nõuanded] | 0 | 2022-05-05 | See video näitab, kuidas näha täpsemat informatsiooni enda arvuti graafikakaardi kohta sisse-ehitatud Windowsi tööriistadega võrreldes. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=PVZoCcEBko0 | 0 | How to see specific graphics card information? [Computer tips] | . | This video shows you how to see more specific information about your graphics card, than the built-in Windows tools. GPU-Z download: https://www.techpowerup.com/download/techpowerup-gpu-z/ Website: https://markustegelane.ml Random video: https://markustegelane.ml/markustegelane/random?c=mt Blog: https://markustegelane-en.blogspot.com Music from bensound.com |
See video näitab, kuidas näha täpsemat informatsiooni enda arvuti graafikakaardi kohta sisse-ehitatud Windowsi tööriistadega võrreldes. GPU-Z allalaadimine: https://www.techpowerup.com/download/techpowerup-gpu-z/ Veebisait: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random?c=mt Ajaveeb: https://markustegelane-en.blogspot.com Muusika veebisaidilt bensound.com |
gpu_info_advanced.mp4 | Arvuti nõuanded | Computer tips | https://odysee.com/@MarkusTegelane:8/how-to-see-specific-graphics-card:b | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/445.jpg | N/A | /channel_db_lite/web/json/445.json | N/A | N/A | |
437 | MarkusTegelane+ | Kaadrisageduse tõstmine tehisintellektil põhineva interpolatsiooni abil (eksperiment) | 1 | 2022-04-29 | See on monteerimata versioon minu Android seadme turvarežiimi käivitamise videost. Erinevalt originaalist, duubeldasin ma video kaadrisagedust kasutades Flowframes 1.32.0 tarkvara. Et näha videot suurendatud kaadrisagedusega, valige maksimaalne videokvaliteet (720p60). | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=P6PusVdbjOE | 0 | Increasing the frame rate using interpolation based on artificial intelligence (experiment) | . | This is the unedited version of my "how to boot and Android device to safe mode" video. Unlike the original, here I doubled the framerate using the Flowframes 1.32.0 software. To see the video with the increased framerate, choose the maximum possible video quality (720p60). Original framerate: 29.82 FPS Interpolated framerate: 59.67 FPS Edited version: https://www.youtube.com/watch?v=PWooXTjeI_0 |
See on monteerimata versioon minu "kuidas käivitada Android seade turvarežiimi" videost. Erinevalt originaalist, duubeldasin ma video kaadrisagedust kasutades Flowframes 1.32.0 tarkvara. Et näha videot suurendatud kaadrisagedusega, valige maksimaalne videokvaliteet (720p60). Originaalne kaadrisagedus: 29,82 k/s Interpoleeritud kaadrisagedus: 59,67 k/s Monteeritud video: https://www.youtube.com/watch?v=PWooXTjeI_0 |
safemode-2x-RIFE-RIFE3.1-59.66667fps.mp4 | Eksperimentaalne | Experimental | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/437.jpg | N/A | /channel_db_lite/web/json/437.json | N/A | N/A | |
404 | MarkusTegelane+ | Mis juhtub kui lähete dislike sisse? // What happens if you go inside dislike? I | 1 | 2022-01-27 | Tegin selle video Samsung AR-ga / I made this video using Samsung AR | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=sPlz4AqXyl8 | 0 | . | . | . | . | N/A | Varia | Miscellaneous | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/404.jpg | N/A | /channel_db_lite/web/json/404.json | N/A | N/A | |
379 | MarkusTegelane+ | Jump batch: working in Windows 2000/XP // Jump batch: töötab Windows 2000/XP-s | 1 | 2021-05-04 | I managed to modify the original source code for cmdwiz to remove any references to "GetCurrentConsoleFontEx", which was a function in KERNEL32.DLL that was not available in Windows XP and 2000. I also removed some unused functions and modified the help command. // Mul õnnestus muuta cmdwiz lähtekoodi, kust eemaldasin kõik viited KERNEL32.DLL funktsioonile "GetCurrentConsoleFontEx", mis ei olnud saadaval Windows XP-s ja 2000-s. Ma eemaldasin ka mõned funktsioonid, mida ma ei kasutanud. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=qtIHG92JI5U | 0 | . | . | . | . | 2021-05-04 14-55-36.mp4 | Pakkfailid | Batch files | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/379.jpg | N/A | /channel_db_lite/web/json/379.json | N/A | N/A | |
375 | cqvmix | Moving checkerboard patterns with moire effect (3D composition) | 1 | 2021-04-09 | This video was made to test the bitrate on YouTube. This one creates a moire effect using two patterns, which can cause even more artifacting. Also, at the end, motion blur was added. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=VV0eYiI0xH8 | 0 | Moving checkerboard patterns with moire effect (3D composition) | Moving checkerboard patterns with moire effect (3D composition) | This video was made to test the bitrate on YouTube. This one creates a moire effect using two patterns, which can cause even more artifacting. Also, at the end, motion blur was added. | This video was made to test the bitrate on YouTube. This one creates a moire effect using two patterns, which can cause even more artifacting. Also, at the end, motion blur was added. | Moving checkerboard patterns with moire effect (3D composition).mp4 | Varia | Joke videos | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/375.jpg | N/A | N/A | N/A | N/A | |
307 | MarkusTegelane+ | Screenshot recursion - Wiggle room | 1 | 2020-08-01 | I am working on a simple C# program that screenshots your screen recursively using different methods. I wanted to know what would happen if you played a video in the background and this video is the result - pure awesomeness... | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=eHgpswI6ujE | 0 | . | . | I am working on a simple C# program that screenshots your screen recursively using different methods. I wanted to know what would happen if you played a video in the background and this video is the result - pure awesomeness... Source video: https://www.youtube.com/watch?v=LnQtJFGJmj4 |
. | 2020-08-01 23-28-09.mp4 | Programmeerimine | Programming | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/307.jpg | N/A | /channel_db_lite/web/json/307.json | N/A | N/A | |
313 | Press any key to continue... | I wonder if YouTube takes down this dumb video | 0 | 2020-06-30 | Whatever you do, PLEASE DO NOT watch this video with your eyes closed. Also, this video IS 13+ ONLY (parental guidance may be required with 13-15 year old audiences). This is an edit of Flipnic's help video, but anything that doesn't talk about balls is removed. I got bored at some point and stopped making the video. |
0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=kAWTbwuTFrM | 0 | . | . | Whatever you do, PLEASE DO NOT watch this video with your eyes closed. Also, this video IS 13+ ONLY (parental guidance may be required with 13-15 year old audiences). This is an edit of Flipnic's help video, but anything that doesn't talk about balls is removed. I got bored at some point and stopped making the video. |
. | balls.wmv | Naljavideod | Joke videos | YouTube poop,parody,YTP,edit,help | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/313.jpg | N/A | /channel_db_lite/web/json/313.json | N/A | N/A |
296 | MarkusTegelane | Playlist 404 - Credits | 0 | 2020-06-28 | Thanks for enjoying the 404 playlist. If you have any feedback about this playlist, leave it in the comments. You may also leave a rating and if you are interested in this playlist, you may add it to your collection and finally, if you like the content I produce, consider subscribing :yt: (it's free, you can unsubscribe at any time). Have a nice day! (or night if you're watching this late at night) | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=KUC-xpEbCKw | 0 | ⏯ Playlist 404 - Credits | . | Thanks for enjoying the 404 playlist. If you have any feedback about this playlist, leave it in the comments 💬⬇. You may also leave a rating (👍 or 👎) and if you are interested in this playlist, you may add it to your collection ➕ and finally, if you like the content I produce, consider subscribing :yt: (it's free, you can unsubscribe at any time). Have a nice day! 😊 (or night if you're watching this late at night 🌃) This video is exclusive to this playlist ⏯ and most likely available anywhere else (I can't prevent people from adding it to their own playlists or uploads, but this 404 playlist is the only official place you can find this video) |
. | 404.MP4 | Varia | Miscellaneous | Markus Maal,MarkusTegelane,TheMarkusGuy,mitmekülgne tehnoloogia,diverse technology,secret playlist,stuff I watch on YouTube,actually this playlist is public on my channel page,you can also find it in the suggestions,if it is relevant to what you're watching,I really don't know how tagging works,but this could possibly do,this doesn't even rhyme,what is the reason of this,...,madness,the video is processing,YAY,I can now go to sleep,that is if I want to...,eleven,two | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/296.jpg | N/A | /channel_db_lite/web/json/296.json | N/A | N/A |
324 | Press any key to continue... | Park | 0 | 2020-06-15 | I like this song loop and animation... | 0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=ycVFUXBmkYU | 0 | . | . | . | . | cons.mpg | Varia | Miscellaneous | video game,original soundtrack,10 minute loop,PlayStation,funky graphics,full motion video,FMV,Constructor,building,nature,dog,bite,ball,decoration,resting place,loop,wind,bench,grass,green,aaaah,ouch,woof,bark,sweating,exhausted,tree,nearest neighbour,bicubic (plz no),sun,jacket,white car,white legged dog,brown dog,tarmac surface,questionable life decisions,sitting person,tongue,sunrise,branches,light reflection on a red and black striped ball,hair color?,British | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/324.jpg | N/A | /channel_db_lite/web/json/324.json | N/A | N/A |
299 | MarkusTegelane+ | Video test, aga see on värviline ascii VLCs | 1 | 2020-05-20 | Markuse videod productions sisemine video värvilise ASCIIga VLCs Arch Linuxis ja mõned klipid sellest, kuidas ma monteerisin seda videot kdenlive'is. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=YiF7nlheuw0 | 0 | Video test, but it is color ascii art in VLC | . | Markus' videos production internal video test in color ASCII art using VLC in Arch Linux and also clips of me trying to edit this video in kdenlive. Source video: https://www.youtube.com/watch?v=V0DOOSlk7qI |
Markuse videod productions sisemine video värvilise ASCIIga VLCs Arch Linuxis ja mõned klipid sellest, kuidas ma monteerisin seda videot kdenlive'is. Originaalne video: https://www.youtube.com/watch?v=V0DOOSlk7qI |
vtest_ascii.mp4 | Varia | Miscellaneous | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/299.jpg | N/A | /channel_db_lite/web/json/299.json | N/A | N/A | |
297 | MarkusTegelane+ | Halastamatu Miinipilduja (mäng) // Hardcore Minesweeper | 1 | 2020-04-10 | Minesweeper, aga kui kaotan, siis video saab läbi // Minesweeper, but if I lose, the video ends Kanali Markuse asjad uue aasta vastuvõtu otseülekandest (parem hilja kui mitte kunagi) // From the channel Markus' stuff new year celebration live stream (better late than never) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=yFtrXTOmwSA | 0 | . | . | . | Minesweeper, aga kui kaotan, siis video saab läbi // Minesweeper, but if I lose, the video ends Kanali Markuse asjad uue aasta vastuvõtu otseülekandest (parem hilja kui mitte kunagi) // From the channel Markus' stuff new year celebration live stream (better late than never) |
minesweeper.mp4 | Varia | Miscellaneous | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/297.jpg | N/A | /channel_db_lite/web/json/297.json | N/A | N/A | |
291 | MarkusTegelane+ | Elu // Life | 1 | 2020-04-06 | Väike ülevaade minu veebirakendusest, mis kasutab Conway elu mängu loogikat. // Small overview of my web application, that uses Conway's game of life logic. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Pkt9dB7db-4 | 0 | . | . | . | . | 2020-04-06 22-51-44.mp4 | Programmeerimine | Programming | elu,life,Javascript,HTML5,CSS3,miks ma panin eelmise tagi,see ju eriti CSSi ei kasuta iksdee | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/291.jpg | N/A | /channel_db_lite/web/json/291.json | N/A | N/A |
266 | MarkusTegelane+ | I am actually rendering the highlights video | 1 | 2019-07-24 | Wow, this time I actually took my promise seriously... | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=iFgLs2DQOQc | 0 | . | . | . | . | N/A | Varia | Miscellaneous | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/266.jpg | N/A | /channel_db_lite/web/json/266.json | N/A | N/A | |
336 | MarkusTegelane | Windows 10 Pro Hero (Microsoft reupload, not my video) | 0 | 2019-07-23 | **NOT CREATED OR ENDORSED BY ME** An amusing explainer kind of video for Windows 10 Pro. This video was originally uploaded to the official Windows YouTube channel, before they made it private. After a lot of digging, I found it on the Video Explainers's website and decided to upload it. I recall that there was also a similar ad for Windows Server 2016, but I was unable to find it. If Microsoft has any problem with this video, then I am willing to take it down. |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=JmjS25WCMYc | 0 | . | . | **NOT CREATED OR ENDORSED BY ME** An amusing explainer kind of video for Windows 10 Pro. This video was originally uploaded to the official Windows YouTube channel, before they made it private. After a lot of digging, I found it on the Video Explainers's website and decided to upload it. I recall that there was also a similar ad for Windows Server 2016, but I was unable to find it. If Microsoft has any problem with this video, then I am willing to take it down. |
. | N/A | Varia | Miscellaneous | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/336.jpg | N/A | /channel_db_lite/web/json/336.json | N/A | N/A | |
162 | MarkusTegelane | Markuse arvuti meelelahutus: Android Oreo ülevaade ja Firefox'i röst (II osa) | 0 | 2017-11-23 | Eelmises videos vaatasime Android Oreo põhifunktsioone. Video jäi pooleli enne Firefoxi rösti. Loodan, et video tuli hästi välja. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=tnFr7u5PpYo | 0 | Android Oreo overview and Firefox roast (Part II) [Markus computer entertainment] (No CC) | Android Oreo ülevaade ja Firefox'i röst (II osa) [Markuse arvuti meelelahutus] | In the last video, we looked at Android Oreo's main features. Video got spilt out before the Firefox roast. I hope, the video turned out good. Stay up to date Blog: http://www.themarkusguy.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal Other channgels TheMarkusGuy+ : https://www.youtube.com/channel/UCGGM... TheMarkusGuy++ : https://www.youtube.com/channel/UC_ah... Markus's stuff: https://www.youtube.com/channel/UCMD2... Music used Music is licenced under the Creative Commons (author credit) licence. Music used can be found in the credits Additional information RAW filename: mamo2.mp4 Software used: Sony Vegas Pro 11, Android operating system, ROM Nitrogen OS Render time: NA, left over night |
Eelmises videos vaatasime Android Oreo põhifunktsioone. Video jäi pooleli enne Firefoxi rösti. Loodan, et video tuli hästi välja. #MarkuseArvutiMeelelahutus #Android Ole kursis Ajaveeb: http://www. Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal Teised kanalid MarkusTegelane+ : https://www.youtube.com/channel/UCGGM... MarkusTegelane++ : https://www.youtube.com/channel/UC_ah... Markuse asjad: https://www.youtube.com/channel/UCMD2... Kasutatud teosed Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel. Kasutatud muusika nimed leiate video lõputiitritest Lisainfo Video RAW nimi: mamo2.mp4 Kasutatud tarkvara: Sony Vegas Pro 11, Android operatsioonisüsteem, ROM Nitrogen OS Renderdamise aeg: NA, jätsin ööseks tegema |
mamo2.mp4 | Markuse arvuti meelelahutus | Markus computer entertainment | Markus Maal,MarkusTegelane,TheMarkusGuy,android,linux,operating system,overviews,unboxing videos,Oreo,küpsised,cookies,bisquits | https://odysee.com/@MarkusTegelane:8/sisaldab-vandumist-markuse-arvuti-2:9 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/162.jpg | N/A | /channel_db_lite/web/json/162.json | N/A | N/A |
206 | MarkusTegelane+ | MarkusTegelane story (based on real life) | 1 | 2017-10-31 | I am not even joking | 0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=5AiMgBSgPQA | 0 | markustegelane story | MarkusTegelane story (based on real life) | I am not even joking | I am not even joking | mt_story.mp4 | Naljavideod | Joke videos | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/206.jpg | N/A | N/A | N/A | N/A | |
180 | MarkusTegelane+ | I'VE GOT A CAT! | 1 | 2017-05-19 | Lemon68 - like if you agree | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=NLOIcQHNOc8 | 0 | . | . | . | . | N/A | Varia | Miscellaneous | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/180.jpg | N/A | /channel_db_lite/web/json/180.json | N/A | N/A | |
121 | MarkusTegelane | Kõik-ühes Windows 3.11 Virtuaalmasin [VHD] | 0 | 2016-12-14 | PALUN VAJUTAGE LIKE VÕI MU KANAL HÄVITATAKSE! Palun, või muidu viga tapab mu kanali. Tõis jutt. VHD, mille tegin kaua aega tagasi. Ma loodan, et see teile meeldib. See tegemine võttis tegelikult natuke aega. See on minu oma ja sa võiksid seda muuta ainult loaga. Kui sulle meeldivad dos-i asjad rohkem, kui see mida sellel VM-il on pakkuda, saad sa lihtsalt keelata menüü käivitamisel või täielikult. Allalaadimise lingid: Enne alla laadimist LUGEGE SEDA ESIMESENA: https://drive.google.com/open?id=16-YiTlrlgjY_6Fifc2_Ge-TkLKADHBgRtopk-8I00Yk Kui sa lugesid eelmist linki, palun laadige see alla SIIT: https://drive.google.com/open?id=0B_igBtlvxUYpU3NkOHdkaDkwUjg Palun teavitage katkistest linkidest! |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=10uRJM0G230 | 0 | Ultimate Windows 3.11 Virtual Machine [VHD] | Kõik-ühes Windows 3.11 Virtuaalmasin [VHD] | PLEASE LIKE OR MY CHANNEL WILL DIE! Please, or the glitch will kill my channel. True story. The VHD that I made a long time ago. I hope you like it. It actually took me some time to make. This is owned by me and you should modify it only with permission. If you like dos more than all the things this VM has to offer, you can easily disable the menu at startup or completely. Download links: Before you download this thing, READ THIS FIRST: https://drive.google.com/open?id=16-YiTlrlgjY_6Fifc2_Ge-TkLKADHBgRtopk-8I00Yk If you read the previous link, please download it HERE: https://drive.google.com/open?id=0B_igBtlvxUYpU3NkOHdkaDkwUjg Please report broken links! |
PALUN VAJUTAGE LIKE VÕI MU KANAL HÄVITATAKSE! Palun, või muidu viga tapab mu kanali. Tõis jutt. VHD, mille tegin kaua aega tagasi. Ma loodan, et see teile meeldib. See tegemine võttis tegelikult natuke aega. See on minu oma ja sa võiksid seda muuta ainult loaga. Kui sulle meeldivad dos-i asjad rohkem, kui see mida sellel VM-il on pakkuda, saad sa lihtsalt keelata menüü käivitamisel või täielikult. Allalaadimise lingid: Enne alla laadimist LUGEGE SEDA ESIMESENA: https://drive.google.com/open?id=16-YiTlrlgjY_6Fifc2_Ge-TkLKADHBgRtopk-8I00Yk Kui sa lugesid eelmist linki, palun laadige see alla SIIT: https://drive.google.com/open?id=0B_igBtlvxUYpU3NkOHdkaDkwUjg Palun teavitage katkistest linkidest! |
2016-12-14-1658-23.flv | Operatsioonsüsteemid | Operating systems | ultimate,Windows,Can it replace,Can it replace Windows 7,Windows 7,Windows 8,Windows 8.1,Windows 10,Windows 3.11,free VHD download,VHD,Virtual Hard Disk format,modern OS,Virtual Machine,.vmc,Virtual Machine Configuration format,Virtuaalmasin,Virtuaalketas,modernne OS,kõik-ühes,tasuta VHD allalaadimine,Kas see saab asendada Windows 7-t | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/121.jpg | N/A | /channel_db_lite/web/json/121.json | N/A | N/A |
349 | MarkusTegelane+ | Robot vastas mu küsitlusele | 1 | 2016-11-27 | Palun, kui olete robot, ÄRGE VASTAKE SELLELE KÜSITLUSELE!!! Vaata küsitlust mu blogis: http://markustegelane.blogspot.com.ee... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=9e1z_KaC2Po | 0 | A robot answered my survey | . | Please, if you are a robot, DO NOT ANSWER TO THIS SURVEY! | Palun, kui olete robot, ÄRGE VASTAKE SELLELE KÜSITLUSELE!!! Vaata küsitlust mu blogis: http://markustegelane.blogspot.com.ee/p/abistamine-ja-eksklusiivsed-videod.html |
2016-11-27 at 17-51-16.mp4 | Varia | Miscellaneous | Robot,answered,my,survey,please,if,you,are,do,not,answer,to,the,check,in,blog | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/349.jpg | N/A | /channel_db_lite/web/json/349.json | N/A | N/A |