Leiti 5 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 653 | Press any key to continue... | PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] | 0 | 2025-10-28 | I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump. Link: https://github.com/MarkusMaal/psxbios2mid/ As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far. The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity. Chapters: 0:00 Part 1 (no disc/boot) 0:27 Part 2 (reverse glass break) 0:34 Part 3 (license screen) 0:49 Bonus stuff MIDI player: Spessasynth |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=WiEVB50rMkU | 0 | PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] | PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] | I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump. Link: https://github.com/MarkusMaal/psxbios2mid/ As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far. The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity. Chapters: 0:00 Part 1 (no disc/boot) 0:27 Part 2 (reverse glass break) 0:34 Part 3 (license screen) 0:49 Bonus stuff MIDI player: Spessasynth |
I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump. Link: https://github.com/MarkusMaal/psxbios2mid/ As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far. The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity. Chapters: 0:00 Part 1 (no disc/boot) 0:27 Part 2 (reverse glass break) 0:34 Part 3 (license screen) 0:49 Bonus stuff MIDI player: Spessasynth |
psxbios2mid.mov | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/653.jpg | N/A | N/A | N/A | N/A | |
| 649 | Press any key to continue... | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | 0 | 2025-10-18 | This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Gf-_X251U4A | 0 | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] | This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD). I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring). The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff. |
2025-10-18 22-14-04.mp4 | Varia | Joke videos | midi,one stop,onestop.mid,Flipnic,pinball,video game music,bgm,background music,2 players,versus,VS4,RETRO_0.HD | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/649.jpg | N/A | N/A | N/A | N/A |
| 646 | Press any key to continue... | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | 0 | 2025-09-19 | Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Ica36GIsiIY | 0 | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] | Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played. Original song composed by Isamu Ohira Original filename: map.sqt (Track 2) MIDI player: SpessaSynth Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track. |
GT4_Simulation2_MIDI.mp4 | Muusika | Music | Gran Turismo 4,soundtrack,bgm,menu music,rip,soundfont,sf2,jam,sqt file | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/646.jpg | N/A | N/A | N/A | N/A |
| 644 | Press any key to continue... | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | 0 | 2025-09-12 | In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=DTtTDvUCvBE | 0 | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] | In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down. This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes. Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools Chapters: 0:00 Biology - Main Theme (NATURE_0.MID) 2:20 Biology - Watch Out! (NATURE_1.MID) 5:17 Biology - Multiball (NATURE_2.MID) 6:17 Biology - Slot Chance (POSITIVE.MID) 8:00 Evolution/Theology - Main Theme (BOSS_1.MID) 9:46 Metallurgy - Main Theme (ISEKI_0.MID) 12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID) 13:43 Metallurgy - Multiball (ISEKI_2.MID) 15:06 Optics - Main Theme (HIKARI_0.MID) 17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID) 18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID) 20:04 Zero Gravity (SERIOUS.MID) 21:32 Geometry - Main Theme (LOAD_RETRO_3.MID) 22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID) 22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID) 23:27 Geometry - Area 74 (LOAD_RETRO_6.MID) 24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID) 25:09 Menu Theme (MENU_1.MID) 26:08 Geometry - Triple Paddle (RETRO_0.MID) 27:30 Staff Roll 1 (RETRO_1.MID) 28:35 Intermissions - Wonderful (LOAD_0.MID) 28:45 Intermissions - Ready (LOAD_1.MID) 28:51 Intermissions - Warning (LOAD_1.MID) 28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID) 29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID) 29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID) |
FlipnicSequences.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/644.jpg | N/A | N/A | N/A | N/A | |
| 542 | Press any key to continue... | BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] | 0 | 2023-06-04 | I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video. Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing Chapters: 0:00 Title screen (TITLE.SQ) 7:21 Options/Load/Save (OPTION.SQ) 16:38 Opening cutscene (OE_01.SQ) 24:01 Replay cutscene (OE_02.SQ) 31:48 Ending credits (OE_03.SQ) 39:18 Unknown (BATTLE.SQ) 53:06 Fish battle (BATTLE1.SQ) 57:25 Congratulations (FANFARE.SQ) 59:51 Congratulations alt. (FANFARE1.SQ) 1:02:19 Fish get/Stage clear (FANFARE2.SQ) 1:04:57 The Lost Ruins (MAP_00.SQ) 1:15:53 The Missing Jungle (MAP_01.SQ) 1:21:01 The Big Tree (MAP_02.SQ) 1:36:26 The Dish Pond (MAP_03.SQ) 1:43:21 The Haunted Cave (MAP_04.SQ) 1:54:47 The Bush River (MAP_05.SQ) 2:04:57 The Pocket Sea (MAP_07.SQ) 2:12:38 The Last Jungle (MAP_08.SQ) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=FCJHOQe-feA | 0 | BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] | BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] | I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video. Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing Chapters: 0:00 Title screen (TITLE.SQ) 7:21 Options/Load/Save (OPTION.SQ) 16:38 Opening cutscene (OE_01.SQ) 24:01 Replay cutscene (OE_02.SQ) 31:48 Ending credits (OE_03.SQ) 39:18 Unknown (BATTLE.SQ) 53:06 Fish battle (BATTLE1.SQ) 57:25 Congratulations (FANFARE.SQ) 59:51 Congratulations alt. (FANFARE1.SQ) 1:02:19 Fish get/Stage clear (FANFARE2.SQ) 1:04:57 The Lost Ruins (MAP_00.SQ) 1:15:53 The Missing Jungle (MAP_01.SQ) 1:21:01 The Big Tree (MAP_02.SQ) 1:36:26 The Dish Pond (MAP_03.SQ) 1:43:21 The Haunted Cave (MAP_04.SQ) 1:54:47 The Bush River (MAP_05.SQ) 2:04:57 The Pocket Sea (MAP_07.SQ) 2:12:38 The Last Jungle (MAP_08.SQ) |
I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video. Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing Chapters: 0:00 Title screen (TITLE.SQ) 7:21 Options/Load/Save (OPTION.SQ) 16:38 Opening cutscene (OE_01.SQ) 24:01 Replay cutscene (OE_02.SQ) 31:48 Ending credits (OE_03.SQ) 39:18 Unknown (BATTLE.SQ) 53:06 Fish battle (BATTLE1.SQ) 57:25 Congratulations (FANFARE.SQ) 59:51 Congratulations alt. (FANFARE1.SQ) 1:02:19 Fish get/Stage clear (FANFARE2.SQ) 1:04:57 The Lost Ruins (MAP_00.SQ) 1:15:53 The Missing Jungle (MAP_01.SQ) 1:21:01 The Big Tree (MAP_02.SQ) 1:36:26 The Dish Pond (MAP_03.SQ) 1:43:21 The Haunted Cave (MAP_04.SQ) 1:54:47 The Bush River (MAP_05.SQ) 2:04:57 The Pocket Sea (MAP_07.SQ) 2:12:38 The Last Jungle (MAP_08.SQ) |
FishingFantasyOSTrip.mp4 | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/542.jpg | N/A | /channel_db_lite/web/json/542.json | N/A | N/A |