Leiti 17 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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568 | MarkusTegelane++ | Light OS with draggable windows is really broken [Fun Experiments 0x00] | 0 | 2024-03-15 | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RwAvwf8xYeA | 0 | Light OS with draggable windows is really broken [Fun Experiments 0x00] | Light OS with draggable windows is really broken [Fun Experiments 0x00] | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
2024-03-15 21-10-42.mkv | PowerPoint | PowerPoint | PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting | N/A | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/568.jpg | N/A | /channel_db_lite/web/json/568.json | N/A | N/A |
562 | Press any key to continue... | Pac-Man Rally (PS2 FMV/BGM Rip) | 0 | 2024-02-02 | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=raX-LEe08b4 | 0 | Pac-Man Rally (PS2 FMV/BGM Rip) | Pac-Man Rally (PS2 FMV/BGM Rip) | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
pmr.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/562.jpg | N/A | /channel_db_lite/web/json/562.json | N/A | N/A | |
561 | Press any key to continue... | Flipnic, but it's REALLY LOUD | 0 | 2024-01-20 | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=w4VzUiEuH10 | 0 | Flipnic, but it's REALLY LOUD | Flipnic, but it's REALLY LOUD | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
FlipnicButLoudMinified.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/561.jpg | N/A | /channel_db_lite/web/json/561.json | N/A | N/A | |
558 | Press any key to continue... | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | 0 | 2024-01-04 | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=caPMvu0wSC8 | 0 | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | cmr2_datamosh.mp4 | FMV klipid | FMV clips | Colin McRae Rally,2.0,CMR2,PC,Intro,Rally,Racing,Video Game,FMV | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/558.jpg | N/A | /channel_db_lite/web/json/558.json | N/A | N/A |
557 | Press any key to continue... | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | 0 | 2023-12-22 | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=CLzYv0smZco | 0 | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
BeetleImprezza.mp4 | Muud mängimise videod | Other gameplay videos | Beetle Buggin,Beetle Crazy Cup,car,impreza,mod,modification,rally car,subaru | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/557.jpg | N/A | /channel_db_lite/web/json/557.json | N/A | N/A |
548 | Press any key to continue... | an intro? | 0 | 2023-08-08 | Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=_mb0RlmgMp0 | 0 | an intro? | an intro? | Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
paktc newintro – Clipchampiga loodud.mp4 | Introd | Intros | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/548.jpg | N/A | /channel_db_lite/web/json/548.json | N/A | N/A | |
473 | Press any key to continue... | Beetle Crazy Cup (a.k.a. Beetle Buggin) [PC Longplay] | 0 | 2022-07-27 | Full gameplay of Beetle Crazy Cup (2000) without commentary. | 0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=xsL3shSyn4A | 0 | . | . | . | . | Beetle-1.m4v | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/473.jpg | N/A | /channel_db_lite/web/json/473.json | N/A | N/A | |
452 | MarkusTegelane | Windowsi käivitus- ja sulgemishelid - eriti kõrge helikõrgusega | 0 | 2022-05-21 | Selles videos esitan käivitus- ja sulgemishelisid mitmest Microsoft Windows-i versioonist. Esitan ka variatsioonid nendest helidest, kus ma tõstsin helikõrgust ekstreemsele tasemele kasutades Audacity tarkvara. Märkused versioonidest, mida ma ei lisanud: - Windows 2000 helid on identsed Windows ME-ga (Millennium Edition), mistõttu ma esimest eraldi siia videosse ei lisanud - Windows NT 5.0, Windows Longhorn, Windows Server 2003 käivitumis- ja sulgemishelisid ma ei lisanud, sest need on kas fännide loodud või pärinevad kolmanda osapoole heliskeemist - Windows 7-10 on Windows Vista-ga identsed käivitumise ja sulgemise helid, mistõttu need pole siin videos. Windows 8-s ja hilisemates versioonides on helid vaikesättena välja lülitatud, kuid need saab teatud registrihäkkidega sisse lülitada - Windows 11 sulgemisheli on identne Vista sulgemisheliga ning vaikesättena välja lülitatud, mistõttu ma ka seda videosse ei lisanud - Nii palju kui olen uurinud, siis Windows CE-l puudub sulgemisheli, öelge kommentaarides kui mul pole selles osas õigus - Windows NT 4 helid on "peidetud" seni kuni lülitate sisse helidraiveri. Ning jah, need helid on ametlikud. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=U0K8eqnI4pc | 0 | Windows startup and shutdown sounds - extremely high pitch | . | In this video, I play startup and shutdown sounds from several releases of Microsoft Windows. I also play versions, which have the pitch increased to an extreme level in Audacity. Some notes about stuff that I didn't include: - Windows 2000 has the same sound as ME, so I didn't include it separately - Windows NT 5.0, Windows Longhorn, Windows Server 2003 startup and shutdown sounds aren't included, because they're fan-made or from a third-party sound scheme - Windows 7-10 have the same startup and shutdown sounds as Windows Vista, which is why they aren't included. In Windows 8 and later, the sounds are disabled by default, but you can enable them with certain registry hacks - Windows 11 shutdown sound is identical to Windows Vista and disabled by default, which is why I didn't include it - AFAIK, Windows CE doesn't have a shutdown sound, let me know in the comments if I'm wrong - Windows NT 4 sounds are "hidden" until you enable the audio driver. And yes, these sounds are official. Sources: Animated Windows ME bootscreen: https://www.deviantart.com/oscareczek/art/Windows-Millenium-Edition-boot-screen-537277802 Windows XP logo wallpaper: https://cdn.wallpapersafari.com/42/74/3APKBn.jpg Windows Vista logo wallpaper: https://cdn.wallpapersafari.com/77/83/7MBn1N.jpg Windows Sun Valley (Windows 11) logo: https://i3g4v6w8.stackpathcdn.com/wp-content/uploads/2021/06/windows-11-next-gen-logo_hero-1536x994.jpg Windows CE logo: https://bit.ly/385sMMH Windows 98 boot logo: https://bit.ly/3lPdvmJ Windows NT 4.0 Workstation default wallpaper: https://wallpapercave.com/wp/wp4034005.jpg Windows 95 bootscreen: http://www.virtualdesktop.org/complete/95a/loading.png Windows 3.1 boot logo: https://wallpapermemory.com/uploads/649/windows-3-1-background-full-hd-378586.jpg Colored Windows 10 logo: https://www.softzone.es/app/uploads-softzone.es/2021/03/Logo-Windows-10-coloreado-xREAMED.jpg Links: Website: https://markustegelane.ml Random video: https://markustegelane.ml/markustegelane/random/?c=mt Blog: https://markustegelane-en.blogspot.com Twitter: https://twitter.com/@markustegelane Chapters: 0:00 Intro 0:06 Windows 3.1x 0:11 Windows 95 0:28 Windows NT 4.0 (New Technology) 1:09 Windows 98 1:32 Windows ME (Millennium Edition) 1:53 Windows XP (eXPerience) 2:11 Windows CE (Compact Edition) 2:12 Windows Vista 2:24 Windows 11 2:31 Outro Other info: Filename: windows_sound_highpitch.mp4 Encoder preset: NVENC H264 VBR Render time: 5 minutes, 45 seconds Editing software: kdenlive (video), Audacity (audio) Thank you for watching! ©2022 Markus' videos productions |
Selles videos esitan käivitus- ja sulgemishelisid mitmest Microsoft Windows-i versioonist. Esitan ka variatsioonid nendest helidest, kus ma tõstsin helikõrgust ekstreemsele tasemele kasutades Audacity tarkvara. Märkused versioonidest, mida ma ei lisanud: - Windows 2000 helid on identsed Windows ME-ga (Millennium Edition), mistõttu ma esimest eraldi siia videosse ei lisanud - Windows NT 5.0, Windows Longhorn, Windows Server 2003 käivitumis- ja sulgemishelisid ma ei lisanud, sest need on kas fännide loodud või pärinevad kolmanda osapoole heliskeemist - Windows 7-10 on Windows Vista-ga identsed käivitumise ja sulgemise helid, mistõttu need pole siin videos. Windows 8-s ja hilisemates versioonides on helid vaikesättena välja lülitatud, kuid need saab teatud registrihäkkidega sisse lülitada - Windows 11 sulgemisheli on identne Vista sulgemisheliga ning vaikesättena välja lülitatud, mistõttu ma ka seda videosse ei lisanud - Nii palju kui olen uurinud, siis Windows CE-l puudub sulgemisheli, öelge kommentaarides kui mul pole selles osas õigus - Windows NT 4 helid on "peidetud" seni kuni lülitate sisse helidraiveri. Ning jah, need helid on ametlikud. Allikad: Animeeritud Windows ME buutimisekraan: https://www.deviantart.com/oscareczek/art/Windows-Millenium-Edition-boot-screen-537277802 Windows XP logo taustapilt: https://cdn.wallpapersafari.com/42/74/3APKBn.jpg Windows Vista logo taustapilt: https://cdn.wallpapersafari.com/77/83/7MBn1N.jpg Windows Sun Valley (Windows 11) logo: https://i3g4v6w8.stackpathcdn.com/wp-content/uploads/2021/06/windows-11-next-gen-logo_hero-1536x994.jpg Windows CE logo: https://bit.ly/385sMMH Windows 98 buutimis/sulgumislogo: https://bit.ly/3lPdvmJ Windows NT 4.0 tööjaama versiooni vaiketaustapilt: https://wallpapercave.com/wp/wp4034005.jpg Windows 95 buutimisekraan: http://www.virtualdesktop.org/complete/95a/loading.png Windows 3.1 buutimislogo: https://wallpapermemory.com/uploads/649/windows-3-1-background-full-hd-378586.jpg Värviline Windows 10 logo: https://www.softzone.es/app/uploads-softzone.es/2021/03/Logo-Windows-10-coloreado-xREAMED.jpg Lingid: Veebisait: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random/?c=mt Ajaveeb: https://markustegelane.blogspot.com Twitter: https://twitter.com/@markustegelane Peatükid: 0:00 Intro 0:06 Windows 3.1x 0:11 Windows 95 0:28 Windows NT 4.0 (New Technology ehk Uus Tehnoloogia) 1:09 Windows 98 1:32 Windows ME (Millennium Edition ehk millenniumi väljaanne) 1:53 Windows XP (eXPerience ehk kogemus) 2:11 Windows CE (Compact Edition ehk kompaktne väljaanne) 2:12 Windows Vista 2:24 Windows 11 2:31 Outro Lisainfo: Faili nimi: windows_sound_highpitch.mp4 Enkooderi eelseadistus: NVENC H264 VBR Renderdamise aeg: 5 minutit, 45 sekundit Monteerimise tarkvara: kdenlive (video), Audacity (heli) Aitäh, et vaatasite! ©2022 Markuse videod productions |
windows_sound_highpitch.mp4 | Operatsioonsüsteemid | Operating systems | Windows,startup sound,shutdown sound,Windows CE,Windows NT,Windows XP,Windows 11,Windows Vista,Windows 3.1,Windows 95,Windows 98,Windows ME,millennium edition,second edition,first edition,high pitch,audio editing,sound manipulation | https://odysee.com/@MarkusTegelane:8/windows-startup-and-shutdown-sounds:f | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/452.jpg | N/A | /channel_db_lite/web/json/452.json | N/A | N/A |
395 | Press any key to continue... | Tiger Woods PGA Tour(R) 2003 [BGM] | 0 | 2021-10-08 | Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=oNowBInyGms | 0 | . | . | Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. Table of Contents: --------------------Menu music--------------------- 0:00 Career Menu Theme (CareerMain.mp3) 2:30 Menu Theme 1 (shell1.mp3) 5:30 Menu Theme 2 (shell2.mp3) 8:24 Menu Theme 3 (shell3.mp3) ------------Course selection music------------ 10:30 Bay Hill (BayHill.mp3) 11:49 Royal Birkdale (Birkdale.mp3) 12:37 Colonial Country Club (Colonial.mp3) 13:48 Pebble Beach (Pebble.mp3) 14:53 Poppy Hills (Poppy.mp3) 15:44 Princeville Resort (Prince.mp3) 16:52 Sahalee Country Club (Sahalee.mp3) 18:57 TPC Sawgrass (Sawgrass.mp3) 20:05 TPC Scottsdale (Scottsdale.mp3) 21:39 Custom Courses (skillZone.mp3) 22:37 Spyglass Hill (Spyglass.mp3) 23:31 St. Andrew's (standrews.mp3) 24:29 Torrey Pines (TorreyPines.mp3) |
. | tiger2003.mp4 | Muusika | Music | https://odysee.com/@Press_any_key_to_continue:2/Tiger2003_BGM:4 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/395.jpg | N/A | /channel_db_lite/web/json/395.json | N/A | N/A | |
362 | Press any key to continue... | I turned my cars into functional rockets | Colin McRae Rally 2.0 | 0 | 2020-12-01 | An interesting thing I used to do when using cheats in this video game. This video showcases the PC version. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=c0L2yI9lq64 | 0 | . | . | . | . | cmr2_rocket.MP4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/362.jpg | N/A | /channel_db_lite/web/json/362.json | N/A | N/A | |
335 | MarkusTegelane | The Ultimate WIndows 3.11 VHD (version 2.0) | 1 | 2017-12-21 | I updated my original Windows 3.11 Ultimate Virtual Machine, to be more user friendly and visually appealing. To get the VHD, please send me a private message in the about section on my channel. |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=Uen97LrQn60 | 0 | The Ultimate WIndows 3.11 VHD (version 2.0) | The Ultimate WIndows 3.11 VHD (version 2.0) | I updated my original Windows 3.11 Ultimate Virtual Machine, to be more user friendly and visually appealing. To get the VHD, please send me a private message in the about section on my channel. Stay up to date: Blog: http://themarkusguy.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal Other channels TheMarkusGuy+ : https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg TheMarkusGuy++ : https://www.youtube.com/channel/UC-ah0YzIN5ef1-ywjnTljtA Markus' stuff: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ Press any key to continue... : https://www.youtube.com/channel/UCquUJ3h9wsJUm55zu6Sckpg |
I updated my original Windows 3.11 Ultimate Virtual Machine, to be more user friendly and visually appealing. To get the VHD, please send me a private message in the about section on my channel. |
win31.mp4 | Operatsioonsüsteemid | Operating systems | Markus Maal,MarkusTegelane,TheMarkusGuy,vhd,virtual machine,virtual pc,windows 3.1 in microsoft virtual pc,windows 3.11,operating environment | https://odysee.com/@MarkusTegelane:8/the-ultimate-windows-3-11-vhd-version-2:6 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/335.jpg | /channel_db_lite/web/stream/335.mp4 | N/A | N/A | N/A |
220 | Press any key to continue... | No boot device | 0 | 2017-12-18 | This video offers the ultimate No boot device error message experience. Now sit down and enjoy :-) | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=QLt9xuLgoOw | 0 | . | . | . | . | No-boot-device.mp4 | Veateated | Errors | no boot device,computer error,how to fix bugs,BIOS,CMOS,boot device,INVALID_BOOT_DEVICE,yee,continue,press any key,to continue,help your pc,fix your pc,computer,sys,system32,system repair,pc repair,personal computer | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/220.jpg | N/A | /channel_db_lite/web/json/220.json | N/A | N/A |
187 | MarkusTegelane+ | Don't PC (Windows 10) | 1 | 2017-06-29 | N/A | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=W5_BZ9BUY2U | 0 | . | . | . | . | N/A | Lisavideod | Additional content | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/187.jpg | N/A | /channel_db_lite/web/json/187.json | N/A | N/A | |
148 | MarkusTegelane | Sedasi töötavad kaamerad TrackMania's | 0 | 2017-04-08 | nagu pealkiri ütleb | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=46AqfsLGFdI | 0 | This is how cameras work in TrackMania | . | just like the title says | . | Video01.avi | MarkuStation 1 | MarkuStation 1 | lol,just,like,the,title,says,this,is,how,cameras,camera,works,work,in,on,at,TrackMania,nii,nagu,pealkiri,ütleb,sedasi,kaamerad,töötavad,TrackMania's,peal,kohal,all trackmania games,best trackmania game,game one trackmania,games like trackmania,speed game trackmania,trackmania game,trackmania game for android,trackmania game play,trackmania gameplay,trackmania gameplay pc,trackmania gameplay ps4,trackmania gameplay xbox one,trackmania games,trackmania pc game | https://odysee.com/@MarkusTegelane:8/this-is-how-cameras-work-in-trackmania:4 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/148.jpg | N/A | /channel_db_lite/web/json/148.json | N/A | N/A |
143 | MarkusTegelane | humoorikad klipid remaster | 0 | 2017-03-24 | N/A | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=pcKAXIuisLc | 0 | . | . | . | . | humoorikad klipid remaster.avi | Naljavideod | Joke videos | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/143.jpg | N/A | N/A | N/A | N/A | |
120 | MarkusTegelane | PCSX2: Kõige eepilisem PS2 BIOSi (brauser) rikutus | 0 | 2016-12-05 | Lihtsalt jamasin Vinesauce ROM Corruptor-iga. See oli üks tulemustest, kui sisestasin juhuslikke numbreid. Ma testisin ka punast ekraani, kuid see tundus normaalne. Kõik muu aga, rikutud. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=mfh-N1iOFss | 0 | PCSX2: The most epic PS2 BIOS (browser) corruption | PCSX2: Kõige eepilisem PS2 BIOSi (brauser) rikutus | Just messing around with Vinesauce ROM Corruptor. This was one of the results when I put in random numbers. I also tested RSOD, but it looked normal. Everything else tough, corrupted | Lihtsalt jamasin Vinesauce ROM Corruptor-iga. See oli üks tulemustest, kui sisestasin juhuslikke numbreid. Ma testisin ka punast ekraani, kuid see tundus normaalne. Kõik muu aga, rikutud. | 2016-12-05-1917-49.flv | Rikutused | Corruptions | PCSX2,PS2,Gaming console,Vinesauce ROM corruptor,PS2 Corruption,PS2 BIOS,PS2 Browser | https://odysee.com/@MarkusTegelane:8/pcsx2-the-most-epic-ps2-bios-browser:d | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/120.jpg | N/A | /channel_db_lite/web/json/120.json | N/A | N/A |
343 | MarkusTegelane | lahedad Trackmania rajad | 1 | 2013-09-28 | N/A | 0 | 0 | 0 | 0 | http://www.youtube.com/watch?v=FpCb96CRkTM | 0 | . | . | . | . | N/A | MarkuStation 0 | MarkuStation 0 | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/343.jpg | N/A | N/A | N/A | N/A |