Leiti 6 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
667 Press any key to continue... Xonix 3D [Flash Longplay] 0 2026-02-07 Gameplay of a classic Flash game without commentary. 0 1 0 1 https://www.youtube.com/watch?v=pkkvWKAcIuM 0 Xonix 3D [Flash Longplay] Xonix 3D [Flash Longplay] Gameplay of a classic Flash game without commentary. Gameplay of a classic Flash game without commentary. xonix3d.mp4 Muud mängimise videod Other gameplay videos xonix,3d,flash,adobe flash,myplayyard games,spiky,chomp,arcade,action https://odysee.com/@Press_any_key_to_continue:2/xonix3d:3 Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/667.jpg N/A N/A N/A N/A
615 Press any key to continue... Save file editor for Flipnic [Feature showcase] 0 2025-04-25 Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
0 1 0 1 https://www.youtube.com/watch?v=Tk6KGdcUYkY 0 Save file editor for Flipnic [Feature showcase] Save file editor for Flipnic [Feature showcase] Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Timeline 1.mp4 Videomängude analüüs Video game analysis save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/615.jpg N/A N/A N/A N/A
611 Press any key to continue... Windows XP Tour [SWF Audio Rip] 0 2025-04-06 Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
0 1 0 1 https://www.youtube.com/watch?v=QWWP8B0TKJI 0 Windows XP Tour [SWF Audio Rip] Windows XP Tour [SWF Audio Rip] Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
xptour.mp4 Muusika Music Windows XP,Windows XP Tour,mmTour,where is windows xp tour music located,MP3,audio,extraction,background music,BGM,tour music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/611.jpg N/A N/A N/A N/A
568 MarkusTegelane++ Light OS with draggable windows is really broken [Fun Experiments 0x00] 0 2024-03-15 For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
0 1 0 1 https://www.youtube.com/watch?v=RwAvwf8xYeA 0 Light OS with draggable windows is really broken [Fun Experiments 0x00] Light OS with draggable windows is really broken [Fun Experiments 0x00] For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
2024-03-15 21-10-42.mkv PowerPoint PowerPoint PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting N/A MarkusTegelane++ MarkusTegelane++ 0 /channel_db_lite/web/thumbs/568.jpg N/A /channel_db_lite/web/json/568.json N/A N/A
532 Press any key to continue... Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] 0 2023-03-14 So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
0 1 0 1 https://www.youtube.com/watch?v=f7mQJwsqA-8 0 Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] . So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
. cursed1.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/532.jpg N/A /channel_db_lite/web/json/532.json N/A N/A
436 Press any key to continue... Directly extracting game data from Flipnic™ (PS2) using VGMToolbox 0 2022-04-22 This video lays out the process for how to extract data for this game from the .BIN files. 0 1 0 1 https://www.youtube.com/watch?v=IO3fHZYRQk0 0 . . This video lays out the process for how to extract data for this game from the .BIN files.

VGMToolbox presets: https://bit.ly/FlipnicPresets (copy to pluginsVGFExtractor)
VGMToolbox: https://sourceforge.net/projects/vgmtoolbox/
FlipnicBinExtractor and technical explanation for how the TOC works: https://github.com/MarkusMaal/FlipnicBinExtractor
. flipnic_extraction_project.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/436.jpg N/A /channel_db_lite/web/json/436.json N/A N/A