Leiti 14 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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636 | Press any key to continue... | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | 0 | 2025-07-26 | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this mu |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=31-pnJw6PFo | 0 | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
FlipnicFreecam.mp4 | Videomängude analüüs | Video game analysis | free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/636.jpg | N/A | N/A | N/A | N/A |
629 | Press any key to continue... | Downloading... | 0 | 2025-06-11 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=sS6TG1SQ3eI | 0 | Downloading... | Downloading... | Dload.mp4 | Varia | Joke videos | download,file download,eta,progress bar,animation,simple,modern,elegant,transfer rate | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/629.jpg | N/A | N/A | N/A | N/A | |||
604 | Press any key to continue... | Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] | 0 | 2025-02-12 | Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor. 0:00 Splash (Boot logo) 0:06 Startup/loading (standard ver.) 0:32 Startup/loading (alternate ver.) 0:44 Shut down 0:52 Low Power (displayed when the device can't power on, because battery is too low) 0:58 Charging |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=qRyOJ9MPnGM | 0 | Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] | Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] | Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor. 0:00 Splash (Boot logo) 0:06 Startup/loading (standard ver.) 0:32 Startup/loading (alternate ver.) 0:44 Shut down 0:52 Low Power (displayed when the device can't power on, because battery is too low) 0:58 Charging |
Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor. 0:00 Splash (Boot logo) 0:06 Startup/loading (standard ver.) 0:32 Startup/loading (alternate ver.) 0:44 Shut down 0:52 Low Power (displayed when the device can't power on, because battery is too low) 0:58 Charging |
huawei_animations.mp4 | Varia | Joke videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/604.jpg | N/A | N/A | N/A | N/A | |
580 | Press any key to continue... | Blinking caret animation | 0 | 2024-09-03 | Recreation of the blinking caret thing that you see in various operating system's text modes. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=aCF2wqpqnOY | 0 | Blinking caret animation | Blinking caret animation | Recreation of the blinking caret thing that you see in various operating system's text modes. | Recreation of the blinking caret thing that you see in various operating system's text modes. | BlinkBlink.mp4 | Veateated | Errors | blink,caret,cursor,the blinky thing,startup error,boot error,startup failure,fail,error,freeze,hang,hang on boot,hang on startup,Windows 3.1 startup error,no error message,text mode,text display,no graphical display,no GUI,text only | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/580.jpg | N/A | /channel_db_lite/web/json/580.json | N/A | N/A |
569 | Press any key to continue... | Hearts win animation (Windows Vista/7 Card Game) | 0 | 2024-03-27 | This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. | 1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=-s5ZHhz4GQU | 0 | Hearts win animation (Windows Vista/7 Card Game) | Hearts win animation (Windows Vista/7 Card Game) | This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. | This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. | HeartsWinNearest.mov | Muud mängimise videod | Other gameplay videos | Microsoft,Windows 7,built-in games,Solitaire,card game,playing cards,Hearts,Clubs,Spades,Diamonds,operating system,Queen of Spades | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/569.jpg | N/A | /channel_db_lite/web/json/569.json | N/A | N/A |
568 | MarkusTegelane++ | Light OS with draggable windows is really broken [Fun Experiments 0x00] | 0 | 2024-03-15 | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RwAvwf8xYeA | 0 | Light OS with draggable windows is really broken [Fun Experiments 0x00] | Light OS with draggable windows is really broken [Fun Experiments 0x00] | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
2024-03-15 21-10-42.mkv | PowerPoint | PowerPoint | PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting | N/A | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/568.jpg | N/A | /channel_db_lite/web/json/568.json | N/A | N/A |
507 | Press any key to continue... | Windows 8 animation [4K60 remake] | 0 | 2022-11-18 | Since the Windows 8 animations you can find on YouTube are low quality and 30 fps, I decided to try to remake the Windows 8 animation from scratch. This allowed me to render the final result in 3840x2160 at 60 fps. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=xkF09-7dZhg | 0 | Windows 8 animation [4K60 remake] | . | Since the Windows 8 animations you can find on YouTube are low quality and 30 fps, I decided to try to remake the Windows 8 animation from scratch. This allowed me to render the final result in 3840x2160 at 60 fps. | . | Win8Logo.mp4 | Operatsioonsüsteemid | Operating systems | Windows 8.1,Windows 8 animation,Windows 8,touch,Bill Gates,Microsoft,Steve Ballmer,blue,jupiter | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/507.jpg | N/A | /channel_db_lite/web/json/507.json | N/A | N/A |
324 | Press any key to continue... | Park | 0 | 2020-06-15 | I like this song loop and animation... | 0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=ycVFUXBmkYU | 0 | . | . | . | . | cons.mpg | Varia | Miscellaneous | video game,original soundtrack,10 minute loop,PlayStation,funky graphics,full motion video,FMV,Constructor,building,nature,dog,bite,ball,decoration,resting place,loop,wind,bench,grass,green,aaaah,ouch,woof,bark,sweating,exhausted,tree,nearest neighbour,bicubic (plz no),sun,jacket,white car,white legged dog,brown dog,tarmac surface,questionable life decisions,sitting person,tongue,sunrise,branches,light reflection on a red and black striped ball,hair color?,British | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/324.jpg | N/A | /channel_db_lite/web/json/324.json | N/A | N/A |
37 | MarkusTegelane | Klassikaline tummfilm 1.osa (Pivoti animatsioon) | 0 | 2015-04-23 | Selles osas avastab 18. sajandi mees 21. sajandi iPhone'i. See on tummfilm, mille tegin ma täiesti ise. | 1 | 1 | 0 | 0 | https://www.youtube.com/watch?v=yYYBBGvvf_w | 0 | Classic silent movie - Part One (Pivot animation) | . | In this episode, 18th century man discovers 21st century iPhone. This is a silent movie, that I made by myself. | . | Klassikaline tummfilm 1. osa1.wmv | Varia | Miscellaneous | Animation (TV Genre),Pivot Stickfigure Animator (Software),Markus Maal | https://odysee.com/@MarkusTegelane:8/klassikaline-tummfilm-1-osa-pivoti:7 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/37.jpg | N/A | /channel_db_lite/web/json/37.json | N/A | N/A |
26 | MarkusTegelane | Talking Tom on vihane | 0 | 2015-03-21 | Tal on vist täna halb tuju :( Talking Tom 2 http://o7n.co/Tom2 | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=K9d7EhId5Vk | 0 | Talking Tom is angry | Talking Tom on vihane | He doesn't seem to be feeling good :( Talking tom 2 http://o7n.co/Tom2 | Tal on vist täna halb tuju :( Talking Tom 2 http://o7n.co/Tom2 | unknown | Naljavideod | Joke videos | talking tom,talking tom cat,talking hippo,talking cat,cat,tom,tomcat,funny animation,funny cartoon,Outfit7,Outfit7TalkingTom,Prescription Eyeglasses,Photo of Angela,Chef's Hat,My Talking Tom T-shirt | https://odysee.com/@MarkusTegelane:8/talking-tom-on-vihane:6 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/26.jpg | N/A | /channel_db_lite/web/json/26.json | N/A | N/A |
21 | MarkusTegelane | Kass tahab peeru süüa | 0 | 2015-03-02 | hahahahahaa xD | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=l9fqzjKclRI | 0 | . | . | . | . | unknown | Naljavideod | Joke videos | talking tom,talking tom cat,talking hippo,talking cat,cat,tom,tomcat,funny animation,funny cartoon,Outfit7,Outfit7TalkingTom,Prescription Eyeglasses,Photo of Angela,Chef's Hat,My Talking | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/21.jpg | N/A | N/A | N/A | N/A |
18 | MarkusTegelane | Talking Ben - Mida võib pudel teha? | 0 | 2015-02-24 | Mu järjekordne Talking Ben'i video! Seekord pudeliga! | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=RVVTd5YkB7k | 0 | Talking Ben - What a bottle can do? | Talking Ben - Mida võib pudel teha? | Another Talkind ben video! This time with a bottle!#shorts | Mu järjekordne Talking Ben'i video! Seekord pudeliga! | unknown | Naljavideod | Joke videos | talking,ginger,kitten,lolcat,cat,cats,tom 2,tom,tomcat,outfit7,cartoon,funny,animation,outfit7gingersbirthday,birthday,party,whack,mole,game,app | https://odysee.com/@MarkusTegelane:8/talking-ben-mida-v-ib-pudel-teha:e | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/18.jpg | N/A | /channel_db_lite/web/json/18.json | N/A | N/A |
2 | MarkusTegelane | Talking Ben - Krooksutamine aeg luubis | 0 | 2014-03-06 | N/A | 1 | 0 | 0 | 0 | https://www.youtube.com/watch?v=TRFCnFSC5IA | 0 | Talking ben - Croaking in slow motion | Talking Ben - Krooksutamine aeg luubis | N/A | N/A | video | Naljavideod | Joke videos | talking,ginger,kitten,lolcat,cat,cats,tom 2,tom,tomcat,outfit7,cartoon,funny,animation,outfit7gingersbirthday,birthday,party,whack,mole,game,app | https://odysee.com/@MarkusTegelane:8/talking-ben-krooksutamine-aeg-luubis:2 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/2.jpg | N/A | /channel_db_lite/web/json/2.json | N/A | N/A |
1 | MarkusTegelane | Tom läks lolliks | 0 | 2013-10-05 | Mu esimene YouTube'i video | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=4FA5I1v-uwY | 0 | Tom is not responding!!!!! | Tom läks lolliks | My first YouTube video. | Mu esimene YouTube'i video | video | Naljavideod | Joke videos | talking,tom,cat,hippo,tomcat,funny,animation,cartoon,Outfit7,Outfit7TalkingTom,Photo,of,Angela,Prescription,Eyeglasses,Chef's,Hat | https://odysee.com/@MarkusTegelane:8/tom-l-ks-lolliks-vana-video-arhiveeritud:e | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/1.jpg | N/A | /channel_db_lite/web/json/1.json | N/A | N/A |