Leiti 2 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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| 670 | Press any key to continue... | Bitball [Python3 Longplay] | 0 | 2026-03-07 | In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=yO-nafWCBxE | 0 | Bitball [Python3 Longplay] | Bitball [Python3 Longplay] | In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
bitball.mp4 | Muud mängimise videod | Other gameplay videos | Python3,pygame,self-made,video game,breakout clone,brick breaker | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/670.jpg | N/A | N/A | N/A | N/A |
| 510 | Press any key to continue... | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=M7R03-vNb7s | 0 | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | 2022-12-06 21-42-10.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/510.jpg | N/A | /channel_db_lite/web/json/510.json | N/A | N/A |