Leiti 16 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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636 | Press any key to continue... | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | 0 | 2025-07-26 | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this mu |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=31-pnJw6PFo | 0 | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
FlipnicFreecam.mp4 | Videomängude analüüs | Video game analysis | free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/636.jpg | N/A | N/A | N/A | N/A |
632 | MarkusTegelane | Sinise ekraani simulaator pluss 3.1 [Viimane uuendus] | 0 | 2025-07-15 | See programm võimaldab teil simuleerida veakontrolle (ehk siniseid ekraane) erinevatest Windowsi versioonidest. Video näitab uusi funktsioone selle programmi kõige hilisemast versioonist. ▼ Hangi BSSP ▼ Kui te ei ole sinise ekraani simulaator plussi kunagi kasutanud, saate uusima versiooni alla laadida siit: https://github.com/MarkusMaal/BlueScreenSimulatorPlus/releases/tag/v3.1 ● Üleminek eelmisest versioonist ● Kui kasutate versiooni 2.x või 3.0, saate teha uuenduse määrates ühe järgmistest uuenduste serveritest ja seejärel klikkides uuenduste kontrollimise nupule: - http://markustegelane.eu/app - http://nossl.markustegelane.eu/app Kui kasutate versiooni 1.x, peate käsitsi redigeerima faili %SystemRoot%\System32\Drivers\etc\hosts ja lisama järgmise rea: _45.84.205.33 markustegelane.tk_ Seejärel peaks uuenduste kontroll toimima. Ülemineku eelis tavalise allalaadimise asemel on see, et varasemad seadistused säilitatakse. Ingliskeelne versioon: https://www.youtube.com/watch?v=qowjF0qzyqI ■ Lingid ■ Vanade versioonide arhiiv: https://markustegelane.eu/app/BSSP_archive.7z (paremklikk → salvesta nimega) Veebisait: https://markustegelane.eu Ajaveeb: https://blog.markustegelane.eu ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika ♫ Jason Farnham - Microchip Chris Zabriskie - A New Day in a New Sector Gunner Olsen - Shoulder Closures ? Lisanduv info ? Faili nimi: BSSP31_R1_ET.mp4 Renderdamise aeg: 21 minutit, 15 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 20.0.1, VLC Player, Inkscape, Windows 10, macOS Sequia, Fedora Linux, OBS Studio, Visual Studio 2022 ? Video koostas: Markus Maal ? © 2025 Markuse videod |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=JD7C_6GX-t4 | 0 | Sinise ekraani simulaator pluss 3.1 [Viimane uuendus] | Sinise ekraani simulaator pluss 3.1 [Viimane uuendus] | See programm võimaldab teil simuleerida veakontrolle (ehk siniseid ekraane) erinevatest Windowsi versioonidest. Video näitab uusi funktsioone selle programmi kõige hilisemast versioonist. ▼ Hangi BSSP ▼ Kui te ei ole sinise ekraani simulaator plussi kunagi kasutanud, saate uusima versiooni alla laadida siit: https://github.com/MarkusMaal/BlueScreenSimulatorPlus/releases/tag/v3.1 ● Üleminek eelmisest versioonist ● Kui kasutate versiooni 2.x või 3.0, saate teha uuenduse määrates ühe järgmistest uuenduste serveritest ja seejärel klikkides uuenduste kontrollimise nupule: - http://markustegelane.eu/app - http://nossl.markustegelane.eu/app Kui kasutate versiooni 1.x, peate käsitsi redigeerima faili %SystemRoot%\System32\Drivers\etc\hosts ja lisama järgmise rea: _45.84.205.33 markustegelane.tk_ Seejärel peaks uuenduste kontroll toimima. Ülemineku eelis tavalise allalaadimise asemel on see, et varasemad seadistused säilitatakse. Ingliskeelne versioon: https://www.youtube.com/watch?v=qowjF0qzyqI ■ Lingid ■ Vanade versioonide arhiiv: https://markustegelane.eu/app/BSSP_archive.7z (paremklikk → salvesta nimega) Veebisait: https://markustegelane.eu Ajaveeb: https://blog.markustegelane.eu ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika ♫ Jason Farnham - Microchip Chris Zabriskie - A New Day in a New Sector Gunner Olsen - Shoulder Closures ? Lisanduv info ? Faili nimi: BSSP31_R1_ET.mp4 Renderdamise aeg: 21 minutit, 15 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 20.0.1, VLC Player, Inkscape, Windows 10, macOS Sequia, Fedora Linux, OBS Studio, Visual Studio 2022 ? Video koostas: Markus Maal ? © 2025 Markuse videod |
See programm võimaldab teil simuleerida veakontrolle (ehk siniseid ekraane) erinevatest Windowsi versioonidest. Video näitab uusi funktsioone selle programmi kõige hilisemast versioonist. ▼ Hangi BSSP ▼ Kui te ei ole sinise ekraani simulaator plussi kunagi kasutanud, saate uusima versiooni alla laadida siit: https://github.com/MarkusMaal/BlueScreenSimulatorPlus/releases/tag/v3.1 ● Üleminek eelmisest versioonist ● Kui kasutate versiooni 2.x või 3.0, saate teha uuenduse määrates ühe järgmistest uuenduste serveritest ja seejärel klikkides uuenduste kontrollimise nupule: - http://markustegelane.eu/app - http://nossl.markustegelane.eu/app Kui kasutate versiooni 1.x, peate käsitsi redigeerima faili %SystemRoot%\System32\Drivers\etc\hosts ja lisama järgmise rea: _45.84.205.33 markustegelane.tk_ Seejärel peaks uuenduste kontroll toimima. Ülemineku eelis tavalise allalaadimise asemel on see, et varasemad seadistused säilitatakse. Ingliskeelne versioon: https://www.youtube.com/watch?v=qowjF0qzyqI ■ Lingid ■ Vanade versioonide arhiiv: https://markustegelane.eu/app/BSSP_archive.7z (paremklikk → salvesta nimega) Veebisait: https://markustegelane.eu Ajaveeb: https://blog.markustegelane.eu ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika ♫ Jason Farnham - Microchip Chris Zabriskie - A New Day in a New Sector Gunner Olsen - Shoulder Closures ? Lisanduv info ? Faili nimi: BSSP31_R1_ET.mp4 Renderdamise aeg: 21 minutit, 15 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 20.0.1, VLC Player, Inkscape, Windows 10, macOS Sequia, Fedora Linux, OBS Studio, Visual Studio 2022 ? Video koostas: Markus Maal ? © 2025 Markuse videod |
BSSP31_R1_ET.mp4 | Tarkvara | Software | markustegelane,Markus Maal,Tegelane Markus,mmaal,computers,Blue Screen Simulator,BSSP,Blue Screen Simulator Plus,bugcheck,Windows,simulator,harmless,prank,computer prank,Blue Screen of Death,Windows 3.11,Windows 95,Microsoft Windows,Windows XP,Windows Vista,Windows 7,Windows 8,Windows 10,Windows 8.1,Windows NT,Windows 2000,BlueScreen,Microsoft,Operating System,BSOD,Windows 8 Beta,Windows NT 3.1,Windows 11 Beta,black screen,Black Screen Simulator | N/A | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/632.jpg | N/A | N/A | N/A | N/A |
614 | Press any key to continue... | Optics B - Creepy Audio Glitch [Flipnic, PS2] | 0 | 2025-04-30 | A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here). I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=LR7fw-G4zs4 | 0 | Optics B - Creepy Audio Glitch [Flipnic, PS2] | Optics B - Creepy Audio Glitch [Flipnic, PS2] | A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here). I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ |
A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here). I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ |
flipnic_ufo_invasion.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/614.jpg | N/A | N/A | N/A | N/A | |
613 | Press any key to continue... | Flipnic, Original Game (Easy) Any% - Unfinished run 1 | 0 | 2025-04-13 | An Any% speedrun of Flipnic, which I didn't finish due to the fact my headphones ran out of battery shortly after entering the Geometry stage, however, there were some fast segments and a weird audio glitch during the Optics B stage, so I decided to upload it. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=0Ra7-yHxhpQ | 0 | Flipnic, Original Game (Easy) Any% - Unfinished run 1 | Flipnic, Original Game (Easy) Any% - Unfinished run 1 | An Any% speedrun of Flipnic, which I didn't finish due to the fact my headphones ran out of battery shortly after entering the Geometry stage, however, there were some fast segments and a weird audio glitch during the Optics B stage, so I decided to upload it. | An Any% speedrun of Flipnic, which I didn't finish due to the fact my headphones ran out of battery shortly after entering the Geometry stage, however, there were some fast segments and a weird audio glitch during the Optics B stage, so I decided to upload it. | 2025-04-13 14-01-32.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/613.jpg | N/A | N/A | N/A | N/A | |
611 | Press any key to continue... | Windows XP Tour [SWF Audio Rip] | 0 | 2025-04-06 | Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually. Chapters: 0:00 intro.swf 1:02 nav.swf 1:05 segment1.swf 3:23 segment2.swf 5:13 segment3.swf 7:51 segment4.swf 11:54 segment5.swf 19:30 tour.exe (tour music) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=QWWP8B0TKJI | 0 | Windows XP Tour [SWF Audio Rip] | Windows XP Tour [SWF Audio Rip] | Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually. Chapters: 0:00 intro.swf 1:02 nav.swf 1:05 segment1.swf 3:23 segment2.swf 5:13 segment3.swf 7:51 segment4.swf 11:54 segment5.swf 19:30 tour.exe (tour music) |
Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually. Chapters: 0:00 intro.swf 1:02 nav.swf 1:05 segment1.swf 3:23 segment2.swf 5:13 segment3.swf 7:51 segment4.swf 11:54 segment5.swf 19:30 tour.exe (tour music) |
xptour.mp4 | Muusika | Music | Windows XP,Windows XP Tour,mmTour,where is windows xp tour music located,MP3,audio,extraction,background music,BGM,tour music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/611.jpg | N/A | N/A | N/A | N/A |
610 | Press any key to continue... | Minesweeper [PC Longplay] | 0 | 2025-04-01 | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=NhrS3xDpgPU | 0 | Minesweeper [PC Longplay] | Minesweeper [PC Longplay] | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
minesweeper.mp4 | Muud mängimise videod | Other gameplay videos | Windows XP,Minesweeper,gameplay,longplay,no commentary,Expert difficulty,how to win at minesweeper,why did i spend 4 hours of my life trying to beat the expert difficulty,Intermediate difficulty,Beginner difficulty,speedrun,100% speedrun,Microsoft,Microsoft Minesweeper,flags,question mark | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/610.jpg | N/A | N/A | N/A | N/A |
568 | MarkusTegelane++ | Light OS with draggable windows is really broken [Fun Experiments 0x00] | 0 | 2024-03-15 | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RwAvwf8xYeA | 0 | Light OS with draggable windows is really broken [Fun Experiments 0x00] | Light OS with draggable windows is really broken [Fun Experiments 0x00] | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
2024-03-15 21-10-42.mkv | PowerPoint | PowerPoint | PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting | N/A | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/568.jpg | N/A | /channel_db_lite/web/json/568.json | N/A | N/A |
559 | MarkusTegelane | Identity crisis - What happened with this channel? | 0 | 2024-01-28 | You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did... ?? EESTIKEELNE VERSIOON ?? https://www.youtube.com/watch?v=t0VD3yId38Q ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Geographer - Synergy Kevin MacLeod - Pamgaea ALBIS - New Land ? Additional information ? Filename: Identiteedikriis_EN.mov Render time: 15 minutes, 38 seconds Video card: Gigabyte Geforce GTX 1650 4GB OC Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity ? Created by: Markus Maal ? © 2024 Markuse videod |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=oW6es05CjcU | 0 | Identity crisis - What happened with this channel? | Identity crisis - What happened with this channel? | You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did... ?? EESTIKEELNE VERSIOON ?? https://www.youtube.com/watch?v=t0VD3yId38Q ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Geographer - Synergy Kevin MacLeod - Pamgaea ALBIS - New Land ? Additional information ? Filename: Identiteedikriis_EN.mov Render time: 15 minutes, 38 seconds Video card: Gigabyte Geforce GTX 1650 4GB OC Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity ? Created by: Markus Maal ? © 2024 Markuse videod |
You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did... ?? EESTIKEELNE VERSIOON ?? https://www.youtube.com/watch?v=t0VD3yId38Q ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Geographer - Synergy Kevin MacLeod - Pamgaea ALBIS - New Land ? Additional information ? Filename: Identiteedikriis_EN.mov Render time: 15 minutes, 38 seconds Video card: Gigabyte Geforce GTX 1650 4GB OC Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity ? Created by: Markus Maal ? © 2024 Markuse videod |
Identiteedikriis_EN.mov | Info ja uudised | Info and news | markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers | N/A | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/559.jpg | N/A | /channel_db_lite/web/json/559.json | N/A | N/A |
561 | Press any key to continue... | Flipnic, but it's REALLY LOUD | 0 | 2024-01-20 | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=w4VzUiEuH10 | 0 | Flipnic, but it's REALLY LOUD | Flipnic, but it's REALLY LOUD | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
FlipnicButLoudMinified.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/561.jpg | N/A | /channel_db_lite/web/json/561.json | N/A | N/A | |
555 | Markuse asjad | Lumehelves 2023 | 0 | 2023-12-03 | Uued taustapildid nüüd Markuse seadmetes! Lisainfo: https://markusmaal.ee/mas_db/toq/index.php?id=62 |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=fhUjDM3JB8w | 0 | Lumehelves 2023 | Lumehelves 2023 | Uued taustapildid nüüd Markuse seadmetes! Lisainfo: https://markusmaal.ee/mas_db/toq/index.php?id=62 |
Uued taustapildid nüüd Markuse seadmetes! Lisainfo: https://markusmaal.ee/mas_db/toq/index.php?id=62 |
MarkuseAsjadLumehelves2023Promo.mp4 | Varia | Miscellaneous | 2023,Markuse asjad,lumehelves,lumi,snowflake,talv | N/A | Markus' stuff | Markuse asjad | 0 | /channel_db_lite/web/thumbs/555.jpg | /channel_db_lite/web/stream/555.mp4 | /channel_db_lite/web/json/555.json | N/A | N/A |
510 | Press any key to continue... | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | 0 | 2022-12-06 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=M7R03-vNb7s | 0 | Flipnic - Geometry A (Hard difficulty gameplay) [no sound] | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me. I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do. At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys 2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field. 3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag 4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls. 5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0. 6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission 7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position. 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | 2022-12-06 21-42-10.mkv | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/510.jpg | N/A | /channel_db_lite/web/json/510.json | N/A | N/A | |
509 | Press any key to continue... | Flipnic - Optics B (Hard difficulty gameplay) | 0 | 2022-12-04 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=VahRvD_2iyY | 0 | Flipnic - Optics B (Hard difficulty gameplay) | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | FlipnicOpticsBHard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/509.jpg | N/A | /channel_db_lite/web/json/509.json | N/A | N/A | |
417 | MarkusTegelane+ | markustegelane - intro kandidaat 1 // markustegelane - intro candidate 1 | 1 | 2022-03-17 | See on võimalik uus intro kanalile markustegelane. Juhul kui teile ei meeldi see intro, palun vajutage dislike, et ma ei kasutaks seda enda tulevastes videotes. Kui aga meeldis, vajutage like. Igal juhul võite kommenteerida miks ning täpsustada mis teile meeldib ja ei meeldi selle intro puhul (ning mida ma saaksin paremini teha). | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=6b2OPJcIUvo | 0 | . | . | See on võimalik uus intro kanalile markustegelane. Juhul kui teile ei meeldi see intro, palun vajutage dislike, et ma ei kasutaks seda enda tulevastes videotes. Kui aga meeldis, vajutage like. Igal juhul võite kommenteerida miks ning täpsustada mis teile meeldib ja ei meeldi selle intro puhul (ning mida ma saaksin paremini teha). // This is a possible new intro for the markustegelane channel. If you didn't like this intro, please hit the dislike button, so that I wouldn't use it on my future videos. If you did like it, press the like button. In any case, you are free to comment and tell me why you liked/disliked this and specify what you like and dislike about this intro (and what I could improve upon). |
See on võimalik uus intro kanalile markustegelane. Juhul kui teile ei meeldi see intro, palun vajutage dislike, et ma ei kasutaks seda enda tulevastes videotes. Kui aga meeldis, vajutage like. Igal juhul võite kommenteerida miks ning täpsustada mis teile meeldib ja ei meeldi selle intro puhul (ning mida ma saaksin paremini teha). // This is a possible new intro for the markustegelane channel. If you didn't like this intro, please hit the dislike button, so that I wouldn't use it on my future videos. If you did like it, press the like button. In any case, you are free to comment and tell me why you liked/disliked this and specify what you like and dislike about this intro (and what I could improve upon). |
mt_intro2.mp4 | Introd | Intros | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/417.jpg | N/A | /channel_db_lite/web/json/417.json | N/A | N/A | |
205 | MarkusTegelane+ | Uued profiilipildid: Kas märkasite erinevust? | 1 | 2017-10-23 | Ma muutsin kõikides MarkusTegelane kanalites profiilipilti. Pildid on parema kvaliteediga ja need on üldiselt ilusamad. Ma ei ole veel pilte muutnud sotsiaalmeedias (Blogger, Twitter), kanali brändingus… | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Ge7RSCRZAZI | 0 | . | . | . | Ma muutsin kõikides MarkusTegelane kanalites profiilipilti. Pildid on parema kvaliteediga ja need on üldiselt ilusamad. Ma ei ole veel pilte muutnud sotsiaalmeedias (Blogger, Twitter), kanali brändingus (video all paremas nurgas olev pilt), kaanefotodel. Te võite ka endiselt vanu profiilipilte näha (1/2 päeva pärast peaks kõik olema uuendatud). | N/A | Info ja uudised | Info and news | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/205.jpg | N/A | /channel_db_lite/web/json/205.json | N/A | N/A | |
179 | MarkusTegelane+ | Gigabyte emaplaadid: salajane klahvikombinatsioon | 1 | 2017-05-08 | Have you ever felt that there were not enough settings to mess with? This combination adds some settings for more experienced users. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=pvAh-QtPl60 | 0 | Gigabyte motherboards: secret key combination | . | . | Kas teile ei ole tundunud, et seadistusi on liiga vähe? See kombinatsioon lisab mõned seadistused kogenumatele kasutajatele. | N/A | Varia | Miscellaneous | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/179.jpg | N/A | /channel_db_lite/web/json/179.json | N/A | N/A | |
73 | MarkusTegelane | Light OS Väljalaske Kandidaat #1 | 0 | 2016-03-27 | See on väga esimene Light OS-i väljalaske kandidaat Allalaadimise link: https://goo.gl/QFHOrc (.zip fail) Tõmba failid lahti ja käivita Install_fonts.bat. Kui sa ei usalda batch faile, kopeeri käsitsi .ttf failid kausta C:WINDOWSFonts |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=MZbdHz5_oIk | 0 | Light OS Release Candidate #1 | Light OS Väljalaske Kandidaat #1 | This is very first release candidate of Light OS Download link: https://goo.gl/QFHOrc (.zip file) Extract files and run Install_fonts.bat. If you don't trust batch files, copy manually .ttf files to C:WINDOWSFonts. Random video // Juhuslik video https://markustegelane.ml/random.html |
See on väga esimene Light OS-i väljalaske kandidaat Allalaadimise link: https://goo.gl/QFHOrc (.zip fail) Tõmba failid lahti ja käivita Install_fonts.bat. Kui sa ei usalda batch faile, kopeeri käsitsi .ttf failid kausta C:WINDOWSFonts |
Light OS Release Candidate #1.mp4 | PowerPoint | PowerPoint | LightOS,PowerPoint OS,Microsoft PowerPoint (Office tools) | https://odysee.com/@MarkusTegelane:8/light-os-release-candidate-1:e | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/73.jpg | N/A | /channel_db_lite/web/json/73.json | N/A | N/A |