Leiti 7 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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580 | Press any key to continue... | Blinking caret animation | 0 | 2024-09-03 | Recreation of the blinking caret thing that you see in various operating system's text modes. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=aCF2wqpqnOY | 0 | Blinking caret animation | Blinking caret animation | Recreation of the blinking caret thing that you see in various operating system's text modes. | Recreation of the blinking caret thing that you see in various operating system's text modes. | BlinkBlink.mp4 | Veateated | Errors | blink,caret,cursor,the blinky thing,startup error,boot error,startup failure,fail,error,freeze,hang,hang on boot,hang on startup,Windows 3.1 startup error,no error message,text mode,text display,no graphical display,no GUI,text only | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/580.jpg | N/A | /channel_db_lite/web/json/580.json | N/A | N/A |
550 | Press any key to continue... | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | 0 | 2023-10-01 | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ZaA8-H71-3U | 0 | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
FlipnicFMVfullquality.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/550.jpg | N/A | /channel_db_lite/web/json/550.json | N/A | N/A |
543 | Press any key to continue... | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | 0 | 2023-07-01 | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=fSE4aCLbXPQ | 0 | Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] | . | In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save! Prerequesties: Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation) BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder) A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible) w/uLaunchElf entrypoints: - If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot - If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu - If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf - If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077 Commands: To list all saves: python save_editor.py -f [filename] -saves To list items in a save: python save_editor.py -f [filename] -save[num] -li To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename] Chapters: 0:00 Describing the bug 0:58 Getting the save out of a memory card 2:38 Patching the save file 4:31 Copying the patched save file back to a memory card 5:30 Testing the modified save |
. | BuzzrodFixFinal.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/543.jpg | N/A | /channel_db_lite/web/json/543.json | N/A | N/A | |
474 | Press any key to continue... | Flipnic - Biology B (Hard difficulty gameplay) | 0 | 2022-07-28 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first B-version of a stage in this game - Biology B. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the right lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the left 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=cTGeJ3Yr3_c | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the B-version of the Metallurgy stage. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A. At the minimum, to complete this stage, you have to do the following: 1. Go through the first lane after spawning on the stage 2. Take a color coded lane 3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission 4. Take the lane, which you just uncovered after completing this mission 5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission 6. Take the lane, which you just uncovered 7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken 8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction 9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission 10. Shut down all shafts within the time limit 11. Repeat steps 9-10 12. You can go back to the lane selection area if you go through a portal 13. Repeat step 7 14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back 15. Take the non-colorcoded lanes until you get back to the spawn area. 16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission 17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) P.S. I already finished the Optics B stage, but due to some garbage with pulseaudio, the recording was missing audio, which is really annoying. This means that it'll take some time before I can upload a finished Optics B run :( |
. | MetallurgyB_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/474.jpg | N/A | /channel_db_lite/web/json/474.json | N/A | N/A | |
468 | Press any key to continue... | Flipnic - Biology A (Hard difficulty gameplay) | 0 | 2022-07-25 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the left lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the right 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=wwQiDW8WaDA | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have. At the minimum, to complete this stage, you have to do the following: 1. Get to the "Slot chance" area 2. Go to the left lane 3. Once you get to the middle section with the flipper, you need to aim for the lane on the right 4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission 5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start 6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start. 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | BiologyA_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/468.jpg | N/A | /channel_db_lite/web/json/468.json | N/A | N/A | |
406 | MarkusTegelane | Flipnic - Cutscenes with translucency data [FMV] | 0 | 2022-01-07 | This video compiles together FMVs with translucency data from a PlayStation 2 game called Flipnic. This video is a sequel to the last one, as on that video I mentioned that the video omitted displaying any translucency data. Well, this one doesn't! | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=Fy6ZYpAmjn0 | 0 | Flipnic - Cutscenes with translucency data [FMV] | Flipnic - Cutscenes with translucency data [FMV] | This video compiles together FMVs with translucency data from a PlayStation 2 game called Flipnic. This video is a sequel to the last one, as on that video I mentioned that the video omitted displaying any translucency data. Well, this one doesn't! Related links: Better quality version: https://odysee.com/@Press_any_key_to_continue:2/FlipnicAlphaFMV:c [Download] Exported MOV files with translucency: https://bit.ly/FlipnicFMV All FMVs: https://youtu.be/BDhZr5ArKoI Help FMVs (TUTO.BIN): https://youtu.be/374kqzSBuOA V/O RIP w unused sounds: https://youtu.be/o8TtCp63uuo Timestamps and filenames: 0:00 Color Puzzle (COLOR_PUZZLE2.PSS) 0:08 Congratulations 1 (CONGRATULATIONS01.PSS) 0:15 Congratulations 2 (CONGRATULATIONS02.PSS) 0:22 Congratulations 3 (CONGRATULATIONS03.PSS) 0:31 Congratulations 4 (CONGRATULATIONS04.PSS) 0:41 Congratulations 5 (CONGRATULATIONS05.PSS) 0:50 Congratulations 6 (CONGRATULATIONS06.PSS) 1:00 Congratulations 7 (CONGRATULATIONS07.PSS) 1:09 Congratulations 8 (CONGRATULATIONS08.PSS) 1:16 Congratulations 9 (CONGRATULATIONS09.PSS) 1:24 Congratulations 10 (CONGRATULATIONS10.PSS) 1:36 Extra ball (EXTRABALL.PSS) 1:41 Extra ball (EXTRABALL2.PSS) 1:49 Extra credit (EXTRA_CREDIT.PSS) 1:57 Extra credit 2 (EXTRA_CREDIT02.PSS) 2:05 Game Over 2 (GAME_OVER2.PSS) 2:20 Game Over 3 (GAME_OVER3.PSS) 2:28 Game Over 4 (GAME_OVER4.PSS) 2:40 Game Over 5 (GAME_OVER5.PSS) 2:53 Hungry Monkey (HUNGLY_MONKEY.PSS) 3:02 Lucky Flamingos (LUCKEY_FLAMINGOS.PSS) 3:09 Move On (MOVE_ON01.PSS*) 3:15 Biology Multiball (MULTIBALL.PSS) 3:22 Metallurgy Multiball (MULTIBALL03.PSS*) 3:29 Optics Multiball (MULTIBALL04.PSS) 3:35 Chu-Chu Multiball (MULTIBALL05.PSS) 3:45 You unlocked the next stage (NEXT_STAGE.PSS) 4:05 Point Of No Return (POINT_OF_NO_RETURN.PSS) 4:15 Show Time (SHOWTIME.PSS) 4:19 Tilt (TILT2.PSS) 4:26 UFO Quiz Show (UFO_QUIZ_SHOW.PSS*) * The game seems to apply an additional black translucent background to these FMVs, which is why they're not opaque enough in this video |
This video compiles together FMVs with translucency data from a PlayStation 2 game called Flipnic. This video is a sequel to the last one, as on that video I mentioned that the video omitted displaying any translucency data. Well, this one doesn't! | Preview.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,UFO,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt,flying saucer,translucent | https://odysee.com/@Press_any_key_to_continue:2/FlipnicAlphaFMV:c | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/406.jpg | N/A | /channel_db_lite/web/json/406.json | N/A | N/A |
402 | Press any key to continue... | Flipnic - All cutscenes (PAL version) | 0 | 2022-01-02 | This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those. I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one. Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video. |
1 | 1 | 0 | 0 | https://www.youtube.com/watch?v=BDhZr5ArKoI | 0 | Flipnic [PAL PS2 Deinterlaced FMV Rip] | Flipnic - All cutscenes (PAL version) | This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those. I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high res one and the low res one. Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video. Related links: Help FMVs (TUTO.BIN): https://youtu.be/374kqzSBuOA Game Over 6 (GAME_OVER6.PSS): https://youtu.be/AcqUf014EDQ Exported MOV files with translucency (W.I.P.): https://bit.ly/FlipnicFMV V/O RIP w unused sounds: https://youtu.be/o8TtCp63uuo Timestamps and filenames: 0:00 Intro (SHUKYAKUDEMO.PSS) 1:24 Title screen (TITLE_.PSS) 1:42 Drop of Silver 1 (SILVER_DROOP.PSS) 1:59 Circle of Life 1 (CIRCLE_OF_LIFE.PSS) 2:21 Freeze Over 1 (FREEZE_OVER.PSS) 2:38 Hidden Path Discovery 1 (TAKIWARI.PSS) 2:52 UFO Quiz Show (UFO_QUIZ_SHOW.PSS*) 3:02 Lucky Flamingos (LUCKEY_FLAMINGOS.PSS*) 3:08 Freeze Over 2 (FREEZE_OVER2.PSS) 3:24 Drop of Silver 2 (SILVER_DROP2.PSS) 3:41 Circle of Life 2 (CIRCLE_OF_LIFE2.PSS) 4:02 Hidden Path Discovery 2 (TAKIWARI2.PSS) 4:15 Point of No Return (POINT_OF_NO_RETURN.PSS*) 4:24 Color Puzzle (COLOR_PUZZLE2.PSS*) 4:32 Hungry Monkey (HUNGLY_MONKEY.PSS*) 4:41 Biology Multiball (MULTIBALL.PSS*) 4:49 Metallurgy Multiball (MULTIBALL03.PSS*) 4:55 Optics Multiball (MULTIBALL04.PSS*) 5:01 Geometry Multiball (MULTIBALL05.PSS*) 5:10 Show Time (SHOWTIME.PSS*) 5:15 Move On (MOVE_ON01.PSS*) 5:21 Watch Out! (WATCH_OUT.PSS) 5:26 UFO invasion! (MISSING.PSS) 5:35 Tilt (TILT2.PSS*) 5:42 Extra ball 1 (EXTRABALL.PSS*) 5:48 Extra ball 2 (EXTRABALL2.PSS*) 5:55 Extra credit 1 (EXTRA_CREDIT.PSS*) 6:04 Extra credit 2 (EXTRA_CREDIT02.PSS*) 6:11 You unlocked the next stage (NEXT_STAGE.PSS*) 6:32 Congratulations 1 (CONGRATULATIONS01.PSS*) 6:39 Congratulations 2 (CONGRATULATIONS02.PSS*) 6:46 Congratulations 3 (CONGRATULATIONS03.PSS*) 6:55 Congratulations 4 (CONGRATULATIONS04.PSS*) 7:04 Congratulations 5 (CONGRATULATIONS05.PSS*) 7:14 Congratulations 6 (CONGRATULATIONS06.PSS*) 7:23 Congratulations 7 (CONGRATULATIONS07.PSS*) 7:32 Congratulations 8 (CONGRATULATIONS08.PSS*) 7:39 Congratulations 9 (CONGRATULATIONS09.PSS*) 7:46 Congratulations: cake (CONGRATULATIONS10.PSS*) 7:58 Game Over 2 (GAME_OVER2.PSS*) 8:12 Game Over 3 (GAME_OVER3.PSS*) 8:19 Game Over 4 (GAME_OVER4.PSS*) 8:30 Game Over 5 (GAME_OVER5.PSS*) 8:42 Staff Credits 1 (STAFF_ROLL1.PSS) 10:46 Staff Credits 2 (STAFF_ROLL2.PSS) 12:50 Ubi Soft Logo (UBI.PSS) 13:00 Bad Luck (BAD_LUCK.PSS) 13:39 Small Luck (SMALL_LUCK.PSS) 14:18 Good Luck (GOOD_LUCK.PSS) 14:56 Great Luck (GREAT_LUCK.PSS) 15:34 Miraculous! (MIRACULOUS.PSS) * These FMVs have translucency effects that are not displayed in this video |
This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those. I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one. Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video. |
flipnic_fmv-6000.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt | https://odysee.com/@Press_any_key_to_continue:2/FlipnicFMV:8 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/402.jpg | N/A | /channel_db_lite/web/json/402.json | N/A | N/A |