Leiti 8 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 670 | Press any key to continue... | Bitball [Python3 Longplay] | 0 | 2026-03-07 | In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=yO-nafWCBxE | 0 | Bitball [Python3 Longplay] | Bitball [Python3 Longplay] | In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes. Source code: https://github.com/MarkusMaal/Bitball Sound effects: https://freesound.org/people/mmaal/ The general goal of the game is to get the highest score compared to your opponents. Here are the game modes: - Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls. - Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn. - Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls. - Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out. - Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay. Special bricks that you may encounter: - Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down. - Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only). - Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area. The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things. Credits: Game logic/level design/graphics/sound effects by me :) Music by 8-Bit Misfits |
bitball.mp4 | Muud mängimise videod | Other gameplay videos | Python3,pygame,self-made,video game,breakout clone,brick breaker | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/670.jpg | N/A | N/A | N/A | N/A |
| 667 | Press any key to continue... | Xonix 3D [Flash Longplay] | 0 | 2026-02-07 | Gameplay of a classic Flash game without commentary. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=pkkvWKAcIuM | 0 | Xonix 3D [Flash Longplay] | Xonix 3D [Flash Longplay] | Gameplay of a classic Flash game without commentary. | Gameplay of a classic Flash game without commentary. | xonix3d.mp4 | Muud mängimise videod | Other gameplay videos | xonix,3d,flash,adobe flash,myplayyard games,spiky,chomp,arcade,action | https://odysee.com/@Press_any_key_to_continue:2/xonix3d:3 | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/667.jpg | N/A | N/A | N/A | N/A |
| 661 | Press any key to continue... | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | 0 | 2025-12-24 | Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=_v-gsoQy73c | 0 | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
brff_longplay_postcredits.mp4 | Muud mängimise videod | Other gameplay videos | Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Opa,Tifoss | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/661.jpg | N/A | N/A | N/A | N/A |
| 641 | Press any key to continue... | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | 0 | 2025-08-31 | Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=d1AzWnvNr4E | 0 | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
BRFF_longplay1.mp4 | Muud mängimise videod | Other gameplay videos | Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Skullcanth,Buzz | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/641.jpg | N/A | N/A | N/A | N/A |
| 612 | Press any key to continue... | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | 0 | 2025-04-07 | Every failed attempt from my PC Longplay video for Minesweeper. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=KIKZVYEPXLk | 0 | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Every failed attempt from my PC Longplay video for Minesweeper. | Every failed attempt from my PC Longplay video for Minesweeper. | minesweeper_bts.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/612.jpg | N/A | N/A | N/A | N/A | |
| 610 | Press any key to continue... | Minesweeper [PC Longplay] | 0 | 2025-04-01 | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=NhrS3xDpgPU | 0 | Minesweeper [PC Longplay] | Minesweeper [PC Longplay] | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
minesweeper.mp4 | Muud mängimise videod | Other gameplay videos | Windows XP,Minesweeper,gameplay,longplay,no commentary,Expert difficulty,how to win at minesweeper,why did i spend 4 hours of my life trying to beat the expert difficulty,Intermediate difficulty,Beginner difficulty,speedrun,100% speedrun,Microsoft,Microsoft Minesweeper,flags,question mark | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/610.jpg | N/A | N/A | N/A | N/A |
| 541 | MarkusTegelane | Markus Maal mängib VI - Trials Rising (Gigatrack rada) | 0 | 2023-07-07 | Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda. Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :) ► *Lingid* Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee) Veebileht: https://markustegelane.eu Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt ► *Lisainfo* Faili nimi: trials_fail.mp4 Renderdamise aeg: 14 minutit, 15 sekundit Stiil: Sära Tarkvara: DaVinci Resolve 18, Geforce Experience Lindistamise kuupäev: 7. juuli 2023 ► *Kanalid* Põhikanal: youtube.com/@markusTegelane Lisakanal: youtube.com/@markusTegelanePlus Programmeerimise kanal: youtube.com/@hashMarkusTegelane Markuse asjad: youtube.com/@markuseasjad Press any key to continue: youtube.com/@PAKTC Markus Maal: youtube.com/@MarkusMaal ► *Aitäh, et vaatasite!* © 2023 Markuse videod ► *Teemaviited* #trials #gigatrack #markustation |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=SAUc71BNK5Y | 0 | Markus Maal plays VI - Trials Rising (the Gigatrack) | Markus Maal mängib VI - Trials Rising (Gigatrack rada) | This video is just me playing this long track from the Trials Rising game. Nothing else needs to be said really. I should also mention that yes, this isn't quite the video I promised to release. I am going to delay that one until it's ready :) ► *Links* Blog: https://markustegelane-en.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane) Website: https://markustegelane.eu Random video: https://markustegelane.eu/markustegelane/random/?c=mt ► *Additional information* Filename: trials_fail.mp4 Render time: 14 minutes, 15 seconds Style: Shine Software used: DaVinci Resolve 18, Geforce Experience Recording date: 7th July 2023 ► *Channels* Main channel: youtube.com/@markusTegelane Secondary channel: youtube.com/@markusTegelanePlus Programming channel: youtube.com/@hashMarkusTegelane Markus' stuff: youtube.com/@markuseasjad Press any key to continue: youtube.com/@PAKTC Markus Maal: youtube.com/@MarkusMaal ► *Thank you for watching!* © 2023 Markus' videos ► *Hashtags* #trials #gigatrack #markustation |
Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda. Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :) ► *Lingid* Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee) Veebileht: https://markustegelane.eu Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt ► *Lisainfo* Faili nimi: trials_fail.mp4 Renderdamise aeg: 14 minutit, 15 sekundit Stiil: Sära Tarkvara: DaVinci Resolve 18, Geforce Experience Lindistamise kuupäev: 7. juuli 2023 ► *Kanalid* Põhikanal: youtube.com/@markusTegelane Lisakanal: youtube.com/@markusTegelanePlus Programmeerimise kanal: youtube.com/@hashMarkusTegelane Markuse asjad: youtube.com/@markuseasjad Press any key to continue: youtube.com/@PAKTC Markus Maal: youtube.com/@MarkusMaal ► *Aitäh, et vaatasite!* © 2023 Markuse videod ► *Teemaviited* #trials #gigatrack #markustation |
trials_fail.mp4 | Markus Maal mängib | Markus Maal plays | markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,trials,bike,rising,bmx,MarkuStation,video game,videomäng,gameplay,longplay,gigatrack,fire,tuli,kosmos,space,SPAAAAAAAAAAACE,lumi,snow,snowflake,lumehelves,dünaamiline päevatsükkel,dynamic daylight cycle | https://odysee.com/@MarkusTegelane:8/markus-maal-plays-vi-trials-rising-(the:7 | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/541.jpg | N/A | /channel_db_lite/web/json/541.json | N/A | N/A |
| 473 | Press any key to continue... | Beetle Crazy Cup (a.k.a. Beetle Buggin) [PC Longplay] | 0 | 2022-07-27 | Full gameplay of Beetle Crazy Cup (2000) without commentary. | 0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=xsL3shSyn4A | 0 | . | . | . | . | Beetle-1.m4v | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/473.jpg | N/A | /channel_db_lite/web/json/473.json | N/A | N/A |