Leiti 7 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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636 | Press any key to continue... | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | 0 | 2025-07-26 | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this mu |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=31-pnJw6PFo | 0 | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
FlipnicFreecam.mp4 | Videomängude analüüs | Video game analysis | free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/636.jpg | N/A | N/A | N/A | N/A |
550 | Press any key to continue... | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | 0 | 2023-10-01 | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ZaA8-H71-3U | 0 | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
FlipnicFMVfullquality.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/550.jpg | N/A | /channel_db_lite/web/json/550.json | N/A | N/A |
537 | Press any key to continue... | Flipnic - Full soundtrack [BGM] | 0 | 2023-04-23 | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:17 UFO warning [NATURE_1.MID] 3:44 Multiball [NATURE_2.MID] 4:43 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:25 Stage main (Metallurgy) [ISEKI_0.MID] 8:55 Spider crab [ISEKI_1.MID] 10:17 Multiball/Shoot down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:37 Stage main (Optics) [HIKARI_0.MID] 13:36 Non-stop area/Bumper village [HIKARI_1.MID] 15:05 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:31 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:14 Stage main (Geometry) [LOAD_RETRO_3.MID] 18:59 Chu chu multiball [LOAD_RETRO_4.MID] 19:29 Alien hill [LOAD_RETRO_5.MID] 20:08 Area 74 [LOAD_RETRO_6.MID] 20:51 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 21:46 Red mission [LOAD_0.MID] 21:50 Yellow mission [LOAD_1.MID] 21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 21:59 Geometry mission 1 [LOAD_RETRO_1.MID] 22:03 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:07 Zero gravity [SERIOUS.MID] 23:24 Geometry 2P [RETRO_0.MID] 24:43 Geometry 2P (unused ver.) [RETRO_1.MID] 25:44 Main menu [MENU_1.MID] |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=9Hkis0fJdWc | 0 | Flipnic - Full soundtrack [BGM] | . | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:17 UFO warning [NATURE_1.MID] 3:44 Multiball [NATURE_2.MID] 4:43 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:25 Stage main (Metallurgy) [ISEKI_0.MID] 8:55 Spider crab [ISEKI_1.MID] 10:17 Multiball/Shoot down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:37 Stage main (Optics) [HIKARI_0.MID] 13:36 Non-stop area/Bumper village [HIKARI_1.MID] 15:05 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:31 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:14 Stage main (Geometry) [LOAD_RETRO_3.MID] 18:59 Chu chu multiball [LOAD_RETRO_4.MID] 19:29 Alien hill [LOAD_RETRO_5.MID] 20:08 Area 74 [LOAD_RETRO_6.MID] 20:51 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 21:46 Red mission [LOAD_0.MID] 21:50 Yellow mission [LOAD_1.MID] 21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 21:59 Geometry mission 1 [LOAD_RETRO_1.MID] 22:03 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:07 Zero gravity [SERIOUS.MID] 23:24 Geometry 2P [RETRO_0.MID] 24:43 Geometry 2P (unused ver.) [RETRO_1.MID] 25:44 Main menu [MENU_1.MID] |
. | flipnic_ost_full.mp4 | Muusika | Music | Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/537.jpg | N/A | /channel_db_lite/web/json/537.json | N/A | N/A |
509 | Press any key to continue... | Flipnic - Optics B (Hard difficulty gameplay) | 0 | 2022-12-04 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=VahRvD_2iyY | 0 | Flipnic - Optics B (Hard difficulty gameplay) | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult). At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | FlipnicOpticsBHard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/509.jpg | N/A | /channel_db_lite/web/json/509.json | N/A | N/A | |
463 | Press any key to continue... | Flipnic - Optics A (Hard difficulty gameplay) | 0 | 2022-07-24 | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it. At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=XudtUvFv-r8 | 0 | . | . | Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay! As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased. I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it. At the minimum, to complete this stage, you have to do the following: 1. Hit a flying target to trigger a "Point of No Return" mission 2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan) 3. Go back to the spawn location, a multiball mission will then start 4. (Optional) Complete a required task for the multiball mission 5. Repeat steps 1-4 two more times 6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area 7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage 8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points) |
. | OpticsA_hard.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/463.jpg | N/A | /channel_db_lite/web/json/463.json | N/A | N/A | |
406 | MarkusTegelane | Flipnic - Cutscenes with translucency data [FMV] | 0 | 2022-01-07 | This video compiles together FMVs with translucency data from a PlayStation 2 game called Flipnic. This video is a sequel to the last one, as on that video I mentioned that the video omitted displaying any translucency data. Well, this one doesn't! | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=Fy6ZYpAmjn0 | 0 | Flipnic - Cutscenes with translucency data [FMV] | Flipnic - Cutscenes with translucency data [FMV] | This video compiles together FMVs with translucency data from a PlayStation 2 game called Flipnic. This video is a sequel to the last one, as on that video I mentioned that the video omitted displaying any translucency data. Well, this one doesn't! Related links: Better quality version: https://odysee.com/@Press_any_key_to_continue:2/FlipnicAlphaFMV:c [Download] Exported MOV files with translucency: https://bit.ly/FlipnicFMV All FMVs: https://youtu.be/BDhZr5ArKoI Help FMVs (TUTO.BIN): https://youtu.be/374kqzSBuOA V/O RIP w unused sounds: https://youtu.be/o8TtCp63uuo Timestamps and filenames: 0:00 Color Puzzle (COLOR_PUZZLE2.PSS) 0:08 Congratulations 1 (CONGRATULATIONS01.PSS) 0:15 Congratulations 2 (CONGRATULATIONS02.PSS) 0:22 Congratulations 3 (CONGRATULATIONS03.PSS) 0:31 Congratulations 4 (CONGRATULATIONS04.PSS) 0:41 Congratulations 5 (CONGRATULATIONS05.PSS) 0:50 Congratulations 6 (CONGRATULATIONS06.PSS) 1:00 Congratulations 7 (CONGRATULATIONS07.PSS) 1:09 Congratulations 8 (CONGRATULATIONS08.PSS) 1:16 Congratulations 9 (CONGRATULATIONS09.PSS) 1:24 Congratulations 10 (CONGRATULATIONS10.PSS) 1:36 Extra ball (EXTRABALL.PSS) 1:41 Extra ball (EXTRABALL2.PSS) 1:49 Extra credit (EXTRA_CREDIT.PSS) 1:57 Extra credit 2 (EXTRA_CREDIT02.PSS) 2:05 Game Over 2 (GAME_OVER2.PSS) 2:20 Game Over 3 (GAME_OVER3.PSS) 2:28 Game Over 4 (GAME_OVER4.PSS) 2:40 Game Over 5 (GAME_OVER5.PSS) 2:53 Hungry Monkey (HUNGLY_MONKEY.PSS) 3:02 Lucky Flamingos (LUCKEY_FLAMINGOS.PSS) 3:09 Move On (MOVE_ON01.PSS*) 3:15 Biology Multiball (MULTIBALL.PSS) 3:22 Metallurgy Multiball (MULTIBALL03.PSS*) 3:29 Optics Multiball (MULTIBALL04.PSS) 3:35 Chu-Chu Multiball (MULTIBALL05.PSS) 3:45 You unlocked the next stage (NEXT_STAGE.PSS) 4:05 Point Of No Return (POINT_OF_NO_RETURN.PSS) 4:15 Show Time (SHOWTIME.PSS) 4:19 Tilt (TILT2.PSS) 4:26 UFO Quiz Show (UFO_QUIZ_SHOW.PSS*) * The game seems to apply an additional black translucent background to these FMVs, which is why they're not opaque enough in this video |
This video compiles together FMVs with translucency data from a PlayStation 2 game called Flipnic. This video is a sequel to the last one, as on that video I mentioned that the video omitted displaying any translucency data. Well, this one doesn't! | Preview.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,UFO,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt,flying saucer,translucent | https://odysee.com/@Press_any_key_to_continue:2/FlipnicAlphaFMV:c | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/406.jpg | N/A | /channel_db_lite/web/json/406.json | N/A | N/A |
402 | Press any key to continue... | Flipnic - All cutscenes (PAL version) | 0 | 2022-01-02 | This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those. I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one. Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video. |
1 | 1 | 0 | 0 | https://www.youtube.com/watch?v=BDhZr5ArKoI | 0 | Flipnic [PAL PS2 Deinterlaced FMV Rip] | Flipnic - All cutscenes (PAL version) | This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those. I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high res one and the low res one. Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video. Related links: Help FMVs (TUTO.BIN): https://youtu.be/374kqzSBuOA Game Over 6 (GAME_OVER6.PSS): https://youtu.be/AcqUf014EDQ Exported MOV files with translucency (W.I.P.): https://bit.ly/FlipnicFMV V/O RIP w unused sounds: https://youtu.be/o8TtCp63uuo Timestamps and filenames: 0:00 Intro (SHUKYAKUDEMO.PSS) 1:24 Title screen (TITLE_.PSS) 1:42 Drop of Silver 1 (SILVER_DROOP.PSS) 1:59 Circle of Life 1 (CIRCLE_OF_LIFE.PSS) 2:21 Freeze Over 1 (FREEZE_OVER.PSS) 2:38 Hidden Path Discovery 1 (TAKIWARI.PSS) 2:52 UFO Quiz Show (UFO_QUIZ_SHOW.PSS*) 3:02 Lucky Flamingos (LUCKEY_FLAMINGOS.PSS*) 3:08 Freeze Over 2 (FREEZE_OVER2.PSS) 3:24 Drop of Silver 2 (SILVER_DROP2.PSS) 3:41 Circle of Life 2 (CIRCLE_OF_LIFE2.PSS) 4:02 Hidden Path Discovery 2 (TAKIWARI2.PSS) 4:15 Point of No Return (POINT_OF_NO_RETURN.PSS*) 4:24 Color Puzzle (COLOR_PUZZLE2.PSS*) 4:32 Hungry Monkey (HUNGLY_MONKEY.PSS*) 4:41 Biology Multiball (MULTIBALL.PSS*) 4:49 Metallurgy Multiball (MULTIBALL03.PSS*) 4:55 Optics Multiball (MULTIBALL04.PSS*) 5:01 Geometry Multiball (MULTIBALL05.PSS*) 5:10 Show Time (SHOWTIME.PSS*) 5:15 Move On (MOVE_ON01.PSS*) 5:21 Watch Out! (WATCH_OUT.PSS) 5:26 UFO invasion! (MISSING.PSS) 5:35 Tilt (TILT2.PSS*) 5:42 Extra ball 1 (EXTRABALL.PSS*) 5:48 Extra ball 2 (EXTRABALL2.PSS*) 5:55 Extra credit 1 (EXTRA_CREDIT.PSS*) 6:04 Extra credit 2 (EXTRA_CREDIT02.PSS*) 6:11 You unlocked the next stage (NEXT_STAGE.PSS*) 6:32 Congratulations 1 (CONGRATULATIONS01.PSS*) 6:39 Congratulations 2 (CONGRATULATIONS02.PSS*) 6:46 Congratulations 3 (CONGRATULATIONS03.PSS*) 6:55 Congratulations 4 (CONGRATULATIONS04.PSS*) 7:04 Congratulations 5 (CONGRATULATIONS05.PSS*) 7:14 Congratulations 6 (CONGRATULATIONS06.PSS*) 7:23 Congratulations 7 (CONGRATULATIONS07.PSS*) 7:32 Congratulations 8 (CONGRATULATIONS08.PSS*) 7:39 Congratulations 9 (CONGRATULATIONS09.PSS*) 7:46 Congratulations: cake (CONGRATULATIONS10.PSS*) 7:58 Game Over 2 (GAME_OVER2.PSS*) 8:12 Game Over 3 (GAME_OVER3.PSS*) 8:19 Game Over 4 (GAME_OVER4.PSS*) 8:30 Game Over 5 (GAME_OVER5.PSS*) 8:42 Staff Credits 1 (STAFF_ROLL1.PSS) 10:46 Staff Credits 2 (STAFF_ROLL2.PSS) 12:50 Ubi Soft Logo (UBI.PSS) 13:00 Bad Luck (BAD_LUCK.PSS) 13:39 Small Luck (SMALL_LUCK.PSS) 14:18 Good Luck (GOOD_LUCK.PSS) 14:56 Great Luck (GREAT_LUCK.PSS) 15:34 Miraculous! (MIRACULOUS.PSS) * These FMVs have translucency effects that are not displayed in this video |
This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those. I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one. Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video. |
flipnic_fmv-6000.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt | https://odysee.com/@Press_any_key_to_continue:2/FlipnicFMV:8 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/402.jpg | N/A | /channel_db_lite/web/json/402.json | N/A | N/A |