Leiti 5 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
665 Press any key to continue... Flipnic: Event System reverse engineering [Live stream] 0 2026-01-17 0 0 1 1 https://www.youtube.com/watch?v=H5oWcmnMlUk 0 Flipnic: Event System reverse engineering [Live stream] Flipnic: Event System reverse engineering [Live stream] livestream.str Otseülekandearhiiv Live stream archive N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/665.jpg N/A N/A N/A N/A
658 Press any key to continue... Flipnic: unused orbital cameras [PS2 Romhack] 0 2025-12-09 In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes.

0:00 PTH_BOSS_TES_LINE.FPD
0:22 PTH_BOSS_TES_LINE2.FPD

Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc.
0 1 0 1 https://www.youtube.com/watch?v=kA34zEX_dvc 0 Flipnic: unused orbital cameras [PS2 Romhack] Flipnic: unused orbital cameras [PS2 Romhack] In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes.

0:00 PTH_BOSS_TES_LINE.FPD
0:22 PTH_BOSS_TES_LINE2.FPD

Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc.
In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes.

0:00 PTH_BOSS_TES_LINE.FPD
0:22 PTH_BOSS_TES_LINE2.FPD

Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc.
orbitcams.mp4 Videomängude analüüs Video game analysis Flipnic,unused content,beta questing,unused assets,debug features,testing,hacking,reverse engineering N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/658.jpg N/A N/A N/A N/A
653 Press any key to continue... PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] 0 2025-10-28 I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
0 1 0 1 https://www.youtube.com/watch?v=WiEVB50rMkU 0 PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
psxbios2mid.mov Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/653.jpg N/A N/A N/A N/A
270 MarkusTegelane+ [Kiire vilkumine] Ma üritasin teha tagurpidi videot, aga sain hoopis andmepudru 1 2019-09-10 Sony Vegas Pro 11 + Tagurpidi efekt + XVid MPEG-4 avi konteineris sisendiks + MPEG-4 MP4 konteineris väjundiks = Datamosh 0 1 0 1 https://www.youtube.com/watch?v=_IpmfUGamxo 0 [Fast flashing] I tried to make a reverse video, but ended up with datamosh . Sony Vegas Pro 11 + Reverse effect + XVid MPEG-4 in AVI container as input + MPEG-4 in MP4 container as output = datamosh . tmsnowrev.MP4 Varia Miscellaneous lendav auto,TrackMania,TrackMania United,tagurpidi videod,reverse,flying cars N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/270.jpg N/A /channel_db_lite/web/json/270.json N/A N/A
215 MarkusTegelane+ 3D test 1 2017-12-28 Keerlev logo // Spinning logo 0 1 0 1 https://www.youtube.com/watch?v=7ki0RRVk3jE 0 . . . . 3d.MP4 Eksperimentaalne Experimental 3d,sony vegras,vegas,pro,professional,reverse,logo,spin,spinner,keerlev,keerlema,keerlemine,spinning N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/215.jpg N/A /channel_db_lite/web/json/215.json N/A N/A