Leiti 34 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
651 Press any key to continue... PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] 0 2025-10-21 Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
0 1 0 1 https://www.youtube.com/watch?v=hf2L-3Ef9Pg 0 PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
ps2bios.mp4 Varia Miscellaneous PlayStation 2,BIOS,Sony,startup sound,red screen of death,RSOD,red screen,Please insert PlayStation or PlayStation 2 format disc,Please insert PlayStation CD-ROM N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/651.jpg N/A N/A N/A N/A
650 Press any key to continue... *Re-upload* Steve Ballmer sells a toaster [YTP] 0 2025-10-19 An old YTP video I made in 2016. I deleted the videos from the channel where it was originally uploaded for reasons I will not go into here.

Original URL: https://www.youtube.com/watch?v=44wxzhp2YiQ
Original description: Steve is going to sell you a toaster for just $99 000! Get it now on Steam!!
Upload date: 4th February 2016
0 1 0 1 https://www.youtube.com/watch?v=O7o6nPzXAT4 0 *Re-upload* Steve Ballmer sells a toaster [YTP] *Re-upload* Steve Ballmer sells a toaster [YTP] An old YTP video I made in 2016. I deleted the videos from the channel where it was originally uploaded for reasons I will not go into here.

Original URL: https://www.youtube.com/watch?v=44wxzhp2YiQ
Original description: Steve is going to sell you a toaster for just $99 000! Get it now on Steam!!
Upload date: 4th February 2016
An old YTP video I made in 2016. I deleted the videos from the channel where it was originally uploaded for reasons I will not go into here.

Original URL: https://www.youtube.com/watch?v=44wxzhp2YiQ
Original description: Steve is going to sell you a toaster for just $99 000! Get it now on Steam!!
Upload date: 4th February 2016
[YTP] Steve Ballmer sells a toaster (1080p_30fps_H264-128kbit_AAC).mp4 Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/650.jpg N/A N/A N/A N/A
646 Press any key to continue... Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] 0 2025-09-19 Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played.

Original song composed by Isamu Ohira
Original filename: map.sqt (Track 2)

MIDI player: SpessaSynth
Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track.
0 1 0 1 https://www.youtube.com/watch?v=Ica36GIsiIY 0 Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played.

Original song composed by Isamu Ohira
Original filename: map.sqt (Track 2)

MIDI player: SpessaSynth
Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track.
Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played.

Original song composed by Isamu Ohira
Original filename: map.sqt (Track 2)

MIDI player: SpessaSynth
Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track.
GT4_Simulation2_MIDI.mp4 Muusika Music Gran Turismo 4,soundtrack,bgm,menu music,rip,soundfont,sf2,jam,sqt file N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/646.jpg N/A N/A N/A N/A
644 Press any key to continue... Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] 0 2025-09-12 In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
0 1 0 1 https://www.youtube.com/watch?v=DTtTDvUCvBE 0 Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
FlipnicSequences.mov Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/644.jpg N/A N/A N/A N/A
640 Press any key to continue... Pinball Pro [Android BGM Rip] 0 2025-08-20 Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
0 1 0 1 https://www.youtube.com/watch?v=4SG6LoXxqPg 0 Pinball Pro [Android BGM Rip] Pinball Pro [Android BGM Rip] Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
Background music from a 2D Android pinball game called "Pinball Pro". It featured several tables and each one had a unique soundtrack.

0:00 Title/Scene selection (scene_music.ogg)
0:20 Classic (scene_music_first.ogg)
0:43 Lucky Stones (scene_music_second.ogg)
1:00 Lucky Wheel (scene_music_third.ogg)
1:16 Carnival (scene_music_fouth.ogg)
1:35 Christmas Special (scene_music_fifth.ogg)
pinballpro.mp4 Muusika Music Pinball Pro,Android,Background music,bgm,soundtrack,songs,ost,music,table,menu music,title screen,APK,Java,Play Store,Google N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/640.jpg N/A N/A N/A N/A
636 Press any key to continue... Flipnic - Free Camera [PCSX2 Cheat Engine Mod] 0 2025-07-26 In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this mu
0 1 0 1 https://www.youtube.com/watch?v=31-pnJw6PFo 0 Flipnic - Free Camera [PCSX2 Cheat Engine Mod] Flipnic - Free Camera [PCSX2 Cheat Engine Mod] In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
FlipnicFreecam.mp4 Videomängude analüüs Video game analysis free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/636.jpg N/A N/A N/A N/A
637 Press any key to continue... PEGI Content Descriptors [Unofficial] 0 2025-07-26 All content descriptors used by the PEGI age rating system. 0 1 0 1 https://www.youtube.com/watch?v=RbY3c-tJRUA 0 PEGI Content Descriptors [Unofficial] PEGI Content Descriptors [Unofficial] All content descriptors used by the PEGI age rating system. All content descriptors used by the PEGI age rating system. PEGI Content Descriptors.mp4 Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/637.jpg N/A N/A N/A N/A
624 Press any key to continue... Play It! [PS2 FMV Rip] 0 2025-05-18 Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
0 1 0 0 https://www.youtube.com/watch?v=w5JUba2TESI 0 Play It! [PS2 FMV Rip] Play It! [PS2 FMV Rip] Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
PlayIt.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/624.jpg N/A N/A N/A N/A
611 Press any key to continue... Windows XP Tour [SWF Audio Rip] 0 2025-04-06 Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
0 1 0 1 https://www.youtube.com/watch?v=QWWP8B0TKJI 0 Windows XP Tour [SWF Audio Rip] Windows XP Tour [SWF Audio Rip] Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
xptour.mp4 Muusika Music Windows XP,Windows XP Tour,mmTour,where is windows xp tour music located,MP3,audio,extraction,background music,BGM,tour music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/611.jpg N/A N/A N/A N/A
600 Press any key to continue... Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection 0 2025-01-29 no description needed, just take a listen :) 0 1 0 1 https://www.youtube.com/watch?v=B3oxH_19DKY 0 Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection no description needed, just take a listen :) no description needed, just take a listen :) 2025-01-29 03-53-18.mkv Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/600.jpg N/A N/A N/A N/A
570 MarkusTegelane++ [devUpdate 1] Blue Screen Simulator JS - First reveal 0 2024-05-07 The very first public showcase of Blue Screen Simulator JS, a Javascript blue screen simulator, which uses some Blue Screen Simulator Plus technologies. Please note that this project is still in early development and currently has known bugs. The devUpdate series showcases new features in development for the next version of the software.

Live version (still in beta): https://markusmaal.ee/BSSW
Beta source code (private): https://github.com/MarkusMaal/BlueScreenSimulatorWebsite
My Github: https://github.com/MarkusMaal
My website: https://markustegelane.eu
Main channel: https://www.youtube.com/MarkusTegelane
0 1 0 1 https://www.youtube.com/watch?v=BjnkhZy19F8 0 [devUpdate 1] Blue Screen Simulator JS - First reveal [devUpdate 1] Blue Screen Simulator JS - First reveal The very first public showcase of Blue Screen Simulator JS, a Javascript blue screen simulator, which uses some Blue Screen Simulator Plus technologies. Please note that this project is still in early development and currently has known bugs. The devUpdate series showcases new features in development for the next version of the software.

Live version (still in beta): https://markusmaal.ee/BSSW
Beta source code (private): https://github.com/MarkusMaal/BlueScreenSimulatorWebsite
My Github: https://github.com/MarkusMaal
My website: https://markustegelane.eu
Main channel: https://www.youtube.com/MarkusTegelane
The very first public showcase of Blue Screen Simulator JS, a Javascript blue screen simulator, which uses some Blue Screen Simulator Plus technologies. Please note that this project is still in early development and currently has known bugs. The devUpdate series showcases new features in development for the next version of the software.

Live version (still in beta): https://markusmaal.ee/BSSW
Beta source code (private): https://github.com/MarkusMaal/BlueScreenSimulatorWebsite
My Github: https://github.com/MarkusMaal
My website: https://markustegelane.eu
Main channel: https://www.youtube.com/MarkusTegelane
bssw_du1.mp4 devUpdate devUpdate https://odysee.com/@hashMarkusTegelane:3/bssw_du1:a MarkusTegelane++ MarkusTegelane++ 0 /channel_db_lite/web/thumbs/570.jpg /channel_db_lite/web/stream/570.mp4 /channel_db_lite/web/json/570.json N/A N/A
568 MarkusTegelane++ Light OS with draggable windows is really broken [Fun Experiments 0x00] 0 2024-03-15 For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
0 1 0 1 https://www.youtube.com/watch?v=RwAvwf8xYeA 0 Light OS with draggable windows is really broken [Fun Experiments 0x00] Light OS with draggable windows is really broken [Fun Experiments 0x00] For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
2024-03-15 21-10-42.mkv PowerPoint PowerPoint PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting N/A MarkusTegelane++ MarkusTegelane++ 0 /channel_db_lite/web/thumbs/568.jpg N/A /channel_db_lite/web/json/568.json N/A N/A
562 Press any key to continue... Pac-Man Rally (PS2 FMV/BGM Rip) 0 2024-02-02 Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
0 1 0 1 https://www.youtube.com/watch?v=raX-LEe08b4 0 Pac-Man Rally (PS2 FMV/BGM Rip) Pac-Man Rally (PS2 FMV/BGM Rip) Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
pmr.mov Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/562.jpg N/A /channel_db_lite/web/json/562.json N/A N/A
542 Press any key to continue... BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] 0 2023-06-04 I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
0 1 0 1 https://www.youtube.com/watch?v=FCJHOQe-feA 0 BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
FishingFantasyOSTrip.mp4 Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/542.jpg N/A /channel_db_lite/web/json/542.json N/A N/A
536 Press any key to continue... Rick's Adventure [PS1 FMV RIP] 0 2023-04-01 Opening FMV clip from a very little known PS1 game. Wanted to upload this, since I couldn't find it on YouTube.

Filename: RICKINTRO.STR
0 0 0 0 https://www.youtube.com/watch?v=jhk2_LGaqvY 0 Rick's Adventure [PS1 FMV RIP] . Opening FMV clip from a very little known PS1 game. Wanted to upload this, since I couldn't find it on YouTube.

Filename: RICKINTRO.STR
. RICKSADVENTURE.mov Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/536.jpg N/A /channel_db_lite/web/json/536.json N/A N/A
518 MarkusTegelane+ Uue aasta vastuvõtt 2023 1 2022-12-31 Traditsioon jätkub! Seekord aga kanalil MarkusTegelane Lite! Otseülekandes esitatakse muusikat, kuvatakse aeg järgmise aastani ning esitatakse erinevaid videod! Ülekande plaanitav kestus on 5-6 tundi.

Otseülekande kava:
20.55 - Otseülekande voog käivitub
21.00 - Uue aasta vastuvõtja 5.0 intro [VIDEO]
21.01 - Eriprogrammide kava
21.04 - Juhuslik MarkusTegelane video aastast 2022 [VIDEO]
21.?? - Muusikapaus (pikkus oleneb esitatud videost, võimalik, et seda üldse polegi) [MUUSIKA]
22.00 - Markuse arvuti meelelahutus - väljajäänud klipid [VIDEO]
22.08 - tl;dw MarkusTegelane aastal 2022 [VIDEO]
22.30 - Arvuti mängib minu loodud Bitball mängu [MÄNG]
22.45 - Kuidas koostada uue aasta vastuvõtu otseülekannet?* [VIDEO]
22.55 - Eriprogrammide kava
23.00 - Microsoft Solitaire Collection, aga kui ma näen reklaami, siis saab video läbi* [VIDEO]
23.22 - Juhuslikud A+Ö+S laused* [TEKST]
23.25 - MarkusTegelane - küsimused ja vastused [AUDIO]
23.51 - Lühike muusikapaus enne aasta lõppu [MUUSIKA]
23.58 - Uue aasta vastuvõtt [VASTUVÕTT]
00.15 - Populaarseimad MarkusTegelane videod aastal 2022 [VIDEO]
01.15 - Markuse sõnavõtt [SÕNAVÕTT]
01:30 - Otseülekande plaanitud lõpp
* Kordus eelmise aasta otseülekandest

Kasutatav tarkvara (otseülekande käigus):
OBS Studio koos Advance Scene Switcher laiendustega
Uue aasta vastuvõtja 5.0 (Python + Javascript + HTML + CSS)
Bitball (jaerežiim)
Microsoft Windows 11 Home

Otseülekanne lindistatakse arhiveerimise eesmärgil ka Markuse arvutisse (400+ GiB kõvakettaruumi on vaba). Juhul, kui peaks toimuma elektrikatkestus või kui mu arvuti taaskäivitub mingil muul põhjusel, lülitub ta esimesel võimalusel uuesti automaatselt sisse ning üritab otseülekannet jätkata (voogedastus+lindistamine). Elektrikatkestuse käigus jooksma jäänud eriprogrammi ei esitata uuesti ning selle asemele tuleb muusikapaus.

Juhul, kui ma 1. jaanuaril kella 2.00-ks kohale ei jõua või ei soovi tulla (sõnavõtuks), lõpetatakse voogedastus ja lindistamine automaatselt. YouTube otseülekande pean käsitsi lõpetama (kui automaatselt lõpeb voogedastus, jääb pilt lihtsalt seisma).
0 0 1 1 https://www.youtube.com/watch?v=yALjELFNZQ4 0 Uue aasta vastuvõtt 2023 Uue aasta vastuvõtt 2023 Traditsioon jätkub! Seekord aga kanalil MarkusTegelane Lite! Otseülekandes esitatakse muusikat, kuvatakse aeg järgmise aastani ning esitatakse erinevaid videod! Ülekande plaanitav kestus on 5-6 tundi.

Otseülekande kava:
20.55 - Otseülekande voog käivitub
21.00 - Uue aasta vastuvõtja 5.0 intro [VIDEO]
21.01 - Eriprogrammide kava
21.04 - Juhuslik MarkusTegelane video aastast 2022 [VIDEO]
21.?? - Muusikapaus (pikkus oleneb esitatud videost, võimalik, et seda üldse polegi) [MUUSIKA]
22.00 - Markuse arvuti meelelahutus - väljajäänud klipid [VIDEO]
22.08 - tl;dw MarkusTegelane aastal 2022 [VIDEO]
22.30 - Arvuti mängib minu loodud Bitball mängu [MÄNG]
22.45 - Kuidas koostada uue aasta vastuvõtu otseülekannet?* [VIDEO]
22.55 - Eriprogrammide kava
23.00 - Microsoft Solitaire Collection, aga kui ma näen reklaami, siis saab video läbi* [VIDEO]
23.22 - Juhuslikud A+Ö+S laused* [TEKST]
23.25 - MarkusTegelane - küsimused ja vastused [AUDIO]
23.51 - Lühike muusikapaus enne aasta lõppu [MUUSIKA]
23.58 - Uue aasta vastuvõtt [VASTUVÕTT]
00.15 - Populaarseimad MarkusTegelane videod aastal 2022 [VIDEO]
01.15 - Markuse sõnavõtt [SÕNAVÕTT]
01:30 - Otseülekande plaanitud lõpp
* Kordus eelmise aasta otseülekandest

Kasutatav tarkvara (otseülekande käigus):
OBS Studio koos Advance Scene Switcher laiendustega
Uue aasta vastuvõtja 5.0 (Python + Javascript + HTML + CSS)
Bitball (jaerežiim)
Microsoft Windows 11 Home

Otseülekanne lindistatakse arhiveerimise eesmärgil ka Markuse arvutisse (400+ GiB kõvakettaruumi on vaba). Juhul, kui peaks toimuma elektrikatkestus või kui mu arvuti taaskäivitub mingil muul põhjusel, lülitub ta esimesel võimalusel uuesti automaatselt sisse ning üritab otseülekannet jätkata (voogedastus+lindistamine). Elektrikatkestuse käigus jooksma jäänud eriprogrammi ei esitata uuesti ning selle asemele tuleb muusikapaus.

Juhul, kui ma 1. jaanuaril kella 2.00-ks kohale ei jõua või ei soovi tulla (sõnavõtuks), lõpetatakse voogedastus ja lindistamine automaatselt. YouTube otseülekande pean käsitsi lõpetama (kui automaatselt lõpeb voogedastus, jääb pilt lihtsalt seisma).
Traditsioon jätkub! Seekord aga kanalil MarkusTegelane Lite! Otseülekandes esitatakse muusikat, kuvatakse aeg järgmise aastani ning esitatakse erinevaid videod! Ülekande plaanitav kestus on 5-6 tundi.

Otseülekande kava:
20.55 - Otseülekande voog käivitub
21.00 - Uue aasta vastuvõtja 5.0 intro [VIDEO]
21.01 - Eriprogrammide kava
21.04 - Juhuslik MarkusTegelane video aastast 2022 [VIDEO]
21.?? - Muusikapaus (pikkus oleneb esitatud videost, võimalik, et seda üldse polegi) [MUUSIKA]
22.00 - Markuse arvuti meelelahutus - väljajäänud klipid [VIDEO]
22.08 - tl;dw MarkusTegelane aastal 2022 [VIDEO]
22.30 - Arvuti mängib minu loodud Bitball mängu [MÄNG]
22.45 - Kuidas koostada uue aasta vastuvõtu otseülekannet?* [VIDEO]
22.55 - Eriprogrammide kava
23.00 - Microsoft Solitaire Collection, aga kui ma näen reklaami, siis saab video läbi* [VIDEO]
23.22 - Juhuslikud A+Ö+S laused* [TEKST]
23.25 - MarkusTegelane - küsimused ja vastused [AUDIO]
23.51 - Lühike muusikapaus enne aasta lõppu [MUUSIKA]
23.58 - Uue aasta vastuvõtt [VASTUVÕTT]
00.15 - Populaarseimad MarkusTegelane videod aastal 2022 [VIDEO]
01.15 - Markuse sõnavõtt [SÕNAVÕTT]
01:30 - Otseülekande plaanitud lõpp
* Kordus eelmise aasta otseülekandest

Kasutatav tarkvara (otseülekande käigus):
OBS Studio koos Advance Scene Switcher laiendustega
Uue aasta vastuvõtja 5.0 (Python + Javascript + HTML + CSS)
Bitball (jaerežiim)
Microsoft Windows 11 Home

Otseülekanne lindistatakse arhiveerimise eesmärgil ka Markuse arvutisse (400+ GiB kõvakettaruumi on vaba). Juhul, kui peaks toimuma elektrikatkestus või kui mu arvuti taaskäivitub mingil muul põhjusel, lülitub ta esimesel võimalusel uuesti automaatselt sisse ning üritab otseülekannet jätkata (voogedastus+lindistamine). Elektrikatkestuse käigus jooksma jäänud eriprogrammi ei esitata uuesti ning selle asemele tuleb muusikapaus.

Juhul, kui ma 1. jaanuaril kella 2.00-ks kohale ei jõua või ei soovi tulla (sõnavõtuks), lõpetatakse voogedastus ja lindistamine automaatselt. YouTube otseülekande pean käsitsi lõpetama (kui automaatselt lõpeb voogedastus, jääb pilt lihtsalt seisma).
livestream.str Otseülekandearhiiv Live stream archive N/A MarkusTegelane+ . 0 /channel_db_lite/web/thumbs/518.jpg N/A /channel_db_lite/web/json/518.json N/A N/A
486 Press any key to continue... (Almost) All MIDI songs [Microsoft Clip Organizer] 0 2022-08-31 Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website.
(source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer)

Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script.
0 1 0 1 https://www.youtube.com/watch?v=9XY7dqdFe7A 0 . . Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website.
(source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer)

Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script.

* Thumbnail graphics *
Midi icons created by Dimitry Miroliubov - Flaticon (https://www.flaticon.com/free-icons/midi)
Clip Organizer window illustration from: https://bettersolutions.com/powerpoint/illustrations/clip-organiser.htm

* Other links *
Batch file: https://pastebin.com/8cHWTR4b
Original MIDI files are available on archive.org, under the Microsoft Clip Art archive: https://archive.org/download/MS_Clipart_Collection (almost all of the songs are from this archive, except for Techno Dance, which I had saved myself)

* Timestamps *
0:00 Intro
00:03 Kalimba Open
00:06 Classical Open
00:10 Glitter Open
00:15 Heavy Metal Open
00:21 Music Box Open
00:28 Weather Open
00:35 Techno Open
00:42 Light Rock Open
00:49 Reggae Open
00:56 Happy Open
01:04 Military Open
01:12 Big Glitz Intro
01:21 Pizzicato Open
01:30 Christmas Open
01:39 Samba Open
01:48 New Age Open
01:57 Children Open
02:06 Sad Open
02:16 Timpani Open
02:26 Sports Open
02:36 Nature Open
02:47 Royal Open
02:58 Jazz Open
03:11 A Tisket Song
03:26 Minor Waltz Trad
03:41 Sneaky Music
03:56 Minor Chord Trad
04:12 Pop Goes
04:29 Hallelujah
04:50 Conveyor Music
05:17 Retail Jazz
05:44 Mystery Reveal
06:12 Lounge Music
06:41 Urban Pop Tune
07:10 Hero March Part
07:39 Cool Low Jazz
08:08 Jazz Jingles
08:38 architecture
09:08 Playful Game
09:38 Chime Patterns
10:08 Hipster Jazz
10:38 Be-Bop Underscore
11:08 Village Theme
11:38 Be-Bop Jazz
12:08 Sports Drive
12:38 Marketing Music
13:09 Elegant Rondo
13:40 government
14:11 Banking Theme
14:43 Disco Jingle
15:15 African Rhythm
15:47 Creep Underscore
16:19 Halloween Creep
16:51 Tech Underscore
17:23 steady beat
17:55 Cute Funny Bounce
18:27 Global Adventure
18:59 Weather Music
19:31 Mystery Music
20:03 Soft Groove
20:35 City Build Music
21:07 Global Underscore
21:39 Subdued Joy
22:12 Baroque Birthday
22:45 Teen Rock Ballad
23:18 Funky Kids Music
23:51 Slow Electrobeat
24:24 Communication Underscore
24:58 Bill Bailey Home
25:32 Heavy Underscore
26:06 Japanese Texture
26:41 Latin shakers
27:16 Game Atmosphere
27:51 Roman March
28:26 Simple New Age
29:02 Technobop
29:38 Spin Theme
30:14 Techno Dance
30:51 Country Jingles
31:29 Minor Jingles
32:08 Sexy Thing
32:47 Indian Meditate
33:27 African Pop
34:07 Gentle Nature
34:47 Fun Sparkly Jig
35:28 wholesale
36:12 Rock Of Ages
36:57 Lets Be Friends
37:43 communications
38:30 agriculture
39:18 Walking Bass
40:09 Indian Dance
41:00 Slow Latin March
41:52 Silent Night
42:44 Marine Hymn
43:36 Island Dance
44:28 Caribbean Dance 1
45:21 Jewish Dance
46:15 Caribbean Dance 2
47:09 Transportation
48:04 Sad Japan Song
49:00 China New Year
49:56 Indian Sway (2)
50:53 Antic Spirits
51:50 Halloween Dance
52:47 Sad Church Organ
53:45 Joy To The World
54:43 African Chase
55:41 Kwanzaa March
56:40 Tricky Zone
57:39 Greek Waltz 1
58:39 Jamaica Bounce 2
59:39 Blues
01:00:39 Suspenseful
01:01:39 Japanese study
01:02:39 Low Organ Theme
01:03:39 Mexican Dance
01:04:40 Auld Lang Syne1
01:05:42 Greek Waltz 2
01:06:44 Weather Underscore
01:07:46 Angels Heard Hi
01:08:49 Light Activity
01:09:52 Turkey In Straw
01:10:55 Chanukah Music
01:11:58 Parisian Waltz
01:13:03 China Celebrate
01:14:08 Eight Days
01:15:15 Hark Herald
01:16:23 Jamaican Rhythm
01:17:32 Thankful People
01:18:41 Little Bethlehem
01:19:54 Caissons Rolling
01:21:07 Hanukkah Song
. 2022-08-31 17-12-44.mkv Muusika Music Microsoft Office,MIDI sequence,MIDI,.mid,PowerPoint MIDIs,Publisher MIDIs,Clip Organizer,Microsoft Office shared tools,Microsoft Clip Organizer https://odysee.com/@Press_any_key_to_continue:2/MSClipOrganizerMIDI:9 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/486.jpg N/A /channel_db_lite/web/json/486.json N/A N/A
467 Press any key to continue... Flipnic - Metallurgy A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=pftgH8DNink 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. MetallurgyA_hard.mp4 Teised skriptimiskeeled Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/467.jpg N/A /channel_db_lite/web/json/467.json N/A N/A
455 Press any key to continue... The Italian Job [PS1 FMV RIP] 0 2022-06-14 Cutscenes and other full motion videos from The Italian Job (2001). 0 1 0 0 https://www.youtube.com/watch?v=6T-qXs4vjuA 0 . . Cutscenes and other full motion videos from The Italian Job (2001).

Timestamps:
0:00 LOGOPIX.STR
0:08 LOGOSCI.STR
0:21 FMVAUDIO.STR (Intro)
1:09 FMVJOB.STR
2:12 FMVMINIS.STR
2:59 FMVMIURA.STR
3:53 FMVTRACK.STR (You were only supposed to blow the bloody doors off)

Freeride:
4:20 NULO_2A.STR
4:31 TURIN_A.STR

Missions:
4:42 AMBASS_A.STR
5:08 BIGWILL.STR
5:31 CAMPFRED.STR
6:15 INTERFR.STR
6:34 KEEPING.STR
6:51 MAFIA_A.STR
7:05 NU_CON_A.STR
7:21 PEACHES.STR
7:48 PRISPALS.STR
8:06 SKILBILL.STR
8:35 SPEC_DEL.STR
8:51 TORINO.STR
9:08 TRAFTAPE.STR

9:26 FMVCOACH.STR
. italianjob.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/455.jpg /channel_db_lite/web/stream/455.mp4 /channel_db_lite/web/json/455.json N/A N/A
456 Press any key to continue... 4x4 World Trophy [PS1 FMV RIP] 0 2022-06-14 Cutscenes and other full motion videos from 4x4 World Trophy (2000). 0 1 0 0 https://www.youtube.com/watch?v=SZ-eW-q8XXI 0 . . Cutscenes and other full motion videos from 4x4 World Trophy (2000).

Timestamps:
0:00 FMAINTRO.STR
0:19 GPFF16S.STR
0:30 INTRO1.STR
1:17 INTRO2.STR
2:02 LOSE1.STR
2:06 LOSE2.STR
2:10 LOSE3.STR
2:14 WIN1.STR
2:23 WIN2.STR
2:33 WIN3.STR
2:43 WINALL1.STR
2:55 WINALL2.STR
. 4x4.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/456.jpg N/A /channel_db_lite/web/json/456.json N/A N/A
450 MarkusTegelane+ markustegelane - uus intro ja pealkirjakaardi näidis 1 2022-05-11 Kuna ma otsustasin, et intro, mille tegin oli liiga pikk, siis otsustasin teha veel ühe intro, mida ma tulevikuvideotes kasutan. Lisaks intro standardiseerimisele, lisan ka uutele videotele pealkirjakaardi ning taustaks ka eelvaate videost, mõned kuvatõmmised või mõlemad (natuke sarnane sellele, mida tegin 2017. aasta "lihtne" intros, näidise leiate siit: [link] ).

Video, mida taustal esitatakse: [link]

Mõned asjad, mida tuleks märkida selle näidise puhul:
1. Taustavideo/pilt saab olema igas videos erinev, mis tähendab, et iga uue video ees olev intro on natuke erinev.
2. Väike heliefekt, mida kuulete kõige alguses saab olema osa igast introst
3. Pealkirjakaardi taustavärv on erineval olenevalt video kategooriast (lilla = Markuse arvuti meelelahutus, punane = info ja uudised, sinine = varia/klassifitseerimata, helesinine = Markuse arvuti meelelahutus special, roheline = mängude videod, valge/hall = pakkfailid/skriptid/tarkvara, oranž = arvuti nõuanded)
4. Tekst, mis kuvatakse kanali nime all on igas videos erinev
5. See koht, kus kuulete 1000Hz tooni ja näete värviribasid on tegeliku video sisu, mis esitatakse (ma panin siia kohatäite, et näidata üleminekuanimatsiooni)
6. Videotel võib olla ka lõpukaart (tekst lõpp/the end mingisuguse taustaga)
7. Kummitus ei ole osa introst
8. Nelinurkse tuuma animatsioon võib erineda olenevalt videost
0 1 0 1 https://www.youtube.com/watch?v=lJ_Ip2_LGyY 0 . . . Kuna ma otsustasin, et intro, mille tegin oli liiga pikk, siis otsustasin teha veel ühe intro, mida ma tulevikuvideotes kasutan. Lisaks intro standardiseerimisele, lisan ka uutele videotele pealkirjakaardi ning taustaks ka eelvaate videost, mõned kuvatõmmised või mõlemad (natuke sarnane sellele, mida tegin 2017. aasta "lihtne" intros, näidise leiate siit: https://www.youtube.com/watch?v=aKhGvYpy9CQ&t=0s ).

Video, mida taustal esitatakse: https://www.youtube.com/watch?v=LavwvL92Obs

Mõned asjad, mida tuleks märkida selle näidise puhul:
1. Taustavideo/pilt saab olema igas videos erinev, mis tähendab, et iga uue video ees olev intro on natuke erinev.
2. Väike heliefekt, mida kuulete kõige alguses saab olema osa igast introst
3. Pealkirjakaardi taustavärv on erineval olenevalt video kategooriast (lilla = Markuse arvuti meelelahutus, punane = info ja uudised, sinine = varia/klassifitseerimata, helesinine = Markuse arvuti meelelahutus special, roheline = mängude videod, valge/hall = pakkfailid/skriptid/tarkvara, oranž = arvuti nõuanded)
4. Tekst, mis kuvatakse kanali nime all on igas videos erinev
5. See koht, kus kuulete 1000Hz tooni ja näete värviribasid on tegeliku video sisu, mis esitatakse (ma panin siia kohatäite, et näidata üleminekuanimatsiooni)
6. Videotel võib olla ka lõpukaart (tekst lõpp/the end mingisuguse taustaga)
7. Kummitus ei ole osa introst
8. Nelinurkse tuuma animatsioon võib erineda olenevalt videost
intro_laserlite3_with_titlecard_pass5.mp4 Introd Intros N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/450.jpg N/A /channel_db_lite/web/json/450.json N/A N/A
400 Markuse asjad Aasta 2022 vastuvõtt ja Markuse Videod Productions 10. aastapäeva tähistamine 0 2022-01-01 Nagu varasematel aastatel, teeme ka sellel aastal uue aasta vastuvõtu ülekande. Seekord tähistame ka Markuse Videod Productions 10. aastapäeva erinevate eriprogrammidega, mis räägivad Markuse videotest.

Ülekanne algab 31. detsembril kell 14.00 ja lõpeb 1. jaanuaril kell 10.00. Ülekande viivitusega arvestatakse. Suur osa ülekandest on muusika, kuid kellaaegadel 16.00-1.00 esitame ka erinevaid eriprogramme.

Ülekanne on 1080p kvaliteedis (erinevalt eelnevatest aastatest, mis olid 720p kvaliteedis)

Ülekande korraldamiseks kasutame Uue aasta vastuvõtja 4.0 tarkvara, mis teeb erinevate programmide ajastamise võimalikuks ja milles on palju uut funktsionaalsust. Pildi toome teieni OBS studio voogedastustarkvara abil.

!!!KAVA MUUDATUS!!!
Otseülekande kava:
14.00 - Ülekande ametlik algus + Uue aasta vastuvõtja 4.0 tutvustus [VIDEO]
14.01 - Ülekande sissejuhatav kõne [AUDIO]
14.04 - Pikk muusikapaus [MUUSIKA]
16.00 - Markuse asjad aastal 2021 [VIDEO]
16.20 - Üllatus [VIDEO]
17.45 - Top 10 kõige populaarsemat markustegelane videot (maraton) [VIDEO]
19.40 - markustegelane 2021. aasta videote maraton [VIDEO]
22.15 - Pythoni mäng: Bitball 2.0 eelvaade [VIDEO]
22.40 - Minu kõige esimene pakkfail: TrackMania Launcher launcher (ajalugu) [VIDEO]
23.15 - tl;dw Markuse videod aastal 2021 [VIDEO]
23.22 - Juhuslikud A+Ö+S laused [TEKST]
23.30 - Microsoft Solitaire Collection, aga kui mulle reklaami näidatakse, saab video läbi [VIDEO]
23.47 - 2021. aasta viimane muusikapaus [MUUSIKA]
23.58 - Uue aasta vastuvõtt [2022]
00.01 - Ilutulestik Minecraftis [2022]
00.10 - Juhuslik Markuse asjad/Ert aasta video (vol 1) [VIDEO]
00.20 - Juhuslik Markuse asjad/Ert aasta video (vol 2) [VIDEO]
00.30 - Juhuslik Markuse asjad/Ert aasta video (vol 3) [VIDEO]
00.40 - Juhuslik Markuse asjad/Ert aasta video (vol 4) [VIDEO]
00.50 - Juhuslik Markuse asjad/Ert aasta video (vol 5) [VIDEO]
01.00 - Kuidas ma koostasin uue aasta vastuvõtu otseülekande? [VIDEO]
01.01 - Muusika
10.00 - Ülekande lõpp

Eriprogrammide vahel võivad olla lühemad muusikapausid (tavaliselt 5-20 minutit). Pikemad muusikapausid on mainitud kavas. Kell 1.01-9.55 esitatakse ainult muusikat ja näidatakse pilte.
0 0 1 1 https://www.youtube.com/watch?v=cilCXhwRwwU 0 New Year's 2022 celebration and Markus' Videos Productions 10th Anniversary (Estonian only) Aasta 2022 vastuvõtt ja Markuse Videod Productions 10. aastapäeva tähistamine Like in previous years, we'll also be making a new year's celebration live stream. This time we are also celebrating Markus' Videos Productions 10th anniversary with various special programmes, which talk about Markus' videos.

The stream is in 1080p quality (unlike previous years, which have been 720p)

We are using New Year's celebrator 4.0 for doing this live stream, which allows us to schedule different programmes and which has a bunch of new features. We are streaming this through OBS studio broadcasting software.

!!!SCHEDULE UPDATE!!!
Live stream schedule:
14:00 - Official start of stream + New Year's celebrator 4.0 introduction [VIDEO]
14:01 - Introduction speech for the live stream [AUDIO]
14:04 - Long music break [MUSIC]
16:00 - Markus' stuff in 2021 [VIDEO]
16:20 - Surprise [VIDEO]
17:45 - Top 10 most popular markustegelane videos (marathon) [VIDEO]
19:40 - markustegelane all 2021 videos marathon [VIDEO]
22:15 - Python game: Bitball 2.0 preview [VIDEO]
22:40 - My first batch file: TrackMania Launcher Launcher (history) [VIDEO]
23:15 - tl;dw Markus' videos in 2021 [VIDEO]
23:22 - Random sentences [TEXT]
23:30 - Microsoft Solitaire Collection, but when I get an ad, the video ends [VIDEO]
23:47 - Final music break of 2021 [MUSIC]
23:58 - New Year's celebration [2022]
00:01 - Fireworks in Minecraft [2022]
00:10 - Random Markus' stuff/Ert year video (vol 1) [VIDEO]
00:20 - Random Markus' stuff/Ert year video (vol 2) [VIDEO]
00:30 - Random Markus' stuff/Ert year video (vol 3) [VIDEO]
00:40 - Random Markus' stuff/Ert year video (vol 4) [VIDEO]
00:50 - Random Markus' stuff/Ert year video (vol 5) [VIDEO]
01:00 - How I organized New Year's live stream? [VIDEO]
01:01 - Music
10:00 - End of live stream

There may be shorter music breaks in between special programmes (typically 5-20 minutes). Longer music breaks are mentioned on the schedule. At 1:01-9:55, only music is played and pictures are shown.
Nagu varasematel aastatel, teeme ka sellel aastal uue aasta vastuvõtu ülekande. Seekord tähistame ka Markuse Videod Productions 10. aastapäeva erinevate eriprogrammidega, mis räägivad Markuse videotest.

Ülekanne algab 31. detsembril kell 14.00 ja lõpeb 1. jaanuaril kell 10.00. Ülekande viivitusega arvestatakse. Suur osa ülekandest on muusika, kuid kellaaegadel 16.00-1.00 esitame ka erinevaid eriprogramme.

Ülekanne on 1080p kvaliteedis (erinevalt eelnevatest aastatest, mis olid 720p kvaliteedis)

Ülekande korraldamiseks kasutame Uue aasta vastuvõtja 4.0 tarkvara, mis teeb erinevate programmide ajastamise võimalikuks ja milles on palju uut funktsionaalsust. Pildi toome teieni OBS studio voogedastustarkvara abil.

!!!KAVA MUUDATUS!!!
Otseülekande kava:
14.00 - Ülekande ametlik algus + Uue aasta vastuvõtja 4.0 tutvustus [VIDEO]
14.01 - Ülekande sissejuhatav kõne [AUDIO]
14.04 - Pikk muusikapaus [MUUSIKA]
16.00 - Markuse asjad aastal 2021 [VIDEO]
16.20 - Üllatus [VIDEO]
17.45 - Top 10 kõige populaarsemat markustegelane videot (maraton) [VIDEO]
19.40 - markustegelane 2021. aasta videote maraton [VIDEO]
22.15 - Pythoni mäng: Bitball 2.0 eelvaade [VIDEO]
22.40 - Minu kõige esimene pakkfail: TrackMania Launcher launcher (ajalugu) [VIDEO]
23.15 - tl;dw Markuse videod aastal 2021 [VIDEO]
23.22 - Juhuslikud A+Ö+S laused [TEKST]
23.30 - Microsoft Solitaire Collection, aga kui mulle reklaami näidatakse, saab video läbi [VIDEO]
23.47 - 2021. aasta viimane muusikapaus [MUUSIKA]
23.58 - Uue aasta vastuvõtt [2022]
00.01 - Ilutulestik Minecraftis [2022]
00.10 - Juhuslik Markuse asjad/Ert aasta video (vol 1) [VIDEO]
00.20 - Juhuslik Markuse asjad/Ert aasta video (vol 2) [VIDEO]
00.30 - Juhuslik Markuse asjad/Ert aasta video (vol 3) [VIDEO]
00.40 - Juhuslik Markuse asjad/Ert aasta video (vol 4) [VIDEO]
00.50 - Juhuslik Markuse asjad/Ert aasta video (vol 5) [VIDEO]
01.00 - Kuidas ma koostasin uue aasta vastuvõtu otseülekande? [VIDEO]
01.01 - Muusika
10.00 - Ülekande lõpp

Eriprogrammide vahel võivad olla lühemad muusikapausid (tavaliselt 5-20 minutit). Pikemad muusikapausid on mainitud kavas. Kell 1.01-9.55 esitatakse ainult muusikat ja näidatakse pilte.
livestream.str Otseülekandearhiiv Live stream archive N/A Markus' stuff Markuse asjad 1 /channel_db_lite/web/thumbs/400.jpg N/A N/A N/A N/A
385 MarkusTegelane+ TMNF, aga kõik tekstuurid on kohatäited [UHD] 1 2021-07-20 See video näitab tekstuuripakki, mille ma ise tegin mängule TrackMania Nations Forever, mis on rakendatud ühele rajale (A02). Ning jah, see on esimene UHD video, mille olen üldse YouTube postitanud (ma pigem eelistan HD-d tulevaste videote jaoks, see video oli lihtsalt test).



Kui kedagi huvitab, siis võin lisada allalaadimise lingi ja tekstuuripaki paigaldamise juhised siia kirjeldusse... (aga ainult siis, kui kedagi see huvitab)
0 1 0 1 https://www.youtube.com/watch?v=_kYohzqdiIs 0 TMNF, but every texture is a placeholder [UHD] . This video showcases a texture pack I made myself for TrackMania Nations Forever applied to one of the campaign tracks (A02). And yes, this is the first UHD video I've ever uploaded to YouTube (I'll stick to HD for most future videos, this video was just a test).

If anybody is interested, I might add a download link and instructions on how to install this texture pack... (but only if there is demand)
See video näitab tekstuuripakki, mille ma ise tegin mängule TrackMania Nations Forever, mis on rakendatud ühele rajale (A02). Ning jah, see on esimene UHD video, mille olen üldse YouTube postitanud (ma pigem eelistan HD-d tulevaste videote jaoks, see video oli lihtsalt test).

Kui kedagi huvitab, siis võin lisada allalaadimise lingi ja tekstuuripaki paigaldamise juhised siia kirjeldusse... (aga ainult siis, kui kedagi see huvitab)
Video03.avi Lisavideod Additional content N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/385.jpg N/A /channel_db_lite/web/json/385.json N/A N/A
383 Press any key to continue... "Press any key to continue . . . " message in bash shell 0 2021-07-11 This video shows how to halt executing your script until an input is recieved and also to display a message to the user that they can press any key to continue execution in bash.



Commands:

read -rsn1 -p "Press any key to continue . . . "

read -rsn1



Background music: Alcorhytm - 06-software
0 1 0 1 https://www.youtube.com/watch?v=PL5uMQuv_ao 0 . . This video shows how to halt executing your script until an input is recieved and also to display a message to the user that they can press any key to continue execution in bash.

Commands:
read -rsn1 -p "Press any key to continue . . . "
read -rsn1

Background music: Alcorhytm - 06-software
. paktc_paktc_in_bash.MP4 Teised skriptimiskeeled Other scripting languages https://odysee.com/@Press_any_key_to_continue:2/PressAnyKeyBash:4 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/383.jpg N/A /channel_db_lite/web/json/383.json N/A N/A
396 Press any key to continue... Flipnic [PS2 V/O RIP] (Unused Sounds Found!!!) 0 2020-11-01 Voiceovers ripped from a pinball game for the PlayStation 2 game console. I ripped these from a file called STR.BIN using a sound ripping tool called PSound (I manually forced the sample rate to 44100Hz). 0 1 0 1 https://www.youtube.com/watch?v=o8TtCp63uuo 0 . . Voiceovers ripped from a pinball game for the PlayStation 2 game console. I ripped these from a file called STR.BIN using a sound ripping tool called PSound (I manually forced the sample rate to 44100Hz).

There are quite a few sounds in here, which are unused. I determined which sounds were in-game and which were not from memory, so there may be some inaccuracies (please let me know in the comments if I got something wrong).

Timestamps:
0:00 Continue? (unused)
0:01 Loop the loop
0:03 Money Money Money (unused)
0:05 Ball saved
0:08 Good, Very Good, Great, Wonderful, Fantastic
0:18 Hurry!
0:20 Ready
0:22 Bonus points
0:24 Two player messages
0:31 Answer
0:33 Mistake (unused)
0:35 Result
0:37 Level counters
0:44 Continue? (unused in-game)
0:47 Hungry Monkey Mission Completed
0:50 Flamgos were scared by alligators
0:55 Duplicate?
0:57 Mini-game lost
1:01 Mini-game win
1:06 Ball saved
1:09 Duplicate sounds?
1:45 Watch out! (unused)
1:47 Be careful not to tilt! (unused)
1:50 Select "Yes"...
1:53 Extra ball (trigger)
1:56 Extra credit (trigger)
2:01 Drop all of the tower bumpers... (unused)
2:07 Multiball
2:13 Freeze over mission
2:17 Hidden Path Discovery mission (trigger)
2:20 Hidden Path Discovery mission
2:24 Perfect Bumper Village mission
2:28 Bumper Village mission
2:32 Slot Chance
2:34 Lucky Flamingos mission
2:38 Hungry Monkey mission (unused ver)
2:43 Hungry Monkey mission
2:50 Color Puzzle mission
2:58 UFO Quiz Show mission
3:02 Move On mission completed
3:05 Metallurgy Multiball (trigger)
3:13 Metallurgy Multiball
3:27 Show Time mission
3:32 Spider Crab shutdown mission
3:36 Metallurgy Multiball 3
3:41 Shut Down The Shafts (first sentence)
3:45 Point Of No Return missions (trigger)
3:50 Point Of No Return 1
3:59 Point Of No Return 2
4:08 Point Of No Return 3
4:17 Optics Multiball 1
4:23 Optics Multiball 2
4:29 Optics Multiball 3
4:35 Geometry Introduction
4:47 We seem to be on the verge...
4:51 New method of space travel (unused ver)
4:56 Alien Hill mission
5:03 Multiball
5:09 Area 74 mission
5:14 This area is about to explode... (unused)
5:22 All Blocks mission (unused)
5:25 Galaxy Tennis mission
5:30 Total Lane Counts
5:37 Total Bumper Counts
5:45 Lane Counts mission completed
5:53 Bumper Counts mission completed (unused)
6:01 Total EXP Counts
6:09 Thank you! (unused)
6:12 Get through within the time limit (unused)
6:15 Point Of No Return trigger (unused ver)
6:20 Point Of No Return trigger (duplicate)
6:25 Drop all of the tower bumpers... (unused)
6:31 Multiball completed + jackpot revival
6:47 Big UFO (warning)
6:55 Shut Down The Shafts 2 (second sentence)
7:00 Shut Down The Shafts 1 (second sentence)
7:06 Shut Down The Shafts 2 (mission completed)
7:12 Shut Down The Shafts 1 (mission completed)
7:19 Metallurgy Multiball (trigger duplicate?)
7:25 Metallurgy Multiball (trigger 2)
7:31 Loop The Loop missions (pt 2)
7:35 Loop The Loop missions (unused alternate line)
7:41 You earned an extra ball (unused)
7:47 Point Of No Return 1 (unused ver)
7:55 Point Of No Return 2 (unused ver)
8:05 Point Of No Return 3 (unused ver)
8:14 Optics Multiball 1 (unused ver)
8:19 Optics Multiball 2 (unused ver)
8:29 Drop Tower Bumpers (unused)
8:33 Time Limit Drop Tower Bumpers (unused)
8:37 Geometry Introduction (unused ver)
8:50 Optics Bumper Village warning
8:56 Optics Lost Ball
9:01 Replaced Ball (unused)
9:07 Point Of No Return 1 (unused ver)
9:15 Point Of No Return 2 (unused ver)
9:25 Point Of No Return 3 (unused ver)
9:34 Geometry All Blocks (unused)
9:39 Geometry Warm Blocks (unused)
9:44 Geometry Mission Flag
9:49 Hit All Keys With The Ball
9:52 New Method Of Space Tavel
10:00 Flipnic (unused)
10:03 Poems? (seemingly unused, but referenced by the stage files for some reason?)
. flipnic_sfx.MP4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/396.jpg N/A /channel_db_lite/web/json/396.json /channel_db_lite/web/stream/396.et.ass N/A
324 Press any key to continue... Park 0 2020-06-15 I like this song loop and animation... 0 1 0 0 https://www.youtube.com/watch?v=ycVFUXBmkYU 0 . . . . cons.mpg Varia Miscellaneous video game,original soundtrack,10 minute loop,PlayStation,funky graphics,full motion video,FMV,Constructor,building,nature,dog,bite,ball,decoration,resting place,loop,wind,bench,grass,green,aaaah,ouch,woof,bark,sweating,exhausted,tree,nearest neighbour,bicubic (plz no),sun,jacket,white car,white legged dog,brown dog,tarmac surface,questionable life decisions,sitting person,tongue,sunrise,branches,light reflection on a red and black striped ball,hair color?,British N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/324.jpg N/A /channel_db_lite/web/json/324.json N/A N/A
301 MarkusTegelane+ Secret project encoded as audio 1 2020-05-31 ASCII encoded to hexadecimal



Generated using a custom Python script (audio stuffer) using pydub libraries.

Single tones generated using Audacity.
0 1 0 1 https://www.youtube.com/watch?v=yClJma0R7h4 0 . . ASCII encoded to hexadecimal

Generated using a custom Python script (audio stuffer) using pydub libraries.
Single tones generated using Audacity.



Reverse engineering tips:

First tones: 23212f
Last tones: 690a7d (ignoring separators)
Single tone length: 0,015 s
A bunch of zeroes (can be heard as a low pitched constant square wave in the video)
signifies a file separator. The file separator contains 332 zeroes.
Bash shell (or compatible) is required to run (the) decoded script(s).


Tone to character index:

0 - 100Hz Square wave (┌─┐ )
1 - 200Hz Square wave (┌─┐ )
2 - 300Hz Square wave (┌─┐ )
3 - 400Hz Square wave (┌─┐ )
4 - 500Hz Square wave (┌─┐ )
5 - 600Hz Square wave (┌─┐ )
6 - 700Hz Square wave (┌─┐ )
7 - 800Hz Square wave (┌─┐ )
8 - 900Hz Square wave (┌─┐ )
9 - 1000Hz Square wave (┌─┐ )
a - 100Hz Sawtooth (//)
b - 300Hz Sawtooth (//)
c - 500Hz Sawtooth (//)
d - 700Hz Sawtooth (//)
e - 900Hz Sawtooth (//)
f - 1100Hz Sawtooth (//)
. lol.mp4 Varia Miscellaneous N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/301.jpg N/A /channel_db_lite/web/json/301.json N/A N/A
300 MarkusTegelane+ Crappy song I made using Windows 93 (fake windows parody) 1 2020-05-26 Windows 93 on Windows(R) paroodia, mis on loodud Javascriptiga (pole minu loodud, aga ma soovisin seda proovida). Ma lihtsalt vaatasin ringi ja tegin selle suurepärase teose kasutades beepbox loop programmi, mis oli kaasas. Ma ausalt öeldes ei tea, miks see taaskäivitas video keskel, aga mis iganes. 0 1 0 1 https://www.youtube.com/watch?v=P8uNTw0G4hk 0 . . Windows 93 is a Windows(R) parody built using Javascript (not created by me, but something I wanted to check out). I was just messing around and made this wonderful piece using the beepbox looping program that was included. I honestly have no idea why it rebooted in the middle of the video, but whatever. . 2020-05-26 22-32-13.mkv Muusika Music N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/300.jpg N/A /channel_db_lite/web/json/300.json N/A N/A
291 MarkusTegelane+ Elu // Life 1 2020-04-06 Väike ülevaade minu veebirakendusest, mis kasutab Conway elu mängu loogikat. // Small overview of my web application, that uses Conway's game of life logic. 0 1 0 1 https://www.youtube.com/watch?v=Pkt9dB7db-4 0 . . . . 2020-04-06 22-51-44.mp4 Programmeerimine Programming elu,life,Javascript,HTML5,CSS3,miks ma panin eelmise tagi,see ju eriti CSSi ei kasuta iksdee N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/291.jpg N/A /channel_db_lite/web/json/291.json N/A N/A
320 Press any key to continue... Swing [PS1 FMV RIP] 0 2019-11-23 Full motion videos from a PS1 port of a puzzle game called Swing. The extra clips would play when you booted up the game and the credits one is accessible in the main menu (along with all the extra clips). 0 1 0 0 https://www.youtube.com/watch?v=p0ql-svG4cM 0 . . Full motion videos from a PS1 port of a puzzle game called Swing. The extra clips would play when you booted up the game and the credits one is accessible in the main menu (along with all the extra clips).

Timestamps
0:00 Extra 1 (fire)
0:11 Extra 2 (sewer)
0:23 Extra 3 (snow)
0:36 Extra 4 (jungle)
0:49 Extra 5 (bag)
1:03 Credits
. swing.mp4 FMV klipid FMV clips Swing,video game,PlayStation,FMV rips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/320.jpg N/A /channel_db_lite/web/json/320.json N/A N/A
199 MarkusTegelane+ Shia Labeouf - Just do it (Ghost version) 1 2017-09-21 some irrelevant description that has nothing to do with the video itself 0 1 0 1 https://www.youtube.com/watch?v=LavwvL92Obs 0 . . . . ghost.mp4 Varia Miscellaneous Shia,Labeouf,just,do,it,green screen,chroma key N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/199.jpg N/A /channel_db_lite/web/json/199.json N/A N/A
26 MarkusTegelane Talking Tom on vihane 0 2015-03-21 Tal on vist täna halb tuju :( Talking Tom 2 http://o7n.co/Tom2 0 0 0 0 https://www.youtube.com/watch?v=K9d7EhId5Vk 0 Talking Tom is angry Talking Tom on vihane He doesn't seem to be feeling good :( Talking tom 2 http://o7n.co/Tom2 Tal on vist täna halb tuju :( Talking Tom 2 http://o7n.co/Tom2 unknown Naljavideod Joke videos talking tom,talking tom cat,talking hippo,talking cat,cat,tom,tomcat,funny animation,funny cartoon,Outfit7,Outfit7TalkingTom,Prescription Eyeglasses,Photo of Angela,Chef's Hat,My Talking Tom T-shirt https://odysee.com/@MarkusTegelane:8/talking-tom-on-vihane:6 MarkusTegelane . 1 /channel_db_lite/web/thumbs/26.jpg N/A /channel_db_lite/web/json/26.json N/A N/A
21 MarkusTegelane Kass tahab peeru süüa 0 2015-03-02 hahahahahaa xD 0 0 0 0 https://www.youtube.com/watch?v=l9fqzjKclRI 0 . . . . unknown Naljavideod Joke videos talking tom,talking tom cat,talking hippo,talking cat,cat,tom,tomcat,funny animation,funny cartoon,Outfit7,Outfit7TalkingTom,Prescription Eyeglasses,Photo of Angela,Chef's Hat,My Talking N/A MarkusTegelane . 1 /channel_db_lite/web/thumbs/21.jpg N/A N/A N/A N/A
1 MarkusTegelane Tom läks lolliks 0 2013-10-05 Mu esimene YouTube'i video 0 0 0 0 https://www.youtube.com/watch?v=4FA5I1v-uwY 0 Tom is not responding!!!!! Tom läks lolliks My first YouTube video. Mu esimene YouTube'i video video Naljavideod Joke videos talking,tom,cat,hippo,tomcat,funny,animation,cartoon,Outfit7,Outfit7TalkingTom,Photo,of,Angela,Prescription,Eyeglasses,Chef's,Hat https://odysee.com/@MarkusTegelane:8/tom-l-ks-lolliks-vana-video-arhiveeritud:e MarkusTegelane . 1 /channel_db_lite/web/thumbs/1.jpg N/A /channel_db_lite/web/json/1.json N/A N/A