Leiti 8 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
676 Press any key to continue... Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] 0 2026-04-19 Famous last words.

This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game.

Tools used:
DaVinci Resolve - For creating the source video
MFAudio - For converting WAV to Sony ADPCM
ffmpeg - Video encoder
ps2str - For converting M2V to IPU
Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files
ImHex - Hex editor and data analysis tool
Audacity - For converting source audio to 16-bit PCM
PCSX2 - PlayStation 2 emulator

Custom tools:
FlipnicBinExtractor - STR.BIN repacking
FlipnicFileTools - For working with game-specific data
FlipnicPatterns - Custom patterns for ImHex

Chapters:

0:00 Audio conversion
0:27 Video encoding with FFmpeg
0:44 IPU conversion
0:55 Patching the generated IPU file
1:20 Generating the final PSS file used by the game
1:40 Adding the PSS file to STR.BIN
2:30 Modding Optics stage to play the new FMV at a specific point
7:30 Repacking ISO file
7:46 Testing with emulator (failed attempt)
8:09 Testing if the video plays at all
8:36 Undoing stage mods
8:55 Second attempt at modding the stage data
9:39 Repacking ISO file (again)
9:58 Final result
0 1 0 1 https://www.youtube.com/watch?v=N9kGGcxSt-Y 0 Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] Famous last words.

This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game.

Tools used:
DaVinci Resolve - For creating the source video
MFAudio - For converting WAV to Sony ADPCM
ffmpeg - Video encoder
ps2str - For converting M2V to IPU
Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files
ImHex - Hex editor and data analysis tool
Audacity - For converting source audio to 16-bit PCM
PCSX2 - PlayStation 2 emulator

Custom tools:
FlipnicBinExtractor - STR.BIN repacking
FlipnicFileTools - For working with game-specific data
FlipnicPatterns - Custom patterns for ImHex

Chapters:

0:00 Audio conversion
0:27 Video encoding with FFmpeg
0:44 IPU conversion
0:55 Patching the generated IPU file
1:20 Generating the final PSS file used by the game
1:40 Adding the PSS file to STR.BIN
2:30 Modding Optics stage to play the new FMV at a specific point
7:30 Repacking ISO file
7:46 Testing with emulator (failed attempt)
8:09 Testing if the video plays at all
8:36 Undoing stage mods
8:55 Second attempt at modding the stage data
9:39 Repacking ISO file (again)
9:58 Final result
Famous last words.

This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game.

Tools used:
DaVinci Resolve - For creating the source video
MFAudio - For converting WAV to Sony ADPCM
ffmpeg - Video encoder
ps2str - For converting M2V to IPU
Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files
ImHex - Hex editor and data analysis tool
Audacity - For converting source audio to 16-bit PCM
PCSX2 - PlayStation 2 emulator

Custom tools:
FlipnicBinExtractor - STR.BIN repacking
FlipnicFileTools - For working with game-specific data
FlipnicPatterns - Custom patterns for ImHex

Chapters:

0:00 Audio conversion
0:27 Video encoding with FFmpeg
0:44 IPU conversion
0:55 Patching the generated IPU file
1:20 Generating the final PSS file used by the game
1:40 Adding the PSS file to STR.BIN
2:30 Modding Optics stage to play the new FMV at a specific point
7:30 Repacking ISO file
7:46 Testing with emulator (failed attempt)
8:09 Testing if the video plays at all
8:36 Undoing stage mods
8:55 Second attempt at modding the stage data
9:39 Repacking ISO file (again)
9:58 Final result
FMV replacement PS2.mp4 Videomängude analüüs Video game analysis PlayStation 2,romhack,custom video,pss,playstation stream N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/676.jpg N/A N/A N/A N/A
658 Press any key to continue... Flipnic: unused orbital cameras [PS2 Romhack] 0 2025-12-09 In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes.

0:00 PTH_BOSS_TES_LINE.FPD
0:22 PTH_BOSS_TES_LINE2.FPD

Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc.
0 1 0 1 https://www.youtube.com/watch?v=kA34zEX_dvc 0 Flipnic: unused orbital cameras [PS2 Romhack] Flipnic: unused orbital cameras [PS2 Romhack] In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes.

0:00 PTH_BOSS_TES_LINE.FPD
0:22 PTH_BOSS_TES_LINE2.FPD

Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc.
In evolution stages, you orbit around a planet while playing. I discovered that there are two unused paths for the orbit around the planet, which can be enabled by modifying the EE memory to reference these unused files instead of the default PTH_BOSS_TES.FPD. I suspect these unused FPD files were made for testing purposes.

0:00 PTH_BOSS_TES_LINE.FPD
0:22 PTH_BOSS_TES_LINE2.FPD

Not much is known about these FPD files just yet, however I know they are used for defining paths for various things, such as enemy movement, coin trails, UFO trajectories, etc.
orbitcams.mp4 Videomängude analüüs Video game analysis Flipnic,unused content,beta questing,unused assets,debug features,testing,hacking,reverse engineering N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/658.jpg N/A N/A N/A N/A
636 Press any key to continue... Flipnic - Free Camera [PCSX2 Cheat Engine Mod] 0 2025-07-26 In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this mu
0 1 0 1 https://www.youtube.com/watch?v=31-pnJw6PFo 0 Flipnic - Free Camera [PCSX2 Cheat Engine Mod] Flipnic - Free Camera [PCSX2 Cheat Engine Mod] In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
FlipnicFreecam.mp4 Videomängude analüüs Video game analysis free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/636.jpg N/A N/A N/A N/A
543 Press any key to continue... Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] 0 2023-07-01 In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
0 1 0 1 https://www.youtube.com/watch?v=fSE4aCLbXPQ 0 Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] . In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
. BuzzrodFixFinal.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/543.jpg N/A /channel_db_lite/web/json/543.json N/A N/A
315 Press any key to continue... comment testing zone 0 2020-08-26 This video contains a comment section designed for posting random/nonsensical comments. You may want to test how a comment gets displayed or how YouTube may handle your reply. 0 1 0 1 https://www.youtube.com/watch?v=3RB_wVmY2ko 0 . . This video contains a comment section designed for posting random/nonsensical comments. You may want to test how a comment gets displayed or how YouTube may handle your reply.

The following upload settings were used:
- Popular comments are displayed first by default.
- This video cannot be embedded (that means you are unable to view it from an external website, which is pointless anyway)
- Subscribers were not notified about this upload. They also will not see this in their subscription feed.
- Language is set to English (United Kingdom)
- Video is set up for viewers 13+ only (for COPPA compliance)
- Video is available for under 18 year old viewers
- Category is set to Science and Technology
- Manual thumbnail is used

ANY comments in line with YouTube terms of service are allowed and even the ones that YouTube AI marks as potentially inappropiate will get through. If comments breach the terms of service, it may be reported/flagged by another user.
. dudepost.wmv Eksperimentaalne Experimental N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/315.jpg N/A /channel_db_lite/web/json/315.json N/A N/A
204 MarkusTegelane+ Peegelvideo (Sedasi töötavad kaamerad TrackManias) 1 2017-10-11 Testing effects 0 1 0 1 https://www.youtube.com/watch?v=4-vOW77Eelw 0 Mirror video (That's how cameras work in TrackMania) . . Testin effekte mirror.MP4 Eksperimentaalne Experimental N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/204.jpg N/A /channel_db_lite/web/json/204.json N/A N/A
201 MarkusTegelane+ Windowed OS running in a Windows XP computer 1 2017-09-30 Just doing some testing 0 1 0 1 https://www.youtube.com/watch?v=jizAiP6NXwY 0 . . . . N/A Lisavideod Additional content N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/201.jpg N/A /channel_db_lite/web/json/201.json N/A N/A
157 MarkusTegelane Mikrofoni test 0 2017-08-08 Testing kas mikrofon töötab… Loodan, et teile ei meeldi. 0 1 1 1 https://www.youtube.com/watch?v=fOgy0kV1Idc 0 . . . . livestream.str Otseülekandearhiiv Live stream archive https://odysee.com/@MarkusTegelane:8/mikrofoni-test:4 MarkusTegelane . 1 /channel_db_lite/web/thumbs/157.jpg N/A /channel_db_lite/web/json/157.json N/A N/A